Merge branch 'master' into upstream-merge-32161

This commit is contained in:
LetterJay
2017-11-11 23:02:13 -06:00
committed by GitHub
625 changed files with 27981 additions and 20284 deletions
@@ -226,6 +226,8 @@
. = ..()
if(!independent) //no pulling people deep into the blob
verbs -= /mob/living/verb/pulled
else
pass_flags &= ~PASSBLOB
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
if(..())
+7 -4
View File
@@ -91,10 +91,13 @@ GLOBAL_LIST_EMPTY(blob_nodes)
if(!Ablob.blob_allowed)
continue
playsound(L, 'sound/effects/splat.ogg', 50, 1)
L.death()
new/mob/living/simple_animal/hostile/blob/blobspore(T)
if(!("blob" in L.faction))
playsound(L, 'sound/effects/splat.ogg', 50, 1)
L.death()
new/mob/living/simple_animal/hostile/blob/blobspore(T)
else
L.fully_heal()
for(var/V in GLOB.sortedAreas)
var/area/A = V
@@ -273,6 +273,7 @@ Credit where due:
if(plasmaman && !visualsOnly) //If we need to breathe from the plasma tank, we should probably start doing that
H.internal = H.get_item_for_held_index(2)
H.update_internals_hud_icon(1)
H.sec_hud_set_ID()
/obj/item/paper/servant_primer
name = "The Ark And You: A Primer On Servitude"
@@ -38,8 +38,11 @@
beckon(AM)
/obj/effect/clockwork/city_of_cogs_rift/proc/beckon(atom/movable/AM)
var/turf/T = get_turf(pick(GLOB.city_of_cogs_spawns))
if(is_servant_of_ratvar(AM))
T = GLOB.ark_of_the_clockwork_justiciar ? get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH) : get_turf(pick(GLOB.servant_spawns))
AM.visible_message("<span class='danger'>[AM] passes through [src]!</span>", ignored_mob = AM)
AM.forceMove(pick(!is_servant_of_ratvar(AM) ? GLOB.city_of_cogs_spawns : GLOB.servant_spawns))
AM.forceMove(T)
AM.visible_message("<span class='danger'>[AM] materializes from the air!</span>", \
"<span class='boldannounce'>You pass through [src] and appear [is_servant_of_ratvar(AM) ? "back at the City of Cogs" : "somewhere unfamiliar. Looks like it was a one-way trip.."].</span>")
do_sparks(5, TRUE, src)
@@ -104,7 +104,7 @@ List of nuances:
if(isliving(AM))
var/mob/living/L = AM
if(!whisper)
L.say(message, "clock", spans, language=/datum/language/common)
L.say(message, "clock", spans, language=/datum/language/common, ignore_spam = TRUE)
else
L.whisper(message, "clock", spans, language=/datum/language/common)
else
@@ -1,8 +1,7 @@
/obj/item/clockwork/slab //Clockwork slab: The most important tool in Ratvar's arsenal. Allows scripture recital, tutorials, and generates components.
name = "clockwork slab"
desc = "A strange metal tablet. A clock in the center turns around and around."
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant.\n\
Hitting a slab, a Servant with a slab, or a cache will <b>transfer</b> this slab's components into the target, the target's slab, or the global cache, respectively."
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant."
icon_state = "dread_ipad"
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
@@ -231,7 +230,7 @@
this will cause you to whisper your message aloud, so doing so in a public place is very suspicious and you should try to restrict it to private use.<br><br>"
dat += "If you aren't willing or don't have the time to read through every section, you can still help your teammates! Ask if they've set up a base. If they have, head there \
and ask however you can help; chances are there's always something. If not, it's your job as a Servant to get one up and running! Try to find a secluded, low-traffic area, \
like the auxilary base or somewhere deep in maintenance. You'll want to go into the Drivers section of the slab and look for <i>Tinkerer's Cache.</i> Find a nice spot and \
like the auxiliary base or somewhere deep in maintenance. You'll want to go into the Drivers section of the slab and look for <i>Tinkerer's Cache.</i> Find a nice spot and \
create one. This serves as a storage for <i>components,</i> the cult's primary resource. (Your slab's probably produced a few by now.) By attacking that cache with this \
slab, you'll offload all your components into it, and all Servants will be able to use those components from any distance - all Tinkerer's Caches are linked!<br><br>"
dat += "Once you have a base up and running, contact your fellows and let them know. You should come back here often to drop off the slab's components, and your fellows \
@@ -250,7 +249,7 @@
teamwork is an instrumental component of your success.<br><br>" //get it? component? ha!
dat += "As a Servant of Ratvar, the tools you are given focus around building and maintaining bases and outposts. A great deal of your power comes from stationary \
structures, and without constructing a base somewhere, it's essentially impossible to succeed. Finding a good spot to build a base can be difficult, and it's recommended \
that you choose an area in low-traffic part of the station (such as the auxilary base). Make sure to disconnect any cameras in the area beforehand.<br><br>"
that you choose an area in low-traffic part of the station (such as the auxiliary base). Make sure to disconnect any cameras in the area beforehand.<br><br>"
dat += "Because of how complex being a Servant is, it isn't possible to fit much information into this section. It's highly recommended that you read the <b>Components</b> \
and <b>Scripture</b> sections next. Not knowing how these two systems work will cripple both you and your fellows, and lead to a frustrating experience for everyone.<br><br>"
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
@@ -17,6 +17,7 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
weather_immunities = list("lava")
movement_type = FLYING
a_intent = INTENT_HARM
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
light_range = 2
light_power = 1.1
@@ -24,7 +25,6 @@
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
var/max_shield_health = 3
var/shield_health = 3 //Amount of projectiles that can be deflected within
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
@@ -55,8 +55,6 @@
obj_damage = 100
max_shield_health = INFINITY
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
health = 200
maxHealth = 200
melee_damage_upper = 15
melee_damage_lower = 15
attacktext = "carves"
@@ -53,6 +53,7 @@ Applications: 8 servants, 3 caches, and 100 CV
if(slab.busy)
to_chat(invoker, "<span class='warning'>[slab] refuses to work, displaying the message: \"[slab.busy]!\"</span>")
return FALSE
pre_recital()
slab.busy = "Invocation ([name]) in progress"
if(GLOB.ratvar_awakens)
channel_time *= 0.5 //if ratvar has awoken, half channel time and no cost
@@ -176,6 +177,9 @@ Applications: 8 servants, 3 caches, and 100 CV
/datum/clockwork_scripture/proc/scripture_fail() //Called if the scripture fails to invoke.
/datum/clockwork_scripture/proc/pre_recital() //Called before the scripture is recited
/datum/clockwork_scripture/proc/post_recital() //Called after the scripture is recited
//Channeled scripture begins instantly but runs constantly
@@ -7,12 +7,12 @@
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
descname = "Well-Rounded Combat Construct"
name = "Clockwork Marauder"
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct."
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
channel_time = 50
power_cost = 1000
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
usage_tip = "The marauder's shield can effectively deflect energy-based projectiles."
usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = BELLIGERENT_EYE
@@ -22,6 +22,9 @@
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
combat_construct = TRUE
var/static/recent_marauders = 0
var/static/time_since_last_marauder = 0
var/static/scaled_recital_time = 0
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
var/human_servants = 0
@@ -32,15 +35,30 @@
construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
construct_limit = Clamp(construct_limit, 1, 3)
/datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements()
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
return FALSE
var/turf/T = get_turf(invoker)
if(!T || !(T.z in GLOB.station_z_levels))
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
return FALSE
return ..()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
channel_time = initial(channel_time)
calculate_scaling()
if(scaled_recital_time)
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [scaled_recital_time / 10] seconds slower!</span>")
channel_time += scaled_recital_time
return TRUE
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
. = ..()
time_since_last_marauder = world.time
recent_marauders++
calculate_scaling()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/proc/calculate_scaling()
var/WT = world.time
var/MT = time_since_last_marauder //Cast it for quicker reference
var/marauders_to_exclude = 0
if(world.time >= time_since_last_marauder + MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
marauders_to_exclude = round(WT - MT) / MARAUDER_SCRIPTURE_SCALING_THRESHOLD //If at least 20 seconds have passed, lose one marauder for each 20 seconds
//i.e. world.time = 10000, last marauder = 9000, so we lose 5 marauders from the recent count since 10k - 9k = 1k, 1k / 200 = 5
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
@@ -129,7 +129,11 @@
/datum/clockwork_scripture/abscond/scripture_effects()
var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
var/turf/T = get_turf(pick(GLOB.servant_spawns))
var/turf/T
if(GLOB.ark_of_the_clockwork_justiciar)
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
else
T = get_turf(pick(GLOB.servant_spawns))
invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
@@ -134,11 +134,20 @@
var/damage = max((obj_integrity * 0.7) / severity, 100) //requires multiple bombs to take down
take_damage(damage, BRUTE, "bomb", 0)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_time()
if(seconds_until_activation)
return (seconds_until_activation*10)
if(grace_period)
return (grace_period*10)
else if(GATEWAY_RATVAR_ARRIVAL - progress_in_seconds > 0)
return (round(max((GATEWAY_RATVAR_ARRIVAL - progress_in_seconds) / (GATEWAY_SUMMON_RATE), 0), 1)*10)
return -10
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_text(s_on_time)
if(seconds_until_activation)
return "[seconds_until_activation][s_on_time ? "S" : ""]"
return "[get_arrival_time()][s_on_time ? "S" : ""]"
if(grace_period)
return "[grace_period][s_on_time ? "S" : ""]"
return "[get_arrival_time()][s_on_time ? "S" : ""]"
. = "IMMINENT"
if(!obj_integrity)
. = "DETONATING"
@@ -151,12 +160,12 @@
icon_state = initial(icon_state)
if(is_servant_of_ratvar(user) || isobserver(user))
if(!active)
to_chat(user, "<span class='big'><b>Seconds until the Ark's activation:</b> [get_arrival_text(TRUE)]</span>")
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>")
else
if(grace_period)
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [get_arrival_text(TRUE)]</span>")
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>")
else
to_chat(user, "<span class='big'><b>Seconds until Ratvar's arrival:</b> [get_arrival_text(TRUE)]</span>")
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>")
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
to_chat(user, "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>")
@@ -266,7 +275,7 @@
CHECK_TICK
/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_ghost(mob/user)
if(!user.client || !user.client.holder)
if(!IsAdminGhost(user))
return
if(GLOB.servants_active)
to_chat(user, "<span class='danger'>The Ark is already counting down.</span>")
@@ -275,6 +284,7 @@
if(alert(user, "REALLY activate the Ark's countdown?", name, "Yes", "No") == "Yes")
if(alert(user, "You're REALLY SURE? This cannot be undone.", name, "Yes - Activate the Ark", "No") == "Yes - Activate the Ark")
message_admins("<span class='danger'>Admin [key_name_admin(user)] started the Ark's countdown!</span>")
log_admin("Admin [key_name(user)] started the Ark's countdown on a non-clockcult mode!")
to_chat(user, "<span class='userdanger'>The gamemode is now being treated as clockwork cult, and the Ark is counting down from 30 \
minutes. You will need to create servant players yourself.</span>")
final_countdown(35)
+4
View File
@@ -256,6 +256,10 @@
SSticker.news_report = CULT_FAILURE
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
if(cult.len)
text += "<br><b>The cultists were:</b>"
for(var/datum/mind/M in cult)
text += printplayer(M)
to_chat(world, text)
..()
return 1
+1 -1
View File
@@ -324,7 +324,7 @@
icon_state = "cult_armor"
item_state = "cult_armor"
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_BULKY
allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
armor = list(melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
+1 -1
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@@ -137,7 +137,7 @@ structure_check() searches for nearby cultist structures required for the invoca
for(var/M in invokers)
var/mob/living/L = M
if(invocation)
L.say(invocation, language = /datum/language/common)
L.say(invocation, language = /datum/language/common, ignore_spam = TRUE)
if(invoke_damage)
L.apply_damage(invoke_damage, BRUTE)
to_chat(L, "<span class='cultitalic'>[src] saps your strength!</span>")
+2 -3
View File
@@ -225,8 +225,8 @@
/obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
if(iscultist(user) && (get_dist(user, target) < 7))
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
if(iscarbon(target))
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
var/mob/living/carbon/H = target
H.reagents.add_reagent("mindbreaker", 12)
if(is_servant_of_ratvar(target))
@@ -234,8 +234,7 @@
target.emote("scream")
target.confused = max(0, target.confused + 3)
target.flash_act()
qdel(src)
qdel(src)
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal up to 25 times
/obj/item/paper/talisman/construction
@@ -17,6 +17,7 @@
var/ascended = FALSE
sight = (SEE_TURFS | SEE_OBJS)
status_flags = CANPUSH
spacewalk = TRUE
mob_size = MOB_SIZE_LARGE
var/mob/living/oldform
var/list/devil_overlays[DEVIL_TOTAL_LAYERS]
@@ -135,9 +136,6 @@
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
return TRUE
/mob/living/carbon/true_devil/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/carbon/true_devil/singularity_act()
if(ascended)
return 0
@@ -679,7 +679,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
C.images -= I
/mob/living/silicon/ai/proc/can_place_transformer(datum/action/innate/ai/place_transformer/action)
if(!eyeobj || !isturf(loc) || !canUseTopic() || !action)
if(!eyeobj || !isturf(loc) || incapacitated() || !action)
return
var/turf/middle = get_turf(eyeobj)
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
+4 -2
View File
@@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/z_original = ZLEVEL_STATION_PRIMARY
var/threat = 0 // used for determining which meteors are most interesting
var/lifetime = DEFAULT_METEOR_LIFETIME
var/timerid = null
var/list/meteordrop = list(/obj/item/ore/iron)
var/dropamt = 2
@@ -117,6 +117,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
get_hit()
/obj/effect/meteor/Destroy()
if (timerid)
deltimer(timerid)
GLOB.meteor_list -= src
SSaugury.unregister_doom(src)
walk(src,0) //this cancels the walk_towards() proc
@@ -127,7 +129,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
GLOB.meteor_list += src
SSaugury.register_doom(src, threat)
SpinAnimation()
QDEL_IN(src, lifetime)
timerid = QDEL_IN(src, lifetime)
chase_target(target)
/obj/effect/meteor/Collide(atom/A)
@@ -21,6 +21,7 @@
maxHealth = INFINITY
layer = GHOST_LAYER
healable = FALSE
spacewalk = TRUE
sight = SEE_SELF
see_in_dark = 8
@@ -153,8 +154,6 @@
//Immunities
/mob/living/simple_animal/revenant/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/revenant/ex_act(severity, target)
return 1 //Immune to the effects of explosions.
+4 -2
View File
@@ -91,9 +91,11 @@
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
synd_mind.current.put_in_hands(challenge, TRUE)
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/card/id)
var/static/id_cache = typecacheof(/obj/item/card/id)
var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
if(foundIDs.len)
for(var/obj/item/card/id/ID in foundIDs)
for(var/i in 1 to foundIDs.len)
var/obj/item/card/id/ID = foundIDs[i]
ID.name = "lead agent card"
ID.access += ACCESS_SYNDICATE_LEADER
else
+2 -1
View File
@@ -83,7 +83,7 @@
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
var/datum/antagonist/traitor/new_antag = new antag_datum(character)
new_antag.should_specialise = TRUE
character.add_antag_datum(antag_datum)
character.add_antag_datum(new_antag)
@@ -147,6 +147,7 @@
else
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
SSblackbox.add_details("traitor_success","FAIL")
SEND_SOUND(traitor.current, 'sound/ambience/ambifailure.ogg')
text += "<br>"
+1 -1
View File
@@ -425,7 +425,7 @@
/datum/spellbook_entry/item/warpwhistle
name = "Warp Whistle"
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use."
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use."
item_path = /obj/item/warpwhistle
category = "Mobility"
cost = 1