Merge branch 'master' into upstream-merge-26864
This commit is contained in:
@@ -13,8 +13,6 @@
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var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
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var/req_human = 0 //if you need to be human to use this ability
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var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
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var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
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var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
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var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
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var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
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@@ -39,7 +37,7 @@
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if(sting_action(user, target))
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SSblackbox.add_details("changeling_powers",name)
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sting_feedback(user, target)
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take_chemical_cost(c)
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c.chem_charges -= chemical_cost
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/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
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return 0
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@@ -47,10 +45,6 @@
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/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
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return 0
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/obj/effect/proc_holder/changeling/proc/take_chemical_cost(datum/changeling/changeling)
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changeling.chem_charges -= chemical_cost
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changeling.geneticdamage += genetic_damage
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//Fairly important to remember to return 1 on success >.<
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/obj/effect/proc_holder/changeling/proc/can_sting(mob/user, mob/target)
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if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
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@@ -71,9 +65,6 @@
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if((user.status_flags & FAKEDEATH) && (!ignores_fakedeath))
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to_chat(user, "<span class='warning'>We are incapacitated.</span>")
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return 0
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if(c.geneticdamage > max_genetic_damage)
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to_chat(user, "<span class='warning'>Our genomes are still reassembling. We need time to recover first.</span>")
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return 0
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return 1
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//used in /mob/Stat()
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@@ -4,7 +4,6 @@
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chemical_cost = 0
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dna_cost = 0
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req_human = 1
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max_genetic_damage = 100
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/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
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if(!..())
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@@ -5,9 +5,6 @@
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chemical_cost = 30 //High cost to prevent spam
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dna_cost = 2
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req_human = 1
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genetic_damage = 10
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max_genetic_damage = 0
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/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
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var/used = FALSE // only one form of shackles removed per use
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@@ -5,9 +5,6 @@
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dna_cost = 2
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chemical_cost = 25
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req_human = 1
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genetic_damage = 10
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max_genetic_damage = 50
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/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
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var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
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@@ -5,8 +5,6 @@
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dna_cost = 0
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req_dna = 1
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req_stat = DEAD
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max_genetic_damage = 100
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//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
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/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
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@@ -2,10 +2,7 @@
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name = "Human Form"
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desc = "We change into a human."
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chemical_cost = 5
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genetic_damage = 3
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req_dna = 1
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max_genetic_damage = 3
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//Transform into a human.
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/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
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@@ -3,7 +3,6 @@
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desc = "We debase ourselves and become lesser. We become a monkey."
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chemical_cost = 5
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dna_cost = 1
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genetic_damage = 3
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req_human = 1
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//Transform into a monkey.
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@@ -4,7 +4,6 @@
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chemical_cost = 0
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dna_cost = 0
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req_human = 1
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max_genetic_damage = 100
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/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
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if(!..())
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@@ -16,7 +16,6 @@
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helptext = "Yell at Miauw and/or Perakp"
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chemical_cost = 1000
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dna_cost = -1
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genetic_damage = 1000
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var/silent = FALSE
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var/weapon_type
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@@ -67,7 +66,6 @@
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helptext = "Yell at Miauw and/or Perakp"
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chemical_cost = 1000
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dna_cost = -1
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genetic_damage = 1000
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var/helmet_type = /obj/item
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var/suit_type = /obj/item
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@@ -89,7 +87,7 @@
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return 1
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var/mob/living/carbon/human/H = user
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if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
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H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
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H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
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H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
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H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
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H.update_inv_wear_suit()
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@@ -100,7 +98,6 @@
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H.add_splatter_floor()
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playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
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changeling.geneticdamage += genetic_damage //Casting off a space suit leaves you weak for a few seconds.
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changeling.chem_recharge_slowdown -= recharge_slowdown
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return 1
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@@ -139,9 +136,7 @@
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helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
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chemical_cost = 20
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dna_cost = 2
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genetic_damage = 10
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req_human = 1
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max_genetic_damage = 20
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weapon_type = /obj/item/weapon/melee/arm_blade
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weapon_name_simple = "blade"
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@@ -217,9 +212,7 @@
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and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form."
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chemical_cost = 10
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dna_cost = 2
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genetic_damage = 5
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req_human = 1
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max_genetic_damage = 10
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weapon_type = /obj/item/weapon/gun/magic/tentacle
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weapon_name_simple = "tentacle"
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silent = TRUE
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@@ -381,9 +374,7 @@
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helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form."
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chemical_cost = 20
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dna_cost = 1
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genetic_damage = 12
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req_human = 1
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max_genetic_damage = 20
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weapon_type = /obj/item/weapon/shield/changeling
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weapon_name_simple = "shield"
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@@ -430,12 +421,10 @@
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/obj/effect/proc_holder/changeling/suit/organic_space_suit
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name = "Organic Space Suit"
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desc = "We grow an organic suit to protect ourselves from space exposure."
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helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Retreating the suit damages our genomes. Cannot be used in lesser form."
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helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form."
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chemical_cost = 20
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dna_cost = 2
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genetic_damage = 8
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req_human = 1
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max_genetic_damage = 20
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suit_type = /obj/item/clothing/suit/space/changeling
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helmet_type = /obj/item/clothing/head/helmet/space/changeling
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@@ -477,12 +466,10 @@
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/obj/effect/proc_holder/changeling/suit/armor
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name = "Chitinous Armor"
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desc = "We turn our skin into tough chitin to protect us from damage."
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helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
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helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
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chemical_cost = 20
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dna_cost = 1
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||||
genetic_damage = 11
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req_human = 1
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||||
max_genetic_damage = 20
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recharge_slowdown = 0.25
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||||
|
||||
suit_type = /obj/item/clothing/suit/armor/changeling
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||||
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||||
@@ -40,10 +40,9 @@
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||||
return
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if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
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return
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if(target.mind && target.mind.changeling)
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sting_feedback(user,target)
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take_chemical_cost(user.mind.changeling)
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return
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if(target.mind && target.mind.changeling)
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sting_feedback(user, target)
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||||
user.mind.changeling.chem_charges -= chemical_cost
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||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
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||||
@@ -62,7 +61,6 @@
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sting_icon = "sting_transform"
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chemical_cost = 40
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dna_cost = 3
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genetic_damage = 100
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var/datum/changelingprofile/selected_dna = null
|
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/obj/effect/proc_holder/changeling/sting/transformation/Click()
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@@ -117,8 +115,6 @@
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sting_icon = "sting_armblade"
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
genetic_damage = 20
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||||
max_genetic_damage = 10
|
||||
|
||||
/obj/item/weapon/melee/arm_blade/false
|
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desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
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@@ -5,7 +5,6 @@
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dna_cost = 0
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||||
req_dna = 1
|
||||
req_human = 1
|
||||
max_genetic_damage = 3
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|
||||
/obj/item/clothing/glasses/changeling
|
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name = "flesh"
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||||
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@@ -54,8 +54,11 @@
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clockwork_desc = "A sigil that will stun the next non-Servant to cross it."
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icon_state = "sigildull"
|
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layer = HIGH_SIGIL_LAYER
|
||||
alpha = 60
|
||||
alpha = 75
|
||||
color = "#FAE48C"
|
||||
light_range = 1.4
|
||||
light_power = 0.4
|
||||
light_color = "#FAE48C"
|
||||
sigil_name = "Sigil of Transgression"
|
||||
|
||||
/obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L)
|
||||
|
||||
@@ -326,13 +326,19 @@
|
||||
if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM)
|
||||
production_text_addon = ", which increases for each human or silicon servant above <b>[SCRIPT_SERVANT_REQ]</b>"
|
||||
production_time = production_time/600
|
||||
var/production_text = "<b>[round(production_time)] minute\s"
|
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var/list/production_text
|
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if(round(production_time))
|
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production_text = list("<b>[round(production_time)] minute\s")
|
||||
if(production_time != round(production_time))
|
||||
production_time -= round(production_time)
|
||||
production_time *= 60
|
||||
production_text += " and [round(production_time, 1)] second\s"
|
||||
if(!LAZYLEN(production_text))
|
||||
production_text = list("<b>[round(production_time, 1)] second\s")
|
||||
else
|
||||
production_text += " and [round(production_time, 1)] second\s"
|
||||
production_text += "</b>"
|
||||
production_text += production_text_addon
|
||||
production_text = production_text.Join()
|
||||
|
||||
textlist = list("<font color=#BE8700 size=3><b><center>Chetr nyy hagehguf-naq-ubabe Ratvar.</center></b></font><br>\
|
||||
\
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
speak_emote = list("clanks", "clinks", "clunks", "clangs")
|
||||
verb_ask = "requests"
|
||||
verb_exclaim = "proclaims"
|
||||
verb_whisper = "imparts"
|
||||
verb_yell = "harangues"
|
||||
initial_languages = list(/datum/language/common, /datum/language/ratvar)
|
||||
only_speaks_language = /datum/language/ratvar
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
var/static/prev_cost = 0
|
||||
|
||||
/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
|
||||
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.25), 5)
|
||||
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
|
||||
if(cache_cost_increase != prev_cost)
|
||||
prev_cost = cache_cost_increase
|
||||
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
|
||||
invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
|
||||
channel_time = 100
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 4, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 10, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
|
||||
usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
@@ -44,7 +44,7 @@
|
||||
for all non-servant humans on the same z-level as them. The power of this scripture falls off somewhat with distance, and certain things may reduce its effects."
|
||||
invocations = list("I call upon you, Fright!!", "Let your power shatter the sanity of the weak-minded!!", "Let your tendrils hold sway over all!!")
|
||||
channel_time = 150
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 6, HIEROPHANT_ANSIBLE = 3)
|
||||
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 10, HIEROPHANT_ANSIBLE = 6)
|
||||
usage_tip = "Causes brain damage, hallucinations, confusion, and dizziness in massive amounts."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
sort_priority = 3
|
||||
@@ -108,7 +108,7 @@
|
||||
clockwork proselytizers will charge very rapidly."
|
||||
invocations = list("I call upon you, Armorer!!", "Let your machinations reign on this miserable station!!", "Let your power flow through the tools of your master!!")
|
||||
channel_time = 150
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
|
||||
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 6, REPLICANT_ALLOY = 10)
|
||||
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
|
||||
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
@@ -153,7 +153,7 @@
|
||||
will be struck by devastating lightning bolts."
|
||||
invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
|
||||
channel_time = 100
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 4)
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 10)
|
||||
usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
|
||||
invocations = list("Guardians...", "...of the Engine...", "...defend us!")
|
||||
channel_time = 120
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, REPLICANT_ALLOY = 1)
|
||||
object_path = /obj/structure/destructible/clockwork/ocular_warden
|
||||
creator_message = "<span class='brass'>You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it.</span>"
|
||||
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt proselytizer."
|
||||
invocations = list("Call forth...", "...the workers of Armorer.")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
object_path = /obj/structure/destructible/clockwork/shell/cogscarab
|
||||
creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptacle.</span>"
|
||||
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
|
||||
@@ -56,7 +56,7 @@
|
||||
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
|
||||
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/vitality
|
||||
creator_message = "<span class='brass'>A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it.</span>"
|
||||
@@ -77,7 +77,7 @@
|
||||
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
|
||||
chant_amount = 10
|
||||
chant_interval = 20
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
|
||||
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
@@ -187,7 +187,7 @@
|
||||
desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move.</span>"
|
||||
@@ -207,7 +207,7 @@
|
||||
desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
|
||||
invocations = list("Herd the souls of...", "...the blasphemous damned!")
|
||||
channel_time = 30
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/device/mmi/posibrain/soul_vessel
|
||||
creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
|
||||
@@ -227,7 +227,7 @@
|
||||
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
|
||||
invocations = list("With this device...", "...his presence shall be made known.")
|
||||
channel_time = 20
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
|
||||
creator_message = "<span class='brass'>You form a clockwork proselytizer.</span>"
|
||||
@@ -248,7 +248,7 @@
|
||||
vanish three minutes after being summoned."
|
||||
invocations = list("Grant me...", "...the might of brass!")
|
||||
channel_time = 20
|
||||
consumed_components = list(REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
whispered = TRUE
|
||||
usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
@@ -307,7 +307,7 @@
|
||||
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
|
||||
invocations = list("Spatial Gateway...", "...activate!")
|
||||
channel_time = 80
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
multiple_invokers_used = TRUE
|
||||
multiple_invokers_optional = TRUE
|
||||
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
||||
@@ -356,7 +356,7 @@
|
||||
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
|
||||
chant_amount = 4
|
||||
chant_interval = 5
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
|
||||
var/area/A = get_area(src)
|
||||
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0, 0)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
|
||||
GLOB.ratvar_awakens--
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/static/mutable_appearance/component_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "t_random_component")
|
||||
var/component_id_to_produce
|
||||
var/production_time = 0 //last time we produced a component
|
||||
var/production_cooldown = 120
|
||||
var/production_cooldown = 60
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/tinkerers_daemon/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -133,7 +133,7 @@ This file contains the arcane tome files.
|
||||
text += "<font color='red'><b>Talisman of Armaments</b></font><br>The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \
|
||||
be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.<br><br>"
|
||||
|
||||
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror must be applied directly to the victim, it will shatter your victim's mind with visions of the endtimes that may incapitate them.<br><br>"
|
||||
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror, unlike other talismans, can be applied at range, without the victim noticing. It will cause the victim to have severe hallucinations after a short while.<br><br>"
|
||||
|
||||
text += "<font color='red'><b>Talisman of Shackling</b></font><br>The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.<br><br>"
|
||||
|
||||
|
||||
@@ -293,12 +293,12 @@
|
||||
invocation = "Lo'Nab Na'Dm!"
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/weapon/paper/talisman/horror/attack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visons of the end!</span>")
|
||||
/obj/item/weapon/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && (get_dist(user, target) < 7))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
H.reagents.add_reagent("mindbreaker", 25)
|
||||
H.reagents.add_reagent("mindbreaker", 12)
|
||||
if(is_servant_of_ratvar(target))
|
||||
to_chat(target, "<span class='userdanger'>You see a brief but horrible vision of Ratvar, rusted and scrapped, being torn apart.</span>")
|
||||
target.emote("scream")
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/list/territory = list()
|
||||
var/list/territory_new = list()
|
||||
var/list/territory_lost = list()
|
||||
var/recalls = 1
|
||||
var/dom_attempts = 2
|
||||
var/points = 15
|
||||
var/datum/atom_hud/antag/gang/ganghud
|
||||
@@ -262,4 +263,4 @@
|
||||
ganghud = new()
|
||||
|
||||
/datum/gang/multiverse/income()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -168,6 +168,9 @@
|
||||
if(recalling)
|
||||
to_chat(usr, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return 0
|
||||
|
||||
if(!gang.recalls)
|
||||
to_chat(usr, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
|
||||
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
|
||||
recalling = 1
|
||||
@@ -209,6 +212,7 @@
|
||||
userturf = get_turf(user)
|
||||
if(userturf.z == 1) //Check one more time that they are on station.
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls -= 1
|
||||
return 1
|
||||
|
||||
to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/icon_reveal = "revenant_revealed"
|
||||
var/icon_stun = "revenant_stun"
|
||||
var/icon_drain = "revenant_draining"
|
||||
var/stasis = 0
|
||||
incorporeal_move = 3
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
@@ -94,6 +95,8 @@
|
||||
|
||||
//Life, Stat, Hud Updates, and Say
|
||||
/mob/living/simple_animal/revenant/Life()
|
||||
if(stasis)
|
||||
return
|
||||
if(revealed && essence <= 0)
|
||||
death()
|
||||
if(unreveal_time && world.time >= unreveal_time)
|
||||
@@ -200,9 +203,8 @@
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/revenant/death()
|
||||
if(!revealed || stat == DEAD) //Revenants cannot die if they aren't revealed //or are already dead
|
||||
if(!revealed || stasis) //Revenants cannot die if they aren't revealed //or are already dead
|
||||
return 0
|
||||
..(1)
|
||||
to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
|
||||
notransform = TRUE
|
||||
revealed = TRUE
|
||||
@@ -217,9 +219,12 @@
|
||||
var/reforming_essence = essence_regen_cap //retain the gained essence capacity
|
||||
var/obj/item/weapon/ectoplasm/revenant/R = new(get_turf(src))
|
||||
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
|
||||
R.client_to_revive = src.client //If the essence reforms, the old revenant is put back in the body
|
||||
ghostize()
|
||||
qdel(src)
|
||||
R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
|
||||
R.revenant = src
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
revealed = 0
|
||||
stasis = 1
|
||||
ghostize(0)//Don't re-enter invisible corpse
|
||||
return
|
||||
|
||||
|
||||
@@ -302,6 +307,18 @@
|
||||
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/death_reset()
|
||||
revealed = FALSE
|
||||
unreveal_time = 0
|
||||
notransform = 0
|
||||
unstun_time = 0
|
||||
inhibited = FALSE
|
||||
draining = FALSE
|
||||
incorporeal_move = 3
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
alpha=255
|
||||
stasis = 0
|
||||
|
||||
|
||||
//reforming
|
||||
/obj/item/weapon/ectoplasm/revenant
|
||||
@@ -314,11 +331,15 @@
|
||||
var/reforming = TRUE
|
||||
var/inert = FALSE
|
||||
var/client/client_to_revive
|
||||
var/mob/living/simple_animal/revenant/revenant
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/New()
|
||||
..()
|
||||
addtimer(CALLBACK(src, .proc/try_reform), 600)
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/proc/scatter()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/proc/try_reform()
|
||||
if(reforming)
|
||||
reforming = FALSE
|
||||
@@ -333,14 +354,14 @@
|
||||
user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
|
||||
"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
scatter()
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(inert)
|
||||
return
|
||||
visible_message("<span class='notice'>[src] breaks into particles upon impact, which fade away to nothingness.</span>")
|
||||
qdel(src)
|
||||
scatter()
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/examine(mob/user)
|
||||
..()
|
||||
@@ -350,47 +371,51 @@
|
||||
to_chat(user, "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>")
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/proc/reform()
|
||||
if(QDELETED(src) || inert)
|
||||
if(QDELETED(src) || QDELETED(revenant) || inert)
|
||||
return
|
||||
var/key_of_revenant
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
|
||||
loc = get_turf(src) //In case it's in a backpack or someone's hand
|
||||
var/mob/living/simple_animal/revenant/R = new(get_turf(src))
|
||||
revenant.forceMove(loc)
|
||||
if(client_to_revive)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
if(M.client == client_to_revive) //Only recreates the mob if the mob the client is in is dead
|
||||
R.client = client_to_revive
|
||||
revenant.client = client_to_revive
|
||||
key_of_revenant = client_to_revive.key
|
||||
if(!key_of_revenant)
|
||||
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
|
||||
var/list/candidates = get_candidates(ROLE_REVENANT)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to be [revenant.name] (reforming)?", "revenant", null, ROLE_REVENANT, 50, revenant)
|
||||
if(!candidates.len)
|
||||
qdel(R)
|
||||
qdel(revenant)
|
||||
message_admins("No candidates were found for the new revenant. Oh well!")
|
||||
inert = TRUE
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
var/client/C = pick(candidates)
|
||||
revenant.client = C
|
||||
key_of_revenant = C.key
|
||||
if(!key_of_revenant)
|
||||
qdel(R)
|
||||
qdel(revenant)
|
||||
message_admins("No ckey was found for the new revenant. Oh well!")
|
||||
inert = TRUE
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
var/datum/mind/player_mind = new /datum/mind(key_of_revenant)
|
||||
R.essence_regen_cap = essence
|
||||
R.essence = R.essence_regen_cap
|
||||
player_mind.active = 1
|
||||
player_mind.transfer_to(R)
|
||||
player_mind.assigned_role = "revenant"
|
||||
player_mind.special_role = "Revenant"
|
||||
SSticker.mode.traitors |= player_mind
|
||||
|
||||
message_admins("[key_of_revenant] has been [client_to_revive ? "re":""]made into a revenant by reforming ectoplasm.")
|
||||
log_game("[key_of_revenant] was [client_to_revive ? "re":""]made as a revenant by reforming ectoplasm.")
|
||||
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
|
||||
|
||||
revenant.essence = essence
|
||||
revenant.essence_regen_cap = essence
|
||||
revenant.death_reset()
|
||||
revenant.key = key_of_revenant
|
||||
revenant = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/Destroy()
|
||||
if(!QDELETED(revenant))
|
||||
qdel(revenant)
|
||||
..()
|
||||
|
||||
//objectives
|
||||
/datum/objective/revenant
|
||||
|
||||
Reference in New Issue
Block a user