woo
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@@ -1,29 +0,0 @@
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diff a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm (rejected hunks)
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@@ -545,16 +545,26 @@ BLIND // can't see anything
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tI.color = hastie.color
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. += tI
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+/obj/item/clothing/under/attackby(obj/item/W, mob/user, params)
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+ if((has_sensor == BROKEN_SENSORS) && istype(W, /obj/item/stack/cable_coil))
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+ var/obj/item/stack/cable_coil/C = W
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+ C.use(1)
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+ has_sensor = HAS_SENSORS
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+ to_chat(user,"<span class='notice'>You repair the suit sensors on [src] with [C].</span>")
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+ return 1
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+
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/obj/item/clothing/under/update_clothes_damaged_state(damaging = TRUE)
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..()
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_w_uniform()
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+ if(has_sensor > NO_SENSORS)
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+ has_sensor = BROKEN_SENSORS
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/obj/item/clothing/under/New()
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if(random_sensor)
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//make the sensor mode favor higher levels, except coords.
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- sensor_mode = pick(0, 1, 1, 2, 2, 2, 3, 3)
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+ sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
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adjusted = NORMAL_STYLE
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..()
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@@ -1,10 +0,0 @@
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diff a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm (rejected hunks)
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@@ -140,7 +140,7 @@
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return 1
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/obj/item/clothing/suit/armor/vest/det_suit
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- name = "armor"
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+ name = "detective's armor vest"
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desc = "An armored vest with a detective's badge on it."
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icon_state = "detective-armor"
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allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/weapon/melee/classic_baton/telescopic)
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