everything to controllers
This commit is contained in:
@@ -138,7 +138,7 @@
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/datum/hud/proc/get_action_buttons_icons()
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. = list()
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.["bg_icon"] = ui_style_icon
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.["bg_icon"] = ui_style
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.["bg_state"] = "template"
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//TODO : Make these fit theme
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@@ -186,9 +186,9 @@
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/datum/hud/ai
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ui_style_icon = 'icons/mob/screen_ai.dmi'
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ui_style = 'icons/mob/screen_ai.dmi'
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/datum/hud/ai/New(mob/owner, ui_style = 'icons/mob/screen_ai.dmi')
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/datum/hud/ai/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -237,6 +237,16 @@ magboots would let you walk around normally on the floor. Barring those, you can
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or shoot a gun to move around via Newton's 3rd Law of Motion."
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icon_state = "weightless"
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/obj/screen/alert/highgravity
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name = "High Gravity"
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desc = "You're getting crushed by high gravity, picking up items and movement will be slowed."
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icon_state = "paralysis"
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/obj/screen/alert/veryhighgravity
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name = "Crushing Gravity"
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desc = "You're getting crushed by high gravity, picking up items and movement will be slowed. You'll also accumulate brute damage!"
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icon_state = "paralysis"
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/obj/screen/alert/fire
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name = "On Fire"
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desc = "You're on fire. Stop, drop and roll to put the fire out or move to a vacuum area."
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@@ -588,7 +598,6 @@ so as to remain in compliance with the most up-to-date laws."
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// Re-render all alerts - also called in /datum/hud/show_hud() because it's needed there
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/datum/hud/proc/reorganize_alerts()
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var/list/alerts = mymob.alerts
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var/icon_pref
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if(!hud_shown)
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for(var/i = 1, i <= alerts.len, i++)
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mymob.client.screen -= alerts[alerts[i]]
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@@ -596,9 +605,7 @@ so as to remain in compliance with the most up-to-date laws."
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for(var/i = 1, i <= alerts.len, i++)
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var/obj/screen/alert/alert = alerts[alerts[i]]
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if(alert.icon_state == "template")
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if(!icon_pref)
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icon_pref = ui_style2icon(mymob.client.prefs.UI_style)
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alert.icon = icon_pref
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alert.icon = ui_style
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switch(i)
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if(1)
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. = ui_alert1
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@@ -24,11 +24,10 @@
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desc = "Allows you to sense the general direction of your Queen."
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screen_loc = ui_alien_queen_finder
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/datum/hud/alien
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ui_style_icon = 'icons/mob/screen_alien.dmi'
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ui_style = 'icons/mob/screen_alien.dmi'
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/datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner, ui_style = 'icons/mob/screen_alien.dmi')
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/datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner)
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..()
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var/obj/screen/using
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@@ -36,7 +35,7 @@
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//equippable shit
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//hands
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build_hand_slots(ui_style)
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build_hand_slots()
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//begin buttons
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@@ -1,3 +1,6 @@
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/datum/hud/larva
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ui_style = 'icons/mob/screen_alien.dmi'
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/datum/hud/larva/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -1,11 +1,10 @@
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/datum/hud/constructs
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ui_style_icon = 'icons/mob/screen_construct.dmi'
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ui_style = 'icons/mob/screen_construct.dmi'
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/datum/hud/constructs/New(mob/owner)
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..()
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = 'icons/mob/screen_construct.dmi'
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.screen_loc = ui_construct_pull
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static_inventory += pull_icon
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@@ -2,7 +2,7 @@
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//Soul counter is stored with the humans, it does weird when you place it here apparently...
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/datum/hud/devil/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/devil/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -17,7 +17,7 @@
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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build_hand_slots(ui_style)
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build_hand_slots()
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using = new /obj/screen/inventory()
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using.name = "hand"
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@@ -62,4 +62,4 @@
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/mob/living/carbon/true_devil/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/devil(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new /datum/hud/devil(src)
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@@ -1,4 +1,4 @@
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/datum/hud/dextrous/drone/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/dextrous/drone/New(mob/owner)
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..()
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var/obj/screen/inventory/inv_box
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@@ -1,5 +1,5 @@
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//Used for normal mobs that have hands.
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/datum/hud/dextrous/New(mob/living/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/dextrous/New(mob/living/owner)
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..()
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var/obj/screen/using
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@@ -14,7 +14,7 @@
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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build_hand_slots(ui_style)
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build_hand_slots()
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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@@ -78,6 +78,6 @@
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/mob/living/simple_animal/create_mob_hud()
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if(client && !hud_used)
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if(dextrous)
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hud_used = new dextrous_hud_type(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new dextrous_hud_type(src)
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else
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..()
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@@ -44,7 +44,7 @@
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var/mob/dead/observer/G = usr
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G.register_pai()
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/datum/hud/ghost/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/ghost/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -90,4 +90,4 @@
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/mob/dead/observer/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/ghost(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new /datum/hud/ghost(src)
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@@ -32,9 +32,9 @@
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if(dextrous)
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..()
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else
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hud_used = new /datum/hud/guardian(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new /datum/hud/guardian(src)
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/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner, ui_style = 'icons/mob/screen_midnight.dmi') //for a dextrous guardian
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/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
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..()
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var/obj/screen/using
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if(istype(owner, /mob/living/simple_animal/hostile/guardian/dextrous))
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+41
-38
@@ -4,6 +4,19 @@
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including inventories and item quick actions.
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*/
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// The default UI style is the first one in the list
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GLOBAL_LIST_INIT(available_ui_styles, list(
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"Midnight" = 'icons/mob/screen_midnight.dmi',
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"Retro" = 'icons/mob/screen_retro.dmi',
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"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
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"Slimecore" = 'icons/mob/screen_slimecore.dmi',
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"Operative" = 'icons/mob/screen_operative.dmi',
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"Clockwork" = 'icons/mob/screen_clockwork.dmi'
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))
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/proc/ui_style2icon(ui_style)
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return GLOB.available_ui_styles[ui_style] || GLOB.available_ui_styles[GLOB.available_ui_styles[1]]
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/datum/hud
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var/mob/mymob
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@@ -45,12 +58,15 @@
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var/obj/screen/internals
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var/obj/screen/mood
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var/ui_style_icon = 'icons/mob/screen_midnight.dmi'
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// subtypes can override this to force a specific UI style
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var/ui_style
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/datum/hud/New(mob/owner , ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/New(mob/owner)
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mymob = owner
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ui_style_icon = ui_style
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if (!ui_style)
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// will fall back to the default if any of these are null
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ui_style = ui_style2icon(owner.client && owner.client.prefs && owner.client.prefs.UI_style)
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hide_actions_toggle = new
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hide_actions_toggle.InitialiseIcon(src)
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@@ -68,38 +84,19 @@
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if(mymob.hud_used == src)
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mymob.hud_used = null
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qdel(hide_actions_toggle)
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hide_actions_toggle = null
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qdel(module_store_icon)
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module_store_icon = null
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if(static_inventory.len)
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for(var/thing in static_inventory)
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qdel(thing)
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static_inventory.Cut()
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QDEL_NULL(hide_actions_toggle)
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QDEL_NULL(module_store_icon)
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QDEL_LIST(static_inventory)
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inv_slots.Cut()
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action_intent = null
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zone_select = null
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pull_icon = null
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if(toggleable_inventory.len)
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for(var/thing in toggleable_inventory)
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qdel(thing)
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toggleable_inventory.Cut()
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if(hotkeybuttons.len)
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for(var/thing in hotkeybuttons)
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qdel(thing)
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hotkeybuttons.Cut()
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QDEL_LIST(toggleable_inventory)
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QDEL_LIST(hotkeybuttons)
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throw_icon = null
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if(infodisplay.len)
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for(var/thing in infodisplay)
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qdel(thing)
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infodisplay.Cut()
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QDEL_LIST(infodisplay)
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healths = null
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healthdoll = null
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@@ -112,15 +109,8 @@
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alien_plasma_display = null
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alien_queen_finder = null
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if(plane_masters.len)
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for(var/thing in plane_masters)
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qdel(plane_masters[thing])
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plane_masters.Cut()
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if(screenoverlays.len)
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for(var/thing in screenoverlays)
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qdel(thing)
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screenoverlays.Cut()
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QDEL_LIST_ASSOC_VAL(plane_masters)
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QDEL_LIST(screenoverlays)
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mymob = null
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return ..()
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@@ -239,6 +229,19 @@
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if(!mymob)
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return
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/datum/hud/proc/update_ui_style(new_ui_style)
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// do nothing if overridden by a subtype or already on that style
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if (initial(ui_style) || ui_style == new_ui_style)
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return
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for(var/atom/item in static_inventory + toggleable_inventory + hotkeybuttons + infodisplay + screenoverlays + inv_slots)
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if (item.icon == ui_style)
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item.icon = new_ui_style
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ui_style = new_ui_style
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build_hand_slots()
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hide_actions_toggle.InitialiseIcon(src)
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//Triggered when F12 is pressed (Unless someone changed something in the DMF)
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/mob/verb/button_pressed_F12()
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set name = "F12"
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@@ -254,7 +257,7 @@
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//(re)builds the hand ui slots, throwing away old ones
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//not really worth jugglying existing ones so we just scrap+rebuild
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//9/10 this is only called once per mob and only for 2 hands
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/datum/hud/proc/build_hand_slots(ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/proc/build_hand_slots()
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for(var/h in hand_slots)
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var/obj/screen/inventory/hand/H = hand_slots[h]
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if(H)
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@@ -82,10 +82,10 @@
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/mob/living/carbon/human/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/human(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new /datum/hud/human(src)
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/datum/hud/human/New(mob/living/carbon/human/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/human/New(mob/living/carbon/human/owner)
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..()
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owner.overlay_fullscreen("see_through_darkness", /obj/screen/fullscreen/see_through_darkness)
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@@ -152,7 +152,7 @@
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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build_hand_slots(ui_style)
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build_hand_slots()
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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@@ -1,4 +1,4 @@
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/datum/hud/monkey/New(mob/living/carbon/monkey/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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/datum/hud/monkey/New(mob/living/carbon/monkey/owner)
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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@@ -24,7 +24,7 @@
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using.screen_loc = ui_drop_throw
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static_inventory += using
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build_hand_slots(ui_style)
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build_hand_slots()
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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@@ -152,4 +152,4 @@
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/mob/living/carbon/monkey/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/monkey(src, ui_style2icon(client.prefs.UI_style))
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hud_used = new /datum/hud/monkey(src)
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@@ -89,9 +89,9 @@
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R.toggle_ionpulse()
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/datum/hud/robot
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ui_style_icon = 'icons/mob/screen_cyborg.dmi'
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ui_style = 'icons/mob/screen_cyborg.dmi'
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/datum/hud/robot/New(mob/owner, ui_style = 'icons/mob/screen_cyborg.dmi')
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/datum/hud/robot/New(mob/owner)
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..()
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var/mob/living/silicon/robot/mymobR = mymob
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var/obj/screen/using
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Reference in New Issue
Block a user