Station traits
This commit is contained in:
@@ -613,7 +613,7 @@
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SSticker.start_immediately = FALSE
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SSticker.SetTimeLeft(1800)
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to_chat(world, "<b>The game will start in 180 seconds.</b>")
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SEND_SOUND(world, sound(get_announcer_sound("attention")))
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SEND_SOUND(world, sound(SSstation.announcer.get_rand_alert_sound()))
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message_admins("<font color='blue'>[usr.key] has cancelled immediate game start. Game will start in 180 seconds.</font>")
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log_admin("[usr.key] has cancelled immediate game start.")
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else
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@@ -696,7 +696,7 @@
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log_admin("[key_name(usr)] delayed the round start.")
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else
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to_chat(world, "<b>The game will start in [DisplayTimeText(newtime)].</b>", confidential = TRUE)
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SEND_SOUND(world, sound(get_announcer_sound("attention")))
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SEND_SOUND(world, sound(SSstation.announcer.get_rand_alert_sound()))
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log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -528,7 +528,7 @@
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message_admins("[key_name_admin(holder)] made everything kawaii.")
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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SEND_SOUND(H, sound(get_announcer_sound("animes")))
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SEND_SOUND(H, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES]))
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if(H.dna.species.id == "human")
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if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
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@@ -53,7 +53,7 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
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if(!check_allowed(user) || !war_declaration)
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return
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priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg')
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priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg', has_important_message = TRUE)
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to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
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@@ -23,7 +23,7 @@ GLOBAL_LIST_EMPTY(bounties_list)
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if(can_claim())
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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D.adjust_money(reward)
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D.adjust_money(reward * SSeconomy.bounty_modifier)
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claimed = TRUE
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// If an item sent in the cargo shuttle can satisfy the bounty.
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@@ -99,7 +99,7 @@
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for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
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data["cart"] += list(list(
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"object" = SO.pack.name,
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"cost" = SO.pack.cost,
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"cost" = SO.pack.get_cost(),
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"id" = SO.id,
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"orderer" = SO.orderer,
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"paid" = !isnull(SO.paying_account) //paid by requester
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@@ -109,7 +109,7 @@
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for(var/datum/supply_order/SO in SSshuttle.requestlist)
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data["requests"] += list(list(
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"object" = SO.pack.name,
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"cost" = SO.pack.cost,
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"cost" = SO.pack.get_cost(),
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"orderer" = SO.orderer,
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"reason" = SO.reason,
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"id" = SO.id
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@@ -132,7 +132,7 @@
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continue
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.cost,
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"cost" = P.get_cost(),
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"id" = pack,
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"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
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"goody" = P.goody,
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@@ -81,7 +81,7 @@
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continue // i'd be right happy to
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meme_pack_data[P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.cost,
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"cost" = P.get_cost(),
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"id" = pack,
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"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
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))
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@@ -174,7 +174,7 @@
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if(D)
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points_to_check = D.account_balance
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if(!(obj_flags & EMAGGED))
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if(SO.pack.cost <= points_to_check)
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if(SO.pack.get_cost() <= points_to_check)
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var/LZ
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if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
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LZ = get_turf(beacon)
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@@ -191,13 +191,13 @@
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CHECK_TICK
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if(empty_turfs && empty_turfs.len)
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LZ = pick(empty_turfs)
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if (SO.pack.cost <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
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D.adjust_money(-SO.pack.cost)
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if (SO.pack.get_cost() <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
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D.adjust_money(-SO.pack.get_cost())
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new /obj/effect/pod_landingzone(LZ, podType, SO)
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. = TRUE
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update_icon()
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else
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if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
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if(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
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landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
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for(var/turf/open/floor/T in landingzone.contents)
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if(is_blocked_turf(T))
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@@ -205,7 +205,7 @@
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LAZYADD(empty_turfs, T)
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CHECK_TICK
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if(empty_turfs && empty_turfs.len)
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D.adjust_money(-(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)))
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D.adjust_money(-(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS)))
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SO.generateRequisition(get_turf(src))
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for(var/i in 1 to MAX_EMAG_ROCKETS)
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@@ -38,6 +38,9 @@
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fill(C)
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return C
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/datum/supply_pack/proc/get_cost()
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return cost * SSeconomy.pack_price_modifier
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/datum/supply_pack/proc/fill(obj/structure/closet/crate/C)
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if (admin_spawned)
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for(var/item in contains)
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@@ -6,6 +6,13 @@
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earliest_start = 10 MINUTES
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max_occurrences = 6
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/datum/round_event_control/carp_migration/New()
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. = ..()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_CARP_INFESTATION))
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weight *= 3
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max_occurrences *= 2
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earliest_start *= 0.5
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/datum/round_event/carp_migration
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announceWhen = 3
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startWhen = 50
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@@ -888,7 +888,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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if("blob alert")
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to_chat(target, "<h1 class='alert'>Biohazard Alert</h1>")
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to_chat(target, "<br><br><span class='alert'>Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.</span><br><br>")
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SEND_SOUND(target, get_announcer_sound("outbreak5"))
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SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_OUTBREAK5])
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if("ratvar")
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target.playsound_local(target, 'sound/machines/clockcult/ark_deathrattle.ogg', 50, FALSE, pressure_affected = FALSE)
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target.playsound_local(target, 'sound/effects/clockcult_gateway_disrupted.ogg', 50, FALSE, pressure_affected = FALSE)
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@@ -897,15 +897,15 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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if("shuttle dock")
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to_chat(target, "<h1 class='alert'>Priority Announcement</h1>")
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to_chat(target, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
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SEND_SOUND(target, get_announcer_sound("shuttledock"))
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SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_SHUTTLEDOCK])
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if("malf ai") //AI is doomsdaying!
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to_chat(target, "<h1 class='alert'>Anomaly Alert</h1>")
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to_chat(target, "<br><br><span class='alert'>Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.</span><br><br>")
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SEND_SOUND(target, get_announcer_sound("aimalf"))
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SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_AIMALF])
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if("meteors") //Meteors inbound!
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to_chat(target, "<h1 class='alert'>Meteor Alert</h1>")
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to_chat(target, "<br><br><span class='alert'>[generateMeteorString(rand(60, 90),FALSE,pick(GLOB.cardinals))]</span><br><br>")
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SEND_SOUND(target, get_announcer_sound("meteors"))
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SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_METEORS])
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if("supermatter")
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SEND_SOUND(target, 'sound/magic/charge.ogg')
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to_chat(target, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
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@@ -347,6 +347,9 @@
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foodtype = GRAIN | ALCOHOL
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custom_price = PRICE_PRETTY_CHEAP
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/obj/item/reagent_containers/food/drinks/beer/almost_empty
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list_reagents = list(/datum/reagent/consumable/ethanol/beer = 1)
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/obj/item/reagent_containers/food/drinks/beer/light
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name = "Carp Lite"
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desc = "Brewed with \"Pure Ice Asteroid Spring Water\"."
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@@ -66,6 +66,9 @@
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/// Should this job be allowed to be picked for the bureaucratic error event?
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var/allow_bureaucratic_error = TRUE
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///Is this job affected by weird spawns like the ones from station traits
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var/random_spawns_possible = TRUE
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var/display_order = JOB_DISPLAY_ORDER_DEFAULT
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//If a job complies with dresscodes, loadout items will not be equipped instead of the job's outfit, instead placing the items into the player's backpack.
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@@ -109,14 +112,16 @@
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
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/datum/job/proc/after_spawn(mob/living/spawned, client/player_client, latejoin = FALSE)
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SHOULD_CALL_PARENT(TRUE)
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_JOB_AFTER_SPAWN, src, spawned, player_client)
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//do actions on H but send messages to M as the key may not have been transferred_yet
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if(mind_traits)
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for(var/t in mind_traits)
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ADD_TRAIT(H.mind, t, JOB_TRAIT)
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ADD_TRAIT(spawned.mind, t, JOB_TRAIT)
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if(/datum/quirk/paraplegic in blacklisted_quirks)
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H.regenerate_limbs() //if you can't be a paraplegic, attempt to regenerate limbs to stop amputated limb selection
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H.set_resting(FALSE, TRUE) //they probably shouldn't be on the floor because they had no legs then suddenly had legs
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spawned.regenerate_limbs() //if you can't be a paraplegic, attempt to regenerate limbs to stop amputated limb selection
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spawned.set_resting(FALSE, TRUE) //they probably shouldn't be on the floor because they had no legs then suddenly had legs
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/datum/job/proc/announce(mob/living/carbon/human/H)
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if(head_announce)
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@@ -323,3 +328,65 @@
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if(CONFIG_GET(flag/security_has_maint_access))
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return list(ACCESS_MAINT_TUNNELS)
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return list()
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/// Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.
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/datum/job/proc/get_default_roundstart_spawn_point()
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for(var/obj/effect/landmark/start/spawn_point as anything in GLOB.start_landmarks_list)
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if(spawn_point.name != title)
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continue
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. = spawn_point
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if(spawn_point.used) //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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spawn_point.used = TRUE
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break
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if(!.)
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log_world("Couldn't find a round start spawn point for [title]")
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/// Finds a valid latejoin spawn point, checking for events and special conditions.
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/datum/job/proc/get_latejoin_spawn_point()
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if(length(GLOB.jobspawn_overrides[title])) //We're doing something special today.
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return pick(GLOB.jobspawn_overrides[title])
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if(length(SSjob.latejoin_trackers))
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return pick(SSjob.latejoin_trackers)
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return SSjob.get_last_resort_spawn_points()
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/// Returns an atom where the mob should spawn in.
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/datum/job/proc/get_roundstart_spawn_point(var/mob/M)
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if(random_spawns_possible)
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if(HAS_TRAIT(SSstation, STATION_TRAIT_LATE_ARRIVALS))
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return get_latejoin_spawn_point()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_RANDOM_ARRIVALS))
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return get_safe_random_station_turf(typesof(/area/hallway)) || get_latejoin_spawn_point()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_HANGOVER) && (!M || !HAS_TRAIT(M, TRAIT_TOXIC_ALCOHOL)))
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var/obj/effect/landmark/start/hangover_spawn_point
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for(var/obj/effect/landmark/start/hangover/hangover_landmark in GLOB.start_landmarks_list)
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hangover_spawn_point = hangover_landmark
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if(hangover_landmark.used) //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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hangover_landmark.used = TRUE
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break
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return hangover_spawn_point || get_latejoin_spawn_point()
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if(length(GLOB.jobspawn_overrides[title]))
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return pick(GLOB.jobspawn_overrides[title])
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var/obj/effect/landmark/start/spawn_point = get_default_roundstart_spawn_point()
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if(!spawn_point) //if there isn't a spawnpoint send them to latejoin, if there's no latejoin go yell at your mapper
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return get_latejoin_spawn_point()
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return spawn_point
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/**
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* Called after a successful roundstart spawn.
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* Client is not yet in the mob.
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* This happens after after_spawn()
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*/
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/datum/job/proc/after_roundstart_spawn(mob/living/spawning, client/player_client)
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SHOULD_CALL_PARENT(TRUE)
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/**
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* Called after a successful latejoin spawn.
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* Client is in the mob.
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* This happens after after_spawn()
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*/
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/datum/job/proc/after_latejoin_spawn(mob/living/spawning)
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SHOULD_CALL_PARENT(TRUE)
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN, src, spawning)
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@@ -15,6 +15,7 @@
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exp_type_department = EXP_TYPE_SILICON
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display_order = JOB_DISPLAY_ORDER_AI
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allow_bureaucratic_error = FALSE
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random_spawns_possible = FALSE
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var/do_special_check = TRUE
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threat = 5
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considered_combat_role = TRUE
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@@ -49,6 +49,11 @@
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chameleon_extras = /obj/item/stamp/clown
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/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly)
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. = ..()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_BANANIUM_SHIPMENTS))
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backpack_contents[/obj/item/stack/sheet/mineral/bananium] = 5
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/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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..()
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if(visualsOnly)
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@@ -12,7 +12,7 @@
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exp_requirements = 120
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exp_type = EXP_TYPE_CREW
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considered_combat_role = TRUE
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random_spawns_possible = FALSE
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
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display_order = JOB_DISPLAY_ORDER_CYBORG
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@@ -30,8 +30,6 @@
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var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP
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var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot
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var/allow_custom_shuttles = TRUE
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var/shuttles = list(
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"cargo" = "cargo_box",
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@@ -178,9 +176,6 @@
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if ("maptype" in json)
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maptype = json["maptype"]
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if ("announcertype" in json)
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announcertype = json["announcertype"]
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if ("orientation" in json)
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orientation = json["orientation"]
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if(!(orientation in GLOB.cardinals))
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@@ -277,7 +272,6 @@
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jsonlist["year_offset"] = year_offset
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jsonlist["minetype"] = minetype
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jsonlist["maptype"] = maptype
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jsonlist["announcertype"] = announcertype
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jsonlist["orientation"] = orientation
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jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
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jsonlist["job_whitelist"] = job_whitelist
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@@ -565,12 +565,14 @@
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SSjob.AssignRole(src, rank, 1)
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var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
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var/datum/job/job = SSjob.GetJob(rank)
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var/equip = SSjob.EquipRank(character, rank, TRUE)
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job.after_latejoin_spawn(character)
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if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
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character = equip
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var/datum/job/job = SSjob.GetJob(rank)
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if(job && !job.override_latejoin_spawn(character))
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SSjob.SendToLateJoin(character)
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if(!arrivals_docked)
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@@ -426,7 +426,7 @@ Difficulty: Very Hard
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/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
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observer_desc = "This crystal strips and equips its targets as clowns."
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possible_methods = list(ACTIVATE_TOUCH) //Because We love AOE transformations!
|
||||
possible_methods = list(ACTIVATE_TOUCH) //Because We love AOE transformations!
|
||||
activation_sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/machinery/anomalous_crystal/honk/ActivationReaction(mob/user)
|
||||
@@ -436,7 +436,7 @@ Difficulty: Very Hard
|
||||
H.dropItemToGround(W)
|
||||
var/datum/job/clown/C = new /datum/job/clown()
|
||||
C.equip(H)
|
||||
C.after_spawn(H, H, TRUE)
|
||||
C.after_spawn(H, H.client, TRUE)
|
||||
qdel(C)
|
||||
affected_targets.Add(H)
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -96,7 +96,7 @@
|
||||
continue
|
||||
data["supplies"][P.group]["packs"] += list(list(
|
||||
"name" = P.name,
|
||||
"cost" = P.cost,
|
||||
"cost" = P.get_cost(),
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
|
||||
"goody" = P.goody,
|
||||
@@ -123,7 +123,7 @@
|
||||
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
|
||||
data["cart"] += list(list(
|
||||
"object" = SO.pack.name,
|
||||
"cost" = SO.pack.cost,
|
||||
"cost" = SO.pack.get_cost(),
|
||||
"id" = SO.id,
|
||||
"orderer" = SO.orderer,
|
||||
"paid" = !isnull(SO.paying_account) //paid by requester
|
||||
@@ -133,7 +133,7 @@
|
||||
for(var/datum/supply_order/SO in SSshuttle.requestlist)
|
||||
data["requests"] += list(list(
|
||||
"object" = SO.pack.name,
|
||||
"cost" = SO.pack.cost,
|
||||
"cost" = SO.pack.get_cost(),
|
||||
"orderer" = SO.orderer,
|
||||
"reason" = SO.reason,
|
||||
"id" = SO.id
|
||||
|
||||
@@ -131,7 +131,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
|
||||
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
|
||||
if(!empty_turfs.len)
|
||||
break
|
||||
var/price = SO.pack.cost
|
||||
var/price = SO.pack.get_cost()
|
||||
if(SO.applied_coupon)
|
||||
price *= (1 - SO.applied_coupon.discount_pct_off)
|
||||
|
||||
@@ -163,8 +163,8 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
|
||||
LAZYADD(goodies_by_buyer[SO.paying_account], SO)
|
||||
D.bank_card_talk("Cargo order #[SO.id] has shipped. [price] credits have been charged to your bank account.")
|
||||
var/datum/bank_account/department/cargo = SSeconomy.get_dep_account(ACCOUNT_CAR)
|
||||
cargo.adjust_money(price - SO.pack.cost) //Cargo gets the handling fee
|
||||
value += SO.pack.cost
|
||||
cargo.adjust_money(price - SO.pack.get_cost()) //Cargo gets the handling fee
|
||||
value += SO.pack.get_cost()
|
||||
SSshuttle.shoppinglist -= SO
|
||||
SSshuttle.orderhistory += SO
|
||||
QDEL_NULL(SO.applied_coupon)
|
||||
@@ -172,7 +172,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
|
||||
if(!SO.pack.goody && !ispath(SO.pack.crate_type, /obj/structure/closet/secure_closet/cargo)) //we handle goody crates and material closets below
|
||||
SO.generate(pick_n_take(empty_turfs))
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.get_cost()]", "[SO.pack.name]"))
|
||||
investigate_log("Order #[SO.id] ([SO.pack.name], placed by [key_name(SO.orderer_ckey)]), paid by [D.account_holder] has shipped.", INVESTIGATE_CARGO)
|
||||
if(SO.pack.dangerous)
|
||||
message_admins("\A [SO.pack.name] ordered by [ADMIN_LOOKUPFLW(SO.orderer_ckey)], paid by [D.account_holder] has shipped.")
|
||||
|
||||
Reference in New Issue
Block a user