also makes martial artists spend stamina on disarm aaah
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@@ -1615,8 +1615,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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"You hear a slap."
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"You hear a slap."
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)
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)
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return FALSE
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return FALSE
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else if(attacker_style && attacker_style.disarm_act(user,target))
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return 1
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else
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else
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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@@ -1624,7 +1623,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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user.adjustStaminaLossBuffered(1)
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user.adjustStaminaLossBuffered(1)
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else
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else
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user.adjustStaminaLossBuffered(3)
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user.adjustStaminaLossBuffered(3)
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if(attacker_style && attacker_style.disarm_act(user,target))
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return TRUE
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if(target.w_uniform)
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if(target.w_uniform)
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target.w_uniform.add_fingerprint(user)
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target.w_uniform.add_fingerprint(user)
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//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
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//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
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