This commit is contained in:
kevinz000
2020-04-30 01:26:46 -07:00
parent bd7b1b1193
commit 615dc71069
5 changed files with 21 additions and 74 deletions
+17 -67
View File
@@ -391,78 +391,28 @@
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
..()
/datum/status_effect/saw_bleed
/datum/status_effect/stacking/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
tick_interval = 6
alert_type = null
var/mutable_appearance/bleed_overlay
var/mutable_appearance/bleed_underlay
var/bleed_amount = 3
var/bleed_buildup = 3
var/delay_before_decay = 5
delay_before_decay = 5
stack_threshold = 10
max_stacks = 10
overlay_file = 'icons/effects/bleed.dmi'
underlay_file = 'icons/effects/bleed.dmi'
overlay_state = "bleed"
underlay_state = "bleed"
var/bleed_damage = 200
var/needs_to_bleed = FALSE
/datum/status_effect/saw_bleed/Destroy()
if(owner)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
QDEL_NULL(bleed_overlay)
return ..()
/datum/status_effect/stacking/saw_bleed/fadeout_effect()
new /obj/effect/temp_visual/bleed(get_turf(owner))
/datum/status_effect/saw_bleed/on_apply()
if(owner.stat == DEAD)
return FALSE
bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
bleed_underlay.alpha = 40
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
return ..()
/datum/status_effect/saw_bleed/tick()
if(owner.stat == DEAD)
qdel(src)
else
add_bleed(-1)
/datum/status_effect/saw_bleed/proc/add_bleed(amount)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
bleed_amount += amount
if(bleed_amount)
if(bleed_amount >= 10)
needs_to_bleed = TRUE
qdel(src)
else
if(amount > 0)
tick_interval += delay_before_decay
bleed_overlay.icon_state = "bleed[bleed_amount]"
bleed_underlay.icon_state = "bleed[bleed_amount]"
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
else
qdel(src)
/datum/status_effect/saw_bleed/on_remove()
. = ..()
if(needs_to_bleed)
var/turf/T = get_turf(owner)
new /obj/effect/temp_visual/bleed/explode(T)
for(var/d in GLOB.alldirs)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
playsound(T, "desceration", 200, 1, -1)
owner.adjustBruteLoss(bleed_damage)
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/datum/status_effect/stacking/saw_bleed/threshold_cross_effect()
owner.adjustBruteLoss(bleed_damage)
var/turf/T = get_turf(owner)
new /obj/effect/temp_visual/bleed/explode(T)
for(var/d in GLOB.alldirs)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
playsound(T, "desceration", 100, TRUE, -1)
/datum/status_effect/stacking/saw_bleed/bloodletting
id = "bloodletting"