Merge branch 'master' into upstream-merge-32161
This commit is contained in:
@@ -66,13 +66,10 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
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#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
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//Objective text define
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#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
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//misc clockcult stuff
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#define MARAUDER_EMERGE_THRESHOLD 65 //marauders cannot emerge unless host is at this% or less health
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#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
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@@ -83,3 +80,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor
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#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
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#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
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#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
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#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
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@@ -38,6 +38,7 @@
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#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
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#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size)
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#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
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#define COMSIG_ATOM_ROTATE "atom_rotate" //from base of atom/shuttleRotate(): (rotation, params)
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#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params)
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#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
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@@ -28,7 +28,7 @@
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#define BAN_CHAPEL "chapel"
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#define BAN_HURTPRIEST "hurtpriest"
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#define BAN_AVOIDWATER "avoidwater"
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#define BAN_STRIKEUNCONCIOUS "strikeunconcious"
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#define BAN_STRIKEUNCONSCIOUS "strikeunconscious"
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#define BAN_HURTLIZARD "hurtlizard"
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#define BAN_HURTANIMAL "hurtanimal"
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@@ -161,3 +161,70 @@
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#define TINT_DARKENED 2 //Threshold of tint level to apply weld mask overlay
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#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
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//Allowed equipment lists for security vests and hardsuits.
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GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/device/flashlight,
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/obj/item/gun,
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/obj/item/melee/baton,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals)))
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GLOBAL_LIST_INIT(security_hardsuit_allowed, typecacheof(list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/device/flashlight,
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/obj/item/gun/ballistic,
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/obj/item/gun/energy,
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/obj/item/melee/baton,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals)))
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GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/device/detective_scanner,
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/obj/item/device/flashlight,
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/obj/item/device/taperecorder,
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/obj/item/gun/ballistic,
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/obj/item/gun/energy,
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/obj/item/lighter,
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/tank/internals/emergency_oxygen)))
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GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/device/flashlight,
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/obj/item/gun/ballistic,
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/obj/item/gun/energy,
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/obj/item/kitchen/knife/combat,
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals/emergency_oxygen)))
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GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/device/flashlight,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/gun/ballistic,
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/obj/item/gun/energy,
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/obj/item/lighter,
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/toy)))
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@@ -8,7 +8,7 @@
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define isatom(A) (istype(A, /atom))
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#define isatom(A) (isloc(A))
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//Turfs
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//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
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@@ -183,4 +183,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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/obj/item/stack/sheet/plasmaglass,
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/obj/item/stack/sheet/plasmarglass)))
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#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
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#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
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@@ -13,6 +13,7 @@
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//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
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#define MID_TURF_LAYER 2.02
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#define HIGH_TURF_LAYER 2.03
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#define TURF_DECAL_LAYER 2.039 //Makes turf decals appear in DM how they will look inworld.
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#define ABOVE_OPEN_TURF_LAYER 2.04
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#define CLOSED_TURF_LAYER 2.05
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#define BULLET_HOLE_LAYER 2.06
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@@ -20,7 +21,6 @@
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#define LATTICE_LAYER 2.2
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#define DISPOSAL_PIPE_LAYER 2.3
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#define GAS_PIPE_HIDDEN_LAYER 2.35
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#define TURF_DECAL_LAYER 2.39
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#define WIRE_LAYER 2.4
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#define WIRE_TERMINAL_LAYER 2.45
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#define GAS_SCRUBBER_LAYER 2.46
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@@ -10,6 +10,8 @@
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#define T20C 293.15 // 20degC
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#define TCMB 2.7 // -270.3degC
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#define SHORT_REAL_LIMIT 16777216
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//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
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//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
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//collapsed to percent_of_tick_used * tick_lag
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@@ -0,0 +1,29 @@
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#define PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
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#define PROFILE_STOP ;PROFILE_STORE = null;
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#define PROFILE_SET ;PROFILE_TIME = TICK_USAGE_REAL; PROFILE_LINE = __LINE__; PROFILE_FILE = __FILE__; PROFILE_SLEEPCHECK = world.time;
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#define PROFILE_TICK ;\
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if (PROFILE_STORE) {\
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var/PROFILE_TICK_USAGE_REAL = TICK_USAGE_REAL;\
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if (PROFILE_SLEEPCHECK == world.time) {\
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var/PROFILE_STRING = "[PROFILE_FILE]:[PROFILE_LINE] - [__FILE__]:[__LINE__]";\
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var/list/PROFILE_ITEM = PROFILE_STORE[PROFILE_STRING];\
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if (!PROFILE_ITEM) {\
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PROFILE_ITEM = new(PROFILE_ITEM_LEN);\
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PROFILE_STORE[PROFILE_STRING] = PROFILE_ITEM;\
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PROFILE_ITEM[PROFILE_ITEM_TIME] = 0;\
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PROFILE_ITEM[PROFILE_ITEM_COUNT] = 0;\
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};\
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PROFILE_ITEM[PROFILE_ITEM_TIME] += TICK_DELTA_TO_MS(PROFILE_TICK_USAGE_REAL-PROFILE_TIME);\
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var/PROFILE_INCR_AMOUNT = min(1, 2**round(PROFILE_ITEM[PROFILE_ITEM_COUNT]/SHORT_REAL_LIMIT));\
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if (prob(100/PROFILE_INCR_AMOUNT)) {\
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PROFILE_ITEM[PROFILE_ITEM_COUNT] += PROFILE_INCR_AMOUNT;\
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};\
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};\
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PROFILE_SET;\
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};
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#define PROFILE_ITEM_LEN 2
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#define PROFILE_ITEM_TIME 1
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#define PROFILE_ITEM_COUNT 2
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@@ -65,4 +65,9 @@
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//Docking turf movements
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#define MOVE_TURF 1
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#define MOVE_AREA 2
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#define MOVE_CONTENTS 4
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#define MOVE_CONTENTS 4
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//Rotation params
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#define ROTATE_DIR 1
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#define ROTATE_SMOOTH 2
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#define ROTATE_OFFSET 4
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+69
-23
@@ -1,23 +1,69 @@
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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_JUSTICAR_ARK 1020
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#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1018
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#define CHANNEL_BUZZ 1017
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#define CHANNEL_BICYCLE 1016
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//Citadel code
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#define CHANNEL_PRED 1015
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#define CHANNEL_PREYLOOP 1014
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1013
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#define CHANNEL_HIGHEST_AVAILABLE 1017
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_JUSTICAR_ARK 1020
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#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1018
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#define CHANNEL_BUZZ 1017
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#define CHANNEL_BICYCLE 1016
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//Citadel code
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#define CHANNEL_PRED 1015
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#define CHANNEL_PREYLOOP 1014
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1013
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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//Ambience types
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#define GENERIC list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
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'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
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'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
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'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
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'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
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'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambigen15.ogg')
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#define HOLY list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg',\
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'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
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'sound/ambience/ambiholy3.ogg')
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#define HIGHSEC list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
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#define RUINS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
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'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
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#define ENGINEERING list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg', 'sound/ambience/ambieng1.ogg',\
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'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
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#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
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#define MEDICAL list('sound/ambience/ambinice.ogg')
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#define SPOOKY list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
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'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
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#define SPACE list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/ambience/title2.ogg', 'sound/ambience/ambiatmos.ogg')
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#define MAINTENANCE list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
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'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
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#define AWAY_MISSION list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
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'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
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@@ -0,0 +1,2 @@
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#define WALL_DENT_HIT 1
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#define WALL_DENT_SHOT 2
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Reference in New Issue
Block a user