Merge branch 'master' into upstream-merge-31737

This commit is contained in:
Poojawa
2017-10-21 07:18:14 -05:00
committed by GitHub
591 changed files with 181531 additions and 178280 deletions
+5 -5
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@@ -181,7 +181,7 @@
/obj/item/organ/cyberimp/arm/toolset
name = "integrated toolset implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/device/multitool/cyborg)
@@ -198,7 +198,7 @@
/obj/item/organ/cyberimp/arm/esword
name = "arm-mounted energy blade"
desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
desc = "An illegal and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight)
origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5"
@@ -210,7 +210,7 @@
/obj/item/organ/cyberimp/arm/flash
name = "integrated high-intensity photon projector" //Why not
desc = "An integrated projector mounted onto a user's arm, that is able to be used as a powerful flash."
desc = "An integrated projector mounted onto a user's arm that is able to be used as a powerful flash."
contents = newlist(/obj/item/device/assembly/flash/armimplant)
origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"
@@ -228,7 +228,7 @@
/obj/item/organ/cyberimp/arm/combat
name = "combat cybernetics implant"
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm"
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm."
contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/device/assembly/flash/armimplant)
origin_tech = "materials=5;combat=7;biotech=5;powerstorage=5;syndicate=6;programming=5"
@@ -240,6 +240,6 @@
/obj/item/organ/cyberimp/arm/surgery
name = "surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
@@ -1,13 +1,13 @@
/obj/item/organ/cyberimp/chest
name = "cybernetic torso implant"
desc = "implants for the organs in your torso"
desc = "Implants for the organs in your torso."
icon_state = "chest_implant"
implant_overlay = "chest_implant_overlay"
zone = "chest"
/obj/item/organ/cyberimp/chest/nutriment
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
icon_state = "chest_implant"
implant_color = "#00AA00"
var/hunger_threshold = NUTRITION_LEVEL_STARVING
@@ -2,7 +2,7 @@
/obj/item/organ/cyberimp
name = "cybernetic implant"
desc = "a state-of-the-art implant that improves a baseline's functionality"
desc = "A state-of-the-art implant that improves a baseline's functionality."
status = ORGAN_ROBOTIC
var/implant_color = "#FFFFFF"
var/implant_overlay
@@ -23,7 +23,7 @@
/obj/item/organ/cyberimp/brain
name = "cybernetic brain implant"
desc = "injectors of extra sub-routines for the brain"
desc = "Injectors of extra sub-routines for the brain."
icon_state = "brain_implant"
implant_overlay = "brain_implant_overlay"
zone = "head"
+4 -4
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@@ -68,7 +68,7 @@
/obj/item/organ/eyes/night_vision/zombie
name = "undead eyes"
desc = "Somewhat counterintuitively, these half rotten eyes actually have superior vision to those of a living human."
desc = "Somewhat counterintuitively, these half-rotten eyes actually have superior vision to those of a living human."
/obj/item/organ/eyes/night_vision/nightmare
name = "burning red eyes"
@@ -100,8 +100,8 @@
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
/obj/item/organ/eyes/robotic/thermals
name = "Thermals eyes"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
name = "thermal eyes"
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
eye_color = "FC0"
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
sight_flags = SEE_MOBS
@@ -111,7 +111,7 @@
/obj/item/organ/eyes/robotic/flashlight
name = "flashlight eyes"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
eye_color ="fee5a3"
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight_eyes"
+1 -1
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@@ -332,7 +332,7 @@
/obj/item/organ/lungs/cybernetic/upgraded
name = "upgraded cybernetic lungs"
desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon-dioxide."
desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide."
icon_state = "lungs-c-u"
origin_tech = "biotech=5"
+1 -1
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@@ -22,7 +22,7 @@
/obj/item/organ/adamantine_resonator
name = "adamantine resonator"
desc = "Fragments of adamantine exists in all golems, stemming from their origins as purely magical constructs. These are used to \"hear\" messages from their leaders."
desc = "Fragments of adamantine exist in all golems, stemming from their origins as purely magical constructs. These are used to \"hear\" messages from their leaders."
zone = "head"
slot = ORGAN_SLOT_ADAMANTINE_RESONATOR
icon_state = "adamantine_resonator"