Also fixing bloodsucker coffins.
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@@ -42,25 +42,18 @@
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/obj/structure/closet/crate
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var/mob/living/resident // This lets bloodsuckers claim any "closet" as a Coffin, so long as they could get into it and close it. This locks it in place, too.
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/obj/structure/closet/crate/coffin
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var/pryLidTimer = 250
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can_weld_shut = FALSE
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breakout_time = 200
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/obj/structure/closet/crate/coffin/blackcoffin
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name = "black coffin"
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desc = "For those departed who are not so dear."
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icon_state = "coffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = 0 // Start off with no bonuses.
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open_sound = 'sound/bloodsucker/coffin_open.ogg'
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close_sound = 'sound/bloodsucker/coffin_close.ogg'
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breakout_time = 600
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pryLidTimer = 400
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resistance_flags = NONE
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integrity_failure = 70
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max_integrity = 100
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integrity_failure = 0.5
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armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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/obj/structure/closet/crate/coffin/meatcoffin
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@@ -68,8 +61,6 @@
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desc = "When you're ready to meat your maker, the steaks can never be too high."
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icon_state = "meatcoffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = 0 // Start off with no bonuses.
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open_sound = 'sound/effects/footstep/slime1.ogg'
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close_sound = 'sound/effects/footstep/slime1.ogg'
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breakout_time = 200
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@@ -77,24 +68,23 @@
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resistance_flags = NONE
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material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
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material_drop_amount = 3
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integrity_failure = 40
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integrity_failure = 0.57
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armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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/obj/structure/closet/crate/coffin/metalcoffin
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name = "metal coffin"
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desc = "A big metal sardine can inside of another big metal sardine can, in space."
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icon_state = "metalcoffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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open_sound = 'sound/effects/pressureplate.ogg'
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close_sound = 'sound/effects/pressureplate.ogg'
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breakout_time = 300
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pryLidTimer = 200
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resistance_flags = NONE
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material_drop = /obj/item/stack/sheet/metal
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material_drop_amount = 5
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integrity_failure = 60
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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//////////////////////////////////////////////
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