everything to controllers
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@@ -430,6 +430,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define ION_FILE "ion_laws.json"
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#define PIRATE_NAMES_FILE "pirates.json"
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//Fullscreen overlay resolution in tiles.
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#define FULLSCREEN_OVERLAY_RESOLUTION_X 15
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#define FULLSCREEN_OVERLAY_RESOLUTION_Y 15
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@@ -448,5 +449,10 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
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#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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//Filters
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#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
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#define STANDARD_GRAVITY 1 //Anything above this is high gravity, anything below no grav
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#define GRAVITY_DAMAGE_TRESHOLD 3 //Starting with this value gravity will start to damage mobs
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