woo
This commit is contained in:
@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm (rejected hunks)
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@@ -520,7 +520,7 @@ var/list/teleport_runes = list()
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//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people sacrificed
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/obj/effect/rune/raise_dead
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- cultist_name = "Raise Dead"
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+ cultist_name = "Resurrect Cultist"
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cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
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invocation = null //Depends on the name of the user - see below
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icon_state = "1"
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@@ -1,18 +0,0 @@
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diff a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm (rejected hunks)
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@@ -81,12 +81,12 @@
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spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
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display_roundstart_logout_report()
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- feedback_set_details("round_start","[time2text(world.realtime)]")
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+ SSblackbox.set_details("round_start","[time2text(world.realtime)]")
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if(SSticker && SSticker.mode)
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- feedback_set_details("game_mode","[SSticker.mode]")
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+ SSblackbox.set_details("game_mode","[SSticker.mode]")
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if(GLOB.revdata.commit)
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- feedback_set_details("revision","[GLOB.revdata.commit]")
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- feedback_set_details("server_ip","[world.internet_address]:[world.port]")
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+ SSblackbox.set_details("revision","[GLOB.revdata.commit]")
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+ SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
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if(report)
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spawn (rand(waittime_l, waittime_h))
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send_intercept(0)
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@@ -1,28 +0,0 @@
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diff a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm (rejected hunks)
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@@ -343,7 +343,7 @@
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if(mess) //Clean that mess and dump those gibs!
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mess = FALSE
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for(var/obj/A in contents)
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- if(istype(A, /obj/item/organ) || istype(A, /obj/effect/decal/cleanable/blood/gibs))
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+ if(istype(A, /obj/effect/decal/cleanable/blood/gibs))
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A.forceMove(T)
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audible_message("<span class='italics'>You hear a splat.</span>")
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icon_state = "pod_0"
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@@ -378,10 +378,13 @@
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to_chat(occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
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playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
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occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
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- var/obj/item/organ/brain/B = occupant.getorganslot("brain")
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- B.Remove(occupant)
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- B.forceMove(src)
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- occupant.gib(TRUE, TRUE, TRUE)
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+ addtimer(CALLBACK(src, .proc/end_malfunction, occupant), 40)
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+
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+/obj/machinery/clonepod/proc/end_malfunction(mob/victim)
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+ if(!istype(victim)) //Where the hell did they go?
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+ return
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+ victim.ghostize(FALSE)
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+ victim.gib(TRUE, TRUE, TRUE)
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/obj/machinery/clonepod/relaymove(mob/user)
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if(user.stat == CONSCIOUS)
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@@ -1,33 +0,0 @@
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diff a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm (rejected hunks)
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@@ -142,30 +142,7 @@
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// --- This following recording is intended for research and feedback in the use of department radio channels ---
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var/blackbox_msg = "[AM] [AM.say_quote(message, spans)]"
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- if(istype(GLOB.blackbox))
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- switch(freq)
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- if(1459)
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- GLOB.blackbox.msg_common += blackbox_msg
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- if(1351)
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- GLOB.blackbox.msg_science += blackbox_msg
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- if(1353)
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- GLOB.blackbox.msg_command += blackbox_msg
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- if(1355)
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- GLOB.blackbox.msg_medical += blackbox_msg
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- if(1357)
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- GLOB.blackbox.msg_engineering += blackbox_msg
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- if(1359)
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- GLOB.blackbox.msg_security += blackbox_msg
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- if(1441)
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- GLOB.blackbox.msg_deathsquad += blackbox_msg
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- if(1213)
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- GLOB.blackbox.msg_syndicate += blackbox_msg
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- if(1349)
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- GLOB.blackbox.msg_service += blackbox_msg
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- if(1347)
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- GLOB.blackbox.msg_cargo += blackbox_msg
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- else
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- GLOB.blackbox.messages += blackbox_msg
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+ SSblackbox.LogBroadcast(blackbox_msg, freq)
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spawn(50)
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qdel(virt)
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@@ -1,10 +0,0 @@
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diff a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm (rejected hunks)
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@@ -528,7 +528,7 @@
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if(icon_vend) //Show the vending animation if needed
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flick(icon_vend,src)
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new R.product_path(get_turf(src))
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- feedback_add_details("vending_machine_usage","[R.product_path]|[src.type]")
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+ SSblackbox.add_details("vending_machine_usage","[R.product_path]|[src.type]")
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vend_ready = 1
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return
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@@ -1,31 +0,0 @@
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diff a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm (rejected hunks)
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@@ -46,9 +46,9 @@
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apply_cuffs(C,user)
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to_chat(user, "<span class='notice'>You handcuff [C].</span>")
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if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
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- feedback_add_details("handcuffs","C")
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+ SSblackbox.add_details("handcuffs","C")
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else
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- feedback_add_details("handcuffs","H")
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+ SSblackbox.add_details("handcuffs","H")
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add_logs(user, C, "handcuffed")
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else
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@@ -278,7 +278,7 @@
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C.legcuffed = src
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src.loc = C
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C.update_inv_legcuffed()
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- feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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+ SSblackbox.add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else if(isanimal(L))
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var/mob/living/simple_animal/SA = L
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if(SA.mob_size > MOB_SIZE_TINY)
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@@ -341,7 +341,7 @@
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C.legcuffed = src
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src.loc = C
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C.update_inv_legcuffed()
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- feedback_add_details("handcuffs","B")
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+ SSblackbox.add_details("handcuffs","B")
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to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
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C.Weaken(weaken)
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@@ -1,19 +0,0 @@
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diff a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm (rejected hunks)
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@@ -64,7 +64,7 @@
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if(ismineralturf(src))
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to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
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gets_drilled(user)
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- feedback_add_details("pick_used_mining","[P.type]")
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+ SSblackbox.add_details("pick_used_mining","[P.type]")
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else
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return attack_hand(user)
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return
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@@ -74,7 +74,7 @@
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var/i
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for (i=0;i<mineralAmt;i++)
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new mineralType(src)
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- feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
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+ SSblackbox.add_details("ore_mined","[mineralType]|[mineralAmt]")
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ChangeTurf(turf_type, defer_change)
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addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)
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playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
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