everything to controllers
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@@ -41,6 +41,9 @@ require only minor tweaks.
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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// number - default gravity if there's no gravity generators or area overrides present
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#define ZTRAIT_GRAVITY "Gravity"
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// numeric offsets - e.g. {"Down": -1} means that chasms will fall to z - 1 rather than oblivion
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#define ZTRAIT_UP "Up"
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#define ZTRAIT_DOWN "Down"
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