Merge pull request #10623 from Putnam3145/antag-overhaul
Better antag objectives: for real this time
This commit is contained in:
@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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. += "<b>Peaceful Waypoint</b></center><BR>"
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. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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if(21 to 79)
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var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
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if(prob(perc_green))
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. += "<b>Core Territory</b></center><BR>"
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. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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else if(prob(perc_green))
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. += "<b>Contested System</b></center><BR>"
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. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
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@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if(GLOB.security_level >= SEC_LEVEL_BLUE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
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else
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
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// Yes, this is copy pasted from game_mode
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/datum/game_mode/dynamic/check_finished(force_ending)
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@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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generate_threat()
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storyteller.start_injection_cooldowns()
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SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
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SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
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log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
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initial_threat_level = threat_level
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return TRUE
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@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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/datum/game_mode/dynamic/post_setup(report)
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update_playercounts()
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for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
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..()
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@@ -47,6 +47,8 @@
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assigned += M.mind
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(antag_datum)
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log_admin("[M.name] was made into a [name] by dynamic.")
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message_admins("[M.name] was made into a [name] by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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@@ -72,12 +74,6 @@
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/latejoin/infiltrator/execute()
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. = ..()
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for(var/datum/mind/M in assigned)
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log_admin("[M.name] was made into a traitor by dynamic.")
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message_admins("[M.name] was made into a traitor by dynamic.")
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//////////////////////////////////////////////
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// //
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// REVOLUTIONARY PROVOCATEUR //
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@@ -225,3 +221,25 @@
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log_admin("[M.name] was made into a bloodsucker by dynamic.")
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message_admins("[M.name] was made into a bloodsucker by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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// //
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// COLLECTOR //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/collector
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name = "Contraband Collector"
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config_tag = "latejoin_collector"
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antag_datum = /datum/antagonist/collector
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antag_flag = ROLE_MINOR_ANTAG
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 5
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cost = 1
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
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@@ -494,7 +494,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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@@ -1,5 +1,6 @@
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/datum/dynamic_storyteller
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var/name = "none"
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var/config_tag = null
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var/desc = "A coder's idiocy."
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var/list/property_weights = list()
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var/curve_centre = 0
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@@ -7,6 +8,8 @@
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var/forced_threat_level = -1
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/event_frequency_lower = 6 MINUTES
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var/event_frequency_upper = 20 MINUTES
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var/datum/game_mode/dynamic/mode = null
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/**
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@@ -20,14 +23,6 @@ Property weights are:
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"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
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*/
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/datum/dynamic_storyteller/New()
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..()
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/start_injection_cooldowns()
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
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mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
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@@ -42,7 +37,28 @@ Property weights are:
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return
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/datum/dynamic_storyteller/proc/on_start()
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return
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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if(flags & USE_PREF_WEIGHTS)
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var/voters = 0
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var/mean = 0
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for(var/client/c in GLOB.clients)
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var/vote = c.prefs.preferred_chaos
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if(vote)
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voters += 1
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switch(vote)
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if(CHAOS_NONE)
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mean -= 5
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if(CHAOS_LOW)
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mean -= 2.5
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if(CHAOS_HIGH)
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mean += 2.5
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if(CHAOS_MAX)
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mean += 5
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GLOB.dynamic_curve_centre += (mean/voters)
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/get_midround_cooldown()
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
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@@ -154,12 +170,15 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga
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name = "Chaotic"
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config_tag = "chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 2
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weight = 1
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event_frequency_lower = 2 MINUTES
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event_frequency_upper = 10 MINUTES
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flags = WAROPS_ALWAYS_ALLOWED
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var/refund_cooldown
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var/refund_cooldown = 0
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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return ..() / 4
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@@ -169,12 +188,13 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga/do_process()
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if(refund_cooldown < world.time)
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mode.refund_threat(10)
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mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 300 SECONDS
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mode.refund_threat(20)
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mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 600 SECONDS
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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curve_centre = 2
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curve_width = 1.5
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@@ -187,6 +207,7 @@ Property weights are:
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/datum/dynamic_storyteller/conversion
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name = "Conversion"
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config_tag = "conversion"
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desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
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curve_centre = 3
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curve_width = 1
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@@ -196,24 +217,33 @@ Property weights are:
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/datum/dynamic_storyteller/classic
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name = "Random"
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config_tag = "random"
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desc = "Chaos: varies. Variation: highest. No special weights attached."
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weight = 6
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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/datum/dynamic_storyteller/memes
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name = "Story"
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config_tag = "story"
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desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("story_potential" = 10)
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/datum/dynamic_storyteller/suspicion
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name = "Intrigue"
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config_tag = "intrigue"
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desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("trust" = -5)
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/datum/dynamic_storyteller/liteextended
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name = "Calm"
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config_tag = "calm"
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desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
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curve_centre = -5
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curve_width = 0.5
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@@ -226,10 +256,12 @@ Property weights are:
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/datum/dynamic_storyteller/extended
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name = "Extended"
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config_tag = "extended"
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desc = "Chaos: none. Variation: none. Likely antags: none."
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curve_centre = -20
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weight = 2
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weight = 0
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curve_width = 0.5
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/datum/dynamic_storyteller/extended/on_start()
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..()
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GLOB.dynamic_forced_extended = TRUE
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@@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives)
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var/explanation_text = "Nothing" //What that person is supposed to do.
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var/team_explanation_text //For when there are multiple owners.
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var/datum/mind/target = null //If they are focused on a particular person.
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var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
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var/completed = 0 //currently only used for custom objectives.
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var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
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var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
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var/completed = FALSE //currently only used for custom objectives.
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var/completable = TRUE //Whether this objective shows greentext when completed
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var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
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/datum/objective/New(var/text)
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GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
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@@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives)
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/datum/objective/assassinate/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/assassinate/once
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name = "kill once"
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var/won = FALSE
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/datum/objective/assassinate/once/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
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START_PROCESSING(SSprocessing,src)
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else
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explanation_text = "Free Objective"
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/datum/objective/assassinate/once/check_completion()
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return won || ..()
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/datum/objective/assassinate/once/process()
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won = check_completion()
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if(won)
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STOP_PROCESSING(SSprocessing,src)
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/datum/objective/assassinate/internal
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var/stolen = 0 //Have we already eliminated this target?
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@@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives)
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return FALSE
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return TRUE
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/datum/objective/breakout
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name = "breakout"
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martyr_compatible = 1
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var/target_role_type = 0
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var/human_check = TRUE
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/datum/objective/breakout/check_completion()
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return !target || considered_escaped(target)
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/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/breakout/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
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else
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explanation_text = "Free Objective"
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/datum/objective/escape/escape_with_identity
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name = "escape with identity"
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var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
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@@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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explanation_text = "Do not give up or lose [targetinfo.name]."
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steal_target = targetinfo.targetitem
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/datum/objective/download
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name = "download"
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@@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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/datum/objective/destroy/internal
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var/stolen = FALSE //Have we already eliminated this target?
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/datum/objective/steal_five_of_type
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name = "steal five of"
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explanation_text = "Steal at least five items!"
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var/list/wanted_items = list(/obj/item)
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/datum/objective/steal_five_of_type/New()
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..()
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wanted_items = typecacheof(wanted_items)
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/datum/objective/steal_five_of_type/summon_guns
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name = "steal guns"
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explanation_text = "Steal at least five guns!"
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wanted_items = list(/obj/item/gun)
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/datum/objective/steal_five_of_type/summon_magic
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name = "steal magic"
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explanation_text = "Steal at least five magical artefacts!"
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wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
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/datum/objective/steal_five_of_type/check_completion()
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var/list/datum/mind/owners = get_owners()
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var/stolen_count = 0
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for(var/datum/mind/M in owners)
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if(!isliving(M.current))
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continue
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var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
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for(var/obj/I in all_items) //Check for wanted items
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if(is_type_in_typecache(I, wanted_items))
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stolen_count++
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return stolen_count >= 5
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//Created by admin tools
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/datum/objective/custom
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name = "custom"
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completable = FALSE
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/datum/objective/custom/admin_edit(mob/admin)
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var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
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@@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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command_staff_only = TRUE
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/datum/objective/hoard
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name = "hoard"
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var/obj/item/hoarded_item = null
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/datum/objective/hoard/get_target()
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return hoarded_item
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/datum/objective/hoard/proc/set_target(obj/item/I)
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if(I)
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hoarded_item = I
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explanation_text = "Keep [I] on your person at all times."
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return hoarded_item
|
||||
else
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/hoard/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
if(!hoarded_item)
|
||||
return TRUE
|
||||
for(var/datum/mind/M in owners)
|
||||
if(!isliving(M.current))
|
||||
continue
|
||||
|
||||
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
|
||||
|
||||
for(var/obj/I in all_items) //Check for items
|
||||
if(I == hoarded_item)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective/hoard/heirloom
|
||||
name = "steal heirloom"
|
||||
|
||||
/datum/objective/hoard/heirloom/find_target()
|
||||
set_target(pick(GLOB.family_heirlooms))
|
||||
|
||||
GLOBAL_LIST_EMPTY(traitor_contraband)
|
||||
|
||||
GLOBAL_LIST_EMPTY(cult_contraband)
|
||||
|
||||
/datum/objective/hoard/collector
|
||||
name = "Hoard contraband"
|
||||
|
||||
/datum/objective/collector/New()
|
||||
..()
|
||||
if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
|
||||
GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
|
||||
if(!GLOB.cult_contraband.len)
|
||||
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
|
||||
|
||||
/datum/objective/hoard/collector/find_target()
|
||||
var/obj/item/I
|
||||
var/I_type
|
||||
if(prob(50))
|
||||
I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
|
||||
else
|
||||
I_type = pick_n_take(GLOB.cult_contraband)
|
||||
I = new I_type
|
||||
I.forceMove(get_turf(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
|
||||
hoarded_item = I
|
||||
|
||||
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_sabotages)
|
||||
// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
|
||||
/datum/objective/sabotage
|
||||
name = "sabotage"
|
||||
var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
|
||||
|
||||
/datum/objective/sabotage/get_target()
|
||||
return targetinfo.sabotage_type
|
||||
|
||||
/datum/objective/sabotage/New()
|
||||
..()
|
||||
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
|
||||
for(var/I in subtypesof(/datum/sabotage_objective))
|
||||
new I
|
||||
|
||||
/datum/objective/sabotage/find_target()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/approved_targets = list()
|
||||
check_sabotages:
|
||||
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
|
||||
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
|
||||
continue
|
||||
for(var/datum/mind/M in owners)
|
||||
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
|
||||
continue check_sabotages
|
||||
approved_targets += possible_sabotage
|
||||
return set_target(safepick(approved_targets))
|
||||
|
||||
/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
|
||||
if(sabo)
|
||||
targetinfo = sabo
|
||||
explanation_text = "[targetinfo.name]"
|
||||
give_special_equipment(targetinfo.special_equipment)
|
||||
return sabo
|
||||
else
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/sabotage/check_completion()
|
||||
return targetinfo.check_conditions()
|
||||
|
||||
/datum/objective/flavor
|
||||
name = "flavor"
|
||||
completable = FALSE
|
||||
var/flavor_file
|
||||
|
||||
/datum/objective/flavor/proc/get_flavor_list()
|
||||
return world.file2list(flavor_file)
|
||||
|
||||
/datum/objective/flavor/proc/forge_objective()
|
||||
var/flavor_list = get_flavor_list()
|
||||
explanation_text = pick(flavor_list)
|
||||
|
||||
/datum/objective/flavor/traitor
|
||||
name = "traitor flavor"
|
||||
flavor_file = "strings/flavor_objectives/traitor.txt"
|
||||
|
||||
/datum/objective/flavor/traitor/get_flavor_list()
|
||||
. = ..()
|
||||
switch(owner.assigned_role)
|
||||
if("Station Engineer", "Atmospheric Technician")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
|
||||
if("Medical Doctor","Chemist","Virologist","Geneticist")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/medical.txt")
|
||||
if("Scientist","Roboticist","Geneticist")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/science.txt")
|
||||
if("Assistant")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
|
||||
|
||||
/datum/objective/flavor/ninja_helping
|
||||
flavor_file = "strings/flavor_objectives/ninja_helping.txt"
|
||||
|
||||
/datum/objective/flavor/ninja_syndie
|
||||
flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
|
||||
|
||||
/datum/objective/flavor/wizard
|
||||
flavor_file = "strings/flavor_objectives/wizard.txt"
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
/datum/sabotage_objective
|
||||
var/name = "Free Objective"
|
||||
var/sabotage_type = "nothing"
|
||||
var/special_equipment = list()
|
||||
var/list/excludefromjob = list()
|
||||
|
||||
/datum/sabotage_objective/New()
|
||||
..()
|
||||
if(sabotage_type!="nothing")
|
||||
GLOB.possible_sabotages += src
|
||||
|
||||
/datum/sabotage_objective/proc/check_conditions()
|
||||
return TRUE
|
||||
|
||||
/datum/sabotage_objective/processing
|
||||
var/won = FALSE
|
||||
|
||||
/datum/sabotage_objective/processing/New()
|
||||
..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/sabotage_objective/processing/proc/check_condition_processing()
|
||||
return 100
|
||||
|
||||
/datum/sabotage_objective/processing/process()
|
||||
check_condition_processing()
|
||||
if(won >= 100)
|
||||
STOP_PROCESSING(SSprocessing,src)
|
||||
|
||||
/datum/sabotage_objective/processing/check_conditions()
|
||||
return won
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink
|
||||
name = "Drain at least 1 gigajoule of power using a power sink."
|
||||
sabotage_type = "powersink"
|
||||
special_equipment = list(/obj/item/powersink)
|
||||
var/sink_found = FALSE
|
||||
var/count = 0
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
|
||||
count += 1
|
||||
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
|
||||
var/sink_found_this_time = FALSE
|
||||
for(var/datum/powernet/PN in GLOB.powernets)
|
||||
for(var/obj/item/powersink/sink in PN.nodes)
|
||||
sink_found_this_time = TRUE
|
||||
won = max(won,sink.power_drained/1e9)
|
||||
sink_found = sink_found_this_time
|
||||
count = 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sabotage
|
||||
info = "Ways to sabotage a supermatter:<br>\
|
||||
<ul>\
|
||||
<li>Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.</li>\
|
||||
<li>Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)</li>\
|
||||
<li>Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)</li>\
|
||||
<li>Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.</li>\
|
||||
<li>Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).</li>\
|
||||
<li>There are many other ways; be creative!</li>\
|
||||
</ul>"
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter
|
||||
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
|
||||
sabotage_type = "supermatter"
|
||||
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
|
||||
var/list/supermatters = list()
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/check_condition_processing()
|
||||
if(!supermatters.len)
|
||||
supermatters = list()
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
|
||||
// Delaminating, not within coverage, not on a tile.
|
||||
if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
|
||||
continue
|
||||
supermatters.Add(S)
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
|
||||
won = max(1-((S.get_integrity()-50)/50),won)
|
||||
return FALSE
|
||||
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
/datum/sabotage_objective/station_integrity/check_conditions()
|
||||
return 5-(max(SSticker.station_integrity*4,320)/80)
|
||||
|
||||
/datum/sabotage_objective/cloner
|
||||
name = "Destroy all Nanotrasen cloning machines."
|
||||
sabotage_type = "cloner"
|
||||
|
||||
/datum/sabotage_objective/cloner/check_conditions()
|
||||
return !(locate(/obj/machinery/clonepod) in GLOB.machines)
|
||||
|
||||
/datum/sabotage_objective/ai_law
|
||||
name = "Upload a hacked law to the AI."
|
||||
sabotage_type = "ailaw"
|
||||
special_equipment = list(/obj/item/aiModule/syndicate)
|
||||
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
|
||||
|
||||
/datum/sabotage_objective/ai_law/check_conditions()
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.mind && length(aiPlayer.laws.hacked))
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -128,6 +128,9 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/emag/empty
|
||||
uses = 0
|
||||
|
||||
/obj/item/emagrecharge
|
||||
name = "electromagnet charging device"
|
||||
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
|
||||
@@ -538,4 +541,4 @@ update_label("John Doe", "Clowny")
|
||||
id_color = "#0000FF"
|
||||
|
||||
/obj/item/card/id/knight/captain
|
||||
id_color = "#FFD700"
|
||||
id_color = "#FFD700"
|
||||
|
||||
@@ -244,3 +244,6 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/empty
|
||||
uses = 0
|
||||
|
||||
Reference in New Issue
Block a user