Also fixing bloodsucker coffins.
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@@ -7,14 +7,16 @@ SUBSYSTEM_DEF(materials)
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name = "Materials"
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flags = SS_NO_FIRE | SS_NO_INIT
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///Dictionary of material.type || material ref
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var/list/materials = list()
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var/list/materials
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///Dictionary of category || list of material refs
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var/list/materials_by_category = list()
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var/list/materials_by_category
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///List of stackcrafting recipes for materials using rigid materials
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var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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/datum/controller/subsystem/materials/proc/InitializeMaterials()
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materials = list()
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materials_by_category = list()
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for(var/type in subtypesof(/datum/material))
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var/datum/material/ref = new type
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materials[type] = ref
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