Circuit gun inhands and grabber fix (#37836)
* Grabbers update when a thrower uses its inventory and throwers and gun circuits need to use the gun assembly * visible_messages
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@@ -17,6 +17,7 @@
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var/obj/item/stock_parts/cell/battery // Internal cell which most circuits need to work.
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var/cell_type = /obj/item/stock_parts/cell
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var/can_charge = TRUE //Can it be charged in a recharger?
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var/can_fire_equipped = FALSE //Can it fire/throw weapons when the assembly is being held?
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var/charge_sections = 4
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var/charge_tick = FALSE
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var/charge_delay = 4
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@@ -603,7 +604,11 @@
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/obj/item/electronic_assembly/medium/gun
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name = "type-e electronic mechanism"
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icon_state = "setup_medium_gun"
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desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, if you're feeling optimistic."
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item_state = "circuitgun"
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desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, if you're feeling optimistic. It can fire guns and throw items while the user is holding it."
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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can_fire_equipped = TRUE
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/obj/item/electronic_assembly/medium/radio
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name = "type-f electronic mechanism"
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