[MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits * Update traits.dm * Update mousetrap.dm * Update corporate.dm * Update jellypeople.dm * snowflake fix
This commit is contained in:
committed by
Poojawa
parent
536537a0a4
commit
6134f79a26
@@ -31,7 +31,7 @@
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if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL && !(NOHUNGER in dna.species.species_traits))
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if(blood_volume < BLOOD_VOLUME_NORMAL && !has_trait(TRAIT_NOHUNGER))
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var/nutrition_ratio = 0
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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@@ -440,7 +440,7 @@
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return ..()
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/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE)
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if(dna && dna.species && NOHUNGER in dna.species.species_traits)
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if(has_trait(TRAIT_NOHUNGER))
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return 1
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if(nutrition < 100 && !blood)
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@@ -50,7 +50,7 @@
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/mob/living/carbon/Move(NewLoc, direct)
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. = ..()
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if(. && mob_has_gravity()) //floating is easy
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if(dna && dna.species && (NOHUNGER in dna.species.species_traits))
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if(has_trait(TRAIT_NOHUNGER))
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/10
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@@ -80,7 +80,7 @@
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/mob/living/carbon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && has_dna() && TOXINLOVER in dna.species.species_traits) //damage becomes healing and healing becomes damage
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if(!forced && has_trait(TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
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amount = -amount
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if(amount > 0)
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blood_volume -= 5*amount
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@@ -482,7 +482,7 @@
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. = 1 // Default to returning true.
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if(user && !target_zone)
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target_zone = user.zone_selected
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if(dna && (PIERCEIMMUNE in dna.species.species_traits))
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if(has_trait(TRAIT_PIERCEIMMUNE))
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. = 0
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// If targeting the head, see if the head item is thin enough.
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// If targeting anything else, see if the wear suit is thin enough.
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@@ -643,7 +643,7 @@
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to_chat(src, "<span class='warning'>You fail to perform CPR on [C]!</span>")
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return 0
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var/they_breathe = (!(NOBREATH in C.dna.species.species_traits))
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var/they_breathe = !C.has_trait(TRAIT_NOBREATH)
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var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS)
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if(C.health > HEALTH_THRESHOLD_CRIT)
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@@ -136,7 +136,7 @@
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else if(I)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(can_embed(I))
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if(prob(I.embedding.embed_chance) && !(dna && (PIERCEIMMUNE in dna.species.species_traits)))
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if(prob(I.embedding.embed_chance) && !has_trait(TRAIT_PIERCEIMMUNE))
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throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
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var/obj/item/bodypart/L = pick(bodyparts)
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L.embedded_objects |= I
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@@ -138,7 +138,7 @@
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if(src.dna.check_mutation(HULK))
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to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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return FALSE
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if(NOGUNS in src.dna.species.species_traits)
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if(has_trait(TRAIT_NOGUNS))
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to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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return FALSE
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if(mind)
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@@ -228,11 +228,7 @@
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return thermal_protection_flags
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/mob/living/carbon/human/proc/get_cold_protection(temperature)
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if(dna.check_mutation(COLDRES))
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return TRUE //Fully protected from the cold.
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if(RESISTCOLD in dna.species.species_traits)
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if(has_trait(TRAIT_RESISTCOLD))
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return TRUE
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//CITADEL EDIT Mandatory for vore code.
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@@ -285,16 +281,14 @@
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/mob/living/carbon/human/has_smoke_protection()
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if(wear_mask)
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if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
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. = 1
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return TRUE
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if(glasses)
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if(glasses.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
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. = 1
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return TRUE
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if(head)
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if(head.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
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. = 1
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if(NOBREATH in dna.species.species_traits)
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. = 1
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return .
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return TRUE
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return ..()
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/mob/living/carbon/human/proc/handle_embedded_objects()
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@@ -321,7 +315,7 @@
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if(!can_heartattack())
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return
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var/we_breath = (!(NOBREATH in dna.species.species_traits))
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var/we_breath = !has_trait(TRAIT_NOBREATH, SPECIES_TRAIT)
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if(!undergoing_cardiac_arrest())
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@@ -48,14 +48,12 @@
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return real_name
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/mob/living/carbon/human/IsVocal()
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CHECK_DNA_AND_SPECIES(src)
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// how do species that don't breathe talk? magic, that's what.
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if(!(NOBREATH in dna.species.species_traits) && !getorganslot(ORGAN_SLOT_LUNGS))
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return 0
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if(!has_trait(TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
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return FALSE
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if(mind)
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return !mind.miming
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return 1
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return TRUE
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/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
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if(new_voice)
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@@ -53,8 +53,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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// species flags. these can be found in flags.dm
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// species-only traits. Can be found in DNA.dm
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var/list/species_traits = list()
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// generic traits tied to having the species
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var/list/inherent_traits = list()
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var/attack_verb = "punch" // punch-specific attack verb
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var/sound/attack_sound = 'sound/weapons/punch1.ogg'
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@@ -151,8 +153,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/should_have_brain = TRUE
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var/should_have_heart = !(NOBLOOD in species_traits)
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var/should_have_lungs = !(NOBREATH in species_traits)
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var/should_have_appendix = !(NOHUNGER in species_traits)
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var/should_have_lungs = !(TRAIT_NOBREATH in inherent_traits)
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var/should_have_appendix = !(TRAIT_NOHUNGER in inherent_traits)
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var/should_have_eyes = TRUE
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var/should_have_ears = TRUE
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var/should_have_tongue = TRUE
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@@ -287,7 +289,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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if(VIRUSIMMUNE in species_traits)
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for(var/X in inherent_traits)
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C.add_trait(X, SPECIES_TRAIT)
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if(TRAIT_VIRUSIMMUNE in inherent_traits)
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for(var/datum/disease/A in C.viruses)
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A.cure(FALSE)
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@@ -304,6 +309,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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C.dna.blood_type = random_blood_type()
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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for(var/X in inherent_traits)
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C.remove_trait(X, SPECIES_TRAIT)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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H.remove_overlay(HAIR_LAYER)
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@@ -855,7 +862,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//END EDIT
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/datum/species/proc/spec_life(mob/living/carbon/human/H)
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if(NOBREATH in species_traits)
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if(H.has_trait(TRAIT_NOBREATH))
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H.setOxyLoss(0)
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H.losebreath = 0
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@@ -1111,8 +1118,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.update_inv_wear_suit()
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// nutrition decrease and satiety
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if (H.nutrition > 0 && H.stat != DEAD && \
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H.dna && H.dna.species && (!(NOHUNGER in H.dna.species.species_traits)))
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if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER))
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// THEY HUNGER
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var/hunger_rate = HUNGER_FACTOR
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if(H.satiety > 0)
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@@ -1136,7 +1142,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(H.nutrition > NUTRITION_LEVEL_FAT)
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H.metabolism_efficiency = 1
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else if(H.nutrition > NUTRITION_LEVEL_FED && H.satiety > 80)
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if(H.metabolism_efficiency != 1.25 && (H.dna && H.dna.species && !(NOHUNGER in H.dna.species.species_traits)))
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if(H.metabolism_efficiency != 1.25 && !H.has_trait(TRAIT_NOHUNGER))
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to_chat(H, "<span class='notice'>You feel vigorous.</span>")
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H.metabolism_efficiency = 1.25
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else if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
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@@ -1165,7 +1171,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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. = FALSE
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var/radiation = H.radiation
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if(RADIMMUNE in species_traits)
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if(H.has_trait(TRAIT_RADIMMUNE))
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radiation = 0
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return TRUE
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@@ -1285,7 +1291,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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add_logs(user, target, "shaked")
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return 1
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else
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var/we_breathe = (!(NOBREATH in user.dna.species.species_traits))
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var/we_breathe = !user.has_trait(TRAIT_NOBREATH)
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var/we_lung = user.getorganslot(ORGAN_SLOT_LUNGS)
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if(we_breathe && we_lung)
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@@ -1483,7 +1489,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//dismemberment
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var/probability = I.get_dismemberment_chance(affecting)
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if(prob(probability) || ((EASYDISMEMBER in species_traits) && prob(2*probability)))
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if(prob(probability) || (H.has_trait(TRAIT_EASYDISMEMBER) && prob(2*probability)))
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if(affecting.dismember(I.damtype))
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I.add_mob_blood(H)
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playsound(get_turf(H), I.get_dismember_sound(), 80, 1)
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@@ -1612,7 +1618,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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/////////////
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/datum/species/proc/breathe(mob/living/carbon/human/H)
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if(NOBREATH in species_traits)
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if(H.has_trait(TRAIT_NOBREATH))
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return TRUE
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/datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H)
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@@ -1644,7 +1650,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
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// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !(RESISTHOT in species_traits))
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
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//Body temperature is too hot.
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var/burn_damage
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switch(H.bodytemperature)
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@@ -1683,7 +1689,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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switch(adjusted_pressure)
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if(HAZARD_HIGH_PRESSURE to INFINITY)
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if(!(RESISTPRESSURE in species_traits))
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if(!H.has_trait(TRAIT_RESISTHIGHPRESSURE))
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H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod)
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H.throw_alert("pressure", /obj/screen/alert/highpressure, 2)
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else
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@@ -1695,7 +1701,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
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H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
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else
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if(H.dna.check_mutation(COLDRES) || (RESISTPRESSURE in species_traits))
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if(H.has_trait(TRAIT_RESISTLOWPRESSURE))
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H.clear_alert("pressure")
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else
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H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod)
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@@ -1706,7 +1712,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//////////
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/datum/species/proc/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
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if(NOFIRE in species_traits)
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if(H.has_trait(TRAIT_NOFIRE))
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return
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if(H.on_fire)
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//the fire tries to damage the exposed clothes and items
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@@ -1773,7 +1779,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.adjust_bodytemperature(BODYTEMP_HEATING_MAX + (H.fire_stacks * 12))
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/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
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if(NOFIRE in species_traits)
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if(H.has_trait(TRAIT_NOFIRE))
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return FALSE
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return TRUE
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@@ -3,7 +3,8 @@
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id = "abductor"
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say_mod = "gibbers"
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sexes = FALSE
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species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER,NOEYES)
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species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOEYES)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutanttongue = /obj/item/organ/tongue/abductor
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var/scientist = FALSE // vars to not pollute spieces list with castes
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@@ -2,7 +2,8 @@
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name = "Android"
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id = "android"
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say_mod = "states"
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species_traits = list(SPECIES_ROBOTIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
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species_traits = list(SPECIES_ROBOTIC,NOBLOOD)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
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meat = null
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damage_overlay_type = "synth"
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mutanttongue = /obj/item/organ/tongue/robot
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@@ -1,19 +1,20 @@
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/datum/species/corporate
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name = "Corporate Agent"
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id = "agent"
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hair_alpha = 0
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say_mod = "declares"
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speedmod = -2//Fast
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brutemod = 0.7//Tough against firearms
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burnmod = 0.65//Tough against lasers
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coldmod = 0
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heatmod = 0.5//it's a little tough to burn them to death not as hard though.
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punchdamagelow = 20
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punchdamagehigh = 30//they are inhumanly strong
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punchstunthreshold = 25
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attack_verb = "smash"
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
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sexes = 0
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/datum/species/corporate
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name = "Corporate Agent"
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id = "agent"
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hair_alpha = 0
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say_mod = "declares"
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speedmod = -2//Fast
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brutemod = 0.7//Tough against firearms
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burnmod = 0.65//Tough against lasers
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coldmod = 0
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heatmod = 0.5//it's a little tough to burn them to death not as hard though.
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punchdamagelow = 20
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punchdamagehigh = 30//they are inhumanly strong
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punchstunthreshold = 25
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attack_verb = "smash"
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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sexes = 0
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@@ -2,7 +2,8 @@
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name = "dullahan"
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id = "dullahan"
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default_color = "FFFFFF"
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species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS,NOBREATH,NOHUNGER)
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species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS)
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inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutant_bodyparts = list("tail_human", "ears", "wings")
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default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
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use_skintones = TRUE
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@@ -247,7 +247,8 @@
|
||||
name = "Slimeperson"
|
||||
id = "slimeperson"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,TOXINLOVER)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None")
|
||||
say_mod = "says"
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
speedmod = 2
|
||||
armor = 55
|
||||
@@ -84,7 +85,7 @@
|
||||
fixed_mut_color = "a3d"
|
||||
meat = /obj/item/stack/ore/plasma
|
||||
//Can burn and takes damage from heat
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
|
||||
heatmod = 0 //fine until they blow up
|
||||
prefix = "Plasma"
|
||||
@@ -258,7 +259,7 @@
|
||||
fixed_mut_color = "49311c"
|
||||
meat = /obj/item/stack/sheet/mineral/wood
|
||||
//Can burn and take damage from heat
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
armor = 30
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
@@ -565,7 +566,7 @@
|
||||
limbs_id = "cultgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOEYES) //no mutcolors
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
|
||||
prefix = "Runic"
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
|
||||
@@ -619,7 +620,7 @@
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
|
||||
other types of golem (being a machine), and are immune to electric shocks.</span>"
|
||||
species_traits = list(SPECIES_INORGANIC,NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE, NOEYES)
|
||||
species_traits = list(SPECIES_ROBOTIC,NOBLOOD,NO_UNDERWEAR,NOEYES)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -671,7 +672,8 @@
|
||||
limbs_id = "clothgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable."
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
burnmod = 2 // don't get burned
|
||||
speedmod = 1 // not as heavy as stone
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,HAIR,FACEHAIR,TOXINLOVER) //CIT CHANGE - adds HAIR and FACEHAIR to species traits
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,,HAIR,FACEHAIR,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None") //CIT CHANGE
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
@@ -118,6 +119,7 @@
|
||||
name = "Slimeperson"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
|
||||
@@ -54,4 +54,5 @@
|
||||
name = "Ash Walker"
|
||||
id = "ashlizard"
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,NOBREATH,NOGUNS,DIGITIGRADE)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_NOGUNS,TRAIT_NOBREATH)
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,NOHUNGER)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
mutantliver = /obj/item/organ/liver/plasmaman
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,NOEYES)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
@@ -37,7 +38,8 @@
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOHUNGER,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
mutant_brain = /obj/item/organ/brain/nightmare
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -3,13 +3,15 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER,NO_DNA_COPY) //for getting these values back for assume_disguise()
|
||||
var/list/initial_species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING) //for getting these values back for assume_disguise()
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
|
||||
@@ -41,7 +43,9 @@
|
||||
say_mod = S.say_mod
|
||||
sexes = S.sexes
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
species_traits |= S.species_traits
|
||||
inherent_traits |= S.inherent_traits
|
||||
species_traits -= list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD)
|
||||
attack_verb = S.attack_verb
|
||||
attack_sound = S.attack_sound
|
||||
@@ -61,6 +65,7 @@
|
||||
name = initial(name)
|
||||
say_mod = initial(say_mod)
|
||||
species_traits = initial_species_traits.Copy()
|
||||
inherent_traits = initial_inherent_traits.Copy()
|
||||
attack_verb = initial(attack_verb)
|
||||
attack_sound = initial(attack_sound)
|
||||
miss_sound = initial(miss_sound)
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(SPECIES_UNDEAD,EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD)
|
||||
species_traits = list(SPECIES_UNDEAD,EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -102,7 +102,9 @@
|
||||
air_update_turf()
|
||||
|
||||
/mob/living/carbon/proc/has_smoke_protection()
|
||||
return 0
|
||||
if(has_trait(TRAIT_NOBREATH))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Third link in a breath chain, calls handle_breath_temperature()
|
||||
|
||||
@@ -340,12 +340,9 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/AttackingTarget()
|
||||
if(iscarbon(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.dna && H.dna.species)
|
||||
if(NODISMEMBER in H.dna.species.species_traits)
|
||||
return ..() //ATTACK!
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.has_trait(TRAIT_NODISMEMBER))
|
||||
return ..() //ATTACK!
|
||||
var/list/parts = list()
|
||||
var/undismembermerable_limbs = 0
|
||||
for(var/X in C.bodyparts)
|
||||
|
||||
Reference in New Issue
Block a user