woo
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@@ -1,9 +0,0 @@
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diff a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm (rejected hunks)
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@@ -35,7 +35,6 @@
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/mob/living/simple_animal/hostile/construct/Initialize()
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. = ..()
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- updateglow()
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update_health_hud()
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for(var/spell in construct_spells)
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AddSpell(new spell(null))
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/logout.dm b/code/modules/mob/logout.dm (rejected hunks)
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@@ -3,7 +3,7 @@
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unset_machine()
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GLOB.player_list -= src
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if(GLOB.admin_datums[src.ckey])
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- if (SSticker && SSticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
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+ if (SSticker && SSticker.IsRoundInProgress()) //Only report this stuff if we are currently playing.
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var/admins_number = GLOB.admins.len
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if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
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var/cheesy_message = pick( list( \
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