Merge branch 'master' into upstream-merge-32161
This commit is contained in:
@@ -101,7 +101,7 @@
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desc = "A collapsed roller bed that can be carried around."
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "folded"
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w_class = WEIGHT_CLASS_BULKY // Can't be put in backpacks.
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w_class = WEIGHT_CLASS_NORMAL // No more excuses, stop getting blood everywhere
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/obj/item/roller/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/roller/robo))
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@@ -15,18 +15,20 @@
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delivery_icon = "deliverybox"
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anchorable = FALSE
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var/move_speed_multiplier = 1
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var/move_delay = 0
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var/move_delay = FALSE
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var/egged = 0
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/obj/structure/closet/cardboard/relaymove(mob/user, direction)
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if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
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return
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move_delay = 1
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move_delay = TRUE
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if(step(src, direction))
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spawn(CONFIG_GET(number/walk_delay) * move_speed_multiplier)
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move_delay = 0
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addtimer(CALLBACK(src, .proc/ResetMoveDelay), CONFIG_GET(number/walk_delay) * move_speed_multiplier)
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else
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move_delay = 0
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ResetMoveDelay()
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/obj/structure/closet/cardboard/proc/ResetMoveDelay()
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move_delay = FALSE
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/obj/structure/closet/cardboard/open()
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if(opened || !can_open())
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@@ -28,7 +28,7 @@
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/restraints/handcuffs/cable/zipties(src)
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new /obj/item/storage/belt/sabre(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/gun/energy/e_gun/cx(src)
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new /obj/item/door_remote/captain(src)
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/obj/structure/closet/secure_closet/hop
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@@ -51,7 +51,7 @@
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/restraints/handcuffs/cable/zipties(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/gun/energy/e_gun/cx(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/door_remote/civillian(src)
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@@ -67,6 +67,8 @@
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/clothing/under/hosparadefem(src)
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new /obj/item/clothing/under/hosparademale(src)
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new /obj/item/clothing/under/rank/head_of_security/skirt(src)
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new /obj/item/clothing/suit/armor/hos/trenchcoat/cloak(src)
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new /obj/item/clothing/suit/armor/vest/leather(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/under/rank/head_of_security/alt(src)
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@@ -117,6 +119,7 @@
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/obj/structure/closet/secure_closet/security/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/security/skirt(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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@@ -122,10 +122,10 @@
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golems, so that no golem may ever be forced to serve again.</b>"
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/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
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. = ..()
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if(species)
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if(species) //spawners list uses object name to register so this goes before ..()
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name += " ([initial(species.prefix)])"
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mob_species = species
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. = ..()
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var/area/A = get_area(src)
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if(!mapload && A)
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notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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@@ -316,10 +316,10 @@
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/obj/effect/mob_spawn/human/hotel_staff/security
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name = "hotel security sleeper"
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mob_name = "hotel security memeber"
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mob_name = "hotel security member"
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outfit = /datum/outfit/hotelstaff/security
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flavour_text = "You are a peacekeeper assigned to this hotel to protect the intrests of the company while keeping the peace between \
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guests and the staff.Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
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flavour_text = "You are a peacekeeper assigned to this hotel to protect the interests of the company while keeping the peace between \
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guests and the staff. Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
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objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
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/datum/outfit/hotelstaff/security
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@@ -1,13 +1,16 @@
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/obj/structure/reflector
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name = "reflector frame"
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "box_0"
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desc = "An angled mirror for reflecting lasers."
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name = "reflector base"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_map"
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desc = "A base for reflector assemblies."
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anchored = FALSE
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density = TRUE
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density = FALSE
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layer = BELOW_OBJ_LAYER
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var/deflector_icon_state
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var/image/deflector_overlay
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var/finished = FALSE
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var/admin = FALSE //Can't be rotated or deconstructed
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var/can_rotate = TRUE
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var/framebuildstacktype = /obj/item/stack/sheet/metal
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var/framebuildstackamount = 5
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var/buildstacktype = /obj/item/stack/sheet/metal
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@@ -17,19 +20,42 @@
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/obj/structure/reflector/Initialize()
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. = ..()
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icon_state = "reflector_base"
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allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
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if(deflector_icon_state)
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deflector_overlay = image(icon, deflector_icon_state)
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add_overlay(deflector_overlay)
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if(rotation_angle == -1)
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setAngle(dir2angle(dir))
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else
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setAngle(rotation_angle)
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if(admin)
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can_rotate = FALSE
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/obj/structure/reflector/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
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if(finished)
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to_chat(user, "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"].")
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if(!admin)
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if(can_rotate)
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to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
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else
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to_chat(user, "<span class='notice'>Use screwdriver to unlock the rotation.</span>")
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/obj/structure/reflector/Moved()
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setAngle(dir_map_to_angle(dir))
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return ..()
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/obj/structure/reflector/proc/setAngle(new_angle)
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if(can_rotate)
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rotation_angle = new_angle
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if(deflector_overlay)
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cut_overlay(deflector_overlay)
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deflector_overlay.transform = turn(matrix(), new_angle)
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add_overlay(deflector_overlay)
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/obj/structure/reflector/setDir(new_dir)
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setAngle(dir_map_to_angle(new_dir))
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return ..(NORTH)
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/obj/structure/reflector/proc/dir_map_to_angle(dir)
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return 0
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@@ -51,22 +77,45 @@
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/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
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if(admin)
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return
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if(istype(W, /obj/item/screwdriver))
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can_rotate = !can_rotate
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to_chat(user, "<span class='notice'>You [can_rotate ? "unlock" : "lock"] [src]'s rotation.</span>")
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playsound(src, W.usesound, 50, 1)
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return
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if(istype(W, /obj/item/wrench))
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if(anchored)
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to_chat(user, "Unweld [src] first!")
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to_chat(user, "<span class='warning'>Unweld [src] from the floor first!</span>")
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return
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user.visible_message("[user] starts to dismantle [src].", "<span class='notice'>You start to dismantle [src]...</span>")
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if(do_after(user, 80*W.toolspeed, target = src))
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "You dismantle [src].")
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new framebuildstacktype(loc, framebuildstackamount)
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You dismantle [src].</span>")
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new framebuildstacktype(drop_location(), framebuildstackamount)
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if(buildstackamount)
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new buildstacktype(loc, buildstackamount)
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new buildstacktype(drop_location(), buildstackamount)
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qdel(src)
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else if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(!anchored)
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if(obj_integrity < max_integrity)
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if(WT.remove_fuel(0,user))
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user.visible_message("[user] starts to repair [src].",
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"<span class='notice'>You begin repairing [src]...</span>",
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"<span class='italics'>You hear welding.</span>")
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playsound(src, W.usesound, 40, 1)
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if(do_after(user,40*WT.toolspeed, target = src))
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obj_integrity = max_integrity
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user.visible_message("[user] has repaired [src].", \
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"<span class='notice'>You finish repairing [src].</span>")
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else if(!anchored)
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if (WT.remove_fuel(0,user))
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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user.visible_message("[user] starts to weld [src] to the floor.", "<span class='notice'>You start to weld [src] to the floor...</span>", "<span class='italics'>You hear welding.</span>")
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playsound(src, W.usesound, 50, 1)
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user.visible_message("[user] starts to weld [src] to the floor.",
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"<span class='notice'>You start to weld [src] to the floor...</span>",
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"<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if(!WT.isOn())
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return
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@@ -74,7 +123,7 @@
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to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
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else
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if (WT.remove_fuel(0,user))
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user.visible_message("[user] starts to cut [src] free from the floor.", "<span class='notice'>You start to cut [src] free from the floor...</span>", "<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if(!WT.isOn())
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@@ -86,50 +135,44 @@
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if(finished)
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return
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var/obj/item/stack/sheet/S = W
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if(istype(W, /obj/item/stack/sheet/glass))
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if(istype(S, /obj/item/stack/sheet/glass))
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if(S.use(5))
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new /obj/structure/reflector/single (loc)
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qdel (src)
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new /obj/structure/reflector/single(drop_location())
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
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return
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if(istype(W, /obj/item/stack/sheet/rglass))
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if(istype(S, /obj/item/stack/sheet/rglass))
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if(S.use(10))
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new /obj/structure/reflector/double (loc)
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new /obj/structure/reflector/double(drop_location())
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
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return
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if(istype(W, /obj/item/stack/sheet/mineral/diamond))
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if(istype(S, /obj/item/stack/sheet/mineral/diamond))
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if(S.use(1))
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new /obj/structure/reflector/box (loc)
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new /obj/structure/reflector/box(drop_location())
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qdel(src)
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else
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return ..()
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/obj/structure/reflector/proc/rotate(mob/user)
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if (anchored)
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to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
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if (!can_rotate || admin)
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to_chat(user, "<span class='warning'>The rotation is locked!</span>")
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return FALSE
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var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle") as null|num
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var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle", rotation_angle) as null|num
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if(!user.canUseTopic(src, be_close=TRUE))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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setAngle(NORM_ROT(new_angle))
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if(!isnull(new_angle))
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setAngle(NORM_ROT(new_angle))
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return TRUE
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/obj/structure/reflector/proc/setAngle(new_angle)
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rotation_angle = new_angle
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setDir(NORTH)
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var/matrix/M = new
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M.Turn(new_angle)
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transform = M
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/obj/structure/reflector/AltClick(mob/user)
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if(!user.canUseTopic(src, be_close=TRUE))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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else
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else if(finished)
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rotate(user)
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@@ -139,9 +182,9 @@
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/obj/structure/reflector/single
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name = "reflector"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector"
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desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
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deflector_icon_state = "reflector"
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desc = "An angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/glass
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buildstackamount = 5
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@@ -170,9 +213,9 @@
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/obj/structure/reflector/double
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name = "double sided reflector"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
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deflector_icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/rglass
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buildstackamount = 10
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@@ -202,9 +245,9 @@
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/obj/structure/reflector/box
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name = "reflector box"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
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deflector_icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/mineral/diamond
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buildstackamount = 1
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@@ -498,7 +498,7 @@
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flick("baton_active", src)
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var/stunforce = B.stunforce
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user.Knockdown(stunforce)
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user.stuttering = stunforce
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user.stuttering = stunforce/20
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B.deductcharge(B.hitcost)
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user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [B.name]!</span>", \
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"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
|
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Reference in New Issue
Block a user