diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
index 97d7f0c128..a24edc8f1f 100644
--- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
@@ -334,6 +334,10 @@
if(ghost)
ghost.reenter_corpse()
L.revive(1, 1)
+ if(ishuman(L))
+ var/mob/living/carbon/human/H = L
+ if(H.bleed_rate)
+ H.bleed_rate = 0 // just a double check, since it's a full heal.
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
@@ -361,11 +365,17 @@
vitality_for_cycle = 2
vitality_for_cycle = min(GLOB.clockwork_vitality, vitality_for_cycle)
var/vitality_used = L.heal_ordered_damage(vitality_for_cycle, damage_heal_order)
+ if(ishuman(L))
+ var/mob/living/carbon/human/H = L
+ if(H.bleed_rate)
+ H.bleed_rate -= vitality_for_cycle //might as well make this reduce bleeding as per the healing too.
if(!vitality_used)
break
if(!GLOB.ratvar_awakens)
+ if(GLOB.clockwork_vitality <= 0)
+ break
GLOB.clockwork_vitality -= vitality_used
sleep(2)
diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm
index 1dbae4ca98..6fa974a7af 100644
--- a/code/modules/antagonists/cult/blood_magic.dm
+++ b/code/modules/antagonists/cult/blood_magic.dm
@@ -687,6 +687,8 @@
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
+ if(H.bleed_rate)
+ H.bleed_rate -= 20
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index ab4ac32106..33eafb067c 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -96,11 +96,11 @@
if(brutedamage >= 20)
temp_bleed += (brutedamage * 0.013)
- bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
+ bleed_rate = max(bleed_rate - 0.25, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases //since blood loss is capped, reduced the heal rate
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
- if(bleed_rate >= 20) //let's cap blood loss.
- bleed_rate = 20
+ if(bleed_rate >= 30) //let's cap blood loss.
+ bleed_rate = 30
bleed(bleed_rate)
//Makes a blood drop, leaking amt units of blood from the mob
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index ada22ef816..90d374d98b 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -297,9 +297,7 @@
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(is_servant_of_ratvar(M))
to_chat(M, "A fog spreads through your mind, purging the Justiciar's influence!")
- ..()
-/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscultist(M))
to_chat(M, "A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence")
..()
@@ -423,6 +421,10 @@
M.adjustOxyLoss(-3, 0)
M.adjustBruteLoss(-3, 0)
M.adjustFireLoss(-5, 0)
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.bleed_rate)
+ H.bleed_rate = 0
if(iscultist(M))
M.AdjustUnconscious(1, 0)
M.AdjustStun(10, 0)