From 6124fbf3167a900db72f5412534a43d0b965be81 Mon Sep 17 00:00:00 2001 From: Artur Date: Sat, 14 Dec 2019 19:04:36 +0200 Subject: [PATCH] Hopefully this fixes the linter errors --- code/modules/antagonists/bloodsucker/powers/bs_veil.dm | 7 ------- 1 file changed, 7 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/powers/bs_veil.dm b/code/modules/antagonists/bloodsucker/powers/bs_veil.dm index 6db699d733..0c83cc2d44 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_veil.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_veil.dm @@ -139,17 +139,12 @@ if (prev_disfigured) ADD_TRAIT(H, TRAIT_DISFIGURED, "husk") // NOTE: We are ASSUMING husk. // H.status_flags |= DISFIGURED // Restore "Unknown" disfigurement H.dna.features = prev_features - // Apply Appearance H.update_body() // Outfit and underware, also body. H.update_hair() H.update_body_parts() // Body itself, maybe skin color? - cast_effect() // POOF - - - // CAST EFFECT // // General effect (poof, splat, etc) when you cast. Doesn't happen automatically! /datum/action/bloodsucker/veil/proc/cast_effect() // Effect @@ -161,8 +156,6 @@ puff.start() owner.spin(8, 1) // Spin around like a loon. - ..() - /obj/effect/particle_effect/smoke/vampsmoke opaque = FALSE lifetime = 0