Merge branch 'master' of https://github.com/raspy-on-osu/Citadel-Station-13 into ventcrawl-refactor

This commit is contained in:
raspy-on-osu
2021-01-24 19:21:24 -05:00
888 changed files with 17584 additions and 11569 deletions
@@ -69,7 +69,7 @@ GLOBAL_LIST_EMPTY(actionspeed_modification_cache)
return TRUE
remove_actionspeed_modifier(existing, FALSE)
if(length(actionspeed_modification))
BINARY_INSERT(type_or_datum.id, actionspeed_modification, datum/actionspeed_modifier, type_or_datum, priority, COMPARE_VALUE)
BINARY_INSERT(type_or_datum.id, actionspeed_modification, /datum/actionspeed_modifier, type_or_datum, priority, COMPARE_VALUE)
LAZYSET(actionspeed_modification, type_or_datum.id, type_or_datum)
if(update)
update_actionspeed()
+8
View File
@@ -226,6 +226,14 @@
key_cache[key] = 0
return .
/proc/restore_stickybans()
for (var/banned_ckey in GLOB.stickybanadmintexts)
world.SetConfig("ban", banned_ckey, GLOB.stickybanadmintexts[banned_ckey])
GLOB.stickybanadminexemptions = list()
GLOB.stickybanadmintexts = list()
if (GLOB.stickbanadminexemptiontimerid)
deltimer(GLOB.stickbanadminexemptiontimerid)
GLOB.stickbanadminexemptiontimerid = null
#undef STICKYBAN_MAX_MATCHES
#undef STICKYBAN_MAX_EXISTING_USER_MATCHES
+2 -2
View File
@@ -679,8 +679,8 @@
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
var/new_nores = !CONFIG_GET(flag/norespawn)
CONFIG_SET(flag/norespawn, new_nores)
var/new_nores = CONFIG_GET(flag/respawns_enabled)
CONFIG_SET(flag/respawns_enabled, !new_nores)
if (!new_nores)
to_chat(world, "<B>You may now respawn.</B>", confidential = TRUE)
else
+7
View File
@@ -44,6 +44,11 @@ GLOBAL_PROTECT(protected_ranks)
/datum/admin_rank/vv_edit_var(var_name, var_value)
return FALSE
/datum/admin_rank/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/proc/admin_keyword_to_flag(word, previous_rights=0)
var/flag = 0
switch(ckey(word))
@@ -79,6 +84,8 @@ GLOBAL_PROTECT(protected_ranks)
flag = R_AUTOLOGIN
if("dbranks")
flag = R_DBRANKS
if("sensitive")
flag = R_SENSITIVE
if("@","prev")
flag = previous_rights
return flag
+4 -1
View File
@@ -78,8 +78,11 @@ GLOBAL_PROTECT(admin_verbs_admin)
/client/proc/mark_datum_mapview,
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/datum/admins/proc/open_borgopanel
/datum/admins/proc/open_borgopanel,
/client/proc/admin_cmd_respawn_return_to_lobby,
/client/proc/admin_cmd_remove_ghost_respawn_timer
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
+7
View File
@@ -28,6 +28,11 @@ GLOBAL_PROTECT(href_token)
var/deadmined
/datum/admins/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/datum/admins/New(datum/admin_rank/R, ckey, force_active = FALSE, protected)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
@@ -147,6 +152,8 @@ GLOBAL_PROTECT(href_token)
return 0
/datum/admins/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, fakekey))
return ..()
return FALSE //nice try trialmin
/*
+7 -9
View File
@@ -52,11 +52,9 @@
edit_emitter(user)
/obj/effect/sound_emitter/AltClick(mob/user)
. = ..()
if(check_rights_for(user.client, R_SOUNDS))
activate(user)
to_chat(user, "<span class='notice'>Sound emitter activated.</span>")
return TRUE
to_chat(user, "<span class='notice'>Sound emitter activated.</span>", confidential = TRUE)
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
var/dat = ""
@@ -84,20 +82,20 @@
if(!new_label)
return
maptext = new_label
to_chat(user, "<span class='notice'>Label set to [maptext].</span>")
to_chat(user, "<span class='notice'>Label set to [maptext].</span>", confidential = TRUE)
if(href_list["edit_sound_file"])
var/new_file = input(user, "Choose a sound file.", "Sound Emitter") as null|sound
if(!new_file)
return
sound_file = new_file
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>")
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>", confidential = TRUE)
if(href_list["edit_volume"])
var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_volume))
return
new_volume = clamp(new_volume, 0, 100)
sound_volume = new_volume
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>")
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>", confidential = TRUE)
if(href_list["edit_mode"])
var/new_mode
var/mode_list = list("Local (normal sound)" = SOUND_EMITTER_LOCAL, "Direct (not affected by environment/location)" = SOUND_EMITTER_DIRECT)
@@ -105,7 +103,7 @@
if(!new_mode)
return
motus_operandi = mode_list[new_mode]
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>")
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>", confidential = TRUE)
if(href_list["edit_range"])
var/new_range
var/range_list = list("Radius (all mobs within a radius)" = SOUND_EMITTER_RADIUS, "Z-Level (all mobs on the same z)" = SOUND_EMITTER_ZLEVEL, "Global (all players)" = SOUND_EMITTER_GLOBAL)
@@ -113,14 +111,14 @@
if(!new_range)
return
emitter_range = range_list[new_range]
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>")
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>", confidential = TRUE)
if(href_list["edit_radius"])
var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_radius))
return
new_radius = clamp(new_radius, 0, 127)
play_radius = new_radius
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>")
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>", confidential = TRUE)
if(href_list["play"])
activate(user)
edit_emitter(user) //Refresh the UI to see our changes
+3 -1
View File
@@ -298,7 +298,9 @@
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
qdel(query_find_message_secret)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE, override = FALSE)
if((!override || IsAdminAdvancedProcCall()) && !check_rights(R_SENSITIVE))
return
if(!SSdbcore.Connect())
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
+318 -55
View File
@@ -7,7 +7,7 @@
if ("add")
var/list/ban = list()
var/ckey
ban["admin"] = usr.key
ban["admin"] = usr.ckey
ban["type"] = list("sticky")
ban["reason"] = "(InGameBan)([usr.key])" //this will be displayed in dd only
@@ -21,7 +21,8 @@
ban["ckey"] = ckey
if (get_stickyban_from_ckey(ckey))
to_chat(usr, "<span class='adminnotice'>Error: Can not add a stickyban: User already has a current sticky ban</span>")
to_chat(usr, "<span class='adminnotice'>Error: Can not add a stickyban: User already has a current sticky ban</span>", confidential = TRUE)
return
if (data["reason"])
ban["message"] = data["reason"]
@@ -31,7 +32,26 @@
return
ban["message"] = "[reason]"
if(SSdbcore.Connect()) // todo: second wave
// var/datum/db_query/query_create_stickyban = SSdbcore.NewQuery({"
// INSERT INTO [format_table_name("stickyban")] (ckey, reason, banning_admin)
// VALUES (:ckey, :message, :banning_admin)
// "}, list("ckey" = ckey, "message" = ban["message"], "banning_admin" = usr.ckey))
var/datum/DBQuery/query_create_stickyban = SSdbcore.NewQuery({"
INSERT INTO [format_table_name("stickyban")] (ckey, reason, banning_admin)
VALUES ([ckey], [ban["message"]], [usr.ckey])
"})
if (query_create_stickyban.warn_execute())
ban["fromdb"] = TRUE
qdel(query_create_stickyban)
world.SetConfig("ban",ckey,list2stickyban(ban))
ban = stickyban2list(list2stickyban(ban))
ban["matches_this_round"] = list()
ban["existing_user_matches_this_round"] = list()
ban["admin_matches_this_round"] = list()
ban["pending_matches_this_round"] = list()
SSstickyban.cache[ckey] = ban
log_admin_private("[key_name(usr)] has stickybanned [ckey].\nReason: [ban["message"]]")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has stickybanned [ckey].\nReason: [ban["message"]]</span>")
@@ -43,14 +63,29 @@
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
if (alert("Are you sure you want to remove the sticky ban on [ckey]?","Are you sure","Yes","No") == "No")
return
if (!get_stickyban_from_ckey(ckey))
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>", confidential = TRUE)
return
world.SetConfig("ban",ckey, null)
SSstickyban.cache -= ckey
if (SSdbcore.Connect())
// SSdbcore.QuerySelect(list(
// SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban")] WHERE ckey = :ckey", list("ckey" = ckey)),
// SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_ckey")] WHERE stickyban = :ckey", list("ckey" = ckey)),
// SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_cid")] WHERE stickyban = :ckey", list("ckey" = ckey)),
// SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_ip")] WHERE stickyban = :ckey", list("ckey" = ckey))
// ), warn = TRUE, qdel = TRUE)
SSdbcore.QuerySelect(list(
SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban")] WHERE ckey = [ckey]"),
SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_ckey")] WHERE stickyban = [ckey]"),
SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_cid")] WHERE stickyban = [ckey]"),
SSdbcore.NewQuery("DELETE FROM [format_table_name("stickyban_matched_ip")] WHERE stickyban = [ckey]")
), warn = TRUE, qdel = TRUE)
log_admin_private("[key_name(usr)] removed [ckey]'s stickyban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] removed [ckey]'s stickyban</span>")
@@ -64,42 +99,45 @@
var/alt = ckey(data["alt"])
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
var/found = 0
//we have to do it this way because byond keeps the case in its sticky ban matches WHY!!!
for (var/key in ban["keys"])
if (ckey(key) == alt)
found = 1
break
if (!found)
to_chat(usr, "<span class='adminnotice'>Error: [alt] is not linked to [ckey]'s sticky ban!</span>")
var/key = LAZYACCESS(ban["keys"], alt)
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt] is not linked to [ckey]'s sticky ban!</span>", confidential = TRUE)
return
if (alert("Are you sure you want to disassociate [alt] from [ckey]'s sticky ban? \nNote: Nothing stops byond from re-linking them","Are you sure","Yes","No") == "No")
if (alert("Are you sure you want to disassociate [alt] from [ckey]'s sticky ban? \nNote: Nothing stops byond from re-linking them, Use \[E] to exempt them","Are you sure","Yes","No") == "No")
return
//we have to do this again incase something changes
ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>", confidential = TRUE)
return
found = 0
for (var/key in ban["keys"])
if (ckey(key) == alt)
ban["keys"] -= key
found = 1
break
key = LAZYACCESS(ban["keys"], alt)
if (!found)
to_chat(usr, "<span class='adminnotice'>Error: [alt] link to [ckey]'s sticky ban disappeared.</span>")
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt] link to [ckey]'s sticky ban disappeared.</span>", confidential = TRUE)
return
LAZYREMOVE(ban["keys"], alt)
world.SetConfig("ban",ckey,list2stickyban(ban))
SSstickyban.cache[ckey] = ban
if (SSdbcore.Connect())
// var/datum/db_query/query_remove_stickyban_alt = SSdbcore.NewQuery(
// "DELETE FROM [format_table_name("stickyban_matched_ckey")] WHERE stickyban = :ckey AND matched_ckey = :alt",
// list("ckey" = ckey, "alt" = alt)
// )
var/datum/DBQuery/query_remove_stickyban_alt = SSdbcore.NewQuery(
"DELETE FROM [format_table_name("stickyban_matched_ckey")] WHERE stickyban = [ckey] AND matched_ckey = [alt]"
)
query_remove_stickyban_alt.warn_execute()
qdel(query_remove_stickyban_alt)
log_admin_private("[key_name(usr)] has disassociated [alt] from [ckey]'s sticky ban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has disassociated [alt] from [ckey]'s sticky ban</span>")
@@ -109,7 +147,7 @@
var/ckey = data["ckey"]
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
var/oldreason = ban["message"]
var/reason = input(usr,"Reason","Reason","[ban["message"]]") as text|null
@@ -118,28 +156,203 @@
//we have to do this again incase something changed while we waited for input
ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>", confidential = TRUE)
return
ban["message"] = "[reason]"
world.SetConfig("ban",ckey,list2stickyban(ban))
SSstickyban.cache[ckey] = ban
if (SSdbcore.Connect())
// var/datum/db_query/query_edit_stickyban = SSdbcore.NewQuery(
// "UPDATE [format_table_name("stickyban")] SET reason = :reason WHERE ckey = :ckey",
// list("reason" = reason, "ckey" = ckey)
// )
var/datum/DBQuery/query_edit_stickyban = SSdbcore.NewQuery(
"UPDATE [format_table_name("stickyban")] SET reason = [reason] WHERE ckey = [ckey]"
)
query_edit_stickyban.warn_execute()
qdel(query_edit_stickyban)
log_admin_private("[key_name(usr)] has edited [ckey]'s sticky ban reason from [oldreason] to [reason]")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has edited [ckey]'s sticky ban reason from [oldreason] to [reason]</span>")
if ("exempt")
if (!data["ckey"])
return
var/ckey = data["ckey"]
if (!data["alt"])
return
var/alt = ckey(data["alt"])
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
var/key = LAZYACCESS(ban["keys"], alt)
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt] is not linked to [ckey]'s sticky ban!</span>", confidential = TRUE)
return
if (alert("Are you sure you want to exempt [alt] from [ckey]'s sticky ban?","Are you sure","Yes","No") == "No")
return
//we have to do this again incase something changes
ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>", confidential = TRUE)
return
key = LAZYACCESS(ban["keys"], alt)
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt]'s link to [ckey]'s sticky ban disappeared.</span>", confidential = TRUE)
return
LAZYREMOVE(ban["keys"], alt)
key["exempt"] = TRUE
LAZYSET(ban["whitelist"], alt, key)
world.SetConfig("ban",ckey,list2stickyban(ban))
SSstickyban.cache[ckey] = ban
if (SSdbcore.Connect())
// var/datum/db_query/query_exempt_stickyban_alt = SSdbcore.NewQuery(
// "UPDATE [format_table_name("stickyban_matched_ckey")] SET exempt = 1 WHERE stickyban = :ckey AND matched_ckey = :alt",
// list("ckey" = ckey, "alt" = alt)
// )
var/datum/DBQuery/query_exempt_stickyban_alt = SSdbcore.NewQuery(
"UPDATE [format_table_name("stickyban_matched_ckey")] SET exempt = 1 WHERE stickyban = [ckey] AND matched_ckey = [alt]"
)
query_exempt_stickyban_alt.warn_execute()
qdel(query_exempt_stickyban_alt)
log_admin_private("[key_name(usr)] has exempted [alt] from [ckey]'s sticky ban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has exempted [alt] from [ckey]'s sticky ban</span>")
if ("unexempt")
if (!data["ckey"])
return
var/ckey = data["ckey"]
if (!data["alt"])
return
var/alt = ckey(data["alt"])
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
var/key = LAZYACCESS(ban["whitelist"], alt)
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt] is not exempt from [ckey]'s sticky ban!</span>", confidential = TRUE)
return
if (alert("Are you sure you want to unexempt [alt] from [ckey]'s sticky ban?","Are you sure","Yes","No") == "No")
return
//we have to do this again incase something changes
ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>", confidential = TRUE)
return
key = LAZYACCESS(ban["whitelist"], alt)
if (!key)
to_chat(usr, "<span class='adminnotice'>Error: [alt]'s exemption from [ckey]'s sticky ban disappeared.</span>", confidential = TRUE)
return
LAZYREMOVE(ban["whitelist"], alt)
key["exempt"] = FALSE
LAZYSET(ban["keys"], alt, key)
world.SetConfig("ban",ckey,list2stickyban(ban))
SSstickyban.cache[ckey] = ban
if (SSdbcore.Connect())
// var/datum/db_query/query_unexempt_stickyban_alt = SSdbcore.NewQuery(
// "UPDATE [format_table_name("stickyban_matched_ckey")] SET exempt = 0 WHERE stickyban = :ckey AND matched_ckey = :alt",
// list("ckey" = ckey, "alt" = alt)
// )
var/datum/DBQuery/query_unexempt_stickyban_alt = SSdbcore.NewQuery(
"UPDATE [format_table_name("stickyban_matched_ckey")] SET exempt = 0 WHERE stickyban = [ckey] AND matched_ckey = [alt]"
)
query_unexempt_stickyban_alt.warn_execute()
qdel(query_unexempt_stickyban_alt)
log_admin_private("[key_name(usr)] has unexempted [alt] from [ckey]'s sticky ban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has unexempted [alt] from [ckey]'s sticky ban</span>")
if ("timeout")
if (!data["ckey"])
return
if (!SSdbcore.Connect())
to_chat(usr, "<span class='adminnotice'>No database connection!</span>", confidential = TRUE)
return
var/ckey = data["ckey"]
if (alert("Are you sure you want to put [ckey]'s stickyban on timeout until next round (or removed)?","Are you sure","Yes","No") == "No")
return
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
ban["timeout"] = TRUE
world.SetConfig("ban", ckey, null)
var/cachedban = SSstickyban.cache[ckey]
if (cachedban)
cachedban["timeout"] = TRUE
log_admin_private("[key_name(usr)] has put [ckey]'s sticky ban on timeout.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [ckey]'s sticky ban on timeout.</span>")
if ("untimeout")
if (!data["ckey"])
return
if (!SSdbcore.Connect())
to_chat(usr, "<span class='adminnotice'>No database connection!</span>", confidential = TRUE)
return
var/ckey = data["ckey"]
if (alert("Are you sure you want to lift the timeout on [ckey]'s stickyban?","Are you sure","Yes","No") == "No")
return
var/ban = get_stickyban_from_ckey(ckey)
var/cachedban = SSstickyban.cache[ckey]
if (cachedban)
cachedban["timeout"] = FALSE
if (!ban)
if (!cachedban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
ban = cachedban
ban["timeout"] = FALSE
world.SetConfig("ban",ckey,list2stickyban(ban))
log_admin_private("[key_name(usr)] has taken [ckey]'s sticky ban off of timeout.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has taken [ckey]'s sticky ban off of timeout.</span>")
if ("revert")
if (!data["ckey"])
return
var/ckey = data["ckey"]
if (alert("Are you sure you want to revert the sticky ban on [ckey] to its state at round start?","Are you sure","Yes","No") == "No")
if (alert("Are you sure you want to revert the sticky ban on [ckey] to its state at round start (or last edit)?","Are you sure","Yes","No") == "No")
return
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>", confidential = TRUE)
return
var/cached_ban = SSstickyban.cache[ckey]
if (!cached_ban)
to_chat(usr, "<span class='adminnotice'>Error: No cached sticky ban for [ckey] found!</span>")
to_chat(usr, "<span class='adminnotice'>Error: No cached sticky ban for [ckey] found!</span>", confidential = TRUE)
world.SetConfig("ban",ckey,null)
log_admin_private("[key_name(usr)] has reverted [ckey]'s sticky ban to its state at round start.")
@@ -150,14 +363,22 @@
world.SetConfig("ban",ckey,list2stickyban(cached_ban))
/datum/admins/proc/stickyban_gethtml(ckey, ban)
. = {"
/datum/admins/proc/stickyban_gethtml(ckey)
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
return
var/timeout
if (SSdbcore.Connect())
timeout = "<a href='?_src_=holder;[HrefToken()];stickyban=[(ban["timeout"] ? "untimeout" : "timeout")]&ckey=[ckey]'>\[[(ban["timeout"] ? "untimeout" : "timeout" )]\]</a>"
else
timeout = "<a href='?_src_=holder;[HrefToken()];stickyban=revert&ckey=[ckey]'>\[revert\]</a>"
. = list({"
<a href='?_src_=holder;[HrefToken()];stickyban=remove&ckey=[ckey]'>\[-\]</a>
<a href='?_src_=holder;[HrefToken()];stickyban=revert&ckey=[ckey]'>\[revert\]</a>
[timeout]
<b>[ckey]</b>
<br />"
[ban["message"]] <b><a href='?_src_=holder;[HrefToken()];stickyban=edit&ckey=[ckey]'>\[Edit\]</a></b><br />
"}
"})
if (ban["admin"])
. += "[ban["admin"]]<br />"
else
@@ -166,19 +387,24 @@
for (var/key in ban["keys"])
if (ckey(key) == ckey)
continue
. += "<li><a href='?_src_=holder;[HrefToken()];stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]</li>"
. += "<li><a href='?_src_=holder;[HrefToken()];stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]<a href='?_src_=holder;[HrefToken()];stickyban=exempt&ckey=[ckey]&alt=[ckey(key)]'>\[E\]</a></li>"
for (var/key in ban["whitelist"])
if (ckey(key) == ckey)
continue
. += "<li><a href='?_src_=holder;[HrefToken()];stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]<a href='?_src_=holder;[HrefToken()];stickyban=unexempt&ckey=[ckey]&alt=[ckey(key)]'>\[UE\]</a></li>"
. += "</ol>\n"
/datum/admins/proc/stickyban_show()
if(!check_rights(R_BAN))
return
var/list/bans = sortList(world.GetConfig("ban"))
var/banhtml = ""
var/list/bans = sticky_banned_ckeys()
var/list/banhtml = list()
for(var/key in bans)
var/ckey = ckey(key)
var/ban = stickyban2list(world.GetConfig("ban",key))
banhtml += "<br /><hr />\n"
banhtml += stickyban_gethtml(ckey,ban)
banhtml += stickyban_gethtml(ckey)
var/html = {"
<head>
@@ -186,22 +412,49 @@
</head>
<body>
<h2>All Sticky Bans:</h2> <a href='?_src_=holder;[HrefToken()];stickyban=add'>\[+\]</a><br>
[banhtml]
[banhtml.Join("")]
</body>
"}
usr << browse(html,"window=stickybans;size=700x400")
/proc/get_stickyban_from_ckey(var/ckey)
/proc/sticky_banned_ckeys()
if (SSdbcore.Connect() || length(SSstickyban.dbcache))
if (SSstickyban.dbcacheexpire < world.time)
SSstickyban.Populatedbcache()
if (SSstickyban.dbcacheexpire)
return SSstickyban.dbcache.Copy()
return sortList(world.GetConfig("ban"))
/proc/get_stickyban_from_ckey(ckey)
. = list()
if (!ckey)
return null
ckey = ckey(ckey)
. = null
for (var/key in world.GetConfig("ban"))
if (ckey(key) == ckey)
. = stickyban2list(world.GetConfig("ban",key))
break
if (SSdbcore.Connect() || length(SSstickyban.dbcache))
if (SSstickyban.dbcacheexpire < world.time)
SSstickyban.Populatedbcache()
if (SSstickyban.dbcacheexpire)
. = SSstickyban.dbcache[ckey]
//reset the cache incase its a newer ban (but only if we didn't update the cache recently)
if (!. && SSstickyban.dbcacheexpire != world.time+STICKYBAN_DB_CACHE_TIME)
SSstickyban.dbcacheexpire = 1
SSstickyban.Populatedbcache()
. = SSstickyban.dbcache[ckey]
if (.)
var/list/cachedban = SSstickyban.cache["[ckey]"]
if (cachedban)
.["timeout"] = cachedban["timeout"]
/proc/stickyban2list(var/ban)
.["fromdb"] = TRUE
return
. = stickyban2list(world.GetConfig("ban", ckey)) || stickyban2list(world.GetConfig("ban", ckey(ckey))) || list()
if (!length(.))
return null
/proc/stickyban2list(ban, strictdb = TRUE)
if (!ban)
return null
. = params2list(ban)
@@ -212,30 +465,40 @@
var/ckey = ckey(key)
ckeys[ckey] = ckey //to make searching faster.
.["keys"] = ckeys
if (.["whitelist"])
var/keys = splittext(.["whitelist"], ",")
var/ckeys = list()
for (var/key in keys)
var/ckey = ckey(key)
ckeys[ckey] = ckey //to make searching faster.
.["whitelist"] = ckeys
.["type"] = splittext(.["type"], ",")
.["IP"] = splittext(.["IP"], ",")
.["computer_id"] = splittext(.["computer_id"], ",")
. -= "fromdb"
/proc/list2stickyban(var/list/ban)
/proc/list2stickyban(list/ban)
if (!ban || !islist(ban))
return null
. = ban.Copy()
if (.["keys"])
.["keys"] = jointext(.["keys"], ",")
if (.["IP"])
.["IP"] = jointext(.["IP"], ",")
if (.["computer_id"])
.["computer_id"] = jointext(.["computer_id"], ",")
if (.["whitelist"])
.["whitelist"] = jointext(.["whitelist"], ",")
if (.["type"])
.["type"] = jointext(.["type"], ",")
//internal tracking only, shouldn't be stored
. -= "reverting"
. -= "matches_this_round"
. -= "existing_user_matches_this_round"
. -= "admin_matches_this_round"
. -= "matches_this_round"
. -= "reverting"
. -= "pending_matches_this_round"
//storing these can sometimes cause sticky bans to start matching everybody
// and isn't even needed for sticky ban matching, as the hub tracks these separately
. -= "IP"
. -= "computer_id"
. = list2params(.)
+11 -2
View File
@@ -936,6 +936,12 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_MIND_TRANSFER];jobban4=[REF(M)]'>Mind Transfer Potion</a></td>"
//Respawns
if(jobban_isbanned(M, ROLE_RESPAWN))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'><font color=red>Respawns</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'>Respawns</a></td>"
dat += "</tr></table>"
usr << browse(dat, "window=jobban2;size=800x450")
return
@@ -1799,12 +1805,15 @@
if(alert(usr, "Send [key_name(M)] back to Lobby?", "Message", "Yes", "No") != "Yes")
return
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
var/mob/dead/new_player/NP = new()
NP.ckey = M.ckey
qdel(M)
if(GLOB.preferences_datums[NP.ckey])
var/datum/preferences/P = GLOB.preferences_datums[NP.ckey]
P.respawn_restrictions_active = FALSE
else if(href_list["tdome1"])
if(!check_rights(R_FUN))
+1 -1
View File
@@ -782,7 +782,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
if(temp.vars.Find(v))
temp.vars[v] = SDQL_expression(d, set_list[sets])
else
temp.vv_edit_var(v, SDQL_expression(d, set_list[sets]))
temp.vv_edit_var(v, SDQL_expression(d, set_list[sets]), TRUE)
break
if(temp.vars.Find(v) && (istype(temp.vars[v], /datum) || istype(temp.vars[v], /client)))
temp = temp.vars[v]
+16
View File
@@ -158,3 +158,19 @@
else
to_chat(src, "Failed to move mob to a valid location.", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Send Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/// Proc to hook user-enacted teleporting behavior and keep logging of the event.
/atom/movable/proc/admin_teleport(atom/new_location, message = TRUE)
if(isnull(new_location))
log_admin("[key_name(usr)] teleported [key_name(src)] to nullspace")
moveToNullspace()
else
log_admin("[key_name(usr)] teleported [key_name(src)] to [AREACOORD(loc)]")
forceMove(new_location)
/mob/admin_teleport(atom/new_location, message = TRUE)
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(src)] to [isnull(new_location) ? "nullspace" : ADMIN_VERBOSEJMP(loc)]"
if(message)
message_admins(msg)
admin_ticket_log(src, msg)
return ..()
-7
View File
@@ -23,13 +23,6 @@
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
// var/rank_name = holder.rank
// var/admin_name = key
// if(holder.fakekey)
// rank_name = pick(strings("admin_nicknames.json", "ranks", "config")) please use this soon.
// admin_name = pick(strings("admin_nicknames.json", "names", "config"))
// var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[rank_name]([admin_name])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
for (var/mob/M in GLOB.player_list)
if(isnewplayer(M))
continue
+2
View File
@@ -14,6 +14,8 @@
browseserverlogs("[GLOB.log_directory]/")
/client/proc/browseserverlogs(path = "data/logs/")
if(!check_rights(R_SENSITIVE))
return
path = browse_files(path)
if(!path)
return
+4 -6
View File
@@ -4,12 +4,10 @@
if(!check_rights(R_SOUNDS))
return
var/freq = 1
var/vol = input(usr, "What volume would you like the sound to play at?",, 100) as null|num
if(!vol)
return
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
vol = clamp(vol, 1, 100)
var/sound/admin_sound = new()
@@ -18,14 +16,14 @@
admin_sound.channel = CHANNEL_ADMIN
admin_sound.frequency = freq
admin_sound.wait = 1
admin_sound.repeat = 0
admin_sound.repeat = FALSE
admin_sound.status = SOUND_STREAM
admin_sound.volume = vol
var/res = alert(usr, "Show the title of this song to the players?",, "Yes","No", "Cancel")
switch(res)
if("Yes")
to_chat(world, "<span class='boldannounce'>An admin played: [S]</span>")
to_chat(world, "<span class='boldannounce'>An admin played: [S]</span>", confidential = TRUE)
if("Cancel")
return
@@ -49,7 +47,7 @@
log_admin("[key_name(src)] played a local sound [S]")
message_admins("[key_name_admin(src)] played a local sound [S]")
playsound(get_turf(src.mob), S, 50, 0, 0)
playsound(get_turf(src.mob), S, 50, FALSE, FALSE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Local Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/play_web_sound()
+2
View File
@@ -48,6 +48,8 @@
if(C.prefs.toggles & SOUND_PRAYERS)
if(usr.job == "Chaplain")
SEND_SOUND(C, sound('sound/effects/pray.ogg'))
else
SEND_SOUND(C, sound('sound/effects/ding.ogg'))
to_chat(usr, "<span class='info'>You pray to the gods: \"[msg_tmp]\"</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -104,7 +104,7 @@
if (!thing)
continue
var/datum/D = thing
if (D.vv_edit_var(variable, initial(D.vars[variable])) != FALSE)
if (D.vv_edit_var(variable, initial(D.vars[variable]), TRUE) != FALSE)
accepted++
else
rejected++
@@ -135,7 +135,7 @@
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[D.vars[V]]")
if (D.vv_edit_var(variable, new_value) != FALSE)
if (D.vv_edit_var(variable, new_value, TRUE) != FALSE)
accepted++
else
rejected++
@@ -161,7 +161,7 @@
if(many && !new_value)
new_value = new type()
if (D.vv_edit_var(variable, new_value) != FALSE)
if (D.vv_edit_var(variable, new_value, TRUE) != FALSE)
accepted++
else
rejected++
@@ -176,7 +176,7 @@
if (!thing)
continue
var/datum/D = thing
if (D.vv_edit_var(variable, new_value) != FALSE)
if (D.vv_edit_var(variable, new_value, TRUE) != FALSE)
accepted++
else
rejected++
@@ -109,7 +109,7 @@ GLOBAL_LIST_EMPTY(deletion_failures)
set name = "Find References"
set src in world
find_references(FALSE)
find_references_legacy(FALSE)
/datum/proc/find_references_legacy(skip_alert)
@@ -164,7 +164,7 @@ GLOBAL_LIST_EMPTY(deletion_failures)
qdel(src, TRUE) //force a qdel
if(!running_find_references)
find_references(TRUE)
find_references_legacy(TRUE)
/datum/verb/qdel_then_if_fail_find_references()
+1 -1
View File
@@ -98,7 +98,7 @@
L.adjustFireLoss(amount)
newamt = L.getFireLoss()
if("toxin")
L.adjustToxLoss(amount, toxins_type = TOX_OMNI)
L.adjustToxLoss(amount, toxins_type = TOX_OMNI, forced = TRUE)
newamt = L.getToxLoss()
if("oxygen")
L.adjustOxyLoss(amount)
@@ -38,7 +38,7 @@
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know an Inner Mantra and the Nuclear Fist technique.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -69,6 +69,7 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
build_path = /obj/item/abductor_machine_beacon/chem_dispenser
category = "Advanced Gear"
/*
/datum/abductor_gear/shrink_ray
name = "Shrink Ray Blaster"
description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
@@ -77,3 +78,4 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
cost = 2
build_path = /obj/item/gun/energy/shrink_ray
category = "Advanced Gear"
*/
@@ -26,7 +26,7 @@
return
flick("blob_resource_glow", src)
if(overmind)
overmind.add_points(1)
overmind.add_points(2)
resource_delay = world.time + 40 + overmind.resource_blobs.len * 2.5 //4 seconds plus a quarter second for each resource blob the overmind has
else
resource_delay = world.time + 40
+2 -1
View File
@@ -147,7 +147,7 @@
set category = "Blob"
set name = "Create Factory Blob (60)"
set desc = "Create a spore tower that will spawn spores to harass your enemies."
createSpecial(60, /obj/structure/blob/factory, 7, 1)
createSpecial(60, /obj/structure/blob/factory, 5, 1)
/mob/camera/blob/verb/create_blobbernaut()
set category = "Blob"
@@ -195,6 +195,7 @@
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
else
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
B.naut = FALSE
add_points(40)
/mob/camera/blob/verb/relocate_core()
@@ -120,9 +120,14 @@
if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return.
if(mult == 0)
return TRUE
// We have damage. Let's heal (one time)
C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
var/list/damaged_parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_HYBRID, BODYPART_NANITES))
if(damaged_parts.len)
for(var/obj/item/bodypart/part in damaged_parts) // Heal BRUTE / BURN equally distibuted over all damaged bodyparts.
part.heal_damage((bruteheal * mult)/damaged_parts.len, (fireheal * mult)/damaged_parts.len, only_organic = FALSE, updating_health = FALSE)
C.updatehealth()
C.update_damage_overlays()
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
@@ -276,7 +281,7 @@
/datum/antagonist/bloodsucker/proc/FinalDeath()
//Dont bother if we are already supposed to be dead
if(FinalDeath)
return
return
FinalDeath = TRUE //We are now supposed to die. Lets not spam it.
if(!iscarbon(owner.current)) //Check for non carbons.
owner.current.gib()
@@ -30,6 +30,7 @@
var/can_be_staked = FALSE // Only Feed can happen with a stake in you.
var/cooldown_static = FALSE // Feed, Masquerade, and One-Shot powers don't improve their cooldown.
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
var/must_be_concious = TRUE //Can't use this ability while unconcious.
/datum/action/bloodsucker/New()
if(bloodcost > 0)
@@ -101,6 +102,11 @@
if(display_error)
to_chat(owner, "<span class='warning'>Garlic in your blood is interfering with your powers!</span>")
return FALSE
if(must_be_concious)
if(owner.stat != CONSCIOUS)
if(display_error)
to_chat(owner, "<span class='warning'>You can't do this while you are unconcious!</span>")
return FALSE
// Incap?
if(must_be_capacitated)
var/mob/living/L = owner
@@ -13,8 +13,9 @@
var/nightime_duration = 900 //15 Minutes
/obj/effect/sunlight/Initialize()
countdown()
hud_tick()
. = ..()
INVOKE_ASYNC(src, .proc/countdown)
INVOKE_ASYNC(src, .proc/hud_tick)
/obj/effect/sunlight/proc/countdown()
set waitfor = FALSE
@@ -90,7 +90,7 @@
/datum/antagonist/vassal/greet()
to_chat(owner, "<span class='userdanger'>You are now the mortal servant of [master.owner.current], a bloodsucking vampire!</span>")
to_chat(owner, "<span class='boldannounce'>The power of [master.owner.current.p_their()] immortal blood compells you to obey [master.owner.current.p_them()] in all things, even offering your own life to prolong theirs.<br>\
You are not required to obey any other Bloodsucker, for only [master.owner.current] is your master. The laws of Nanotransen do not apply to you now; only your vampiric master's word must be obeyed.<span>")
You are not required to obey any other Bloodsucker, for only [master.owner.current] is your master. The laws of Nanotrasen do not apply to you now; only your vampiric master's word must be obeyed.<span>")
// Effects...
owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 100, FALSE, pressure_affected = FALSE)
//owner.store_memory("You became the mortal servant of [master.owner.current], a bloodsucking vampire!")
@@ -16,6 +16,7 @@
can_use_in_torpor = TRUE
must_be_capacitated = TRUE
can_be_immobilized = TRUE
must_be_concious = FALSE
/datum/action/bloodsucker/gohome/CheckCanUse(display_error)
. = ..()
@@ -27,6 +27,7 @@
warn_constant_cost = TRUE
can_use_in_torpor = TRUE // Masquerade is maybe the only one that can do this. It stops your healing.
cooldown_static = TRUE
must_be_concious = FALSE
// NOTE: Firing off vulgar powers disables your Masquerade!
@@ -213,7 +213,7 @@
if(canrespec)
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
reset_powers()
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5)
canrespec = 0
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
return 1
@@ -16,7 +16,7 @@
if(user.stat != DEAD)
user.emote("deathgasp")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
user.fakedeath("changeling") //play dead
user.fakedeath("changeling", TRUE) //play dead
user.update_stat()
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
@@ -21,6 +21,7 @@
chemical_cost = 1000
dna_cost = -1
var/recharge_slowdown = 0
var/silent = FALSE
var/weapon_type
var/weapon_name_simple
@@ -37,6 +38,8 @@
if(!silent)
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown -= recharge_slowdown
user.update_inv_hands()
return 1
@@ -57,6 +60,8 @@
user.put_in_hands(W)
if(!silent)
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
return W
/obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
@@ -141,10 +146,11 @@
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 10
chemical_cost = 5
dna_cost = 2
loudness = 2
req_human = 1
recharge_slowdown = 0.6
weapon_type = /obj/item/melee/arm_blade
weapon_name_simple = "blade"
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -487,7 +493,7 @@
helmet_type = /obj/item/clothing/head/helmet/space/changeling
suit_name_simple = "flesh shell"
helmet_name_simple = "space helmet"
recharge_slowdown = 0.5
recharge_slowdown = 0.6
blood_on_castoff = 1
/obj/item/clothing/suit/space/changeling
@@ -532,11 +538,11 @@
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
chemical_cost = 10
dna_cost = 1
loudness = 2
req_human = 1
recharge_slowdown = 0.5
recharge_slowdown = 0.6
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_armor"
action_background_icon_state = "bg_ling"
@@ -662,10 +668,11 @@
name = "Bone Gauntlets"
desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
chemical_cost = 5 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
dna_cost = 2
loudness = 2
req_human = 1
recharge_slowdown = 0.6
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_gauntlets"
action_background_icon_state = "bg_ling"
@@ -689,8 +696,8 @@
wound_enhancement = 6
var/fast_enhancement = 6
var/fast_wound_enhancement = 6
var/slow_enhancement = 20
var/slow_wound_enhancement = 20
var/slow_enhancement = 12
var/slow_wound_enhancement = 15
silent = TRUE
inherited_trait = TRAIT_CHUNKYFINGERS // how do you expect to shoot anyone with bone covered hands
secondary_trait = TRAIT_MAULER // just punch them idiot
@@ -29,7 +29,7 @@
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
L.break_light_tube()
playsound(get_turf(user), 'sound/effects/lingscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(user), 'sound/effects/lingscreech.ogg', 75, TRUE, 5)
return TRUE
/obj/effect/proc_holder/changeling/dissonant_shriek
@@ -49,5 +49,5 @@
L.on = 1
L.break_light_tube()
empulse_using_range(get_turf(user), 8, TRUE)
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5)
return TRUE
@@ -22,7 +22,7 @@
for(var/mob/M in GLOB.player_list)
if(M.z == z)
if(get_dist(src, M) >= 7)
M.playsound_local(src, 'sound/magic/blink.ogg', 10, FALSE, falloff = 10)
M.playsound_local(src, 'sound/magic/blink.ogg', 10, FALSE)
else
M.playsound_local(src, 'sound/magic/blink.ogg', 50, FALSE)
@@ -348,9 +348,9 @@
L.dust()
else if(L.health > min_drain_health)
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
vitality_drained = L.adjustToxLoss(1, forced = TRUE, toxins_type = TOX_OMNI)
else
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE, toxins_type = TOX_OMNI)
if(vitality_drained)
GLOB.clockwork_vitality += vitality_drained
else
@@ -115,7 +115,7 @@
if(totaldamage)
L.heal_overall_damage(brutedamage, burndamage, only_organic = FALSE) //Maybe a machine god shouldn't murder augmented followers instead of healing them
L.adjustOxyLoss(-oxydamage)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE, toxins_type = TOX_OMNI)
clockwork_say(ranged_ability_user, text2ratvar("[has_holy_water ? "Heal tainted" : "Mend wounded"] flesh!"))
log_combat(ranged_ability_user, L, "healed with Sentinel's Compromise")
L.visible_message("<span class='warning'>A blue light washes over [L], [has_holy_water ? "causing [L.p_them()] to briefly glow as it mends" : " mending"] [L.p_their()] bruises and burns!</span>", \
@@ -22,7 +22,7 @@
. = ..()
desc = initial(desc)
obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
/obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
var/bash_mult = 0
if(!dam_absorbed)
return 1
@@ -149,7 +149,7 @@
transform = matrix() * 2
animate(src, transform = matrix() * 0.5, time = 30, flags = ANIMATION_END_NOW)
obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
/obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
STOP_PROCESSING(SSprocessing, src)
if(!purpose_fulfilled)
var/area/gate_area = get_area(src)
@@ -30,6 +30,7 @@
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
SSpersistence.station_was_destroyed = TRUE
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
GLOB.ratvar_awakens--
@@ -15,3 +15,5 @@
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
activate()
. = ..()
@@ -8,7 +8,7 @@
alpha = 75
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech/Crossed(atom/movable/AM)
. = ..()
if(!istype(AM,/obj/mecha/))
return
@@ -21,3 +21,5 @@
if(isliving(AM) && opacity)
var/mob/living/L = AM
L.adjust_fire_stacks(-1) //It's wet!
return
. = ..()
+5 -5
View File
@@ -445,7 +445,7 @@
if(L.move_resist < MOVE_FORCE_STRONG)
var/atom/throw_target = get_edge_target_turf(L, user.dir)
L.throw_at(throw_target, 7, 1, user)
else if(!iscultist(L))
else if(!is_servant_of_ratvar(L))
L.DefaultCombatKnockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
@@ -465,7 +465,7 @@
C.drowsyness = max(10, C.drowsyness)
C.confused += clamp(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]</span>")
uses--
..()
@@ -717,9 +717,9 @@
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0, toxins_type = TOX_OMNI)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0, only_organic = FALSE)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0, only_organic = FALSE)
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
@@ -214,8 +214,8 @@
if(L.health != L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
if(ishuman(L))
L.adjustBruteLoss(-1, 0)
L.adjustFireLoss(-1, 0)
L.adjustBruteLoss(-1, 0, only_organic = FALSE)
L.adjustFireLoss(-1, 0, only_organic = FALSE)
L.updatehealth()
if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
@@ -31,6 +31,7 @@
/datum/antagonist/heretic/on_gain()
var/mob/living/current = owner.current
owner.teach_crafting_recipe(/datum/crafting_recipe/heretic/codex)
owner.special_role = ROLE_HERETIC
if(ishuman(current))
forge_primary_objectives()
gain_knowledge(/datum/eldritch_knowledge/spell/basic)
@@ -49,7 +50,7 @@
for(var/X in researched_knowledge)
var/datum/eldritch_knowledge/EK = researched_knowledge[X]
EK.on_lose(owner.current)
owner.special_role = null
if(!silent)
to_chat(owner.current, "<span class='userdanger'>Your mind begins to flare as the otherwordly knowledge escapes your grasp!</span>")
owner.current.log_message("has renounced the cult of the old ones!", LOG_ATTACK, color="#960000")
@@ -98,7 +99,7 @@
var/pck = pick("assasinate","protect")
switch(pck)
if("assasinate")
var/datum/objective/assassinate/A = new
var/datum/objective/assassinate/once/A = new
A.owner = owner
var/list/owners = A.get_owners()
A.find_target(owners,protection)
@@ -2,8 +2,10 @@
name = "Codex Cicatrix"
desc = "Book describing the secrets of the veil."
icon = 'icons/obj/eldritch.dmi'
icon_state = "book"
item_state = "book"
icon_state = "codex"
item_state = "codex"
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
///Last person that touched this
var/mob/living/last_user
@@ -69,7 +69,7 @@
var/mob/living/living_user = user
living_user.adjustBruteLoss(-3, FALSE)
living_user.adjustFireLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE, TRUE)
living_user.adjustOxyLoss(-1, FALSE)
living_user.adjustStaminaLoss(-6)
+3 -1
View File
@@ -41,7 +41,9 @@
/obj/screen,
/obj/singularity,
/mob/living/simple_animal/hostile/morph,
/obj/effect))
/obj/effect,
/mob/camera
))
var/playstyle_string = "<span class='big bold'>You are a morph,</span></b> an abomination of science created primarily with changeling cells. \
You may take the form of anything nearby by shift-clicking it. This process will alert any nearby \
@@ -617,9 +617,12 @@ This is here to make the tiles around the station mininuke change when it's arme
var/fake = FALSE
var/turf/lastlocation
var/last_disk_move
var/process_tick = 0
/obj/item/disk/nuclear/Initialize()
. = ..()
AddElement(/datum/element/bed_tuckable, 6, -6, 0)
if(!fake)
GLOB.poi_list |= src
last_disk_move = world.time
@@ -630,11 +633,25 @@ This is here to make the tiles around the station mininuke change when it's arme
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/process()
++process_tick
if(fake)
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
var/turf/newturf = get_turf(src)
if(newturf && lastlocation == newturf)
// How comfy is disky?
var/disk_comfort_level = 0
// Checking for items that make disky comfy
for(var/obj/comfort_item in loc)
if(istype(comfort_item, /obj/item/bedsheet) || istype(comfort_item, /obj/structure/bed))
disk_comfort_level++
if(disk_comfort_level >= 2) //Sleep tight, disky.
if(process_tick % 30)
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && loneop.occurrences < loneop.max_occurrences)
@@ -189,6 +189,10 @@
name = "Mutate"
spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
/datum/spellbook_entry/mantra
name = "Inner Mantra"
spell_type = /obj/effect/proc_holder/spell/self/mantra
/datum/spellbook_entry/jaunt
name = "Ethereal Jaunt"
spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
+2 -2
View File
@@ -181,8 +181,8 @@
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
if(APPRENTICE_MARTIAL)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist(null))
H.put_in_hands(new /obj/item/book/granter/martial/plasma_fist(H))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned mystical martial abilities. You are also able to use the Nuclear Fist at will.")
owner.AddSpell(new /obj/effect/proc_holder/spell/self/mantra(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned to control your Inner Mantra. You are also able to use the Nuclear Fist at will.")
/datum/antagonist/wizard/apprentice/create_objectives()
var/datum/objective/protect/new_objective = new /datum/objective/protect
-4
View File
@@ -68,10 +68,6 @@
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
overlay_fullscreen("flash", /obj/screen/fullscreen/flash) // To be more true to the hentai
clear_fullscreen("flash", 20)
G.last_orgasmed = world.time
R.clear_reagents()
-9
View File
@@ -88,7 +88,6 @@
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</span>")
QDEL_IN(src, 1)
return
var/enlargement = FALSE
switch(rounded_cached)
if(0) //flatchested
size = "flat"
@@ -96,16 +95,8 @@
size = breast_values[rounded_cached]
if(9 to 15) //massive
size = breast_values[rounded_cached]
enlargement = TRUE
if(16 to INFINITY) //rediculous
size = "huge"
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(rounded_cached < 16 && owner)//Because byond doesn't count from 0, I have to do this.
var/mob/living/carbon/human/H = owner
+3 -13
View File
@@ -39,26 +39,16 @@
return
var/rounded_length = round(length)
var/new_size
var/enlargement = FALSE
switch(rounded_length)
if(0 to 6) //If modest size
new_size = 1
if(7 to 11) //If large
new_size = 2
if(12 to 20) //If massive
if(12 to 36) //If massive
new_size = 3
if(21 to 34) //If massive and due for large effects
new_size = 3
enlargement = TRUE
if(35 to INFINITY) //If comical
if(37 to INFINITY) //If comical
new_size = 4 //no new sprites for anything larger yet
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(linked_organ)
linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
linked_organ.update()
+9 -8
View File
@@ -103,28 +103,29 @@
name = "knotted dildo"
attack_verb = list("penetrated", "knotted", "slapped", "inseminated")
obj/item/dildo/human
/obj/item/dildo/human
dildo_shape = "human"
name = "human dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/plain
/obj/item/dildo/plain
dildo_shape = "plain"
name = "plain dildo"
attack_verb = list("penetrated", "slapped", "inseminated")
obj/item/dildo/flared
/obj/item/dildo/flared
dildo_shape = "flared"
name = "flared dildo"
attack_verb = list("penetrated", "slapped", "neighed", "gaped", "prolapsed", "inseminated")
obj/item/dildo/flared/huge
/obj/item/dildo/flared/huge
name = "literal horse cock"
desc = "THIS THING IS HUGE!"
dildo_size = 4
force = 10
hitsound = 'sound/weapons/klonk.ogg'
obj/item/dildo/custom
/obj/item/dildo/custom
name = "customizable dildo"
desc = "Thanks to significant advances in synthetic nanomaterials, this dildo is capable of taking on many different forms to fit the user's preferences! Pricy!"
can_customize = TRUE
@@ -135,9 +136,9 @@ obj/item/dildo/custom
// Suicide acts, by request
/obj/item/dildo/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user] finally finishes deepthroating the [src], and their life.</span>")
user.adjustOxyLoss(200)
user.death(0)
user.visible_message("<span class='suicide'>[user] finally finishes deepthroating the [src], and their life.</span>")
user.adjustOxyLoss(200)
user.death(0)
/obj/item/dildo/suicide_act(mob/living/user)
// is_knotted = ((src.dildo_shape == "knotted")?"They swallowed the knot":"Their face is turning blue")
+1
View File
@@ -62,6 +62,7 @@
master.update_icon()
/obj/item/assembly_holder/Crossed(atom/movable/AM as mob|obj)
. = ..()
if(a_left)
a_left.Crossed(AM)
if(a_right)
@@ -1,5 +1,5 @@
/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
/// Process asset cache client topic calls for `"asset_cache_confirm_arrival=[INT]"`
/client/proc/asset_cache_confirm_arrival(job_id)
var/asset_cache_job = round(text2num(job_id))
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit.
@@ -10,7 +10,7 @@
return asset_cache_job || TRUE
/// Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
/// Process asset cache client topic calls for `"asset_cache_preload_data=[HTML+JSON_STRING]"`
/client/proc/asset_cache_preload_data(data)
var/json = data
var/list/preloaded_assets = json_decode(json)
+58 -5
View File
@@ -47,8 +47,9 @@
"smmon_3.gif" = 'icons/program_icons/smmon_3.gif',
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif',
"borg_mon.gif" = 'icons/program_icons/borg_mon.gif'
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
// "borg_mon.gif" = 'icons/program_icons/borg_mon.gif',
// "robotact.gif" = 'icons/program_icons/robotact.gif'
)
/datum/asset/simple/radar_assets
@@ -156,7 +157,6 @@
)
/datum/asset/simple/namespaced/fontawesome
legacy = TRUE
assets = list(
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
@@ -248,6 +248,10 @@
"rule8" = 'icons/UI_Icons/Achievements/Misc/rule8.png',
"snail" = 'icons/UI_Icons/Achievements/Misc/snail.png',
"ascension" = 'icons/UI_Icons/Achievements/Misc/ascension.png',
"ashascend" = 'icons/UI_Icons/Achievements/Misc/ashascend.png',
"fleshascend" = 'icons/UI_Icons/Achievements/Misc/fleshascend.png',
"rustascend" = 'icons/UI_Icons/Achievements/Misc/rustascend.png',
"voidascend" = 'icons/UI_Icons/Achievements/Misc/voidascend.png',
"mining" = 'icons/UI_Icons/Achievements/Skills/mining.png',
"assistant" = 'icons/UI_Icons/Achievements/Mafia/assistant.png',
"changeling" = 'icons/UI_Icons/Achievements/Mafia/changeling.png',
@@ -288,7 +292,7 @@
)
/datum/asset/spritesheet/simple/pills
name ="pills"
name = "pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
@@ -313,7 +317,28 @@
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
/*
/datum/asset/spritesheet/simple/condiments
name = "condiments"
assets = list(
CONDIMASTER_STYLE_FALLBACK = 'icons/UI_Icons/Condiments/emptycondiment.png',
"enzyme" = 'icons/UI_Icons/Condiments/enzyme.png',
"flour" = 'icons/UI_Icons/Condiments/flour.png',
"mayonnaise" = 'icons/UI_Icons/Condiments/mayonnaise.png',
"milk" = 'icons/UI_Icons/Condiments/milk.png',
"blackpepper" = 'icons/UI_Icons/Condiments/peppermillsmall.png',
"rice" = 'icons/UI_Icons/Condiments/rice.png',
"sodiumchloride" = 'icons/UI_Icons/Condiments/saltshakersmall.png',
"soymilk" = 'icons/UI_Icons/Condiments/soymilk.png',
"soysauce" = 'icons/UI_Icons/Condiments/soysauce.png',
"sugar" = 'icons/UI_Icons/Condiments/sugar.png',
"ketchup" = 'icons/UI_Icons/Condiments/ketchup.png',
"capsaicin" = 'icons/UI_Icons/Condiments/hotsauce.png',
"frostoil" = 'icons/UI_Icons/Condiments/coldsauce.png',
"bbqsauce" = 'icons/UI_Icons/Condiments/bbqsauce.png',
"cornoil" = 'icons/UI_Icons/Condiments/oliveoil.png',
)
*/
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))
@@ -484,3 +509,31 @@
/datum/asset/spritesheet/mafia/register()
InsertAll("", 'icons/obj/mafia.dmi')
..()
/datum/asset/simple/portraits
var/tab = "use subtypes of this please"
assets = list()
/datum/asset/simple/portraits/New()
if(!SSpersistence.paintings || !SSpersistence.paintings[tab] || !length(SSpersistence.paintings[tab]))
return
for(var/p in SSpersistence.paintings[tab])
var/list/portrait = p
var/png = "data/paintings/[tab]/[portrait["md5"]].png"
if(fexists(png))
assets[portrait["title"]] = png
..() //this is where it registers all these assets we added to the list
/datum/asset/simple/portraits/library
tab = "library"
/datum/asset/simple/portraits/library_secure
tab = "library_secure"
/datum/asset/simple/portraits/library_private
tab = "library_private"
/datum/asset/simple/safe
assets = list(
"safe_dial.png" = 'html/safe_dial.png'
)
+2 -2
View File
@@ -24,7 +24,7 @@ Call .get_url_mappings() to get an associated list with the urls your assets can
See the documentation for `/datum/asset_transport` for the backend api the asset datums utilize.
The global variable `SSassets.transport` contains the currently configured transport.
The global variable `SSassets.transport` contains the currently configured transport.
@@ -32,6 +32,6 @@ The global variable `SSassets.transport` contains the currently configured trans
Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by `get_url_mappings()` or by asset_transport's `get_asset_url()`. (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by `get_url_mappings()` or by asset_transport's `get_asset_url()`. (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for `/datum/asset/simple/namespaced` for details.
@@ -49,6 +49,7 @@
SSair.add_to_active(T)
return ..()
/// Function for Extools Atmos
/turf/proc/update_air_ref()
/////////////////GAS MIXTURE PROCS///////////////////
@@ -261,7 +261,7 @@
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
obj/machinery/portable_atmospherics/canister/welder_act(mob/living/user, obj/item/I)
/obj/machinery/portable_atmospherics/canister/welder_act(mob/living/user, obj/item/I)
..()
if(user.a_intent == INTENT_HARM)
return FALSE
+3 -4
View File
@@ -1,4 +1,5 @@
obj/machinery/atmospherics/pipe/simple/multiz ///This is an atmospherics pipe which can relay air up a deck (Z+1). It currently only supports being on pipe layer 1
/// This is an atmospherics pipe which can relay air up/down a deck.
/obj/machinery/atmospherics/pipe/simple/multiz
name = "multi deck pipe adapter"
desc = "An adapter which allows pipes to connect to other pipenets on different decks."
icon_state = "multiz_pipe"
@@ -24,6 +25,4 @@ obj/machinery/atmospherics/pipe/simple/multiz ///This is an atmospherics pipe wh
if(above)
nodes += above
above.nodes += src //Two way travel :)
return ..()
else
return ..()
return ..()
+90 -60
View File
@@ -7,6 +7,8 @@
#define AMMO_DROP_LIFETIME 300
#define CTF_REQUIRED_PLAYERS 4
/obj/item/ctf
name = "banner"
icon = 'icons/obj/items_and_weapons.dmi'
@@ -16,13 +18,13 @@
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
desc = "A banner with Nanotrasen's logo on it."
slowdown = 2
item_flags = SLOWS_WHILE_IN_HAND
throw_speed = 0
throw_range = 1
force = 200
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
@@ -53,12 +55,13 @@
to_chat(M, "<span class='userdanger'>\The [src] has been returned to base!</span>")
STOP_PROCESSING(SSobj, src)
/obj/item/ctf/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/ctf/on_attack_hand(mob/living/user)
if(!is_ctf_target(user) && !anyonecanpickup)
to_chat(user, "Non players shouldn't be moving the flag!")
to_chat(user, "<span class='warning'>Non-players shouldn't be moving the flag!</span>")
return
if(team in user.faction)
to_chat(user, "You can't move your own flag!")
to_chat(user, "<span class='warning'>You can't move your own flag!</span>")
return
if(loc == user)
if(!user.dropItemToGround(src))
@@ -68,7 +71,7 @@
if(!user.put_in_active_hand(src))
dropped(user)
return
user.anchored = TRUE
user.set_anchored(TRUE)
user.status_flags &= ~CANPUSH
for(var/mob/M in GLOB.player_list)
var/area/mob_area = get_area(M)
@@ -79,7 +82,7 @@
/obj/item/ctf/dropped(mob/user)
..()
user.anchored = FALSE
user.set_anchored(FALSE)
user.status_flags |= CANPUSH
reset_cooldown = world.time + 200 //20 seconds
START_PROCESSING(SSobj, src)
@@ -172,20 +175,20 @@
GLOB.poi_list.Remove(src)
..()
/obj/machinery/capture_the_flag/process()
/obj/machinery/capture_the_flag/process(delta_time)
for(var/i in spawned_mobs)
if(!i)
spawned_mobs -= i
continue
// Anyone in crit, automatically reap
var/mob/living/M = i
if(M.InCritical() || M.stat == DEAD)
ctf_dust_old(M)
var/mob/living/living_participant = i
if(living_participant.InCritical() || living_participant.stat == DEAD)
ctf_dust_old(living_participant)
else
// The changes that you've been hit with no shield but not
// instantly critted are low, but have some healing.
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
living_participant.adjustBruteLoss(-2.5 * delta_time)
living_participant.adjustFireLoss(-2.5 * delta_time)
/obj/machinery/capture_the_flag/red
name = "Red CTF Controller"
@@ -212,6 +215,10 @@
toggle_all_ctf(user)
return
// if(!(GLOB.ghost_role_flags & GHOSTROLE_MINIGAME))
// to_chat(user, "<span class='warning'>CTF has been temporarily disabled by admins.</span>")
// return
people_who_want_to_play |= user.ckey
var/num = people_who_want_to_play.len
var/remaining = CTF_REQUIRED_PLAYERS - num
@@ -227,7 +234,7 @@
return
if(user.ckey in team_members)
if(user.ckey in recently_dead_ckeys)
to_chat(user, "It must be more than [DisplayTimeText(respawn_cooldown)] from your last death to respawn!")
to_chat(user, "<span class='warning'>It must be more than [DisplayTimeText(respawn_cooldown)] from your last death to respawn!</span>")
return
var/client/new_team_member = user.client
if(user.mind && user.mind.current)
@@ -239,10 +246,10 @@
if(CTF == src || CTF.ctf_enabled == FALSE)
continue
if(user.ckey in CTF.team_members)
to_chat(user, "No switching teams while the round is going!")
to_chat(user, "<span class='warning'>No switching teams while the round is going!</span>")
return
if(CTF.team_members.len < src.team_members.len)
to_chat(user, "[src.team] has more team members than [CTF.team]. Try joining [CTF.team] team to even things up.")
to_chat(user, "<span class='warning'>[src.team] has more team members than [CTF.team]! Try joining [CTF.team] team to even things up.</span>")
return
team_members |= user.ckey
var/client/new_team_member = user.client
@@ -258,7 +265,7 @@
addtimer(CALLBACK(src, .proc/clear_cooldown, body.ckey), respawn_cooldown, TIMER_UNIQUE)
body.dust()
/obj/machinery/capture_the_flag/proc/clear_cooldown(var/ckey)
/obj/machinery/capture_the_flag/proc/clear_cooldown(ckey)
recently_dead_ckeys -= ckey
/obj/machinery/capture_the_flag/proc/spawn_team_member(client/new_team_member)
@@ -270,7 +277,7 @@
M.equipOutfit(ctf_gear)
M.dna.species.punchdamagehigh = 25
M.dna.species.punchdamagelow = 25
M.AddElement(/datum/element/ghost_role_eligibility)
M.AddElement(/datum/element/ghost_role_eligibility) //??
spawned_mobs += M
/obj/machinery/capture_the_flag/Topic(href, href_list)
@@ -293,14 +300,15 @@
victory()
/obj/machinery/capture_the_flag/proc/victory()
for(var/mob/M in GLOB.mob_list)
var/area/mob_area = get_area(M)
for(var/mob/_competitor in GLOB.mob_living_list)
var/mob/living/competitor = _competitor
var/area/mob_area = get_area(competitor)
if(istype(mob_area, /area/ctf))
to_chat(M, "<span class='narsie [team_span]'>[team] team wins!</span>")
to_chat(M, "<span class='userdanger'>Teams have been cleared. Click on the machines to vote to begin another round.</span>")
for(var/obj/item/ctf/W in M)
M.dropItemToGround(W)
M.dust()
to_chat(competitor, "<span class='narsie [team_span]'>[team] team wins!</span>")
to_chat(competitor, "<span class='userdanger'>Teams have been cleared. Click on the machines to vote to begin another round.</span>")
for(var/obj/item/ctf/W in competitor)
competitor.dropItemToGround(W)
competitor.dust()
for(var/obj/machinery/control_point/control in GLOB.machines)
control.icon_state = "dominator"
control.controlling = null
@@ -328,7 +336,7 @@
dead_barricades.Cut()
notify_ghosts("[name] has been activated!", enter_link="<a href=?src=[REF(src)];join=1>(Click to join the [team] team!)</a> or click on the controller directly!", source = src, action=NOTIFY_ATTACK)
notify_ghosts("[name] has been activated!", enter_link="<a href=?src=[REF(src)];join=1>(Click to join the [team] team!)</a> or click on the controller directly!", source = src, action=NOTIFY_ATTACK, header = "CTF has been activated")
if(!arena_reset)
reset_the_arena()
@@ -355,10 +363,10 @@
ctf_enabled = FALSE
arena_reset = FALSE
var/area/A = get_area(src)
for(var/i in GLOB.mob_list)
var/mob/M = i
if((get_area(A) == A) && (M.ckey in team_members))
M.dust()
for(var/_competitor in GLOB.mob_living_list)
var/mob/living/competitor = _competitor
if((get_area(A) == A) && (competitor.ckey in team_members))
competitor.dust()
team_members.Cut()
spawned_mobs.Cut()
recently_dead_ckeys.Cut()
@@ -375,18 +383,18 @@
CTF.ctf_gear = initial(ctf_gear)
CTF.respawn_cooldown = DEFAULT_RESPAWN
/proc/ctf_floor_vanish(atom/target)
if(isturf(target.loc))
qdel(target)
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
desc = "This looks like it could really hurt in melee."
force = 75
mag_type = /obj/item/ammo_box/magazine/m50/ctf
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped(mob/user)
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
. = ..()
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
/obj/item/ammo_box/magazine/m50/ctf
ammo_type = /obj/item/ammo_casing/a50/ctf
@@ -400,6 +408,7 @@
/obj/item/projectile/bullet/ctf/prehit(atom/target)
if(is_ctf_target(target))
damage = 60
return //PROJECTILE_PIERCE_NONE /// hey uhh don't hit anyone behind them
. = ..()
/obj/item/gun/ballistic/automatic/laser/ctf
@@ -407,16 +416,24 @@
desc = "This looks like it could really hurt in melee."
force = 50
/obj/item/gun/ballistic/automatic/laser/ctf/dropped(mob/user)
/obj/item/gun/ballistic/automatic/laser/ctf/dropped()
. = ..()
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/gun/ballistic/automatic/laser/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
/obj/item/ammo_box/magazine/recharge/ctf
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
/obj/item/ammo_box/magazine/recharge/ctf/dropped(mob/user)
/obj/item/ammo_box/magazine/recharge/ctf/dropped()
. = ..()
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/ammo_box/magazine/recharge/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
/obj/item/ammo_casing/caseless/laser/ctf
projectile_type = /obj/item/projectile/beam/ctf
@@ -428,15 +445,16 @@
/obj/item/projectile/beam/ctf/prehit(atom/target)
if(is_ctf_target(target))
damage = 150
return //PROJECTILE_PIERCE_NONE /// hey uhhh don't hit anyone behind them
. = ..()
/proc/is_ctf_target(atom/target)
. = FALSE
if(istype(target, /obj/structure/barricade/security/ctf))
. = TRUE
if(isliving(target))
var/mob/living/H = target
if((RED_TEAM in H.faction) || (BLUE_TEAM in H.faction))
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/shielded/ctf))
. = TRUE
// RED TEAM GUNS
@@ -482,7 +500,11 @@
/obj/item/claymore/ctf/dropped(mob/user)
. = ..()
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/claymore/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
/datum/outfit/ctf
name = "CTF"
@@ -491,27 +513,28 @@
suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
toggle_helmet = FALSE // see the whites of their eyes
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/tackler/combat
gloves = /obj/item/clothing/gloves/combat
id = /obj/item/card/id/away
belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
back = /obj/item/claymore/ctf
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
if(visualsOnly)
return
var/list/no_drops = list()
var/obj/item/card/id/W = H.wear_id
no_drops += W
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
W.update_label()
// The shielded hardsuit is already TRAIT_NODROP
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
no_drops += H.get_item_by_slot(ITEM_SLOT_OCLOTHING)
no_drops += H.get_item_by_slot(ITEM_SLOT_GLOVES)
no_drops += H.get_item_by_slot(ITEM_SLOT_FEET)
no_drops += H.get_item_by_slot(ITEM_SLOT_ICLOTHING)
no_drops += H.get_item_by_slot(ITEM_SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
ADD_TRAIT(I, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
@@ -525,6 +548,7 @@
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf/red
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/red
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/red
id = /obj/item/card/id/syndicate_command //it's red
/datum/outfit/ctf/red/instagib
r_hand = /obj/item/gun/energy/laser/instakill/red
@@ -535,12 +559,13 @@
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf/blue
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/blue
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/blue
id = /obj/item/card/id/centcom //it's blue
/datum/outfit/ctf/blue/instagib
r_hand = /obj/item/gun/energy/laser/instakill/blue
shoes = /obj/item/clothing/shoes/jackboots/fast
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H)
..()
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_RED)
@@ -548,7 +573,7 @@
R.independent = TRUE
H.dna.species.stunmod = 0
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H)
..()
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_BLUE)
@@ -595,6 +620,10 @@
/obj/structure/barricade/security/ctf/make_debris()
new /obj/effect/ctf/dead_barricade(get_turf(src))
/obj/structure/table/reinforced/ctf
resistance_flags = INDESTRUCTIBLE
flags_1 = NODECONSTRUCT_1
/obj/effect/ctf
density = FALSE
anchored = TRUE
@@ -617,10 +646,11 @@
QDEL_IN(src, AMMO_DROP_LIFETIME)
/obj/effect/ctf/ammo/Crossed(atom/movable/AM)
. = ..()
reload(AM)
/obj/effect/ctf/ammo/Bump(atom/movable/AM)
reload(AM)
/obj/effect/ctf/ammo/Bump(atom/A)
reload(A)
/obj/effect/ctf/ammo/Bumped(atom/movable/AM)
reload(AM)
@@ -636,7 +666,7 @@
qdel(G)
O.equip(M)
to_chat(M, "<span class='notice'>Ammunition reloaded!</span>")
playsound(get_turf(M), 'sound/weapons/shotgunpump.ogg', 50, 1, -1)
playsound(get_turf(M), 'sound/weapons/shotgunpump.ogg', 50, TRUE, -1)
qdel(src)
break
@@ -667,18 +697,18 @@
resistance_flags = INDESTRUCTIBLE
var/obj/machinery/capture_the_flag/controlling
var/team = "none"
var/point_rate = 1
var/point_rate = 0.5
/obj/machinery/control_point/process()
/obj/machinery/control_point/process(delta_time)
if(controlling)
controlling.control_points += point_rate
controlling.control_points += point_rate * delta_time
if(controlling.control_points >= controlling.control_points_to_win)
controlling.victory()
/obj/machinery/control_point/attackby(mob/user, params)
capture(user)
/obj/machinery/control_point/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/machinery/control_point/on_attack_hand(mob/user)
capture(user)
/obj/machinery/control_point/proc/capture(mob/user)
+1 -1
View File
@@ -66,7 +66,7 @@
/obj/effect/mob_spawn/Initialize(mapload)
. = ..()
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
create()
INVOKE_ASYNC(src, .proc/create)
else if(ghost_usable)
GLOB.poi_list |= src
LAZYADD(GLOB.mob_spawners[job_description ? job_description : name], src)
@@ -196,7 +196,7 @@
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
if(!reusable)
used = 1
visible_message("<span class='userdanger'>The die flare briefly.</span>")
visible_message("<span class='userdanger'>The die flares briefly.</span>")
switch(roll)
if(1)
//Dust
@@ -132,6 +132,7 @@
var/triggered = 0
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
. = ..()
Bumped(AM)
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
+3 -3
View File
@@ -35,7 +35,7 @@
name = "Simple Drink"
reward = 1500
datum/bounty/reagent/simple_drink/New()
/datum/bounty/reagent/simple_drink/New()
// Don't worry about making this comprehensive. It doesn't matter if some drinks are skipped.
var/static/list/possible_reagents = list(\
/datum/reagent/consumable/ethanol/antifreeze,\
@@ -91,7 +91,7 @@ datum/bounty/reagent/simple_drink/New()
name = "Complex Drink"
reward = 4000
datum/bounty/reagent/complex_drink/New()
/datum/bounty/reagent/complex_drink/New()
// Don't worry about making this comprehensive. It doesn't matter if some drinks are skipped.
var/static/list/possible_reagents = list(\
/datum/reagent/consumable/ethanol/atomicbomb,\
@@ -124,7 +124,7 @@ datum/bounty/reagent/complex_drink/New()
reward = 2750
required_volume = 30
datum/bounty/reagent/chemical/New()
/datum/bounty/reagent/chemical/New()
// Don't worry about making this comprehensive. It doesn't matter if some chems are skipped.
var/static/list/possible_reagents = list(\
/datum/reagent/medicine/leporazine,\
+4
View File
@@ -179,6 +179,10 @@
if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.DropPodOnly)
return
if(self_paid && !pack.can_private_buy)
say("This cannot be bought privately.")
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
+4 -4
View File
@@ -473,7 +473,7 @@
//Soft Suits
//Blanket
datum/export/gear/space/helmet
/datum/export/gear/space/helmet
cost = 55
unit_name = "space helmet"
export_types = list(/obj/item/clothing/head/helmet/space)
@@ -485,7 +485,7 @@ datum/export/gear/space/helmet
export_types = list(/obj/item/clothing/suit/space)
include_subtypes = TRUE
datum/export/gear/space/helmet/plasma
/datum/export/gear/space/helmet/plasma
cost = 100
unit_name = "plasmaman space helmet"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
@@ -495,7 +495,7 @@ datum/export/gear/space/helmet/plasma
unit_name = "plasmaman space suit"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
datum/export/gear/space/helmet/synda
/datum/export/gear/space/helmet/synda
cost = 150 //Flash proof
unit_name = "syndicate space helmet"
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
@@ -510,7 +510,7 @@ datum/export/gear/space/helmet/synda
//Glasses
//Blanket
datum/export/gear/glasses //glasses are not worth selling
/datum/export/gear/glasses //glasses are not worth selling
cost = 3
unit_name = "glasses"
export_types = list(/obj/item/clothing/glasses)
+51 -4
View File
@@ -34,10 +34,57 @@
/datum/supply_pack/critter/parrot/generate()
. = ..()
for(var/i in 1 to 4)
new /mob/living/simple_animal/parrot(.)
if(prob(1))
new /mob/living/simple_animal/parrot/clock_hawk(.)
for(var/i in 1 to 5)
switch(rand(1, 24))
if(1)
new /mob/living/simple_animal/parrot(.)
if(2)
new /mob/living/simple_animal/parrot/clock_hawk(.)
if(3)
new /mob/living/simple_animal/parrot/kea(.)
if(4)
new /mob/living/simple_animal/parrot/eclectus(.)
if(5)
new /mob/living/simple_animal/parrot/eclectusf(.)
if(6)
new /mob/living/simple_animal/parrot/greybird(.)
if(7)
new /mob/living/simple_animal/parrot/blue_caique(.)
if(8)
new /mob/living/simple_animal/parrot/white_caique(.)
if(9)
new /mob/living/simple_animal/parrot/green_budgerigar(.)
if(10)
new /mob/living/simple_animal/parrot/blue_Budgerigar(.)
if(11)
new /mob/living/simple_animal/parrot/bluegreen_Budgerigar(.)
if(12)
new /mob/living/simple_animal/parrot/commonblackbird(.)
if(13)
new /mob/living/simple_animal/parrot/azuretit(.)
if(14)
new /mob/living/simple_animal/parrot/europeanrobin(.)
if(15)
new /mob/living/simple_animal/parrot/goldcrest(.)
if(16)
new /mob/living/simple_animal/parrot/ringneckdove(.)
if(17)
new /mob/living/simple_animal/parrot/cockatiel(.)
if(18)
new /mob/living/simple_animal/parrot/white_cockatiel(.)
if(19)
new /mob/living/simple_animal/parrot/yellowish_cockatiel(.)
if(20)
new /mob/living/simple_animal/parrot/grey_cockatiel(.)
if(21)
new /mob/living/simple_animal/parrot/too(.)
if(22)
new /mob/living/simple_animal/parrot/hooded_too(.)
if(23)
new /mob/living/simple_animal/parrot/pink_too(.)
if(24)
new /mob/living/simple_animal/parrot/eclectusr(.)
/datum/supply_pack/critter/butterfly
name = "Butterflies Crate"
+12
View File
@@ -90,6 +90,18 @@
crate_name = "medical hardsuit"
crate_type = /obj/structure/closet/crate/secure/medical
/datum/supply_pack/medical/paramedicevasuit
name = "Paramedic EVA Suit"
desc = "Greytide pushing up daisies with the carp outside the station? Chemistry vented in a meth experiment gone wrong? Be the blue saviour this station desperately needs and get your Paramedical EVA suit today! Requires medical access to open."
cost = 1975
access = ACCESS_MEDICAL
contains = list(/obj/item/tank/internals/emergency_oxygen,
/obj/item/clothing/head/helmet/space/eva/paramedic,
/obj/item/clothing/suit/space/eva/paramedic,
/obj/item/clothing/mask/breath)
crate_name = "paramedic EVA suit"
crate_type = /obj/structure/closet/crate/secure/medical
/datum/supply_pack/medical/supplies
name = "Medical Supplies Crate"
desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included."
+3 -3
View File
@@ -261,9 +261,9 @@
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/item/clothing/suit/caution,
/obj/item/clothing/suit/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/reagent_containers/rag,
+1 -1
View File
@@ -38,7 +38,7 @@
var/path = "sound/chatter/[phomeme]_[length].ogg"
playsound(loc, path,
vol = 40, vary = 0, extrarange = 3, falloff = FALSE)
vol = 40, vary = 0, extrarange = 3)
sleep((length + 1) * chatter_get_sleep_multiplier(phomeme))
+1
View File
@@ -31,6 +31,7 @@
var/datum/preferences/prefs = null
var/last_turn = 0
var/move_delay = 0
var/last_move = 0
var/area = null
/// Last time we Click()ed. No clicking twice in one tick!
+50 -4
View File
@@ -101,6 +101,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
keyUp(keycode)
return
if(href_list["statpanel_item_target"])
handle_statpanel_click(href_list)
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
@@ -141,6 +145,12 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
..() //redirect to hsrc.Topic()
/client/proc/handle_statpanel_click(list/href_list)
var/atom/target = locate(href_list["statpanel_item_target"])
if(!target)
return
Click(target, target.loc, null, "[href_list["statpanel_item_shiftclick"]?"shift=1;":null][href_list["statpanel_item_ctrlclick"]?"ctrl=1;":null]&alt=[href_list["statpanel_item_altclick"]?"alt=1;":null]", FALSE, "statpanel")
/client/proc/is_content_unlocked()
if(!prefs.unlock_content)
to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! <a href=\"https://secure.byond.com/membership\">Click Here to find out more</a>.")
@@ -488,7 +498,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
GLOB.directory -= ckey
log_access("Logout: [key_name(src)]")
GLOB.ahelp_tickets.ClientLogout(src)
// SSserver_maint.UpdateHubStatus()
SSserver_maint.UpdateHubStatus()
if(credits)
QDEL_LIST(credits)
if(holder)
@@ -634,7 +644,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
query_log_connection.Execute()
qdel(query_log_connection)
// SSserver_maint.UpdateHubStatus()
SSserver_maint.UpdateHubStatus()
if(new_player)
player_age = -1
@@ -798,7 +808,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
message_admins("<span class='adminnotice'>Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.</span>")
ip_intel = res.intel
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE, extra_info)
if(last_click > world.time - world.tick_lag)
return
last_click = world.time
@@ -851,7 +861,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
return
if(prefs.log_clicks)
log_click(object, location, control, params, src)
log_click(object, location, control, params, src, extra_info? "clicked ([extra_info])" : null)
if (prefs.hotkeys)
// If hotkey mode is enabled, then clicking the map will automatically
@@ -921,8 +931,22 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if (NAMEOF(src, view))
view_size.setDefault(var_value)
return TRUE
if(NAMEOF(src, computer_id))
return FALSE
if(NAMEOF(src, address))
return FALSE
. = ..()
/client/vv_get_var(var_name)
. = ..()
switch(var_name)
if(NAMEOF(src, computer_id))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
if(NAMEOF(src, address))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
/client/proc/rescale_view(change, min, max)
var/viewscale = getviewsize(view)
var/x = viewscale[1]
@@ -1002,3 +1026,25 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
verb_tabs |= verb_to_init.category
verblist[++verblist.len] = list(verb_to_init.category, verb_to_init.name)
src << output("[url_encode(json_encode(verb_tabs))];[url_encode(json_encode(verblist))]", "statbrowser:init_verbs")
//increment progress for an unlockable loadout item
/client/proc/increment_progress(key, amount)
if(prefs)
var/savefile/S = new /savefile(prefs.path)
var/list/unlockable_loadout_data = prefs.unlockable_loadout_data
if(!length(unlockable_loadout_data))
unlockable_loadout_data = list()
unlockable_loadout_data[key] = amount
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
prefs.unlockable_loadout_data = unlockable_loadout_data
return TRUE
else
if(unlockable_loadout_data[key])
unlockable_loadout_data[key] += amount
else
unlockable_loadout_data[key] = amount
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
prefs.unlockable_loadout_data = unlockable_loadout_data
return TRUE
return FALSE
+43 -5
View File
@@ -12,11 +12,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 24
//non-preference stuff
var/muted = 0
// Intra-round persistence begin
/// Flags for admin mutes
var/muted = NONE
/// Last IP the person was seen on
var/last_ip
/// Last CID the person was seen on
var/last_id
/// Do we log their clicks to disk?
var/log_clicks = FALSE
/// Characters they have joined the round under - Lazylist of names
var/list/characters_joined_as
/// Slots they have joined the round under - Lazylist of numbers
var/list/slots_joined_as
/// Are we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.
var/respawn_restrictions_active = FALSE
/// time of death we consider for respawns
var/respawn_time_of_death = -INFINITY
/// did they DNR? used to prevent respawns.
var/dnr_triggered = FALSE
/// did they cryo on their last ghost?
var/respawn_did_cryo = FALSE
// Intra-round persistence end
var/icon/custom_holoform_icon
var/list/cached_holoform_icons
@@ -180,6 +198,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/gear_points = 10
var/list/gear_categories
var/list/loadout_data = list()
var/list/unlockable_loadout_data = list()
var/loadout_slot = 1 //goes from 1 to MAXIMUM_LOADOUT_SAVES
var/gear_category
var/gear_subcategory
@@ -889,12 +908,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
loadout_color_non_poly = loadout_item[LOADOUT_COLOR][1]
extra_color_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
extra_color_data += "<span style='border: 1px solid #161616; background-color: [loadout_color_non_poly];'>&nbsp;&nbsp;&nbsp;</span>"
else if(gear_points <= 0)
else if((gear_points - gear.cost) < 0)
class_link = "style='white-space:normal;' class='linkOff'"
else if(donoritem)
class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'"
else
else if(!istype(gear, /datum/gear/unlockable) || can_use_unlockable(gear))
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'"
else
class_link = "style='white-space:normal;background:#eb2e2e;' class='linkOff'"
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[name]</a>[extra_color_data]</td>"
dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
if(islist(gear.restricted_roles))
@@ -907,7 +928,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<font size=2>"
dat += gear.restricted_roles.Join(";")
dat += "</font>"
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
if(!istype(gear, /datum/gear/unlockable))
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
else
//we add the user's progress to the description assuming they have progress
var/datum/gear/unlockable/unlockable = gear
var/progress_made = unlockable_loadout_data[unlockable.progress_key]
if(!progress_made)
progress_made = 0
dat += "</td><td><font size=2><i>[gear.description] Progress: [min(progress_made, unlockable.progress_required)]/[unlockable.progress_required]</i></font></td></tr>"
dat += "</table>"
if(4) // Content preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
@@ -2657,6 +2687,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(G.donoritem && !G.donator_ckey_check(user.ckey))
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
return
if(istype(G, /datum/gear/unlockable) && !can_use_unlockable(G))
to_chat(user, "<span class='danger'>To use this item, you need to meet the defined requirements!</span>")
return
if(gear_points >= initial(G.cost))
var/list/new_loadout_data = list(LOADOUT_ITEM = "[G.type]")
if(length(G.loadout_initial_colors))
@@ -2942,6 +2975,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(find_gear)
loadout_data["SAVE_[save_slot]"] -= list(find_gear)
/datum/preferences/proc/can_use_unlockable(datum/gear/unlockable/unlockable_gear)
if(unlockable_loadout_data[unlockable_gear.progress_key] >= unlockable_gear.progress_required)
return TRUE
return FALSE
#undef DEFAULT_SLOT_AMT
#undef HANDS_SLOT_AMT
#undef BACKPACK_SLOT_AMT
+18 -2
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 47
#define SAVEFILE_VERSION_MAX 48
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -285,6 +285,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["loadout"] = safe_json_encode(loadout_data)
if(current_version < 48) //unlockable loadout items but we need to clear bad data from a mistake
S["unlockable_loadout"] = list()
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
@@ -427,6 +430,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
if(S["unlockable_loadout"])
unlockable_loadout_data = safe_json_decode(S["unlockable_loadout"])
else
unlockable_loadout_data = list()
if(needs_update >= 0) //save the updated version
var/old_default_slot = default_slot
var/old_max_save_slots = max_save_slots
@@ -532,6 +540,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["auto_ooc"], auto_ooc)
WRITE_FILE(S["no_tetris_storage"], no_tetris_storage)
if(length(unlockable_loadout_data))
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
else
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(list()))
return 1
/datum/preferences/proc/load_character(slot, bypass_cooldown = FALSE)
@@ -736,7 +749,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
belly_prefs = json_from_file["belly_prefs"]
//gear loadout
loadout_data = safe_json_decode(S["loadout"])
if(S["loadout"])
loadout_data = safe_json_decode(S["loadout"])
else
loadout_data = list()
//try to fix any outdated data if necessary
//preference updating will handle saving the updated data for us.
+3 -3
View File
@@ -17,7 +17,7 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
if(!msg)
return
if(!(prefs.toggles & CHAT_OOC))
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(jobban_isbanned(mob, "OOC"))
@@ -63,14 +63,14 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
if (isobserver(M))
continue //Also handled later.
if(C.prefs.toggles & CHAT_OOC)
if(C.prefs.chat_toggles & CHAT_OOC)
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")
for(var/client/C in GLOB.admins)
if(C.prefs.toggles & CHAT_OOC)
if(C.prefs.chat_toggles & CHAT_OOC)
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
+1 -1
View File
@@ -179,7 +179,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, TRUE)
browse_messages(null, usr.ckey, null, TRUE, override = TRUE)
/client/proc/self_playtime()
set name = "View tracked playtime"
@@ -20,6 +20,7 @@
body_parts_covered = ARMS
cold_protection = ARMS
strip_delay = 300 //you can't just yank them off
obj_flags = UNIQUE_RENAME
/// did you ever get around to wearing these or no
var/wornonce = FALSE
///Extra damage through the punch.
@@ -35,7 +36,7 @@
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
. = ..()
if(current_equipped_slot == SLOT_GLOVES)
if(slot == SLOT_GLOVES)
use_buffs(user, TRUE)
wornonce = TRUE
+20 -3
View File
@@ -17,7 +17,7 @@
/obj/item/clothing/mask/gas/examine(mob/user)
. = ..()
if(flavor_adjust)
. += "<span class='info'>Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"
. += "<span class='info'>Alt-click to toggle identity concealment. It's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"
/obj/item/clothing/mask/gas/AltClick(mob/user)
. = ..()
@@ -143,14 +143,17 @@
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime"),
"Timid Woman" = image(icon = src.icon, icon_state = "timidwoman"),
"Timid Man" = image(icon = src.icon, icon_state = "timidman")
)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime")
var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime",
"Timid Woman" = "timidwoman", "Timid Man" = "timidman")
var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
@@ -170,6 +173,20 @@
item_state = "sexymime"
actions_types = list()
/obj/item/clothing/mask/gas/timidcostume
name = "timid woman mask"
desc = "Most people who wear these are not really that timid."
clothing_flags = ALLOWINTERNALS
icon_state = "timidwoman"
item_state = "timidwoman"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/timidcostume/man
name = "timid man mask"
icon_state = "timidman"
item_state = "timidman"
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
+1 -1
View File
@@ -289,7 +289,7 @@
//VERY SUPER BADASS NECKERCHIEFS//
//////////////////////////////////
obj/item/clothing/neck/neckerchief
/obj/item/clothing/neck/neckerchief
icon = 'icons/obj/clothing/masks.dmi' //In order to reuse the bandana sprite
w_class = WEIGHT_CLASS_TINY
var/sourceBandanaType
@@ -413,6 +413,22 @@
var/wallcharges = 4
var/newlocobject = null
/obj/item/clothing/shoes/timidcostume
name = "timid woman boots"
desc = "Ready to rock your hips back and forth? These boots have a polychromic finish."
icon_state = "timidwoman"
item_state = "timidwoman"
/obj/item/clothing/shoes/timidcostume/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#0094FF"), 1)
/obj/item/clothing/shoes/timidcostume/man
name = "timid man shoes"
desc = "Ready to go kart racing? These shoes have a polychromic finish."
icon_state = "timidman"
item_state = "timidman"
/obj/item/clothing/shoes/wallwalkers/equipped(mob/user,slot)
. = ..()
if(slot == SLOT_SHOES)
+2 -2
View File
@@ -873,9 +873,9 @@
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
name = "cydonian helmet"
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
icon_state = "knight_cydonia"
icon_state = "hardsuit0-knight_cydonia"
item_state = "knight_yellow"
hardsuit_type = null
hardsuit_type = "knight_cydonia"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD
@@ -256,7 +256,7 @@ Contains:
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
@@ -510,12 +510,12 @@ Contains:
name = "paramedic EVA suit"
icon_state = "paramedic-eva"
item_state = "paramedic-eva"
desc = "A deep blue space suit decorated with red and white crosses to indicate that the wearer is trained emergency medical personnel."
desc = "A deep blue space suit decorated with medical insignia to indicate that the wearer is trained emergency medical personnel."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/roller)
/obj/item/clothing/head/helmet/space/eva/paramedic
name = "paramedic EVA helmet"
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
desc = "A deep blue space helmet decorated with medical insignia to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
+6 -1
View File
@@ -55,7 +55,7 @@
/obj/item/clothing/suit/toggle/labcoat/virologist
name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder."
icon_state = "labcoat_vir"
/obj/item/clothing/suit/toggle/labcoat/science
@@ -63,6 +63,11 @@
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox"
/obj/item/clothing/suit/toggle/labcoat/roboticist
name = "roboticist labcoat"
desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
icon_state = "labcoat_robo"
// Departmental Jackets
/obj/item/clothing/suit/toggle/labcoat/depjacket
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -541,6 +541,21 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/clothing/mask/facehugger/toy)
/obj/item/clothing/suit/caution
name = "wet floor sign"
desc = "Caution! Wet Floor!"
icon_state = "caution"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN
attack_verb = list("warned", "cautioned", "smashed")
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
// WINTER COATS
/obj/item/clothing/suit/hooded/wintercoat
@@ -1073,6 +1088,36 @@
icon_state = "winterhood_poly"
item_state = "winterhood_poly"
/obj/item/clothing/suit/hooded/wintercoat/timidcostume
name = "timid woman hoodie"
desc = "A snug, tight yet warm outfit with belts wrapped around it. Looks to be made of polychromic materials."
icon_state = "timidwoman"
item_state = "timidwoman"
hoodtype = /obj/item/clothing/head/hooded/winterhood/timidcostume
/obj/item/clothing/suit/hooded/wintercoat/timidcostume/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#EB0C07", "#5E2400", "#CEA100"), 3)
/obj/item/clothing/head/hooded/winterhood/timidcostume
name = "timid woman hood"
desc = "A hood attached to the hoodie."
icon_state = "timidwoman"
item_state = "timidwoman"
/obj/item/clothing/suit/hooded/wintercoat/timidcostume/man
name = "timid man hoodie"
desc = "A snug, tight yet warm outfit a belt wrapped around it. Looks to be made of polychromic materials."
icon_state = "timidman"
item_state = "timidman"
hoodtype = /obj/item/clothing/head/hooded/winterhood/timidcostume/man
/obj/item/clothing/head/hooded/winterhood/timidcostume/man
name = "timid man hood"
icon_state = "timidman"
item_state = "timidman"
/obj/item/clothing/suit/striped_sweater
name = "striped sweater"
desc = "Reminds you of someone, but you just can't put your finger on it..."
+10
View File
@@ -58,6 +58,12 @@
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!hood)
to_chat(loc, "<span class='warning'>[src] seems to be missing its hood..</span>")
return
if(atom_colours)
hood.atom_colours = atom_colours.Copy()
hood.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
@@ -191,7 +197,11 @@
if(!helmettype)
return
if(!helmet)
to_chat(H, "<span class='warning'>[src] seems to be missing its helmet..</span>")
return
if(atom_colours)
helmet.atom_colours = atom_colours.Copy()
helmet.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
if(H.wear_suit != src)
+7 -9
View File
@@ -244,35 +244,33 @@
/obj/item/clothing/under/proc/rolldown()
if(!can_use(usr))
return
if(!can_adjust)
to_chat(usr, "<span class='warning'>You cannot wear this suit any differently!</span>")
return
if(toggle_jumpsuit_adjust())
to_chat(usr, "<span class='notice'>You adjust the suit to wear it more casually.</span>")
else
to_chat(usr, "<span class='notice'>You adjust the suit back to normal.</span>")
if(ishuman(usr))
if(toggle_jumpsuit_adjust() && ishuman(usr))
var/mob/living/carbon/human/H = usr
H.update_inv_w_uniform()
H.update_body()
/obj/item/clothing/under/proc/toggle_jumpsuit_adjust()
if(!can_adjust)
to_chat(usr, "<span class='warning'>You cannot wear this suit any differently!</span>")
return FALSE
adjusted = !adjusted
if(adjusted)
to_chat(usr, "<span class='notice'>You adjust the suit to wear it more casually.</span>")
if(fitted != FEMALE_UNIFORM_TOP)
fitted = NO_FEMALE_UNIFORM
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
body_parts_covered &= ~CHEST
mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
else
to_chat(usr, "<span class='notice'>You adjust the suit back to normal.</span>")
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
mutantrace_variation |= USE_TAUR_CLIP_MASK
return adjusted
return TRUE
/obj/item/clothing/under/rank
dying_key = DYE_REGISTRY_UNDER
@@ -24,7 +24,7 @@
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/under/rank/civilian/util
name = "generic utility uniform"
name = "utility uniform"
desc = "A utility uniform worn by various crew."
icon_state = "utilgen"
item_state = "utilgen"
+2 -2
View File
@@ -3,11 +3,12 @@
name = "captain's jumpsuit"
icon_state = "captain"
item_state = "b_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/captain/util
name = "Command Utiltiy Uniform"
name = "command utility uniform"
desc = "A utility uniform for command personnel."
icon_state = "utilcom"
item_state = "utilcom"
@@ -26,7 +27,6 @@
/obj/item/clothing/under/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
icon_state = "green_suit"
item_state = "dg_suit"
can_adjust = FALSE
+1 -1
View File
@@ -131,7 +131,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/doctor/util
name = "Medical Utility Uniform"
name = "medical utility uniform"
desc = "Utility jumpsuit for medical personnel"
icon_state = "utilmed"
item_state = "utilmed"
+1 -1
View File
@@ -62,7 +62,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/rnd/scientist/util
name = "Science Utility Uniform"
name = "science utility uniform"
desc = "A utility uniform for science personnel"
icon_state = "utilsci"
item_state = "utilsci"
+6 -4
View File
@@ -172,11 +172,13 @@
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/misc/gear_harness/toggle_jumpsuit_adjust()
adjusted = !adjusted
if(adjusted)
body_parts_covered = NONE
else
if(!body_parts_covered)
to_chat(usr, "<span class='notice'>Your gear harness is now covering your chest and groin.</span>")
body_parts_covered = CHEST|GROIN
else
to_chat(usr, "<span class='notice'>Your gear harness is no longer covering anything.</span>")
body_parts_covered = NONE
return TRUE
/obj/item/clothing/under/misc/durathread
name = "durathread jumpsuit"
+1 -1
View File
@@ -92,7 +92,7 @@
log_admin_private("[key_name(usr)] cancelled event [name].")
SSblackbox.record_feedback("tally", "event_admin_cancelled", 1, typepath)
/datum/round_event_control/proc/runEvent()
/datum/round_event_control/proc/runEvent(random = FALSE)
var/datum/round_event/E = new typepath()
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
E.control = src
+20 -19
View File
@@ -144,22 +144,23 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
if(L && (L.density || prob(10)))
L.ex_act(EXPLODE_HEAVY)
obj/effect/immovablerod/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.job in list("Research Director"))
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
for(var/mob/M in urange(8, src))
if(!M.stat)
shake_camera(M, 2, 3)
if(wizard)
U.visible_message("<span class='boldwarning'>[src] transforms into [wizard] as [U] suplexes them!</span>", "<span class='warning'>As you grab [src], it suddenly turns into [wizard] as you suplex them!</span>")
to_chat(wizard, "<span class='boldwarning'>You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!</span>")
wizard.Stun(60)
wizard.apply_damage(25, BRUTE)
qdel(src)
else
U.visible_message("<span class='boldwarning'>[U] suplexes [src] into the ground!</span>", "<span class='warning'>You suplex [src] into the ground!</span>")
new /obj/structure/festivus/anchored(drop_location())
new /obj/effect/anomaly/flux(drop_location())
qdel(src)
/obj/effect/immovablerod/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!ishuman(user))
return
var/mob/living/carbon/human/U = user
if(U.job in list("Research Director"))
playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
for(var/mob/M in urange(8, src))
if(!M.stat)
shake_camera(M, 2, 3)
if(wizard)
U.visible_message("<span class='boldwarning'>[src] transforms into [wizard] as [U] suplexes them!</span>", "<span class='warning'>As you grab [src], it suddenly turns into [wizard] as you suplex them!</span>")
to_chat(wizard, "<span class='boldwarning'>You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!</span>")
wizard.Stun(60)
wizard.apply_damage(25, BRUTE)
qdel(src)
else
U.visible_message("<span class='boldwarning'>[U] suplexes [src] into the ground!</span>", "<span class='warning'>You suplex [src] into the ground!</span>")
new /obj/structure/festivus/anchored(drop_location())
new /obj/effect/anomaly/flux(drop_location())
qdel(src)
+1
View File
@@ -340,6 +340,7 @@
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/Crossed(atom/movable/AM)
. = ..()
if(!isliving(AM))
return
for(var/datum/spacevine_mutation/SM in mutations)
+9 -9
View File
@@ -25,14 +25,14 @@
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, spawn_location)
smoke.start()
trader.visible_message("<b>[src]</b> suddenly appears in a puff of smoke!")
trader.visible_message("<b>[trader]</b> suddenly appears in a puff of smoke!")
/datum/round_event/travelling_trader/announce(fake)
priority_announce("A mysterious figure has been detected on sensors at [get_area(spawn_location)]", "Mysterious Figure")
/datum/round_event/travelling_trader/end()
if(trader)
trader.visible_message("The <b>[src]</b> has given up on waiting!")
if(trader) // the /datum/round_event/travelling_trader has given up on waiting!
trader.visible_message("The <b>[trader]</b> has given up on waiting!")
qdel(trader)
//the actual trader mob
@@ -99,7 +99,7 @@
new reward(get_turf(src))
/mob/living/carbon/human/dummy/travelling_trader/Initialize()
..()
. = ..() // return a hint you fuck
add_atom_colour("#570d6b", FIXED_COLOUR_PRIORITY) //make them purple (otherworldly!)
set_light(1, -0.7, "#AAD84B")
ADD_TRAIT(src,TRAIT_PIERCEIMMUNE, "trader_pierce_immune") //don't let people take their blood
@@ -188,18 +188,18 @@
/mob/living/simple_animal/hostile/netherworld/blankbody = 1,
/mob/living/simple_animal/hostile/retaliate/goose = 1)
mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
. = ..()
acceptance_speech = pick(list("This lifeform shall make for a great stew, thank you.", "This lifeform shall be of a true use to our cause, thank you.", "The lifeform is adequate. Goodbye.", "This lifeform shall make a great addition to my collection."))
..()
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/check_item(var/obj/item/supplied_item) //item is likely to be in contents of whats supplied
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/check_item(obj/item/supplied_item) //item is likely to be in contents of whats supplied
for(var/atom/something in supplied_item.contents)
if(istype(something, requested_item))
qdel(something) //typically things holding mobs release the mob when the container is deleted, so delete the mob first here
return TRUE
return FALSE
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/give_reward(var/mob/giver) //the reward is actually given in a jar, because releasing it onto the station might be a bad idea
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/give_reward(mob/giver) //the reward is actually given in a jar, because releasing it onto the station might be a bad idea
var/obj/item/pet_carrier/bluespace/jar = new(get_turf(src))
var/chosen_animal = pickweight(possible_rewards)
var/mob/living/new_animal = new chosen_animal(jar)
@@ -223,6 +223,7 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
/obj/structure/reagent_dispensers/keg/quintuple_sec = 3)
/mob/living/carbon/human/dummy/travelling_trader/bartender/Initialize() //pick a subtype of ethanol that isn't found in the default set of the booze dispensers reagents
. = ..() // RETURN A HINT.
requested_item = pick(subtypesof(/datum/reagent/consumable/ethanol) - list(/datum/reagent/consumable/ethanol/beer,
/datum/reagent/consumable/ethanol/kahlua,
/datum/reagent/consumable/ethanol/whiskey,
@@ -242,7 +243,6 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
/datum/reagent/consumable/ethanol/triple_sec,
/datum/reagent/consumable/ethanol/sake,
/datum/reagent/consumable/ethanol/applejack))
..()
/mob/living/carbon/human/dummy/travelling_trader/bartender/check_item(var/obj/item/supplied_item) //you need to check its reagents
if(istype(supplied_item, /obj/item/reagent_containers))
+8 -6
View File
@@ -16,7 +16,7 @@
if(!F.check_variables() && !override_checks)
QDEL_NULL(F)
if(start_field && (F || override_checks))
F.Initialize()
F.begin_field()
return F
/datum/proximity_monitor/advanced
@@ -78,11 +78,11 @@
/datum/proximity_monitor/advanced/proc/process_edge_turf(turf/T)
/datum/proximity_monitor/advanced/New()
/datum/proximity_monitor/advanced/New(atom/_host, range, _ignore_if_not_on_turf = TRUE)
if(requires_processing)
START_PROCESSING(SSfields, src)
/datum/proximity_monitor/advanced/proc/Initialize()
/datum/proximity_monitor/advanced/proc/begin_field()
setup_field()
post_setup_field()
@@ -154,7 +154,7 @@
var/atom/_host = host
var/atom/new_host_loc = _host.loc
if(last_host_loc != new_host_loc)
recalculate_field()
INVOKE_ASYNC(src, .proc/recalculate_field)
/datum/proximity_monitor/advanced/proc/post_setup_field()
@@ -302,7 +302,7 @@
/obj/item/multitool/field_debug/attack_self(mob/user)
operating = !operating
to_chat(user, "You turn [src] [operating? "on":"off"].")
to_chat(user, "<span class='notice'>You turn [src] [operating? "on":"off"].</span>")
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
if(!istype(current) && operating)
@@ -312,13 +312,15 @@
else if(!operating)
QDEL_NULL(current)
/obj/item/multitool/field_debug/dropped(mob/user)
/obj/item/multitool/field_debug/dropped()
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
/obj/item/multitool/field_debug/proc/on_mob_move()
SIGNAL_HANDLER
check_turf(get_turf(src))
/obj/item/multitool/field_debug/process()
+13 -8
View File
@@ -33,7 +33,7 @@
if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune.
immune[G] = TRUE
if(start)
timestop()
INVOKE_ASYNC(src, .proc/timestop)
/obj/effect/timestop/Destroy()
qdel(chronofield)
@@ -42,7 +42,7 @@
/obj/effect/timestop/proc/timestop()
target = get_turf(src)
playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1)
playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, -1)
chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy))
QDEL_IN(src, duration)
@@ -112,6 +112,8 @@
unfreeze_turf(T)
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_atom(atom/movable/A)
SIGNAL_HANDLER
if(A.throwing)
unfreeze_throwing(A)
if(isliving(A))
@@ -128,12 +130,14 @@
frozen_things -= A
global_frozen_atoms -= A
/datum/proximity_monitor/advanced/timestop/proc/freeze_mecha(obj/mecha/M)
M.completely_disabled = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mecha(obj/mecha/M)
M.completely_disabled = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
T.paused = TRUE
@@ -160,7 +164,7 @@
/datum/proximity_monitor/advanced/timestop/process()
for(var/i in frozen_mobs)
var/mob/living/m = i
m.Stun(20, 1, 1)
m.Stun(20, ignore_canstun = TRUE)
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T)
for(var/i in T.contents)
@@ -168,6 +172,7 @@
freeze_turf(T)
return ..()
/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P)
P.paused = TRUE
@@ -176,18 +181,18 @@
/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
frozen_mobs += L
L.Stun(20, 1, 1)
L.Stun(20, ignore_canstun = TRUE)
ADD_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
walk(L, 0) //stops them mid pathing even if they're stunimmune
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(AI_OFF)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.LoseTarget()
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.LoseTarget()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
L.AdjustStun(-20, 1, 1)
L.AdjustStun(-20, ignore_canstun = TRUE)
REMOVE_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
frozen_mobs -= L
if(isanimal(L))

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