while we're at it let's make it work for all of 'em
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@@ -6,6 +6,7 @@
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var/curve_width = 1.8
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var/forced_threat_level = -1
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/datum/game_mode/dynamic/mode = null
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/**
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@@ -155,8 +156,8 @@ Property weights are:
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name = "Chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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flags = EXTREME_ROUND
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 1
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var/refund_cooldown
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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@@ -176,6 +177,7 @@ Property weights are:
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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curve_centre = 2
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curve_width = 1.5
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weight = 2
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property_weights = list("valid" = 3, "trust" = 5)
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/datum/dynamic_storyteller/team/get_injection_chance()
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@@ -204,13 +206,14 @@ Property weights are:
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curve_centre = -5
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curve_width = 0.5
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flags = NO_ASSASSIN
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property_weights = list("extended" = 5, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
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weight = 2
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property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
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/datum/dynamic_storyteller/extended
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name = "Extended"
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desc = "Chaos: none. Variation: none. Likely antags: none."
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curve_centre = -20
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flags = EXTREME_ROUND
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weight = 1
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curve_width = 0.5
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/datum/dynamic_storyteller/extended/on_start()
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