woo
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm (rejected hunks)
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@@ -520,7 +520,7 @@ var/list/teleport_runes = list()
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//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people sacrificed
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/obj/effect/rune/raise_dead
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- cultist_name = "Raise Dead"
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+ cultist_name = "Resurrect Cultist"
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cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
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invocation = null //Depends on the name of the user - see below
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icon_state = "1"
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@@ -1,18 +0,0 @@
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diff a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm (rejected hunks)
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@@ -81,12 +81,12 @@
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spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
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display_roundstart_logout_report()
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- feedback_set_details("round_start","[time2text(world.realtime)]")
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+ SSblackbox.set_details("round_start","[time2text(world.realtime)]")
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if(SSticker && SSticker.mode)
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- feedback_set_details("game_mode","[SSticker.mode]")
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+ SSblackbox.set_details("game_mode","[SSticker.mode]")
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if(GLOB.revdata.commit)
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- feedback_set_details("revision","[GLOB.revdata.commit]")
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- feedback_set_details("server_ip","[world.internet_address]:[world.port]")
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+ SSblackbox.set_details("revision","[GLOB.revdata.commit]")
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+ SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
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if(report)
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spawn (rand(waittime_l, waittime_h))
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send_intercept(0)
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