Dogborg fixes, Borg construction animations! (#5725)
* major re-works * Resting verb in, but the icons don't refresh correctly * tweaks self heal for engiborgs * minor fixes * Fixes borg animation flicker * ore pup stuff, maybe. * tweaks from upstream input * adds the basically useless check for dogborg specific modules * cleans up code and Scrubpup Animation! * Update robot_modules.dm
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@@ -396,7 +396,7 @@
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if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
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var/caught = FALSE
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if(target.mind.assigned_role in GLOB.command_positions)
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alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message]</span>")
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alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
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caught = TRUE
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if(iscultist(target) || is_servant_of_ratvar(target))
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to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
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