Adds missing span-endings
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CitadelStationBot
parent
8ee6fdb76a
commit
63122795f9
@@ -162,7 +162,7 @@
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update_clothes_damaged_state(TRUE)
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if(ismob(loc)) //It's not important enough to warrant a message if nobody's wearing it
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var/mob/M = loc
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M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!")
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M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!</span>")
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/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
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var/index = "\ref[initial(icon)]-[initial(icon_state)]"
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@@ -70,7 +70,7 @@
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/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
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if(safety)
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safety = FALSE
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to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.")
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to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
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else
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return
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@@ -181,7 +181,3 @@
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playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
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cooldown = world.time
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cooldown_special = world.time
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@@ -202,7 +202,7 @@
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activated = 1
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else
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to_chat(user, "\[ <span style='color: #ff0000;'>fail</span> \] Mounting /dev/helm")
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to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b>")
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to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b></span>")
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teleport_now.Grant(user)
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cooldown = world.time + cooldowntime
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activating = 0
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@@ -240,7 +240,7 @@
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return 0
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if(prob(hit_reaction_chance))
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if(world.time < reactivearmor_cooldown)
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owner.visible_message("<span class='danger'>The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!</spawn>")
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owner.visible_message("<span class='danger'>The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!</span>")
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return
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owner.visible_message("<span class='danger'>The [src] blocks the [attack_text], sending out jets of flame!</span>")
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for(var/mob/living/carbon/C in range(6, owner))
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@@ -262,7 +262,7 @@
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return 0
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if(prob(hit_reaction_chance))
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if(world.time < reactivearmor_cooldown)
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owner.visible_message("<span class='danger'>The reactive stealth system on [owner] activates, but is still recharging its holographic emitters!</spawn>")
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owner.visible_message("<span class='danger'>The reactive stealth system on [owner] activates, but is still recharging its holographic emitters!</span>")
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return
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var/mob/living/simple_animal/hostile/illusion/escape/E = new(owner.loc)
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E.Copy_Parent(owner, 50)
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@@ -292,7 +292,7 @@
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</spawn>")
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owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</span>")
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return
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owner.visible_message("<span class='danger'>The [src] blocks the [attack_text], sending out arcs of lightning!</span>")
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tesla_zap(owner,tesla_range,tesla_power,tesla_boom, tesla_stun)
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