Adds missing span-endings

This commit is contained in:
kingofkosmos
2017-09-11 07:10:09 -05:00
committed by CitadelStationBot
parent 8ee6fdb76a
commit 63122795f9
53 changed files with 1990 additions and 92 deletions
+1 -1
View File
@@ -162,7 +162,7 @@
update_clothes_damaged_state(TRUE)
if(ismob(loc)) //It's not important enough to warrant a message if nobody's wearing it
var/mob/M = loc
M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!")
M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!</span>")
/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
var/index = "\ref[initial(icon)]-[initial(icon_state)]"
+1 -5
View File
@@ -70,7 +70,7 @@
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
if(safety)
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.")
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
else
return
@@ -181,7 +181,3 @@
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
cooldown_special = world.time
@@ -202,7 +202,7 @@
activated = 1
else
to_chat(user, "\[ <span style='color: #ff0000;'>fail</span> \] Mounting /dev/helm")
to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b>")
to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b></span>")
teleport_now.Grant(user)
cooldown = world.time + cooldowntime
activating = 0
+3 -3
View File
@@ -240,7 +240,7 @@
return 0
if(prob(hit_reaction_chance))
if(world.time < reactivearmor_cooldown)
owner.visible_message("<span class='danger'>The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!</spawn>")
owner.visible_message("<span class='danger'>The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!</span>")
return
owner.visible_message("<span class='danger'>The [src] blocks the [attack_text], sending out jets of flame!</span>")
for(var/mob/living/carbon/C in range(6, owner))
@@ -262,7 +262,7 @@
return 0
if(prob(hit_reaction_chance))
if(world.time < reactivearmor_cooldown)
owner.visible_message("<span class='danger'>The reactive stealth system on [owner] activates, but is still recharging its holographic emitters!</spawn>")
owner.visible_message("<span class='danger'>The reactive stealth system on [owner] activates, but is still recharging its holographic emitters!</span>")
return
var/mob/living/simple_animal/hostile/illusion/escape/E = new(owner.loc)
E.Copy_Parent(owner, 50)
@@ -292,7 +292,7 @@
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</spawn>")
owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</span>")
return
owner.visible_message("<span class='danger'>The [src] blocks the [attack_text], sending out arcs of lightning!</span>")
tesla_zap(owner,tesla_range,tesla_power,tesla_boom, tesla_stun)