everything to controllers

This commit is contained in:
deathride58
2018-07-02 00:10:31 -04:00
parent db2a15d42d
commit 63013f8964
60 changed files with 486 additions and 356 deletions
+42 -41
View File
@@ -115,38 +115,43 @@ SUBSYSTEM_DEF(overlays)
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
/atom/proc/cut_overlays(priority = FALSE)
var/list/cached_overlays = our_overlays
var/list/cached_priority = priority_overlays
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
LAZYINITLIST(add_overlays)
remove_overlays = overlays.Copy()
add_overlays.Cut()
var/need_compile = FALSE
if(priority)
priority_overlays.Cut()
if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
cached_overlays.Cut() //clear regular overlays
need_compile = TRUE
if(priority && LAZYLEN(cached_priority))
cached_priority.Cut()
need_compile = TRUE
if(NOT_QUEUED_ALREADY && need_compile)
//If not already queued for work and there are overlays to remove
if(NOT_QUEUED_ALREADY && remove_overlays.len)
QUEUE_FOR_COMPILE
/atom/proc/cut_overlay(list/overlays, priority)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
var/a_len = add_overlays.len
var/r_len = remove_overlays.len
var/p_len = priority_overlays.len
remove_overlays += overlays
add_overlays -= overlays
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = LAZYLEN(cached_overlays)
var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
LAZYREMOVE(cached_overlays, overlays)
if(priority)
var/list/cached_priority = priority_overlays
LAZYREMOVE(cached_priority, overlays)
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority))))
var/fa_len = add_overlays.len
var/fr_len = remove_overlays.len
var/fp_len = priority_overlays.len
//If not already queued and there is work to be done
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len))
QUEUE_FOR_COMPILE
/atom/proc/add_overlay(list/overlays, priority = FALSE)
@@ -155,24 +160,21 @@ SUBSYSTEM_DEF(overlays)
overlays = build_appearance_list(overlays)
LAZYINITLIST(our_overlays) //always initialized after this point
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = cached_overlays.len
var/init_p_len = cached_priority.len //starter pokemon
var/need_compile
var/a_len = add_overlays.len
var/p_len = priority_overlays.len
if(priority)
cached_priority += overlays //or in the image. Can we use [image] = image?
need_compile = init_p_len != cached_priority.len
priority_overlays += overlays //or in the image. Can we use [image] = image?
var/fp_len = priority_overlays.len
if(NOT_QUEUED_ALREADY && fp_len != p_len)
QUEUE_FOR_COMPILE
else
cached_overlays += overlays
need_compile = init_o_len != cached_overlays.len
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
QUEUE_FOR_COMPILE
add_overlays += overlays
var/fa_len = add_overlays.len
if(NOT_QUEUED_ALREADY && fa_len != a_len)
QUEUE_FOR_COMPILE
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
if(!other)
@@ -180,12 +182,11 @@ SUBSYSTEM_DEF(overlays)
cut_overlays()
return
var/list/cached_other = other.our_overlays
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !LAZYLEN(our_overlays))
our_overlays = cached_other.Copy()
else
our_overlays |= cached_other
if(cut_old || !LAZYLEN(overlays))
remove_overlays = overlays
add_overlays = cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
@@ -196,7 +197,7 @@ SUBSYSTEM_DEF(overlays)
//TODO: Better solution for these?
/image/proc/add_overlay(x)
overlays += x
overlays |= x
/image/proc/cut_overlay(x)
overlays -= x
@@ -210,10 +211,10 @@ SUBSYSTEM_DEF(overlays)
cut_overlays()
return
var/list/cached_other = other.our_overlays
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other.Copy()
overlays = cached_other
else
overlays |= cached_other
else if(cut_old)