Merge branch 'master' into upstream-merge-32161

This commit is contained in:
LetterJay
2017-11-11 23:02:13 -06:00
committed by GitHub
625 changed files with 27981 additions and 20284 deletions
+7 -5
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@@ -6,8 +6,10 @@
#define STICKYBAN_MAX_EXISTING_USER_MATCHES 5 //ie, users who were connected before the ban triggered
#define STICKYBAN_MAX_ADMIN_MATCHES 2
/world/IsBanned(key,address,computer_id)
/world/IsBanned(key,address,computer_id,type,real_bans_only=FALSE)
if (!key || !address || !computer_id)
if(real_bans_only)
return FALSE
log_access("Failed Login (invalid data): [key] [address]-[computer_id]")
return list("reason"="invalid login data", "desc"="Error: Could not check ban status, Please try again. Error message: Your computer provided invalid or blank information to the server on connection (byond username, IP, and Computer ID.) Provided information for reference: Username:'[key]' IP:'[address]' Computer ID:'[computer_id]'. (If you continue to get this error, please restart byond or contact byond support.)")
@@ -31,7 +33,7 @@
return list("reason"="whitelist", "desc" = "\nReason: You are not on the white list for this server")
//Guest Checking
if(IsGuestKey(key))
if(!real_bans_only && IsGuestKey(key))
if (CONFIG_GET(flag/guest_ban))
log_access("Failed Login: [key] - Guests not allowed")
return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.")
@@ -41,7 +43,7 @@
//Population Cap Checking
var/extreme_popcap = CONFIG_GET(number/extreme_popcap)
if(extreme_popcap && living_player_count() >= extreme_popcap && !admin)
if(!real_bans_only && extreme_popcap && living_player_count() >= extreme_popcap && !admin)
log_access("Failed Login: [key] - Population cap reached")
return list("reason"="popcap", "desc"= "\nReason: [CONFIG_GET(string/extreme_popcap_message)]")
@@ -160,8 +162,8 @@
world.SetConfig("ban", bannedckey, null)
log_game("Stickyban on [bannedckey] detected as rogue, reverting to it's roundstart state")
message_admins("Stickyban on [bannedckey] detected as rogue, reverting to it's roundstart state")
log_game("Stickyban on [bannedckey] detected as rogue, reverting to its roundstart state")
message_admins("Stickyban on [bannedckey] detected as rogue, reverting to its roundstart state")
//do not convert to timer.
spawn (5)
world.SetConfig("ban", bannedckey, null)
+149
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@@ -0,0 +1,149 @@
#define SOUND_EMITTER_LOCAL "local" //Plays the sound like a normal heard sound
#define SOUND_EMITTER_DIRECT "direct" //Plays the sound directly to hearers regardless of pressure/proximity/et cetera
#define SOUND_EMITTER_RADIUS "radius" //Plays the sound to everyone in a radius
#define SOUND_EMITTER_ZLEVEL "zlevel" //Plays the sound to everyone on the z-level
#define SOUND_EMITTER_GLOBAL "global" //Plays the sound to everyone in the game world
//Admin sound emitters with highly customizable functions!
/obj/effect/sound_emitter
name = "sound emitter"
desc = "Emits sounds, presumably."
icon = 'icons/effects/effects.dmi'
icon_state = "shield2"
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
density = FALSE
opacity = FALSE
alpha = 175
var/sound_file //The sound file the emitter plays
var/sound_volume = 50 //The volume the sound file is played at
var/play_radius = 3 //Any mobs within this many tiles will hear the sounds played if it's using the appropriate mode
var/motus_operandi = SOUND_EMITTER_LOCAL //The mode this sound emitter is using
var/emitter_range = SOUND_EMITTER_ZLEVEL //The range this emitter's sound is heard at; this isn't a number, but a string (see the defines above)
/obj/effect/sound_emitter/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
. = ..()
/obj/effect/sound_emitter/singularity_act()
return
/obj/effect/sound_emitter/examine(mob/user)
..()
if(!isobserver(user))
return
to_chat(user, "<span class='boldnotice'>Sound File:</span> [sound_file ? sound_file : "None chosen"]")
to_chat(user, "<span class='boldnotice'>Mode:</span> [motus_operandi]</span>")
to_chat(user, "<span class='boldnotice'>Range:</span> [emitter_range]</span>")
to_chat(user, "<b>Sound is playing at [sound_volume]% volume.</b>")
if(user.client.holder)
to_chat(user, "<b>Alt-click it to quickly activate it!</b>")
/obj/effect/sound_emitter/attack_ghost(mob/user)
if(!check_rights_for(user.client, R_SOUNDS))
examine(user)
return
edit_emitter(user)
/obj/effect/sound_emitter/AltClick(mob/user)
if(check_rights_for(user.client, R_SOUNDS))
activate(user)
to_chat(user, "<span class='notice'>Sound emitter activated.</span>")
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
var/dat = ""
dat += "<b>Label:</b> <a href='?src=\ref[src];edit_label=1'>[maptext ? maptext : "No label set!"]</a><br>"
dat += "<br>"
dat += "<b>Sound File:</b> <a href='?src=\ref[src];edit_sound_file=1'>[sound_file ? sound_file : "No file chosen!"]</a><br>"
dat += "<b>Volume:</b> <a href='?src=\ref[src];edit_volume=1'>[sound_volume]%</a><br>"
dat += "<br>"
dat += "<b>Mode:</b> <a href='?src=\ref[src];edit_mode=1'>[motus_operandi]</a><br>"
if(motus_operandi != SOUND_EMITTER_LOCAL)
dat += "<b>Range:</b> <a href='?src=\ref[src];edit_range=1'>[emitter_range]</a>[emitter_range == SOUND_EMITTER_RADIUS ? "<a href='?src=\ref[src];edit_radius=1'>[play_radius]-tile radius</a>" : ""]<br>"
dat += "<br>"
dat += "<a href='?src=\ref[src];play=1'>Play Sound</a> (interrupts other sound emitter sounds)"
var/datum/browser/popup = new(user, "emitter", "", 500, 600)
popup.set_content(dat)
popup.open()
/obj/effect/sound_emitter/Topic(href, href_list)
..()
if(!ismob(usr) || !usr.client || !check_rights_for(usr.client, R_SOUNDS))
return
var/mob/user = usr
if(href_list["edit_label"])
var/new_label = stripped_input(user, "Choose a new label.", "Sound Emitter")
if(!new_label)
return
maptext = new_label
to_chat(user, "<span class='notice'>Label set to [maptext].</span>")
if(href_list["edit_sound_file"])
var/new_file = input(user, "Choose a sound file.", "Sound Emitter") as null|sound
if(!new_file)
return
sound_file = new_file
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>")
if(href_list["edit_volume"])
var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_volume))
return
new_volume = Clamp(new_volume, 0, 100)
sound_volume = new_volume
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>")
if(href_list["edit_mode"])
var/new_mode
var/mode_list = list("Local (normal sound)" = SOUND_EMITTER_LOCAL, "Direct (not affected by environment/location)" = SOUND_EMITTER_DIRECT)
new_mode = input(user, "Choose a new mode.", "Sound Emitter") as null|anything in mode_list
if(!new_mode)
return
motus_operandi = mode_list[new_mode]
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>")
if(href_list["edit_range"])
var/new_range
var/range_list = list("Radius (all mobs within a radius)" = SOUND_EMITTER_RADIUS, "Z-Level (all mobs on the same z)" = SOUND_EMITTER_ZLEVEL, "Global (all players)" = SOUND_EMITTER_GLOBAL)
new_range = input(user, "Choose a new range.", "Sound Emitter") as null|anything in range_list
if(!new_range)
return
emitter_range = range_list[new_range]
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>")
if(href_list["edit_radius"])
var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_radius))
return
new_radius = Clamp(new_radius, 0, 127)
play_radius = new_radius
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>")
if(href_list["play"])
activate(user)
edit_emitter(user) //Refresh the UI to see our changes
/obj/effect/sound_emitter/proc/activate(mob/user)
var/list/hearing_mobs = list()
if(motus_operandi == SOUND_EMITTER_LOCAL)
playsound(src, sound_file, sound_volume, FALSE)
return
switch(emitter_range)
if(SOUND_EMITTER_RADIUS)
for(var/mob/M in GLOB.player_list)
if(get_dist(src, M) <= play_radius)
hearing_mobs += M
if(SOUND_EMITTER_ZLEVEL)
for(var/mob/M in GLOB.player_list)
if(M.z == z)
hearing_mobs += M
if(SOUND_EMITTER_GLOBAL)
hearing_mobs = GLOB.player_list.Copy()
for(var/mob/M in hearing_mobs)
if(M.client.prefs.toggles & SOUND_MIDI)
M.playsound_local(M, sound_file, sound_volume, FALSE, channel = CHANNEL_ADMIN, pressure_affected = FALSE)
if(user)
log_admin("[ADMIN_LOOKUPFLW(user)] activated a sound emitter with file \"[sound_file]\" at [COORD(src)]")
flick("shield1", src)
#undef SOUND_EMITTER_LOCAL
#undef SOUND_EMITTER_DIRECT
#undef SOUND_EMITTER_RADIUS
#undef SOUND_EMITTER_ZLEVEL
#undef SOUND_EMITTER_GLOBAL
+2 -2
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@@ -142,8 +142,8 @@
to_chat(usr, "<span class='adminnotice'>Error: No cached sticky ban for [ckey] found!</span>")
world.SetConfig("ban",ckey,null)
log_admin_private("[key_name(usr)] has reverted [ckey]'s sticky ban to it's state at round start.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has reverted [ckey]'s sticky ban to it's state at round start.</span>")
log_admin_private("[key_name(usr)] has reverted [ckey]'s sticky ban to its state at round start.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has reverted [ckey]'s sticky ban to its state at round start.</span>")
//revert is mostly used when shit goes rouge, so we have to set it to null
// and wait a byond tick before assigning it to ensure byond clears its shit.
sleep(world.tick_lag)
@@ -3,9 +3,11 @@
/proc/_abs(A)
return abs(A)
/*/proc/_animate(atom/A, set_vars, time = 10, loop = 1, easing = LINEAR_EASING, flags_1 = null)
animate(A, set_vars, time, loop, easing, flags_1)
Borked. If anyone wants to fix this be my guest.*/
/proc/_animate(atom/A, set_vars, time = 10, loop = 1, easing = LINEAR_EASING, flags = null)
var/mutable_appearance/MA = new()
for(var/v in set_vars)
MA.vars[v] = set_vars[v]
animate(A, appearance = MA, time, loop, easing, flags)
/proc/_acrccos(A)
return arccos(A)
+3 -2
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@@ -614,8 +614,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/proc/send2irc(msg,msg2)
if(SERVER_TOOLS_PRESENT)
SERVER_TOOLS_RELAY_BROADCAST("[msg] | [msg2]")
msg = replacetext(replacetext(msg, "\proper", ""), "\improper", "")
msg2 = replacetext(replacetext(msg2, "\proper", ""), "\improper", "")
SERVER_TOOLS_RELAY_BROADCAST("[msg] | [msg2]")
/proc/send2otherserver(source,msg,type = "Ahelp")
var/comms_key = CONFIG_GET(string/comms_key)
+40 -1
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@@ -780,7 +780,7 @@ GLOBAL_PROTECT(LastAdminCalledProc)
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialzie() Log"
set name = "Display Initialize() Log"
set desc = "Displays a list of things that didn't handle Initialize() properly"
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
@@ -873,3 +873,42 @@ GLOBAL_PROTECT(LastAdminCalledProc)
message_admins("<span class='adminnotice'>[key_name_admin(src)] pumped a random event.</span>")
SSblackbox.add_details("admin_verb","Pump Random Event")
log_admin("[key_name(src)] pumped a random event.")
/client/proc/start_line_profiling()
set category = "Profile"
set name = "Start Line Profiling"
set desc = "Starts tracking line by line profiling for code lines that support it"
PROFILE_START
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
SSblackbox.add_details("admin_verb","Start Line Profiling")
log_admin("[key_name(src)] started line by line profiling.")
/client/proc/stop_line_profiling()
set category = "Profile"
set name = "Stops Line Profiling"
set desc = "Stops tracking line by line profiling for code lines that support it"
PROFILE_STOP
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
SSblackbox.add_details("admin_verb","stop Line Profiling")
log_admin("[key_name(src)] stopped line by line profiling.")
/client/proc/show_line_profiling()
set category = "Profile"
set name = "Show Line Profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
"Avg time" = /proc/cmp_profile_avg_time_dsc,
"Total Time" = /proc/cmp_profile_time_dsc,
"Call Count" = /proc/cmp_profile_count_dsc
)
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
if (!sort)
return
sort = sortlist[sort]
profile_show(src, sort)
+4 -1
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@@ -42,7 +42,10 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/print_pointers,
/client/proc/cmd_show_at_list,
/client/proc/cmd_show_at_markers,
/client/proc/manipulate_organs
/client/proc/manipulate_organs,
/client/proc/start_line_profiling,
/client/proc/stop_line_profiling,
/client/proc/show_line_profiling
))
/obj/effect/debugging/mapfix_marker
+4 -4
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@@ -416,7 +416,7 @@ GLOBAL_PROTECT(VVpixelmovement)
if (index == null)
return
var/assoc = 0
var/prompt = alert(src, "Do you want to edit the key or it's assigned value?", "Associated List", "Key", "Assigned Value", "Cancel")
var/prompt = alert(src, "Do you want to edit the key or its assigned value?", "Associated List", "Key", "Assigned Value", "Cancel")
if (prompt == "Cancel")
return
if (prompt == "Assigned Value")
@@ -610,8 +610,8 @@ GLOBAL_PROTECT(VVpixelmovement)
if (O.vv_edit_var(variable, var_new) == FALSE)
to_chat(src, "Your edit was rejected by the object.")
return
log_world("### VarEdit by [src]: [O.type] [variable]=[html_encode("[var_new]")]")
log_admin("[key_name(src)] modified [original_name]'s [variable] to [var_new]")
var/msg = "[key_name_admin(src)] modified [original_name]'s [variable] to [var_new]"
log_world("### VarEdit by [key_name(src)]: [O.type] [variable]=[var_value] => [var_new]")
log_admin("[key_name(src)] modified [original_name]'s [variable] to from [html_encode("[var_value]")] to [html_encode("[var_new]")]")
var/msg = "[key_name_admin(src)] modified [original_name]'s [variable] from [var_value] to [var_new]"
message_admins(msg)
admin_ticket_log(O, msg)
+6 -13
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@@ -213,7 +213,6 @@
/datum/admins/proc/makeNukeTeam()
var/datum/game_mode/nuclear/temp = new
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", "operative", temp)
var/list/mob/dead/observer/chosen = list()
@@ -246,24 +245,18 @@
nuke.r_code = nuke_code
//Let's find the spawn locations
var/list/turf/synd_spawn = list()
for(var/obj/effect/landmark/A in GLOB.landmarks_list)
if(A.name == "Syndicate-Spawn")
synd_spawn += get_turf(A)
continue
var/leader_chosen
var/leader_chosen = FALSE
var/spawnpos = 1 //Decides where they'll spawn. 1=leader.
for(var/mob/c in chosen)
if(spawnpos > synd_spawn.len)
spawnpos = 2 //Ran out of spawns. Let's loop back to the first non-leader position
if(spawnpos > GLOB.nukeop_start.len)
spawnpos = 1 //Ran out of spawns. Let's loop back to the first non-leader position
var/mob/living/carbon/human/new_character=makeBody(c)
if(!leader_chosen)
leader_chosen = 1
new_character.mind.make_Nuke(synd_spawn[spawnpos],nuke_code,1)
leader_chosen = TRUE
new_character.mind.make_Nuke(pick(GLOB.nukeop_leader_start), nuke_code, TRUE)
else
new_character.mind.make_Nuke(synd_spawn[spawnpos],nuke_code)
new_character.mind.make_Nuke(GLOB.nukeop_start[spawnpos], nuke_code)
spawnpos++
return 1
else
+1 -1
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@@ -399,7 +399,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
new_character = new_character.Robotize(TRUE)
if("AI")
new_character = new_character.AIize()
else
+29 -19
View File
@@ -14,12 +14,13 @@
var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
origin_tech = "materials=1;engineering=1"
/obj/item/device/onetankbomb/examine(mob/user)
..()
user.examinate(bombtank)
bombtank.examine(user)
/obj/item/device/onetankbomb/update_icon()
if(bombtank)
icon = bombtank.icon
icon_state = bombtank.icon_state
if(bombassembly)
add_overlay(bombassembly.icon_state)
@@ -34,11 +35,11 @@
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
bombassembly.forceMove(user.drop_location())
bombassembly.forceMove(drop_location())
bombassembly.master = null
bombassembly = null
bombtank.forceMove(user.drop_location())
bombtank.forceMove(drop_location())
bombtank.master = null
bombtank = null
@@ -80,26 +81,35 @@
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
/obj/item/tank/proc/bomb_assemble(W,user) //Bomb assembly proc. This turns assembly+tank into a bomb
var/obj/item/device/assembly_holder/S = W
var/mob/M = user
if(isigniter(S.a_left) == isigniter(S.a_right)) //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
return
if(!M.temporarilyRemoveItemFromInventory(src)) //Remove the assembly from your hands
//Bomb assembly proc. This turns assembly+tank into a bomb
/obj/item/tank/proc/bomb_assemble(obj/item/device/assembly_holder/assembly, mob/living/user)
//Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
if(isigniter(assembly.a_left) == isigniter(assembly.a_right))
return
var/obj/item/device/onetankbomb/R = new
if((src in user.get_equipped_items()) && !user.canUnEquip(src))
to_chat(user, "<span class='warning'>[src] is stuck to you!</span>")
return
M.put_in_hands(R) //Equips the bomb if possible, or puts it on the floor.
if(!user.canUnEquip(assembly))
to_chat(user, "<span class='warning'>[assembly] is stuck to your hand!</span>")
return
R.bombassembly = S //Tell the bomb about its assembly part
S.master = R //Tell the assembly about its new owner
S.forceMove(R) //Move the assembly out of the fucking way
var/obj/item/device/onetankbomb/bomb = new
user.transferItemToLoc(src, bomb)
user.transferItemToLoc(assembly, bomb)
R.bombtank = src //Same for tank
master = R
forceMove(R)
R.update_icon()
bomb.bombassembly = assembly //Tell the bomb about its assembly part
assembly.master = bomb //Tell the assembly about its new owner
bomb.bombtank = src //Same for tank
master = bomb
forceMove(bomb)
bomb.update_icon()
user.put_in_hands(bomb) //Equips the bomb if possible, or puts it on the floor.
to_chat(user, "<span class='notice'>You attach [assembly] to [src].</span>")
return
/obj/item/tank/proc/ignite() //This happens when a bomb is told to explode
@@ -54,11 +54,11 @@
var/volume = 125
var/temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
var/just_spawned = 1
var/bypassing = 0
var/just_spawned = TRUE
var/bypassing = FALSE
/obj/effect/hotspot/New()
..()
/obj/effect/hotspot/Initialize()
. = ..()
SSair.hotspots += src
perform_exposure()
setDir(pick(GLOB.cardinals))
@@ -67,14 +67,14 @@
/obj/effect/hotspot/proc/perform_exposure()
var/turf/open/location = loc
if(!istype(location) || !(location.air))
return 0
return
location.active_hotspot = src
if(volume > CELL_VOLUME*0.95)
bypassing = 1
bypassing = TRUE
else
bypassing = 0
bypassing = FALSE
if(bypassing)
if(!just_spawned)
@@ -88,17 +88,17 @@
volume = affected.reaction_results["fire"]*FIRE_GROWTH_RATE
location.assume_air(affected)
for(var/A in loc)
for(var/A in location)
var/atom/AT = A
if(AT && AT != src) // It's possible that the item is deleted in temperature_expose
AT.fire_act(temperature, volume)
return 0
return
/obj/effect/hotspot/process()
if(just_spawned)
just_spawned = 0
return 0
just_spawned = FALSE
return
var/turf/open/location = loc
if(!istype(location))
@@ -112,7 +112,13 @@
qdel(src)
return
if(!(location.air) || !(location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/tritium]) || !location.air.gases[/datum/gas/oxygen] || (location.air.gases[/datum/gas/plasma][MOLES] < 0.5 && location.air.gases[/datum/gas/tritium][MOLES] < 0.5) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
//Nothing to burn
if(!(location.air) || !(location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/tritium]) || !location.air.gases[/datum/gas/oxygen])
qdel(src)
return
//Not enough to burn
if(((!location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/plasma][MOLES] < 0.5) && (!location.air.gases[/datum/gas/tritium] || location.air.gases[/datum/gas/tritium][MOLES] < 0.5)) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
qdel(src)
return
@@ -140,11 +146,8 @@
location.max_fire_temperature_sustained = temperature
if(location.heat_capacity && temperature > location.heat_capacity)
location.to_be_destroyed = 1
/*if(prob(25))
location.ReplaceWithSpace()
return 0*/
return 1
location.to_be_destroyed = TRUE
return TRUE
/obj/effect/hotspot/Destroy()
set_light(0)
@@ -153,8 +156,7 @@
if(istype(T) && T.active_hotspot == src)
T.active_hotspot = null
DestroyTurf()
loc = null
. = ..()
return ..()
/obj/effect/hotspot/proc/DestroyTurf()
if(isturf(loc))
@@ -168,12 +170,13 @@
if(prob(chance_of_deletion))
T.ChangeTurf(T.baseturf)
else
T.to_be_destroyed = 0
T.to_be_destroyed = FALSE
T.max_fire_temperature_sustained = 0
/obj/effect/hotspot/Crossed(mob/living/L)
/obj/effect/hotspot/Crossed(atom/movable/AM, oldLoc)
..()
if(isliving(L))
if(isliving(AM))
var/mob/living/L = AM
L.fire_act(temperature, volume)
/obj/effect/dummy/fire
@@ -186,4 +189,4 @@
/obj/effect/dummy/fire/Initialize()
. = ..()
if(!isliving(loc))
qdel(src)
return INITIALIZE_HINT_QDEL
@@ -43,7 +43,7 @@
var/turf/T = get_step(src, direction)
if(!T)
continue
if(CANATMOSPASS(T, src))
if( !(blocks_air || T.blocks_air) && CANATMOSPASS(T, src) )
LAZYINITLIST(atmos_adjacent_turfs)
LAZYINITLIST(T.atmos_adjacent_turfs)
atmos_adjacent_turfs[T] = TRUE
@@ -84,11 +84,11 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
moles_visible = 1
dangerous = TRUE
/datum/gas/brown_gas //This is nitric oxide, but given generic name to avoid confusion with nitrous oxide(N20 vs. NO2)
id = "browns"
/datum/gas/nitryl
id = "no2"
specific_heat = 20
name = "Brown Gas"
gas_overlay = "browns"
name = "Nitryl"
gas_overlay = "nitryl"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
@@ -11,7 +11,7 @@
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
//General assmos defines.
#define WATER_VAPOR_FREEZE 200
#define BROWNS_FORMATION_ENERGY 100000
#define NITRYL_FORMATION_ENERGY 100000
#define TRITIUM_BURN_OXY_FACTOR 100
#define TRITIUM_BURN_TRIT_FACTOR 10
#define SUPER_SATURATION_THRESHOLD 96
@@ -216,7 +216,7 @@
var/waste_added = (plasma_fused-oxygen_added)-((air.total_moles()*air.heat_capacity())/PLASMA_BINDING_ENERGY)
reaction_energy = max(reaction_energy+((catalyst_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/catalyst_efficency)+2)*10)+((plasma_fused/((moles_impurities/catalyst_efficency)))*PLASMA_BINDING_ENERGY),0)
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/water_vapor, /datum/gas/nitrous_oxide, /datum/gas/brown_gas)
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/water_vapor, /datum/gas/nitrous_oxide, /datum/gas/nitryl)
//Fusion produces an absurd amount of waste products now, requiring active filtration.
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - plasma_fused,0)
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES] - tritium_catalyzed,0)
@@ -224,7 +224,7 @@
cached_gases[/datum/gas/nitrogen][MOLES] += waste_added
cached_gases[/datum/gas/water_vapor][MOLES] += waste_added
cached_gases[/datum/gas/nitrous_oxide][MOLES] += waste_added
cached_gases[/datum/gas/brown_gas][MOLES] += waste_added
cached_gases[/datum/gas/nitryl][MOLES] += waste_added
if(reaction_energy > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -233,12 +233,12 @@
//Prevents whatever mechanism is causing it to hit negative temperatures.
return REACTING
/datum/gas_reaction/brownsformation //The formation of brown gas. Endothermic. Requires N2O as a catalyst.
/datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst.
priority = 3
name = "Brown Gas formation"
id = "brownsformation"
name = "Nitryl formation"
id = "nitrylformation"
/datum/gas_reaction/brownsformation/init_reqs()
/datum/gas_reaction/nitrylformation/init_reqs()
min_requirements = list(
/datum/gas/oxygen = 20,
/datum/gas/nitrogen = 20,
@@ -246,18 +246,18 @@
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST*400
)
/datum/gas_reaction/brownsformation/react(datum/gas_mixture/air)
/datum/gas_reaction/nitrylformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/old_heat_capacity = air.heat_capacity()
var/heat_efficency = temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100)
var/energy_used = heat_efficency*BROWNS_FORMATION_ENERGY
ASSERT_GAS(/datum/gas/brown_gas,air)
var/energy_used = heat_efficency*NITRYL_FORMATION_ENERGY
ASSERT_GAS(/datum/gas/nitryl,air)
cached_gases[/datum/gas/oxygen][MOLES] -= heat_efficency
cached_gases[/datum/gas/nitrogen][MOLES] -= heat_efficency
cached_gases[/datum/gas/brown_gas][MOLES] += heat_efficency*2
cached_gases[/datum/gas/nitryl][MOLES] += heat_efficency*2
if(energy_used > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -307,7 +307,7 @@
/datum/gas/tritium = 30,
/datum/gas/plasma = 10,
/datum/gas/bz = 20,
/datum/gas/brown_gas = 30,
/datum/gas/nitryl = 30,
"TEMP" = STIMULUM_HEAT_SCALE/2)
/datum/gas_reaction/stimformation/react(datum/gas_mixture/air)
@@ -322,7 +322,7 @@
cached_gases[/datum/gas/stimulum][MOLES]+= heat_scale/10
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- heat_scale,0)
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES]- heat_scale,0)
cached_gases[/datum/gas/brown_gas][MOLES] = max(cached_gases[/datum/gas/brown_gas][MOLES]- heat_scale,0)
cached_gases[/datum/gas/nitryl][MOLES] = max(cached_gases[/datum/gas/nitryl][MOLES]- heat_scale,0)
if(stim_energy_change)
var/new_heat_capacity = air.heat_capacity()
@@ -367,7 +367,7 @@
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
#undef BROWNS_FORMATION_ENERGY
#undef NITRYL_FORMATION_ENERGY
#undef TRITIUM_BURN_OXY_FACTOR
#undef SUPER_SATURATION_THRESHOLD
#undef STIMULUM_HEAT_SCALE
@@ -93,11 +93,11 @@
/datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/nitryl = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
@@ -111,11 +111,11 @@
/datum/gas/plasma = new/datum/tlv/no_checks,
/datum/gas/nitrous_oxide = new/datum/tlv/no_checks,
/datum/gas/bz = new/datum/tlv/no_checks,
/datum/gas/hypernoblium = new/datum/tlv/no_checks,
/datum/gas/hypernoblium = new/datum/tlv/no_checks,
/datum/gas/water_vapor = new/datum/tlv/no_checks,
/datum/gas/tritium = new/datum/tlv/no_checks,
/datum/gas/stimulum = new/datum/tlv/no_checks,
/datum/gas/brown_gas = new/datum/tlv/no_checks,
/datum/gas/nitryl = new/datum/tlv/no_checks,
/datum/gas/pluoxium = new/datum/tlv/no_checks
)
@@ -133,7 +133,7 @@
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/nitryl = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
@@ -124,7 +124,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 155, master_ui, state)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 180, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
@@ -230,10 +230,10 @@
filtered_gases[/datum/gas/pluoxium][MOLES] = removed_gases[/datum/gas/pluoxium][MOLES]
removed_gases[/datum/gas/pluoxium][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/brown_gas])
ADD_GAS(/datum/gas/brown_gas, filtered_gases)
filtered_gases[/datum/gas/brown_gas][MOLES] = removed_gases[/datum/gas/brown_gas][MOLES]
removed_gases[/datum/gas/brown_gas][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/nitryl])
ADD_GAS(/datum/gas/nitryl, filtered_gases)
filtered_gases[/datum/gas/nitryl][MOLES] = removed_gases[/datum/gas/nitryl][MOLES]
removed_gases[/datum/gas/nitryl][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/tritium])
ADD_GAS(/datum/gas/tritium, filtered_gases)
@@ -41,9 +41,14 @@
"co2" = /obj/machinery/portable_atmospherics/canister/carbon_dioxide,
"plasma" = /obj/machinery/portable_atmospherics/canister/toxins,
"n2o" = /obj/machinery/portable_atmospherics/canister/nitrous_oxide,
"no2" = /obj/machinery/portable_atmospherics/canister/nitryl,
"bz" = /obj/machinery/portable_atmospherics/canister/bz,
"air" = /obj/machinery/portable_atmospherics/canister/air,
"water vapor" = /obj/machinery/portable_atmospherics/canister/water_vapor,
"tritium" = /obj/machinery/portable_atmospherics/canister/tritium,
"hyper-noblium" = /obj/machinery/portable_atmospherics/canister/nob,
"stimulum" = /obj/machinery/portable_atmospherics/canister/stimulum,
"pluoxium" = /obj/machinery/portable_atmospherics/canister/pluoxium,
"caution" = /obj/machinery/portable_atmospherics/canister,
)
@@ -98,26 +103,31 @@
/obj/machinery/portable_atmospherics/canister/tritium
name = "tritium canister"
desc = "Tritium. Inhalation might cause irradiation."
icon_state = "green"
gas_type = /datum/gas/tritium
/obj/machinery/portable_atmospherics/canister/nob
name = "hyper-noblium canister"
desc = "Hyper-Noblium. More noble than all other gases."
icon_state = "freon"
gas_type = /datum/gas/hypernoblium
/obj/machinery/portable_atmospherics/canister/browns
name = "brown gas canister"
desc = "Browns gas. Feels great 'til the acid eats your lungs."
gas_type = /datum/gas/brown_gas
/obj/machinery/portable_atmospherics/canister/nitryl
name = "nitryl canister"
desc = "Nitryl gas. Feels great 'til the acid eats your lungs."
icon_state = "brown"
gas_type = /datum/gas/nitryl
/obj/machinery/portable_atmospherics/canister/stimulum
name = "stimulum canister"
desc = "Stimulum. High energy gas, high energy people."
icon_state = "darkpurple"
gas_type = /datum/gas/stimulum
/obj/machinery/portable_atmospherics/canister/pluoxium
name = "pluoxium canister"
desc = "Pluoxium. Like oxygen, but more bang for your buck."
icon_state = "darkblue"
gas_type = /datum/gas/pluoxium
/obj/machinery/portable_atmospherics/canister/water_vapor
@@ -127,7 +137,6 @@
gas_type = /datum/gas/water_vapor
filled = 1
/obj/machinery/portable_atmospherics/canister/proc/get_time_left()
if(timing)
. = round(max(0, valve_timer - world.time) / 10, 1)
@@ -7,7 +7,7 @@
var/volume_rate = 1000
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/brown_gas, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)
+18
View File
@@ -130,6 +130,10 @@
var/backpack_contents = -1
var/suit_store = -1
var/hair_style
var/facial_hair_style
var/skin_tone
/obj/effect/mob_spawn/human/Initialize()
if(ispath(outfit))
outfit = new outfit()
@@ -147,6 +151,20 @@
H.underwear = "Nude"
H.undershirt = "Nude"
H.socks = "Nude"
if(hair_style)
H.hair_style = hair_style
else
H.hair_style = random_hair_style(gender)
if(facial_hair_style)
H.facial_hair_style = facial_hair_style
else
H.facial_hair_style = random_facial_hair_style(gender)
if(skin_tone)
H.skin_tone = skin_tone
else
H.skin_tone = random_skin_tone()
H.update_hair()
H.update_body()
if(outfit)
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id", "neck", "backpack_contents", "suit_store")
for(var/slot in slots)
+13 -1
View File
@@ -170,7 +170,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
density = TRUE
icon_state = "offcenter"
use_power = NO_POWER_USE
var/obj/machinery/gateway/centeraway/stationgate = null
var/obj/machinery/gateway/centerstation/stationgate = null
can_link = TRUE
@@ -233,6 +233,18 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
M.client.move_delay = max(world.time + 5, M.client.move_delay)
/obj/machinery/gateway/centeraway/admin
desc = "A mysterious gateway built by unknown hands, this one seems more compact."
/obj/machinery/gateway/centeraway/admin/Initialize()
. = ..()
if(stationgate && !stationgate.awaygate)
stationgate.awaygate = src
/obj/machinery/gateway/centeraway/admin/detect()
return TRUE
/obj/item/paper/fluff/gateway
info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
name = "Confidential Correspondence, Pg 1"
+2 -2
View File
@@ -26,12 +26,12 @@
export_types = list(/obj/item/seeds)
needs_discovery = TRUE // Only for already discovered species
/datum/export/seed/potency.get_cost(obj/O)
/datum/export/seed/potency/get_cost(obj/O)
var/obj/item/seeds/S = O
var/cost = ..()
if(!cost)
return 0
var/potDiff = (S.potency - discoveredPlants[S.type])
return round(..() * potDiff)
+3
View File
@@ -672,6 +672,9 @@ GLOBAL_LIST(external_rsc_urls)
view = new_size
apply_clickcatcher()
if (isliving(mob))
var/mob/living/M = mob
M.update_damage_hud()
/client/proc/generate_clickcatcher()
if(!void)
+1 -152
View File
@@ -228,7 +228,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<HR>"
switch(current_tab)
if (0) // Character Settings#
if (0) // Character Settings
if(path)
var/savefile/S = new /savefile(path)
if(S)
@@ -279,163 +279,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
// dat += "<b>Size:</b> <a href='?_src_=prefs;preference=character_size;task=input'>[character_size]</a><BR>"
dat += "<br>"
dat += "<h2>Body</h2>"
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><br>"
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
dat += "<b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR>"
dat += "<b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
if(pref_species.use_skintones)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Skin Tone</h3>"
dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "</td>"
if(HAIR in pref_species.species_traits)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "</td><td valign='top' width='21%'>"
dat += "<h3>Facial Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "</td>"
if(EYECOLOR in pref_species.species_traits)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Eye Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
dat += "</td>"
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
dat += "<td valign='top' width='14%'>"
dat += "<h3>Mutant Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
dat += "</td>"
if("tail_lizard" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
dat += "</td>"
if("snout" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Snout</h3>"
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
dat += "</td>"
if("horns" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Horns</h3>"
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
dat += "</td>"
if("frills" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Frills</h3>"
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
dat += "</td>"
if("spines" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Spines</h3>"
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
dat += "</td>"
if("body_markings" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Body Markings</h3>"
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
dat += "</td>"
if("legs" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Legs</h3>"
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
dat += "</td>"
if(CONFIG_GET(flag/join_with_mutant_humans))
if("tail_human" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
dat += "</td>"
if("ears" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Ears</h3>"
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
dat += "</td>"
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Wings</h3>"
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
dat += "</td>"
dat += "</tr></table>"
if (1) // Game Preferences
+12 -2
View File
@@ -259,9 +259,19 @@ GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
set category = "OOC"
set desc ="Ignore a player's messages on the OOC channel"
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in sortKey(GLOB.clients)
if(!selection)
var/see_ghost_names = isobserver(mob)
var/list/choices = list()
for(var/client/C in GLOB.clients)
if(isobserver(C.mob) && see_ghost_names)
choices["[C.mob]([C])"] = C
else
choices[C] = C
choices = sortList(choices)
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in choices
if(!selection || !(selection in choices))
return
selection = choices[selection]
if(selection == src)
to_chat(src, "You can't ignore yourself.")
return
+11 -11
View File
@@ -86,17 +86,17 @@
..()
to_chat(user, "<span class='notice'>Alt-click to take a candy corn.</span>")
/obj/item/clothing/head/fedora/det_hat/AltClick()
..()
if(ismob(loc))
var/mob/M = loc
if(candy_cooldown < world.time)
var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
M.put_in_hands(CC)
to_chat(M, "You slip a candy corn from your hat.")
candy_cooldown = world.time+1200
else
to_chat(M, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
if(user.canUseTopic(src, be_close=TRUE))
..()
if(loc == user)
if(candy_cooldown < world.time)
var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
user.put_in_hands(CC)
to_chat(user, "You slip a candy corn from your hat.")
candy_cooldown = world.time+1200
else
to_chat(user, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
//Mime
+36 -1
View File
@@ -78,6 +78,41 @@
message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
return message
///frog mask - reeee!!
obj/item/clothing/mask/frog
name = "frog mask"
desc = "An ancient mask carved in the shape of a frog.<br> Sanity is like gravity, all it needs is a push."
icon_state = "frog"
item_state = "frog"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
var/voicechange = TRUE
/obj/item/clothing/mask/frog/attack_self(mob/user)
voicechange = !voicechange
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
/obj/item/clothing/mask/frog/speechModification(message) //whenever you speak
if(voicechange)
if(prob(5)) //sometimes, the angry spirit finds others words to speak.
message = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
else
message = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
return message
obj/item/clothing/mask/frog/cursed
flags_1 = NODROP_1 //reee!!
/obj/item/clothing/mask/frog/cursed/attack_self(mob/user)
return //no voicebox to alter.
/obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot)
var/mob/living/carbon/C = user
if(C.wear_mask == src)
to_chat(user, "<span class='warning'><B>[src] was cursed! Ree!!</B></span>")
return ..()
/obj/item/clothing/mask/cowmask
name = "Cowface"
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!"
@@ -214,4 +249,4 @@
desc = "A burlap sack with eyeholes."
icon_state = "scarecrow_sack"
item_state = "scarecrow_sack"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
@@ -76,8 +76,8 @@
//This is probably too much code just for EMP damage.
var/emp_damage = 0 //One hit should make it hard to control, continuous hits will cripple it and then simply shut it off/make it crash. Direct hits count more.
var/emp_strong_damage = 2
var/emp_weak_damage = 1.1
var/emp_strong_damage = 4
var/emp_weak_damage = 2.5
var/emp_heal_amount = 0.06 //How much emp damage to heal per process.
var/emp_disable_threshold = 3 //3 weak ion, 2 strong ion hits.
var/emp_disabled = FALSE
@@ -757,7 +757,6 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit
jetpack = null
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
@@ -772,6 +771,10 @@
var/flight = FALSE
var/maint_panel = FALSE
/obj/item/clothing/suit/space/hardsuit/flightsuit/Initialize()
. = ..()
allowed = GLOB.advanced_hardsuit_allowed
/obj/item/clothing/suit/space/hardsuit/flightsuit/full/Initialize()
makepack()
makeshoes()
@@ -1077,7 +1080,7 @@
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC)
var/zoom_range = 14
var/zoom_range = 12
var/zoom = FALSE
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/flightpack/zoom)
+14 -3
View File
@@ -499,10 +499,13 @@
name = "security hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_hardsuit"
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
/obj/item/clothing/suit/space/hardsuit/security/Initialize()
. = ..()
allowed = GLOB.security_hardsuit_allowed
//Head of Security hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
name = "head of security's hardsuit helmet"
@@ -541,13 +544,16 @@
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
icon_state = "caparmor"
item_state = "capspacesuit"
allowed = list(/obj/item/tank/internals, /obj/item/device/flashlight, /obj/item/gun/energy, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
. = ..()
allowed = GLOB.security_hardsuit_allowed
//Clown
/obj/item/clothing/head/helmet/space/hardsuit/clown
name = "cosmohonk hardsuit helmet"
@@ -612,7 +618,7 @@
desc = "A hardsuit with built in energy shielding. Will rapidly recharge when not under fire."
icon_state = "hardsuit-hos"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
allowed = null
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/current_charges = 3
@@ -623,6 +629,11 @@
var/shield_state = "shield-old"
var/shield_on = "shield-old"
/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
. = ..()
if(!allowed)
allowed = GLOB.advanced_hardsuit_allowed
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
recharge_cooldown = world.time + recharge_delay
if(current_charges > 0)
@@ -3,7 +3,7 @@
/obj/item/clothing/suit/space/eva/plasmaman
name = "EVA plasma envirosuit"
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like it's smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
resistance_flags = FIRE_PROOF
+9 -2
View File
@@ -1,5 +1,5 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat, /obj/item/tank/internals/emergency_oxygen)
allowed = null
body_parts_covered = CHEST
cold_protection = CHEST|GROIN
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
@@ -11,6 +11,11 @@
resistance_flags = 0
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
/obj/item/clothing/suit/armor/Initialize()
. = ..()
if(!allowed)
allowed = GLOB.security_vest_allowed
/obj/item/clothing/suit/armor/vest
name = "armor vest"
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
@@ -153,10 +158,12 @@
name = "detective's armor vest"
desc = "An armored vest with a detective's badge on it."
icon_state = "detective-armor"
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/device/flashlight, /obj/item/gun/energy, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/device/detective_scanner, /obj/item/device/taperecorder, /obj/item/melee/classic_baton)
resistance_flags = FLAMMABLE
dog_fashion = null
/obj/item/clothing/suit/armor/vest/det_suit/Initialize()
. = ..()
allowed = GLOB.detective_vest_allowed
//Reactive armor
/obj/item/clothing/suit/armor/reactive
+4 -4
View File
@@ -24,7 +24,7 @@
/obj/item/clothing/neck/cloak/hos
name = "head of security's cloak"
desc = "Worn by Securistan, ruling the station with an iron fist. It's slightly armored."
desc = "Worn by Securistan, ruling the station with an iron fist."
icon_state = "hoscloak"
/obj/item/clothing/neck/cloak/qm
@@ -33,17 +33,17 @@
/obj/item/clothing/neck/cloak/cmo
name = "chief medical officer's cloak"
desc = "Worn by Meditopia, the valiant men and women keeping pestilence at bay. It's slightly shielded from contaminants."
desc = "Worn by Meditopia, the valiant men and women keeping pestilence at bay."
icon_state = "cmocloak"
/obj/item/clothing/neck/cloak/ce
name = "chief engineer's cloak"
desc = "Worn by Engitopia, wielders of an unlimited power. It's slightly shielded against radiation."
desc = "Worn by Engitopia, wielders of an unlimited power."
icon_state = "cecloak"
/obj/item/clothing/neck/cloak/rd
name = "research director's cloak"
desc = "Worn by Sciencia, thaumaturges and researchers of the universe. It's slightly shielded from contaminants."
desc = "Worn by Sciencia, thaumaturges and researchers of the universe."
icon_state = "rdcloak"
/obj/item/clothing/neck/cloak/cap
+4 -1
View File
@@ -94,11 +94,14 @@
item_state = "det_suit"
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/device/flashlight, /obj/item/gun/energy, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/device/detective_scanner, /obj/item/device/taperecorder, /obj/item/melee/classic_baton)
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 45)
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/suit/det_suit/Initialize()
. = ..()
allowed = GLOB.detective_vest_allowed
/obj/item/clothing/suit/det_suit/grey
name = "noir trenchcoat"
desc = "A hard-boiled private investigator's grey trenchcoat."
+16 -7
View File
@@ -134,9 +134,12 @@
item_state = "owl_wings"
togglename = "wings"
body_parts_covered = ARMS|CHEST
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
actions_types = list(/datum/action/item_action/toggle_wings)
/obj/item/clothing/suit/toggle/owlwings/Initialize()
. = ..()
allowed = GLOB.security_vest_allowed
/obj/item/clothing/suit/toggle/owlwings/griffinwings
name = "griffon cloak"
desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad."
@@ -477,9 +480,12 @@
icon_state = "coatcaptain"
item_state = "coatcaptain"
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/captain
icon_state = "winterhood_captain"
@@ -488,9 +494,12 @@
icon_state = "coatsecurity"
item_state = "coatsecurity"
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/security
icon_state = "winterhood_security"
@@ -498,7 +507,7 @@
name = "medical winter coat"
icon_state = "coatmedical"
item_state = "coatmedical"
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
@@ -509,7 +518,7 @@
name = "science winter coat"
icon_state = "coatscience"
item_state = "coatscience"
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
@@ -521,7 +530,7 @@
icon_state = "coatengineer"
item_state = "coatengineer"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20, fire = 30, acid = 45)
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
/obj/item/clothing/head/hooded/winterhood/engineering
@@ -540,7 +549,7 @@
name = "hydroponics winter coat"
icon_state = "coathydro"
item_state = "coathydro"
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants)
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
/obj/item/clothing/head/hooded/winterhood/hydro
+5 -4
View File
@@ -64,10 +64,11 @@
/obj/item/clothing/accessory/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
return
/obj/item/clothing/accessory/AltClick()
if(initial(above_suit))
above_suit = !above_suit
to_chat(usr, "\The [src] will be worn [above_suit ? "above" : "below"] your suit.")
/obj/item/clothing/accessory/AltClick(mob/user)
if(user.canUseTopic(src, be_close=TRUE))
if(initial(above_suit))
above_suit = !above_suit
to_chat(user, "[src] will be worn [above_suit ? "above" : "below"] your suit.")
/obj/item/clothing/accessory/examine(mob/user)
..()
+10
View File
@@ -179,6 +179,16 @@
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/honkbot
name = "Honkbot"
result = /mob/living/simple_animal/bot/honkbot
reqs = list(/obj/item/storage/box/clown = 1,
/obj/item/bodypart/r_arm/robot = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/bikehorn/ = 1)
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/pneumatic_cannon/ghetto
+1 -1
View File
@@ -40,7 +40,7 @@
/datum/round_event_control/proc/canSpawnEvent(var/players_amt, var/gamemode)
if(occurrences >= max_occurrences)
return FALSE
if(earliest_start >= world.time)
if(earliest_start >= world.time-SSticker.round_start_time)
return FALSE
if(wizardevent != SSevents.wizardmode)
return FALSE
+13 -5
View File
@@ -124,7 +124,14 @@
"You're the vomit to my flyperson.",
"You must be liquid dark matter, because you're pulling me closer.",
"Not even sorium can drive me away from you.",
"Wanna make like a borg and do some heavy petting?" )
"Wanna make like a borg and do some heavy petting?",
"Are you powering the station? Because you super matter to me.",
"I wish science could make me a bag of holding you.",
"Let's call the emergency CUDDLE.",
"I must be tripping on BZ, because I saw an angel walk by.",
"Wanna empty out my tool storage?",
"Did you visit the medbay after you fell from heaven?",
"Are you wearing space pants? Wanna not be?" )
/obj/item/valentine/attackby(obj/item/W, mob/user, params)
..()
@@ -174,8 +181,9 @@
"A heart-shaped candy that reads: WAG MY TAIL",
"A heart-shaped candy that reads: VALIDTINES",
"A heart-shaped candy that reads: FACEHUGGER",
"A heart-shaped candy that reads: DOMINATOR",
"A heart-shaped candy that reads: GET TESLA'D",
"A heart-shaped candy that reads: COCK CULT",
"A heart-shaped candy that reads: PET ME")
"A heart-shaped candy that reads: BOX OF HUGS",
"A heart-shaped candy that reads: REEBE MINE",
"A heart-shaped candy that reads: PET ME",
"A heart-shaped candy that reads: TO THE DORMS",
"A heart-shaped candy that reads: DIS MEMBER")
icon_state = pick("candyheart", "candyheart2", "candyheart3", "candyheart4")
+8 -5
View File
@@ -4,8 +4,9 @@
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
weight = 4
min_players = 5
min_players = 15
max_occurrences = 3
earliest_start = 25 MINUTES
/datum/round_event/meteor_wave
startWhen = 6
@@ -54,9 +55,10 @@
/datum/round_event_control/meteor_wave/threatening
name = "Meteor Wave: Threatening"
typepath = /datum/round_event/meteor_wave/threatening
weight = 2
min_players = 5
weight = 5
min_players = 20
max_occurrences = 3
earliest_start = 35 MINUTES
/datum/round_event/meteor_wave/threatening
wave_name = "threatening"
@@ -64,9 +66,10 @@
/datum/round_event_control/meteor_wave/catastrophic
name = "Meteor Wave: Catastrophic"
typepath = /datum/round_event/meteor_wave/catastrophic
weight = 1
min_players = 5
weight = 7
min_players = 25
max_occurrences = 3
earliest_start = 45 MINUTES
/datum/round_event/meteor_wave/catastrophic
wave_name = "catastrophic"
+4 -4
View File
@@ -169,7 +169,7 @@
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] -= severity * holder.energy
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/nitro_eater
@@ -184,7 +184,7 @@
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] -= severity * holder.energy
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
@@ -199,7 +199,7 @@
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] -= severity * holder.energy
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/plasma_eater
@@ -214,7 +214,7 @@
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] -= severity * holder.energy
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/thorns
+1 -1
View File
@@ -42,7 +42,7 @@
if(R.has_buckled_mobs())
for(var/mob/living/L in R.buckled_mobs)
L.visible_message("<span class='warning'>[L] is knocked off of [R] by the charge in [R]'s chassis induced by [name]!</span>") //I know it's bad.
L.Knockdown(60)
L.Knockdown(10)
R.unbuckle_mob(L)
do_sparks(5, 0, L)
..()
+22 -20
View File
@@ -905,45 +905,47 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
alert_type = specific
feedback_details += "Type: [alert_type]"
switch(alert_type)
if("oxy")
target.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy, override = TRUE)
if("not_enough_oxy")
target.throw_alert(alert_type, /obj/screen/alert/not_enough_oxy, override = TRUE)
if("not_enough_tox")
target.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/not_enough_tox, override = TRUE)
if("not_enough_co2")
target.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/not_enough_co2, override = TRUE)
if("too_much_oxy")
target.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/too_much_oxy, override = TRUE)
if("too_much_co2")
target.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2, override = TRUE)
if("tox_in_air")
target.throw_alert("too_much_tox", /obj/screen/alert/too_much_tox, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/too_much_co2, override = TRUE)
if("too_much_tox")
target.throw_alert(alert_type, /obj/screen/alert/too_much_tox, override = TRUE)
if("nutrition")
if(prob(50))
target.throw_alert("nutrition", /obj/screen/alert/fat, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/fat, override = TRUE)
else
target.throw_alert("nutrition", /obj/screen/alert/starving, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/starving, override = TRUE)
if("weightless")
target.throw_alert("weightless", /obj/screen/alert/weightless, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/weightless, override = TRUE)
if("fire")
target.throw_alert("fire", /obj/screen/alert/fire, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/fire, override = TRUE)
if("temphot")
target.throw_alert("temp", /obj/screen/alert/hot, 3, override = TRUE)
alert_type = "temp"
target.throw_alert(alert_type, /obj/screen/alert/hot, 3, override = TRUE)
if("tempcold")
target.throw_alert("temp", /obj/screen/alert/cold, 3, override = TRUE)
alert_type = "temp"
target.throw_alert(alert_type, /obj/screen/alert/cold, 3, override = TRUE)
if("pressure")
if(prob(50))
target.throw_alert("pressure", /obj/screen/alert/highpressure, 2, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/highpressure, 2, override = TRUE)
else
target.throw_alert("pressure", /obj/screen/alert/lowpressure, 2, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/lowpressure, 2, override = TRUE)
//BEEP BOOP I AM A ROBOT
if("newlaw")
target.throw_alert("newlaw", /obj/screen/alert/newlaw, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/newlaw, override = TRUE)
if("locked")
target.throw_alert("locked", /obj/screen/alert/locked, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/locked, override = TRUE)
if("hacked")
target.throw_alert("hacked", /obj/screen/alert/hacked, override = TRUE)
target.throw_alert(alert_type, /obj/screen/alert/hacked, override = TRUE)
if("charge")
target.throw_alert("charge",/obj/screen/alert/emptycell, override = TRUE)
target.throw_alert(alert_type,/obj/screen/alert/emptycell, override = TRUE)
sleep(duration)
target.clear_alert(alert_type, clear_override = TRUE)
qdel(src)
@@ -19,7 +19,7 @@
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
"frostoil" = list("coldsauce", "coldsauce bottle", "Leaves the tongue numb in it's passage"),
"frostoil" = list("coldsauce", "coldsauce bottle", "Leaves the tongue numb in its passage"),
"sodiumchloride" = list("saltshakersmall", "salt shaker", "Salt. From space oceans, presumably"),
"blackpepper" = list("peppermillsmall", "pepper mill", "Often used to flavor food or make people sneeze"),
"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
@@ -24,8 +24,6 @@
/obj/machinery/processor/process()
..()
// The irony
// To be clear, if it's grinding, then it can't suck them up
if(processing)
return
var/mob/living/simple_animal/slime/picked_slime
@@ -43,125 +41,44 @@
return
src.visible_message("[picked_slime] is sucked into [src].")
picked_slime.loc = src
picked_slime.forceMove(src)
/datum/food_processor_process
var/input
var/output
var/time = 40
/datum/food_processor_process/proc/process_food(loc, what, obj/machinery/processor/processor)
if (src.output && loc && processor)
for(var/i = 0, i < processor.rating_amount, i++)
new src.output(loc)
if (what)
qdel(what) // Note to self: Make this safer
/* objs */
/datum/food_processor_process/meat
input = /obj/item/reagent_containers/food/snacks/meat/slab
output = /obj/item/reagent_containers/food/snacks/faggot
/datum/food_processor_process/bacon
input = /obj/item/reagent_containers/food/snacks/meat/rawcutlet
output = /obj/item/reagent_containers/food/snacks/meat/rawbacon
/datum/food_processor_process/potatowedges
input = /obj/item/reagent_containers/food/snacks/grown/potato/wedges
output = /obj/item/reagent_containers/food/snacks/fries
/datum/food_processor_process/sweetpotato
input = /obj/item/reagent_containers/food/snacks/grown/potato/sweet
output = /obj/item/reagent_containers/food/snacks/yakiimo
/datum/food_processor_process/potato
input = /obj/item/reagent_containers/food/snacks/grown/potato
output = /obj/item/reagent_containers/food/snacks/tatortot
/datum/food_processor_process/carrot
input = /obj/item/reagent_containers/food/snacks/grown/carrot
output = /obj/item/reagent_containers/food/snacks/carrotfries
/datum/food_processor_process/soybeans
input = /obj/item/reagent_containers/food/snacks/grown/soybeans
output = /obj/item/reagent_containers/food/snacks/soydope
/datum/food_processor_process/spaghetti
input = /obj/item/reagent_containers/food/snacks/doughslice
output = /obj/item/reagent_containers/food/snacks/spaghetti
/datum/food_processor_process/corn
input = /obj/item/reagent_containers/food/snacks/grown/corn
output = /obj/item/reagent_containers/food/snacks/tortilla
/datum/food_processor_process/parsnip
input = /obj/item/reagent_containers/food/snacks/grown/parsnip
output = /obj/item/reagent_containers/food/snacks/roastparsnip
/* mobs */
/datum/food_processor_process/mob/process_food(loc, what, processor)
..()
/obj/machinery/processor/proc/process_food(datum/food_processor_process/recipe, atom/movable/what)
if (recipe.output && loc && !QDELETED(src))
for(var/i = 0, i < rating_amount, i++)
new recipe.output(drop_location())
if (ismob(what))
var/mob/themob = what
themob.gib(TRUE,TRUE,TRUE)
else
qdel(what)
/datum/food_processor_process/mob/slime/process_food(loc, what, obj/machinery/processor/processor)
/obj/machinery/processor/slime/process_food(datum/food_processor_process/recipe, atom/movable/what)
var/mob/living/simple_animal/slime/S = what
var/C = S.cores
if(S.stat != DEAD)
S.loc = loc
S.visible_message("<span class='notice'>[C] crawls free of the processor!</span>")
return
for(var/i in 1 to (C+processor.rating_amount-1))
new S.coretype(loc)
SSblackbox.add_details("slime_core_harvested","[replacetext(S.colour," ","_")]")
if (istype(S))
var/C = S.cores
if(S.stat != DEAD)
S.forceMove(drop_location())
S.visible_message("<span class='notice'>[C] crawls free of the processor!</span>")
return
for(var/i in 1 to (C+rating_amount-1))
var/atom/movable/item = new S.coretype(drop_location())
adjust_item_drop_location(item)
SSblackbox.add_details("slime_core_harvested","[replacetext(S.colour," ","_")]")
..()
/datum/food_processor_process/mob/slime/input = /mob/living/simple_animal/slime
/datum/food_processor_process/mob/slime/output = null
/datum/food_processor_process/mob/monkey/process_food(loc, what, processor)
var/mob/living/carbon/monkey/O = what
if (O.client) //grief-proof
O.loc = loc
O.visible_message("<span class='notice'>Suddenly [O] jumps out from the processor!</span>", \
"<span class='notice'>You jump out from the processor!</span>", \
"<span class='italics'>You hear chimpering.</span>")
return
var/obj/bucket = new /obj/item/reagent_containers/glass/bucket(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket
B.volume = 70
//set reagent data
B.data["donor"] = O
for(var/thing in O.viruses)
var/datum/disease/D = thing
if(!(D.spread_flags & VIRUS_SPREAD_SPECIAL))
B.data["viruses"] += D.Copy()
if(O.has_dna())
B.data["blood_DNA"] = O.dna.unique_enzymes
if(O.resistances&&O.resistances.len)
B.data["resistances"] = O.resistances.Copy()
bucket.reagents.reagent_list += B
bucket.reagents.update_total()
bucket.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
/datum/food_processor_process/mob/monkey/input = /mob/living/carbon/monkey
/datum/food_processor_process/mob/monkey/output = null
/obj/machinery/processor/proc/select_recipe(X)
for (var/Type in subtypesof(/datum/food_processor_process) - /datum/food_processor_process/mob)
var/datum/food_processor_process/P = new Type()
if (!istype(X, P.input))
for (var/type in subtypesof(/datum/food_processor_process) - /datum/food_processor_process/mob)
var/datum/food_processor_process/recipe = new type()
if (!istype(X, recipe.input) || !istype(src, recipe.required_machine))
continue
return P
return 0
return recipe
/obj/machinery/processor/attackby(obj/item/O, mob/user, params)
if(src.processing)
to_chat(user, "<span class='warning'>The processor is in the process of processing!</span>")
to_chat(user, "<span class='warning'>[src] is in the process of processing!</span>")
return 1
if(default_deconstruction_screwdriver(user, "processor", "processor1", O))
return
@@ -205,12 +122,12 @@
return ..()
/obj/machinery/processor/attack_hand(mob/user)
if (src.stat != 0) //NOPOWER etc
if(stat & (NOPOWER|BROKEN))
return
if(src.processing)
to_chat(user, "<span class='warning'>The processor is in the process of processing!</span>")
to_chat(user, "<span class='warning'>[src] is in the process of processing!</span>")
return 1
if(user.a_intent == INTENT_GRAB && user.pulling && (isslime(user.pulling) || ismonkey(user.pulling)))
if(user.a_intent == INTENT_GRAB && user.pulling && select_recipe(user.pulling))
if(user.grab_state < GRAB_AGGRESSIVE)
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
return
@@ -220,7 +137,7 @@
user.stop_pulling()
return
if(src.contents.len == 0)
to_chat(user, "<span class='warning'>The processor is empty!</span>")
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return 1
processing = TRUE
user.visible_message("[user] turns on [src].", \
@@ -238,12 +155,12 @@
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = (total_time / rating_speed)*5) //start shaking
sleep(total_time / rating_speed)
for(var/O in src.contents)
for(var/atom/movable/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?")
continue
P.process_food(src.loc, O, src)
process_food(P, O)
pixel_x = initial(pixel_x) //return to its spot after shaking
processing = FALSE
src.visible_message("\The [src] finishes processing.")
@@ -267,10 +184,24 @@
return
/obj/machinery/processor/slime
name = "Slime processor"
name = "slime processor"
desc = "An industrial grinder with a sticker saying appropriated for science department. Keep hands clear of intake area while operating."
/obj/machinery/processor/slime/Initialize()
. = ..()
var/obj/item/circuitboard/machine/B = new /obj/item/circuitboard/machine/processor/slime(null)
B.apply_default_parts(src)
B.apply_default_parts(src)
/obj/machinery/processor/slime/adjust_item_drop_location(atom/movable/AM)
var/static/list/slimecores = subtypesof(/obj/item/slime_extract)
var/i = 0
if(!(i = slimecores.Find(AM.type))) // If the item is not found
return
if (i <= 16) // If in the first 12 slots
AM.pixel_x = -12 + ((i%4)*8)
AM.pixel_y = -12 + (round(i/4)*8)
return i
var/ii = i - 16
AM.pixel_x = -8 + ((ii%3)*8)
AM.pixel_y = -8 + (round(ii/3)*8)
return i
@@ -194,6 +194,7 @@
break
if(O.name == params["name"])
O.forceMove(drop_location())
adjust_item_drop_location(O)
desired--
return TRUE
return FALSE
@@ -0,0 +1,50 @@
/datum/food_processor_process
var/input
var/output
var/time = 40
var/required_machine = /obj/machinery/processor
/datum/food_processor_process/meat
input = /obj/item/reagent_containers/food/snacks/meat/slab
output = /obj/item/reagent_containers/food/snacks/faggot
/datum/food_processor_process/bacon
input = /obj/item/reagent_containers/food/snacks/meat/rawcutlet
output = /obj/item/reagent_containers/food/snacks/meat/rawbacon
/datum/food_processor_process/potatowedges
input = /obj/item/reagent_containers/food/snacks/grown/potato/wedges
output = /obj/item/reagent_containers/food/snacks/fries
/datum/food_processor_process/sweetpotato
input = /obj/item/reagent_containers/food/snacks/grown/potato/sweet
output = /obj/item/reagent_containers/food/snacks/yakiimo
/datum/food_processor_process/potato
input = /obj/item/reagent_containers/food/snacks/grown/potato
output = /obj/item/reagent_containers/food/snacks/tatortot
/datum/food_processor_process/carrot
input = /obj/item/reagent_containers/food/snacks/grown/carrot
output = /obj/item/reagent_containers/food/snacks/carrotfries
/datum/food_processor_process/soybeans
input = /obj/item/reagent_containers/food/snacks/grown/soybeans
output = /obj/item/reagent_containers/food/snacks/soydope
/datum/food_processor_process/spaghetti
input = /obj/item/reagent_containers/food/snacks/doughslice
output = /obj/item/reagent_containers/food/snacks/spaghetti
/datum/food_processor_process/corn
input = /obj/item/reagent_containers/food/snacks/grown/corn
output = /obj/item/reagent_containers/food/snacks/tortilla
/datum/food_processor_process/parsnip
input = /obj/item/reagent_containers/food/snacks/grown/parsnip
output = /obj/item/reagent_containers/food/snacks/roastparsnip
/datum/food_processor_process/mob/slime
input = /mob/living/simple_animal/slime
output = null
required_machine = /obj/machinery/processor/slime
+1 -1
View File
@@ -158,7 +158,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
var/list/row = src.connectionHistory[i]
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
return
if (world.IsBanned(row["ckey"], row["compid"], row["ip"]))
if (world.IsBanned(row["ckey"], row["compid"], row["ip"], real_bans_only=TRUE))
found = row
break
+1 -1
View File
@@ -33,7 +33,7 @@
if(!end_month)
end_month = begin_month
if(begin_week && begin_weekday)
if(begin_week == ww && begin_weekday == ddd)
if(begin_week == ww && begin_weekday == ddd && begin_month == mm)
return TRUE
if(end_month > begin_month) //holiday spans multiple months in one year
if(mm == end_month) //in final month
+1 -1
View File
@@ -176,7 +176,7 @@
/obj/machinery/computer/holodeck/proc/generate_program_list()
for(var/typekey in subtypesof(program_type))
var/area/holodeck/A = locate(typekey) in GLOB.sortedAreas
if(!A || A == offline_program || !A.contents.len)
if(!A || !A.contents.len)
continue
var/list/info_this = list()
info_this["name"] = A.name
+1 -1
View File
@@ -48,7 +48,7 @@ Head of Security
gloves = /obj/item/clothing/gloves/color/black/hos
head = /obj/item/clothing/head/HoS/beret
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = /obj/item/gun/energy/e_gun
suit_store = /obj/item/gun/energy/e_gun/cx
r_pocket = /obj/item/device/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/baton/loaded=1)
+1 -1
View File
@@ -74,7 +74,7 @@
if(T.y+height > world.maxy)
return
var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE)
var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS))
if(!bounds)
return
+5
View File
@@ -319,6 +319,11 @@ obj/docking_port/stationary/public_mining_dock
return
for(var/L in landing_turfs) //You land NEAR the base, not IN it.
if(!L) //This happens at map edges
to_chat(user, "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>")
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(istype(get_area(L), /area/shuttle/auxillary_base))
to_chat(user, "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>")
SSshuttle.stationary.Remove(Mport)
@@ -31,6 +31,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
var/ghost_hud_enabled = 1 //did this ghost disable the on-screen HUD?
var/data_huds_on = 0 //Are data HUDs currently enabled?
var/health_scan = FALSE //Are health scans currently enabled?
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC) //list of data HUDs shown to ghosts.
var/ghost_orbit = GHOST_ORBIT_CIRCLE
@@ -671,6 +672,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, "<span class='notice'>Data HUDs enabled.</span>")
data_huds_on = 1
/mob/dead/observer/verb/toggle_health_scan()
set name = "Toggle Health Scan"
set desc = "Toggles whether you health-scan living beings on click"
set category = "Ghost"
if(health_scan) //remove old huds
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
health_scan = FALSE
else
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
health_scan = TRUE
/mob/dead/observer/verb/restore_ghost_appearance()
set name = "Restore Ghost Character"
set desc = "Sets your deadchat name and ghost appearance to your \
@@ -130,10 +130,12 @@
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
for(var/thing in viruses)
var/datum/disease/D = thing
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
M.ContactContractDisease(D)
if(can_inject(M, TRUE))
for(var/thing in viruses)
var/datum/disease/D = thing
if((D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN) && prob(85))
M.ContactContractDisease(D)
for(var/thing in M.viruses)
var/datum/disease/D = thing
+34 -38
View File
@@ -75,24 +75,54 @@
/datum/emote/living/carbon/human/wag/run_emote(mob/user, params)
. = ..()
var/mob/living/carbon/human/H = user
if(.)
if(!H.is_wagging_tail())
H.startTailWag()
else
H.endTailWag()
/mob/living/carbon/human/proc/is_wagging_tail()
return (dna && dna.species && ("waggingtail_lizard" in dna.species.mutant_bodyparts || "waggingtail_human" in dna.species.mutant_bodyparts))
/datum/emote/living/carbon/human/wag/can_run_emote(mob/user, status_check = TRUE)
if(!..())
return FALSE
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && ((H.dna.features["tail_lizard"] != "None") || (H.dna.features["tail_human"] != "None") || ("mam_tail" in H.dna.species.mutant_bodyparts)))
if(H.dna && H.dna.species && (("tail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || (H.dna.features["tail_human"] != "None")))
return TRUE
/datum/emote/living/carbon/human/wag/select_message_type(mob/user)
. = ..()
var/mob/living/carbon/human/H = user
if(("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_human" in H.dna.species.mutant_bodyparts) || ("mam_waggingtail" in H.dna.species.mutant_bodyparts))
if(("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_human" in H.dna.species.mutant_bodyparts))
. = null
//Don't know where else to put this, it's basically an emote
/mob/living/carbon/human/proc/startTailWag()
if(!dna || !dna.species)
return
if("tail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_lizard"
dna.species.mutant_bodyparts -= "spines"
dna.species.mutant_bodyparts |= "waggingtail_lizard"
dna.species.mutant_bodyparts |= "waggingspines"
if("tail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_human"
dna.species.mutant_bodyparts |= "waggingtail_human"
update_body()
/mob/living/carbon/human/proc/endTailWag()
if(!dna || !dna.species)
return
if("waggingtail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_lizard"
dna.species.mutant_bodyparts -= "waggingspines"
dna.species.mutant_bodyparts |= "tail_lizard"
dna.species.mutant_bodyparts |= "spines"
if("waggingtail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_human"
dna.species.mutant_bodyparts |= "tail_human"
update_body()
/datum/emote/living/carbon/human/wing
key = "wing"
key_third_person = "wings"
@@ -121,41 +151,7 @@
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (H.dna.features["wings"] != "None"))
return TRUE
//Don't know where else to put this, it's basically an emote
/mob/living/carbon/human/proc/startTailWag()
if(!dna || !dna.species)
return
if("tail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_lizard"
dna.species.mutant_bodyparts -= "spines"
dna.species.mutant_bodyparts |= "waggingtail_lizard"
dna.species.mutant_bodyparts |= "waggingspines"
if("tail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_human"
dna.species.mutant_bodyparts |= "waggingtail_human"
if("mam_tail" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "mam_tail"
dna.species.mutant_bodyparts |= "mam_waggingtail"
update_body()
/mob/living/carbon/human/proc/endTailWag()
if(!dna || !dna.species)
return
if("waggingtail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_lizard"
dna.species.mutant_bodyparts -= "waggingspines"
dna.species.mutant_bodyparts |= "tail_lizard"
dna.species.mutant_bodyparts |= "spines"
if("waggingtail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_human"
dna.species.mutant_bodyparts |= "tail_human"
if("mam_waggingtail" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "mam_waggingtail"
dna.species.mutant_bodyparts |= "mam_tail"
update_body()
/mob/living/carbon/human/proc/OpenWings()
if(!dna || !dna.species)
return
@@ -0,0 +1,140 @@
/datum/species/dullahan
name = "dullahan"
id = "dullahan"
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NOBREATH,NOHUNGER)
mutant_bodyparts = list("tail_human", "ears", "wings")
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
use_skintones = TRUE
mutant_brain = /obj/item/organ/brain/dullahan
mutanteyes = /obj/item/organ/eyes/dullahan
mutanttongue = /obj/item/organ/tongue/dullahan
mutantears = /obj/item/organ/ears/dullahan
blacklisted = TRUE
limbs_id = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
var/obj/item/dullahan_relay/myhead
/datum/species/dullahan/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return FALSE
/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
. = ..()
H.flags_1 &= ~HEAR_1
var/obj/item/bodypart/head/head = H.get_bodypart("head")
if(head)
head.drop_limb()
head.flags_1 = HEAR_1
head.throwforce = 25
myhead = new /obj/item/dullahan_relay (head, H)
H.put_in_hands(head)
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
H.flags_1 |= ~HEAR_1
H.reset_perspective(H)
if(myhead)
var/obj/item/dullahan_relay/DR = myhead
myhead = null
DR.owner = null
qdel(DR)
H.regenerate_limb("head",FALSE)
..()
/datum/species/dullahan/spec_life(mob/living/carbon/human/H)
if(QDELETED(myhead))
myhead = null
H.gib()
var/obj/item/bodypart/head/head2 = H.get_bodypart("head")
if(head2)
myhead = null
H.gib()
/datum/species/dullahan/proc/update_vision_perspective(mob/living/carbon/human/H)
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
if(eyes)
H.update_tint()
if(eyes.tint)
H.reset_perspective(H)
else
H.reset_perspective(myhead)
/obj/item/organ/brain/dullahan
decoy_override = TRUE
vital = FALSE
/obj/item/organ/tongue/dullahan
zone = "abstract"
/obj/item/organ/tongue/dullahan/TongueSpeech(var/message)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
var/datum/species/dullahan/D = H.dna.species
if(isobj(D.myhead.loc))
var/obj/O = D.myhead.loc
O.say(message)
message = ""
return message
/obj/item/organ/ears/dullahan
zone = "abstract"
/obj/item/organ/eyes/dullahan
name = "head vision"
desc = "An abstraction."
actions_types = list(/datum/action/item_action/organ_action/dullahan)
zone = "abstract"
/datum/action/item_action/organ_action/dullahan
name = "Toggle Perspective"
desc = "Switch between seeing normally from your head, or blindly from your body."
/datum/action/item_action/organ_action/dullahan/Trigger()
. = ..()
var/obj/item/organ/eyes/dullahan/DE = target
if(DE.tint)
DE.tint = 0
else
DE.tint = INFINITY
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
var/datum/species/dullahan/D = H.dna.species
D.update_vision_perspective(H)
/obj/item/dullahan_relay
var/mob/living/owner
flags_1 = HEAR_1
/obj/item/dullahan_relay/Initialize(mapload,new_owner)
. = ..()
owner = new_owner
START_PROCESSING(SSobj, src)
/obj/item/dullahan_relay/process()
if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
. = PROCESS_KILL
qdel(src)
/obj/item/dullahan_relay/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
if(!QDELETED(owner))
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(owner,message)
else
qdel(src)
/obj/item/dullahan_relay/Destroy()
if(!QDELETED(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
var/datum/species/dullahan/D = H.dna.species
D.myhead = null
owner.gib()
owner = null
..()
@@ -22,6 +22,7 @@
limbs_id = "golem"
fixed_mut_color = "aaa"
var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
var/random_eligible = TRUE //If false, the golem subtype can't be made through golem mutation toxin
var/prefix = "Iron"
var/list/special_names
@@ -44,11 +45,20 @@
name = "Random Golem"
blacklisted = FALSE
dangerous_existence = FALSE
var/static/list/random_golem_types
/datum/species/golem/random/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
var/list/golem_types = typesof(/datum/species/golem) - src.type
var/datum/species/golem/golem_type = pick(golem_types)
if(!random_golem_types)
random_golem_types = subtypesof(/datum/species/golem) - type
for(var/V in random_golem_types)
var/datum/species/golem/G = V
if(!initial(G.random_eligible))
random_golem_types -= G
to_chat(world, "Excluding golem type [initial(G.id)]")
else
to_chat(world, "Allowing golem type [initial(G.id)]")
var/datum/species/golem/golem_type = pick(random_golem_types)
var/mob/living/carbon/human/H = C
H.set_species(golem_type)
to_chat(H, "[initial(golem_type.info_text)]")
@@ -241,7 +251,7 @@
heatmod = 1.5
info_text = "As a <span class='danger'>Wooden Golem</span>, you have plant-like traits: you take damage from extreme temperatures, can be set on fire, and have lower armor than a normal golem. You regenerate when in the light and wither in the darkness."
prefix = "Wooden"
special_names = list("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", "Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
special_names = list("Bark", "Willow", "Catalpa", "Woody", "Oak", "Sap", "Twig", "Branch", "Maple", "Birch", "Elm", "Basswood", "Cottonwood", "Larch", "Aspen", "Ash", "Beech", "Buckeye", "Cedar", "Chestnut", "Cypress", "Fir", "Hawthorn", "Hazel", "Hickory", "Ironwood", "Juniper", "Leaf", "Mangrove", "Palm", "Pawpaw", "Pine", "Poplar", "Redwood", "Redbud", "Sassafras", "Spruce", "Sumac", "Trunk", "Walnut", "Yew")
human_surname_chance = 0
special_name_chance = 100
@@ -596,7 +606,7 @@
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
other types of golem (being a machine), and are immune to electric shocks.</span>"
species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
armor = 40 //Reinforced, but also slim to allow for fast movement
armor = 20 //Reinforced, but much less so to allow for fast movement
attack_verb = "smash"
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
sexes = FALSE
@@ -638,7 +648,8 @@
has_corpse = TRUE
blacklisted = TRUE
dangerous_existence = TRUE
random_eligible = FALSE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"
@@ -24,9 +24,8 @@
to_chat(C, "[info_text]")
C.skin_tone = "albino"
C.update_body(0)
if(C.mind)
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
C.mind.AddSpell(B)
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
C.AddSpell(B)
/datum/species/vampire/on_species_loss(mob/living/carbon/C)
. = ..()
@@ -45,7 +44,7 @@
C.adjustOxyLoss(-4)
C.adjustCloneLoss(-4)
return
C.blood_volume -= 1.5
C.blood_volume -= 0.75
if(C.blood_volume <= BLOOD_VOLUME_SURVIVE)
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
C.dust()
@@ -123,8 +122,4 @@
invocation = "Squeak!"
charge_max = 50
cooldown_min = 50
shapeshift_type = /mob/living/simple_animal/hostile/retaliate/bat
current_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat)
current_casters = list()
possible_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat)
+4 -4
View File
@@ -207,10 +207,10 @@
if(breath_gases[/datum/gas/tritium])
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure
radiation += tritium_partialpressure/10
//Brown Gas
if (breath_gases[/datum/gas/brown_gas])
var/browns_partialpressure = (breath_gases[/datum/gas/brown_gas][MOLES]/breath.total_moles())*breath_pressure
adjustFireLoss(browns_partialpressure/4)
//NITRYL
if (breath_gases[/datum/gas/nitryl])
var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl][MOLES]/breath.total_moles())*breath_pressure
adjustFireLoss(nitryl_partialpressure/4)
+7 -29
View File
@@ -105,7 +105,8 @@
//Called when we bump onto a mob
/mob/living/proc/MobCollide(mob/M)
//Even if we don't push/swap places, we "touched" them, so spread fire
spreadFire(M)
//Also diseases
for(var/thing in viruses)
var/datum/disease/D = thing
@@ -120,29 +121,6 @@
if(now_pushing)
return TRUE
//TODO FOR LATER PRS: Make passing tables an automatic thing for flying and passable objects be determined better to prevent huge amounts of flags being set when mobs fly.
if((movement_type) ^ (M.movement_type)) //Fly past each other.
now_pushing = TRUE
var/old = pass_flags & PASSMOB
var/old_p = pulling? (pulling.pass_flags & PASSMOB) : NONE
var/atom/movable/cached = pulling
pass_flags |= PASSMOB
var/obj/item/I = cached
if(cached && (isliving(cached) || (istype(I) && (I.w_class < WEIGHT_CLASS_BULKY))))
var/mob/living/l = cached
if(l.mob_size <= mob_size)
cached.pass_flags |= PASSMOB
Move(get_turf(M))
if(!old)
pass_flags &= ~PASSMOB
if(cached && !old_p)
cached.pass_flags &= ~PASSMOB
cached = null
now_pushing = FALSE
return TRUE
//Even if we don't push/swap places, we "touched" them, so spread fire
spreadFire(M)
//Should stop you pushing a restrained person out of the way
if(isliving(M))
@@ -501,21 +479,21 @@
if(isopenturf(loc) && !is_flying())
var/turf/open/T = loc
. += T.slowdown
var/static/config_run_delay
var/static/config_walk_delay
var/static/datum/config_entry/number/run_delay/config_run_delay
var/static/datum/config_entry/number/walk_delay/config_walk_delay
if(isnull(config_run_delay))
config_run_delay = CONFIG_GET(number/run_delay)
config_walk_delay = CONFIG_GET(number/walk_delay)
if(ignorewalk)
. += config_run_delay
. += config_run_delay.value_cache
else
switch(m_intent)
if(MOVE_INTENT_RUN)
if(drowsyness > 0)
. += 6
. += config_run_delay
. += config_run_delay.value_cache
if(MOVE_INTENT_WALK)
. += config_walk_delay
. += config_walk_delay.value_cache
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
+4 -4
View File
@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
"÷" = "cords"
))
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE)
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
@@ -105,7 +105,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
say_dead(original_message)
return
if(check_emote(original_message) || !can_speak_basic(original_message))
if(check_emote(original_message) || !can_speak_basic(original_message, ignore_spam))
return
if(in_critical)
@@ -270,12 +270,12 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(can_speak_basic(message) && can_speak_vocal(message))
return 1
/mob/living/proc/can_speak_basic(message) //Check BEFORE handling of xeno and ling channels
/mob/living/proc/can_speak_basic(message, ignore_spam = FALSE) //Check BEFORE handling of xeno and ling channels
if(client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, "<span class='danger'>You cannot speak in IC (muted).</span>")
return 0
if(client.handle_spam_prevention(message,MUTE_IC))
if(!ignore_spam && client.handle_spam_prevention(message,MUTE_IC))
return 0
return 1
@@ -634,14 +634,17 @@
/obj/item/retractor,
/obj/item/hemostat,
/obj/item/cautery,
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/extinguisher/mini,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam)
/obj/item/gun/medbeam,
/obj/item/organ_storage)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/weapon/ratvarian_spear)
@@ -282,11 +282,11 @@
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
w_class = WEIGHT_CLASS_NORMAL
/obj/item/firstaid_arm_assembly/New()
..()
spawn(5)
if(skin)
add_overlay("kit_skin_[skin]")
/obj/item/firstaid_arm_assembly/New()
..()
spawn(5)
if(skin)
add_overlay("kit_skin_[skin]")
/obj/item/storage/firstaid/attackby(obj/item/bodypart/S, mob/user, params)
@@ -8,6 +8,7 @@
anchored = FALSE
health = 25
maxHealth = 25
spacewalk = TRUE
radio_key = /obj/item/device/encryptionkey/headset_eng
radio_channel = "Engineering"
@@ -45,9 +46,6 @@
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/floorbot/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/bot/floorbot/turn_on()
. = ..()
update_icon()
@@ -343,7 +343,7 @@
if(C.stat == DEAD || (C.status_flags & FAKEDEATH))
return FALSE //welp too late for them!
if(!(loc == C.loc) || !(isturf(C.loc) && isturf(loc)))
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
return FALSE
if(C.suiciding)
@@ -10,6 +10,7 @@
speak_chance = 1
icon = 'icons/mob/mob.dmi'
speed = 0
spacewalk = TRUE
a_intent = INTENT_HARM
stop_automated_movement = 1
status_flags = CANPUSH
@@ -85,9 +86,6 @@
else if(src != M)
return ..()
/mob/living/simple_animal/hostile/construct/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/construct/narsie_act()
return
@@ -12,6 +12,8 @@
name = "Syndicate Operative"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatesoldiercorpse
/datum/outfit/syndicatesoldiercorpse
@@ -31,6 +33,8 @@
name = "Syndicate Commando"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatecommandocorpse
/datum/outfit/syndicatecommandocorpse
@@ -50,6 +54,8 @@
name = "Syndicate Stormtrooper"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatestormtroopercorpse
/datum/outfit/syndicatestormtroopercorpse
@@ -67,11 +73,16 @@
/obj/effect/mob_spawn/human/clown/corpse
roundstart = FALSE
instant = TRUE
skin_tone = "caucasian1"
hair_style = "Bald"
facial_hair_style = "Shaved"
/obj/effect/mob_spawn/human/corpse/pirate
name = "Pirate"
skin_tone = "Caucasian1" //all pirates are white because it's easier that way
outfit = /datum/outfit/piratecorpse
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/piratecorpse
name = "Pirate Corpse"
@@ -94,12 +105,17 @@
/obj/effect/mob_spawn/human/corpse/russian
name = "Russian"
outfit = /datum/outfit/russiancorpse
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/russiancorpse
name = "Russian Corpse"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/bearpelt
gloves = /obj/item/clothing/gloves/color/black
mask = /obj/item/clothing/mask/gas
/obj/effect/mob_spawn/human/corpse/russian/ranged
@@ -109,6 +125,7 @@
name = "Ranged Russian Corpse"
head = /obj/item/clothing/head/ushanka
/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
outfit = /datum/outfit/russiancorpse/ranged/trooper
@@ -119,8 +136,8 @@
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/device/radio/headset
mask = /obj/item/clothing/mask/balaclava
head = /obj/item/clothing/head/helmet/alt
mask = /obj/item/clothing/mask/balaclava
/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
@@ -131,7 +148,7 @@
name = "Russian Officer Corpse"
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
suit = /obj/item/clothing/suit/security/officer/russian
shoes = /obj/item/clothing/shoes/laceup
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/device/radio/headset
head = /obj/item/clothing/head/ushanka
@@ -139,6 +156,9 @@
/obj/effect/mob_spawn/human/corpse/wizard
name = "Space Wizard Corpse"
outfit = /datum/outfit/wizardcorpse
hair_style = "Bald"
facial_hair_style = "Long Beard"
skin_tone = "Caucasian1"
/datum/outfit/wizardcorpse
name = "Space Wizard Corpse"
@@ -153,6 +173,8 @@
id_job = "Private Security Force"
id_access = "Security Officer"
outfit = /datum/outfit/nanotrasensoldiercorpse2
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/nanotrasensoldiercorpse2
name = "NT Private Security Officer Corpse"
@@ -320,6 +320,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
forceMove(summoner.loc)
new /obj/effect/temp_visual/guardian/phase(loc)
cooldown = world.time + 10
reset_perspective()
return TRUE
return FALSE
@@ -24,7 +24,7 @@
/mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
. = ..()
if(isliving(target))
src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]!!")
say("[battlecry][battlecry][battlecry][battlecry][battlecry][battlecry][battlecry][battlecry][battlecry][battlecry]!!", ignore_spam = TRUE)
playsound(loc, src.attack_sound, 50, 1, 1)
playsound(loc, src.attack_sound, 50, 1, 1)
playsound(loc, src.attack_sound, 50, 1, 1)
@@ -20,6 +20,7 @@
response_harm = "hits"
maxHealth = 60
health = 60
spacewalk = TRUE
var/armored = FALSE
obj_damage = 60
@@ -67,9 +68,6 @@
maxHealth = 120
armored = TRUE
/mob/living/simple_animal/hostile/bear/Process_Spacemove(movement_dir = 0)
return 1 //No drifting in space for space bears!
/mob/living/simple_animal/hostile/bear/update_icons()
..()
if(armored)
@@ -28,6 +28,7 @@
response_harm = "squashes"
maxHealth = 10
health = 10
spacewalk = TRUE
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
@@ -52,11 +53,6 @@
var/static/beehometypecache = typecacheof(/obj/structure/beebox)
var/static/hydroponicstypecache = typecacheof(/obj/machinery/hydroponics)
/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/poison/bees/Initialize()
. = ..()
generate_bee_visuals()
@@ -18,6 +18,7 @@
speed = 0
maxHealth = 25
health = 25
spacewalk = TRUE
harm_intent_damage = 8
obj_damage = 50
@@ -36,9 +37,6 @@
pressure_resistance = 200
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/carp/Process_Spacemove(movement_dir = 0)
return 1 //No drifting in space for space carp! //original comments do not steal
/mob/living/simple_animal/hostile/carp/AttackingTarget()
. = ..()
if(. && ishuman(target))
@@ -1,44 +1,42 @@
/mob/living/simple_animal/hostile/faithless
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate."
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
gender = MALE
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
emote_taunt = list("wails")
taunt_chance = 25
speed = 0
maxHealth = 80
health = 80
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("faithless")
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/faithless/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. = ..()
if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
/mob/living/simple_animal/hostile/faithless
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate."
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
gender = MALE
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
emote_taunt = list("wails")
taunt_chance = 25
speed = 0
maxHealth = 80
health = 80
spacewalk = TRUE
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("faithless")
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. = ..()
if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -206,6 +206,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frost_oil"
color = rgb(114,228,250)
gold_core_spawnable = 0
@@ -214,6 +215,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frost_oil"
color = rgb(114,228,250)
gold_core_spawnable = 0
@@ -222,6 +224,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frost_oil"
color = rgb(114,228,250)
gold_core_spawnable = 0
@@ -36,6 +36,7 @@ Difficulty: Medium
desc = "Guardians of the necropolis."
health = 2500
maxHealth = 2500
spacewalk = TRUE
attacktext = "chomps"
attack_sound = 'sound/magic/demon_attack1.ogg'
icon_state = "dragon"
@@ -97,9 +98,6 @@ Difficulty: Medium
if(!swooping)
..()
/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
if(swooping)
return
@@ -385,6 +383,7 @@ Difficulty: Medium
melee_damage_lower = 30
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
loot = list()
crusher_loot = list()
butcher_results = list(/obj/item/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
@@ -21,6 +21,7 @@ Difficulty: Medium
name = "Legion"
health = 800
maxHealth = 800
spacewalk = TRUE
icon_state = "legion"
icon_living = "legion"
desc = "One of many."
@@ -139,9 +140,6 @@ Difficulty: Medium
loot = list(/obj/structure/closet/crate/necropolis/tendril)
..()
/mob/living/simple_animal/hostile/megafauna/legion/Process_Spacemove(movement_dir = 0)
return 1
/obj/item/device/gps/internal/legion
icon_state = null
gpstag = "Echoing Signal"
@@ -1,68 +1,66 @@
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
icon = 'icons/mob/simple_human.dmi'
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
maxHealth = 100
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
speak_emote = list("yarrs")
loot = list(/obj/effect/mob_spawn/human/corpse/pirate,
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
icon = 'icons/mob/simple_human.dmi'
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
maxHealth = 100
health = 100
spacewalk = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
speak_emote = list("yarrs")
loot = list(/obj/effect/mob_spawn/human/corpse/pirate,
/obj/item/melee/transforming/energy/sword/pirate)
del_on_death = 1
faction = list("pirate")
/mob/living/simple_animal/hostile/pirate/ranged
name = "Pirate Gunner"
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space
name = "Space Pirate"
icon_state = "piratespace"
icon_living = "piratespace"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
/mob/living/simple_animal/hostile/pirate/space/ranged
name = "Space Pirate Gunner"
icon_state = "piratespaceranged"
icon_living = "piratespaceranged"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space/Process_Spacemove(movement_dir = 0)
return 1
del_on_death = 1
faction = list("pirate")
/mob/living/simple_animal/hostile/pirate/ranged
name = "Pirate Gunner"
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space
name = "Space Pirate"
icon_state = "piratespace"
icon_living = "piratespace"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
/mob/living/simple_animal/hostile/pirate/space/ranged
name = "Space Pirate Gunner"
icon_state = "piratespaceranged"
icon_living = "piratespaceranged"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
@@ -12,6 +12,7 @@
speak_chance = 0
maxHealth = 15
health = 15
spacewalk = TRUE
see_in_dark = 10
harm_intent_damage = 6
melee_damage_lower = 6
@@ -34,4 +35,5 @@
//Space bats need no air to fly in.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
minbodytemp = 0
@@ -23,7 +23,7 @@
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 0
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace //this should be in a different file
name = "Nanotrasen Private Security Officer"
desc = "An officer part of Nanotrasen's private security force."
icon = 'icons/mob/simple_human.dmi'
@@ -45,8 +45,6 @@
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
anchored = TRUE
gold_core_spawnable = 1
var/cannot_be_seen = 1
var/mob/living/creator = null
@@ -55,6 +55,7 @@
status_flags = 0
maxHealth = 170
health = 170
spacewalk = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
if(!Proj)
@@ -75,9 +76,6 @@
loot = list(/obj/effect/gibspawner/human)
speed = 1
/mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper
icon_state = "syndicatemeleestormtrooper"
icon_living = "syndicatemeleestormtrooper"
@@ -106,11 +104,9 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
spacewalk = TRUE
loot = list(/obj/effect/gibspawner/human)
/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/syndicate/ranged/space/stormtrooper
icon_state = "syndicaterangedstormtrooper"
icon_living = "syndicaterangedstormtrooper"
@@ -109,7 +109,7 @@
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
origin_tech = "biotech=6"
var/list/banned_mobs()
var/list/banned_mobs
/obj/item/asteroid/fugu_gland/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag && isanimal(target))
@@ -8,6 +8,7 @@
icon_living = "shade"
maxHealth = 50
health = 50
spacewalk = TRUE
healable = 0
speak_emote = list("hisses")
emote_hear = list("wails.","screeches.")
@@ -40,9 +41,6 @@
return 0
return ..()
/mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0)
return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't
/mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M))
var/mob/living/simple_animal/hostile/construct/C = M
+2
View File
@@ -7,6 +7,8 @@
GLOB.living_mob_list -= src
GLOB.all_clockwork_mobs -= src
GLOB.mob_directory -= tag
for (var/alert in alerts)
clear_alert(alert, TRUE)
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
+1
View File
@@ -46,6 +46,7 @@
var/slurring = 0 //Carbon
var/cultslurring = 0 //Carbon
var/real_name = null
var/spacewalk = FALSE
var/druggy = 0 //Carbon
var/confused = 0 //Carbon
var/resting = 0 //Carbon
+1 -1
View File
@@ -297,7 +297,7 @@
///For moving in space
///return TRUE for movement 0 for none
/mob/Process_Spacemove(movement_dir = 0)
if(..())
if(spacewalk || ..())
return TRUE
var/atom/movable/backup = get_spacemove_backup()
if(backup)
+5 -1
View File
@@ -461,7 +461,11 @@
qdel(src)
/mob/proc/become_overmind(starting_points = 60)
var/mob/camera/blob/B = new /mob/camera/blob(loc, starting_points)
var/turf/T = get_turf(loc) //just to avoid messing up in lockers
var/area/A = get_area(T)
if(((A && !A.blob_allowed) || !(T.z in GLOB.station_z_levels)) && LAZYLEN(GLOB.blobstart))
T = get_turf(pick(GLOB.blobstart))
var/mob/camera/blob/B = new /mob/camera/blob(T, starting_points)
B.key = key
. = B
qdel(src)
@@ -130,7 +130,7 @@
for(var/A in GLOB.ntnet_global.available_station_software)
var/datum/computer_file/program/P = A
// Only those programs our user can run will show in the list
if(!P.can_run(user,transfer = 1))
if(!P.can_run(user,transfer = 1) || hard_drive.find_file_by_name(P.filename))
continue
all_entries.Add(list(list(
"filename" = P.filename,
@@ -144,6 +144,8 @@
var/list/hacked_programs[0]
for(var/S in GLOB.ntnet_global.available_antag_software)
var/datum/computer_file/program/P = S
if(hard_drive.find_file_by_name(P.filename))
continue
data["hackedavailable"] = 1
hacked_programs.Add(list(list(
"filename" = P.filename,
+4 -2
View File
@@ -28,6 +28,10 @@
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/energy_katana/attack_self(mob/user)
dash_toggled = !dash_toggled
to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
/obj/item/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(dash_toggled)
jaunt.Teleport(user, target)
@@ -99,5 +103,3 @@
max_charges = 3
charge_rate = 30
recharge_sound = null
+17
View File
@@ -48,24 +48,31 @@ By design, d1 is the smallest direction and d2 is the highest
var/obj/item/stack/cable_coil/stored
var/cable_color = "red"
color = "#ff0000"
/obj/structure/cable/yellow
cable_color = "yellow"
color = "#ffff00"
/obj/structure/cable/green
cable_color = "green"
color = "#00aa00"
/obj/structure/cable/blue
cable_color = "blue"
color = "#1919c8"
/obj/structure/cable/pink
cable_color = "pink"
color = "#ff3cc8"
/obj/structure/cable/orange
cable_color = "orange"
color = "#ff8000"
/obj/structure/cable/cyan
cable_color = "cyan"
color = "#00ffff"
/obj/structure/cable/white
cable_color = "white"
@@ -123,6 +130,7 @@ By design, d1 is the smallest direction and d2 is the highest
icon_state = "[d1]-[d2]-f"
else
icon_state = "[d1]-[d2]"
color = null
add_atom_colour(cable_color, FIXED_COLOUR_PRIORITY)
/obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params)
@@ -523,6 +531,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/update_icon()
icon_state = "[initial(item_state)][amount < 3 ? amount : ""]"
name = "cable [amount < 3 ? "piece" : "coil"]"
color = null
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/stack/cable_coil/attack_hand(mob/user)
@@ -743,30 +752,38 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/red
item_color = "red"
color = "#ff0000"
/obj/item/stack/cable_coil/yellow
item_color = "yellow"
color = "#ffff00"
/obj/item/stack/cable_coil/blue
item_color = "blue"
color = "#1919c8"
/obj/item/stack/cable_coil/green
item_color = "green"
color = "#00aa00"
/obj/item/stack/cable_coil/pink
item_color = "pink"
color = "#ff3ccd"
/obj/item/stack/cable_coil/orange
item_color = "orange"
color = "#ff8000"
/obj/item/stack/cable_coil/cyan
item_color = "cyan"
color = "#00ffff"
/obj/item/stack/cable_coil/white
item_color = "white"
/obj/item/stack/cable_coil/random
item_color = null
color = "#ffffff"
/obj/item/stack/cable_coil/random/five
amount = 5
+21 -10
View File
@@ -101,21 +101,32 @@
/obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE)
var/turf/target_loca = get_turf(target)
var/hitx
var/hity
if(target == original)
hitx = target.pixel_x + p_x - 16
hity = target.pixel_y + p_y - 16
else
hitx = target.pixel_x + rand(-8, 8)
hity = target.pixel_y + rand(-8, 8)
if(!nodamage && (damage_type == BRUTE || damage_type == BURN) && iswallturf(target_loca) && prob(75))
var/turf/closed/wall/W = target_loca
var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "bullet_hole", TURF_DECAL_LAYER)
if(target == original)
decal.pixel_x = target.pixel_x + p_x - 16
decal.pixel_y = target.pixel_y + p_y - 16
else
decal.pixel_x = target.pixel_x + rand(2, -2)
decal.pixel_y = target.pixel_y + rand(2, -2)
W.add_damage_decal(decal)
if(impact_effect_type)
new impact_effect_type(target_loca, hitx, hity)
W.add_dent(WALL_DENT_SHOT, hitx, hity)
return 0
if(!isliving(target))
if(impact_effect_type)
new impact_effect_type(target_loca, target, src)
new impact_effect_type(target_loca, hitx, hity)
return 0
var/mob/living/L = target
if(blocked != 100) // not completely blocked
if(damage && L.blood_volume && damage_type == BRUTE)
var/splatter_dir = dir
@@ -128,7 +139,7 @@
if(prob(33))
L.add_splatter_floor(target_loca)
else if(impact_effect_type)
new impact_effect_type(target_loca, target, src)
new impact_effect_type(target_loca, hitx, hity)
var/organ_hit_text = ""
var/limb_hit = L.check_limb_hit(def_zone)//to get the correct message info.
@@ -62,11 +62,13 @@
/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", I))
if(beaker)
beaker.loc = src.loc
beaker.forceMove(drop_location())
adjust_item_drop_location(beaker)
beaker = null
reagents.clear_reagents()
if(bottle)
bottle.loc = src.loc
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
return
@@ -153,7 +155,8 @@
switch(action)
if("eject")
if(beaker)
beaker.loc = src.loc
beaker.forceMove(drop_location())
adjust_item_drop_location(beaker)
beaker = null
reagents.clear_reagents()
icon_state = "mixer0"
@@ -161,7 +164,8 @@
if("ejectp")
if(bottle)
bottle.loc = src.loc
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
. = TRUE
@@ -214,16 +218,15 @@
if(bottle && bottle.contents.len < bottle.storage_slots)
P = new/obj/item/reagent_containers/pill(bottle)
else
P = new/obj/item/reagent_containers/pill(src.loc)
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
else
var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, be_close=TRUE))
return
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(src.loc)
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
@@ -248,10 +251,9 @@
var/obj/item/reagent_containers/pill/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(src.loc)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
. = TRUE
@@ -264,7 +266,7 @@
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, be_close=TRUE))
return
var/obj/item/reagent_containers/food/condiment/P = new(src.loc)
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, P.volume)
@@ -280,15 +282,15 @@
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle(src.loc)
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, 30)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle(src.loc)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
@@ -328,6 +330,29 @@
return 0
/obj/machinery/chem_master/adjust_item_drop_location(atom/movable/AM) // Special version for chemmasters and condimasters
if (AM == beaker)
AM.pixel_x = -8
AM.pixel_y = 8
return null
else if (AM == bottle)
if (length(bottle.contents))
AM.pixel_x = -13
else
AM.pixel_x = -7
AM.pixel_y = -8
return null
else
var/md5 = md5(AM.name)
#if DM_VERSION > 511
#warn Refactor the loop in /obj/machinery/chem_master/adjust_item_drop_location() to make use of 512's list-like access to characters in a string
#endif
for (var/i in 1 to 32)
. += hex2num(copytext(md5,i,i+1))
. = . % 9
AM.pixel_x = ((.%3)*6)
AM.pixel_y = -8 + (round( . / 3)*8)
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
@@ -1,6 +1,6 @@
/obj/machinery/smoke_machine
name = "Smoke Machine"
desc = "Seriously man?"
name = "smoke machine"
desc = "A machine with a centrifuge installed into it. It produces smoke with any reagents you put into the machine."
icon = 'icons/obj/chemical.dmi'
icon_state = "smoke0"
density = TRUE
@@ -11,9 +11,9 @@
var/cooldown = 0
var/screen = "home"
var/useramount = 30 // Last used amount
var/volume = 1000
var/volume = 300
var/setting = 3
var/list/possible_settings = list(3,6,9,12,15)
var/list/possible_settings = list(3,6,9)
/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting = 3, efficiency = 10, loc)
amount = setting
@@ -66,7 +66,7 @@
/obj/machinery/smoke_machine/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(istype(I, /obj/item/reagent_containers))
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this)
if(units)
@@ -1175,10 +1175,10 @@
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-0.5*REM, 0)
/datum/reagent/browngas
name = "Brown gas"
id = "brown_gas"
description = "A strange brown gas that makes you feel faster"
/datum/reagent/nitryl
name = "Nitryl"
id = "no2"
description = "A highly reactive gas that makes you feel faster"
reagent_state = GAS
metabolization_rate = REAGENTS_METABOLISM
color = "90560B"
@@ -199,7 +199,6 @@ Borg Shaker
to_chat(usr, "<span class='warning'>It is currently empty! Please allow some time for the synthesizer to produce more.</span>")
/obj/item/reagent_containers/borghypo/borgshaker/hacked
..()
name = "cyborg shaker"
desc = "Will mix drinks that knock them dead."
icon = 'icons/obj/drinks.dmi'
@@ -73,8 +73,8 @@
list_reagents = list("chloralhydrate" = 15)
/obj/item/reagent_containers/glass/bottle/charcoal
name = "antitoxin bottle"
desc = "A small bottle of charcoal."
name = "charcoal bottle"
desc = "A small bottle of charcoal, which removes toxins and other chemicals from the bloodstream."
list_reagents = list("charcoal" = 30)
/obj/item/reagent_containers/glass/bottle/mutagen
@@ -217,7 +217,7 @@
list_reagents = list("silver_sulfadiazine" = 50)
/obj/item/reagent_containers/glass/beaker/large/charcoal
name = "antitoxin reserve tank"
name = "charcoal reserve tank"
list_reagents = list("charcoal" = 50)
/obj/item/reagent_containers/glass/beaker/large/epinephrine
@@ -315,13 +315,21 @@
category = list ("Misc. Machinery")
/datum/design/board/processor
name = "Machine Design (Processor Board)"
desc = "The circuit board for a processor."
name = "Machine Design (Food Processor Board)"
desc = "The circuit board for a food processor."
id = "processor"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/processor
category = list ("Misc. Machinery")
/datum/design/board/slimeprocessor
name = "Machine Design (Slime Processor Board)"
desc = "The circuit board for a slime processor."
id = "slimeprocessor"
req_tech = list("programming" = 1, "plasmatech" = 1)
build_path = /obj/item/circuitboard/machine/processor/slime
category = list ("Misc. Machinery")
/datum/design/board/recycler
name = "Machine Design (Recycler Board)"
desc = "The circuit board for a recycler."
@@ -196,6 +196,7 @@
to_chat(SM, "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>")
to_chat(SM, "<span class='userdanger'>You are grateful to be self aware and owe [user.real_name] a great debt. Serve [user.real_name], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.</span>")
to_chat(user, "<span class='notice'>[SM] accepts [src] and suddenly becomes attentive and aware. It worked!</span>")
SM.copy_known_languages_from(user, TRUE)
qdel(src)
else
to_chat(user, "<span class='notice'>[SM] looks interested for a moment, but then looks back down. Maybe you should try again later.</span>")

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