Merge branch 'master' into foodport-p2-7/12/20
This commit is contained in:
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
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assets.send(user)
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ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
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ui = new(user, src, ui_key, "RapidPipeDispenser", name, 425, 515, master_ui, state)
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ui.open()
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/obj/item/pipe_dispenser/ui_data(mob/user)
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@@ -224,7 +224,7 @@
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. = ..()
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if(.)
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switch(var_name)
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if("assignment","registered_name")
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if(NAMEOF(src, assignment),NAMEOF(src, registered_name)) //,NAMEOF(src, registered_age))
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update_label()
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/obj/item/card/id/attack_self(mob/user)
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@@ -250,15 +250,13 @@
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return ..()
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/obj/item/card/id/proc/insert_money(obj/item/I, mob/user, physical_currency)
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
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return
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var/cash_money = I.get_item_credit_value()
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if(!cash_money)
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to_chat(user, "<span class='warning'>[I] doesn't seem to be worth anything!</span>")
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return
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
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return
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registered_account.adjust_money(cash_money)
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if(physical_currency)
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to_chat(user, "<span class='notice'>You stuff [I] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account.</span>")
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@@ -269,17 +267,20 @@
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qdel(I)
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/obj/item/card/id/proc/mass_insert_money(list/money, mob/user)
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit into!</span>")
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return FALSE
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if (!money || !money.len)
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return FALSE
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var/total = 0
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for (var/obj/item/physical_money in money)
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var/cash_money = physical_money.get_item_credit_value()
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total += physical_money.get_item_credit_value()
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CHECK_TICK
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total += cash_money
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registered_account.adjust_money(cash_money)
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registered_account.adjust_money(total)
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QDEL_LIST(money)
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@@ -53,32 +53,32 @@
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/obj/item/chromosome/stabilizer
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name = "stabilizer chromosome"
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desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
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desc = "A chromosome that reduces mutation instability by 20%."
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icon_state = "stabilizer"
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stabilizer_coeff = 0.8
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weight = 1
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/obj/item/chromosome/synchronizer
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name = "synchronizer chromosome"
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desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
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desc = "A chromosome that reduces mutation knockback and downsides by 50%."
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icon_state = "synchronizer"
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synchronizer_coeff = 0.5
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/obj/item/chromosome/power
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name = "power chromosome"
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desc = "A power chromosome for boosting certain mutation's power by 50%."
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desc = "A chromosome that increases mutation power by 50%."
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icon_state = "power"
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power_coeff = 1.5
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/obj/item/chromosome/energy
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name = "energetic chromosome"
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desc = "A chromosome that reduces cooldown on action based mutations by 50%."
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desc = "A chromosome that reduces action based mutation cooldowns by by 50%."
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icon_state = "energy"
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energy_coeff = 0.5
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/obj/item/chromosome/reinforcer
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name = "reinforcement chromosome"
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desc = "Renders the mutation immune to mutadone."
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desc = "A chromosome that renders mutations immune to mutadone."
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icon_state = "reinforcer"
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weight = 3
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@@ -152,7 +152,7 @@
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SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "crayon", name, 600, 600,
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ui = new(user, src, ui_key, "Crayon", name, 600, 600,
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master_ui, state)
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ui.open()
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@@ -58,7 +58,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "intellicard", name, 500, 500, master_ui, state)
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ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
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ui.open()
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/obj/item/aicard/ui_data()
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@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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ui.set_autoupdate(state = updating)
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@@ -16,6 +16,9 @@
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var/on = TRUE
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var/shock_cooldown = FALSE
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var/ui_x = 260
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var/ui_y = 137
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/obj/item/electropack/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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@@ -128,22 +131,12 @@
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if(!ishuman(user))
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return
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user.set_machine(src)
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var/dat = {"
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<TT>
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Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
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<B>Frequency/Code</B> for electropack:<BR>
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Frequency:
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[format_frequency(src.frequency)]
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<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
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Code:
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[src.code]
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<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/item/electropack/shockcollar
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name = "shock collar"
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@@ -119,7 +119,7 @@
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ui_height += 6 + channels.len * 21
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else
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ui_height += 24
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ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
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ui = new(user, src, ui_key, "Radio", name, ui_width, ui_height, master_ui, state)
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ui.open()
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/obj/item/radio/ui_data(mob/user)
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@@ -76,6 +76,9 @@ effective or pretty fucking useless.
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var/used = 0 // is it cooling down?
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var/stealth = FALSE
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var/ui_x = 320
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var/ui_y = 335
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/obj/item/healthanalyzer/rad_laser/attack(mob/living/M, mob/living/user)
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if(!stealth || !irradiate)
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..()
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@@ -111,7 +114,12 @@ effective or pretty fucking useless.
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ui_interact(user)
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user)
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. = ..()
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
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ui.open()
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var/dat = "Irradiation: <A href='?src=[REF(src)];rad=1'>[irradiate ? "On" : "Off"]</A><br>"
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dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): <A href='?src=[REF(src)];stealthy=[TRUE]'>[stealth ? "On" : "Off"]</A><br>"
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@@ -13,6 +13,8 @@
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var/mob/attacher = null
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var/valve_open = FALSE
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var/toggle = 1
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var/ui_x = 310
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var/ui_y = 320
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/obj/item/transfer_valve/IsAssemblyHolder()
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return TRUE
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@@ -235,3 +237,52 @@
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// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
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/obj/item/transfer_valve/proc/c_state()
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return
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/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/item/transfer_valve/ui_data(mob/user)
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var/list/data = list()
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data["tank_one"] = tank_one
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data["tank_two"] = tank_two
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data["attached_device"] = attached_device
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data["valve"] = valve_open
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return data
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/obj/item/transfer_valve/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("tankone")
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if(tank_one)
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split_gases()
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valve_open = FALSE
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tank_one.forceMove(drop_location())
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tank_one = null
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. = TRUE
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if("tanktwo")
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if(tank_two)
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split_gases()
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valve_open = FALSE
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tank_two.forceMove(drop_location())
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tank_two = null
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. = TRUE
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if("toggle")
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toggle_valve()
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. = TRUE
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if("device")
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if(attached_device)
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attached_device.attack_self(usr)
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. = TRUE
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||||
if("remove_device")
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||||
if(attached_device)
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attached_device.on_detach()
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attached_device = null
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. = TRUE
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||||
|
||||
update_icon()
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@@ -196,7 +196,7 @@
|
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
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||||
ui = new(user, src, ui_key, "eightball", name, 400, 600, master_ui, state)
|
||||
ui = new(user, src, ui_key, "EightBallVote", name, 400, 600, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/eightball/haunted/ui_data(mob/user)
|
||||
|
||||
@@ -54,6 +54,14 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/kitchen/fork/throwing
|
||||
name = "throwing fork"
|
||||
desc = "A fork, sharpened to perfection, making it a great weapon for throwing."
|
||||
throwforce = 15
|
||||
throw_speed = 4
|
||||
throw_range = 6
|
||||
embedding = list("pain_mult" = 2, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/kitchen/knife
|
||||
name = "kitchen knife"
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
if(ishostile(target) && !allows_hostiles && target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers
|
||||
if(ishostile(target) && (!allows_hostiles || istype(target, /mob/living/simple_animal/hostile/carp/cayenne)) || target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
|
||||
to_chat(user, "<span class='warning'>You have a feeling you shouldn't keep this as a pet.</span>")
|
||||
load_occupant(user, target)
|
||||
|
||||
@@ -253,7 +253,8 @@
|
||||
occupant_gas_supply = new
|
||||
if(isanimal(occupant))
|
||||
var/mob/living/simple_animal/animal = occupant
|
||||
occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature when their turf isnt a location
|
||||
occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized
|
||||
occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location
|
||||
else
|
||||
if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
|
||||
ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
|
||||
|
||||
@@ -566,7 +566,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/expand/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
if (. && R.hasExpanded)
|
||||
R.resize = 0.5
|
||||
R.hasExpanded = FALSE
|
||||
R.update_transform()
|
||||
|
||||
@@ -244,6 +244,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
null, \
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
var/list/conferred_embed = EMBED_HARMLESS
|
||||
var/overwrite_existing = FALSE
|
||||
|
||||
var/endless = FALSE
|
||||
var/apply_time = 30
|
||||
|
||||
/obj/item/stack/sticky_tape/afterattack(obj/item/I, mob/living/user)
|
||||
if(!istype(I))
|
||||
return
|
||||
@@ -25,17 +28,24 @@
|
||||
|
||||
user.visible_message("<span class='notice'>[user] begins wrapping [I] with [src].</span>", "<span class='notice'>You begin wrapping [I] with [src].</span>")
|
||||
|
||||
if(do_after(user, 30, target=I))
|
||||
if(do_after(user, apply_time, target=I))
|
||||
I.embedding = conferred_embed
|
||||
I.updateEmbedding()
|
||||
to_chat(user, "<span class='notice'>You finish wrapping [I] with [src].</span>")
|
||||
use(1)
|
||||
if(!endless)
|
||||
use(1)
|
||||
I.name = "[prefix] [I.name]"
|
||||
|
||||
if(istype(I, /obj/item/grenade))
|
||||
var/obj/item/grenade/sticky_bomb = I
|
||||
sticky_bomb.sticky = TRUE
|
||||
|
||||
/obj/item/stack/sticky_tape/infinite //endless tape that applies far faster, for maximum honks
|
||||
name = "endless sticky tape"
|
||||
desc = "This roll of sticky tape somehow has no end."
|
||||
endless = TRUE
|
||||
apply_time = 10
|
||||
|
||||
/obj/item/stack/sticky_tape/super
|
||||
name = "super sticky tape"
|
||||
singular_name = "super sticky tape"
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/obj/item/stack/arcadeticket
|
||||
name = "arcade tickets"
|
||||
desc = "Wow! With enough of these, you could buy a bike! ...Pssh, yeah right."
|
||||
singular_name = "arcade ticket"
|
||||
icon_state = "arcade-ticket"
|
||||
item_state = "tickets"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
max_amount = 30
|
||||
|
||||
/obj/item/stack/arcadeticket/Initialize(mapload, new_amount, merge = TRUE)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/arcadeticket/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount >= 12) && (amount > 0))
|
||||
icon_state = "arcade-ticket_4"
|
||||
else if((amount >= 6) && (amount > 0))
|
||||
icon_state = "arcade-ticket_3"
|
||||
else if((amount >= 2) && (amount > 0))
|
||||
icon_state = "arcade-ticket_2"
|
||||
else
|
||||
icon_state = "arcade-ticket"
|
||||
|
||||
/obj/item/stack/arcadeticket/proc/pay_tickets()
|
||||
amount -= 2
|
||||
if (amount == 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/arcadeticket/thirty
|
||||
amount = 30
|
||||
@@ -48,7 +48,8 @@
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_combined_w_class = 30
|
||||
STR.max_items = 30
|
||||
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
|
||||
STR.can_hold_extra = typecacheof(list(/obj/item/organ/lungs, /obj/item/organ/liver, /obj/item/organ/stomach, /obj/item/clothing/shoes)) - typesof(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots)
|
||||
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/storage/wallet, /obj/item/organ/brain))
|
||||
STR.limited_random_access = TRUE
|
||||
STR.limited_random_access_stack_position = 3
|
||||
|
||||
|
||||
@@ -1418,3 +1418,9 @@ obj/item/storage/box/stingbangs
|
||||
new /obj/item/reagent_containers/glass/beaker/meta(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/noreact(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
|
||||
|
||||
/obj/item/storage/box/strange_seeds_5pack
|
||||
|
||||
/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/seeds/random(src)
|
||||
@@ -168,7 +168,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "tanks", name, 400, 120, master_ui, state)
|
||||
ui = new(user, src, ui_key, "Tank", name, 400, 120, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/tank/ui_data(mob/user)
|
||||
|
||||
@@ -37,13 +37,9 @@
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if(NAMEOF(src, obj_flags))
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
|
||||
@@ -225,7 +225,15 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
GLOB.crematoriums.Add(src)
|
||||
..()
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/update_icon_state()
|
||||
/obj/structure/bodycontainer/crematorium/Initialize()
|
||||
. = ..()
|
||||
connected = new /obj/structure/tray/c_tray(src)
|
||||
connected.connected = src
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
||||
id = "[idnum][id]"
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/update_icon()
|
||||
if(!connected || connected.loc != src)
|
||||
icon_state = "crema0"
|
||||
else
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
|
||||
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
|
||||
Reference in New Issue
Block a user