diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index 8c47c92e90..e444ecce25 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -1,50 +1,50 @@
-/obj/item/grenade
- name = "grenade"
- desc = "It has an adjustable timer."
- w_class = WEIGHT_CLASS_SMALL
- icon = 'icons/obj/grenade.dmi'
- icon_state = "grenade"
- item_state = "flashbang"
- lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
- throw_speed = 3
- throw_range = 7
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- resistance_flags = FLAMMABLE
- max_integrity = 40
- var/active = 0
- var/det_time = 50
- var/display_timer = 1
-
-/obj/item/grenade/deconstruct(disassembled = TRUE)
- if(!disassembled)
- prime()
- if(!QDELETED(src))
- qdel(src)
-
-/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
- if(user.disabilities & CLUMSY && prob(50))
- to_chat(user, "Huh? How does this thing work?")
+/obj/item/grenade
+ name = "grenade"
+ desc = "It has an adjustable timer."
+ w_class = WEIGHT_CLASS_SMALL
+ icon = 'icons/obj/grenade.dmi'
+ icon_state = "grenade"
+ item_state = "flashbang"
+ lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
+ throw_speed = 3
+ throw_range = 7
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ resistance_flags = FLAMMABLE
+ max_integrity = 40
+ var/active = 0
+ var/det_time = 50
+ var/display_timer = 1
+
+/obj/item/grenade/deconstruct(disassembled = TRUE)
+ if(!disassembled)
+ prime()
+ if(!QDELETED(src))
+ qdel(src)
+
+/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
+ if(user.disabilities & CLUMSY && prob(50))
+ to_chat(user, "Huh? How does this thing work?")
preprime(user, 5, FALSE)
return FALSE
return TRUE
-
-
-/obj/item/grenade/examine(mob/user)
- ..()
- if(display_timer)
- if(det_time > 1)
- to_chat(user, "The timer is set to [det_time/10] second\s.")
- else
- to_chat(user, "\The [src] is set for instant detonation.")
-
-
-/obj/item/grenade/attack_self(mob/user)
- if(!active)
- if(clown_check(user))
- preprime(user)
-
+
+
+/obj/item/grenade/examine(mob/user)
+ ..()
+ if(display_timer)
+ if(det_time > 1)
+ to_chat(user, "The timer is set to [det_time/10] second\s.")
+ else
+ to_chat(user, "\The [src] is set for instant detonation.")
+
+
+/obj/item/grenade/attack_self(mob/user)
+ if(!active)
+ if(clown_check(user))
+ preprime(user)
+
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
var/area/A = get_area(T)
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed \a [src] for detonation at [ADMIN_COORDJMP(T)]"
@@ -54,18 +54,6 @@
/obj/item/grenade/proc/preprime(mob/user, delayoverride, msg = TRUE, volume = 60)
var/turf/T = get_turf(src)
-<<<<<<< HEAD
- log_grenade(user, T)
- if(iscarbon(user))
- var/mob/living/carbon/C = user
- C.throw_mode_on()
- if(msg)
- to_chat(user, "You prime \the [src]! [det_time/10] seconds!")
- playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
- active = TRUE
- icon_state = initial(icon_state) + "_active"
- add_fingerprint(user)
-=======
log_grenade(user, T) //Inbuilt admin procs already handle null users
if(user)
add_fingerprint(user)
@@ -77,46 +65,45 @@
playsound(src, 'sound/weapons/armbomb.ogg', volume, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"
->>>>>>> 695fa5f... You can now hide grenades in plushies (#31986)
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
-
-/obj/item/grenade/proc/prime()
-
-/obj/item/grenade/proc/update_mob()
- if(ismob(loc))
- var/mob/M = loc
- M.dropItemToGround(src)
-
-
-/obj/item/grenade/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/screwdriver))
- switch(det_time)
- if ("1")
- det_time = 10
- to_chat(user, "You set the [name] for 1 second detonation time.")
- if ("10")
- det_time = 30
- to_chat(user, "You set the [name] for 3 second detonation time.")
- if ("30")
- det_time = 50
- to_chat(user, "You set the [name] for 5 second detonation time.")
- if ("50")
- det_time = 1
- to_chat(user, "You set the [name] for instant detonation.")
- add_fingerprint(user)
- else
- return ..()
-
-/obj/item/grenade/attack_hand()
- walk(src, null, null)
- ..()
-
-/obj/item/grenade/attack_paw(mob/user)
- return attack_hand(user)
-
-/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- var/obj/item/projectile/P = hitby
- if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
- owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")
- prime()
+
+/obj/item/grenade/proc/prime()
+
+/obj/item/grenade/proc/update_mob()
+ if(ismob(loc))
+ var/mob/M = loc
+ M.dropItemToGround(src)
+
+
+/obj/item/grenade/attackby(obj/item/W, mob/user, params)
+ if(istype(W, /obj/item/screwdriver))
+ switch(det_time)
+ if ("1")
+ det_time = 10
+ to_chat(user, "You set the [name] for 1 second detonation time.")
+ if ("10")
+ det_time = 30
+ to_chat(user, "You set the [name] for 3 second detonation time.")
+ if ("30")
+ det_time = 50
+ to_chat(user, "You set the [name] for 5 second detonation time.")
+ if ("50")
+ det_time = 1
+ to_chat(user, "You set the [name] for instant detonation.")
+ add_fingerprint(user)
+ else
+ return ..()
+
+/obj/item/grenade/attack_hand()
+ walk(src, null, null)
+ ..()
+
+/obj/item/grenade/attack_paw(mob/user)
+ return attack_hand(user)
+
+/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ var/obj/item/projectile/P = hitby
+ if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
+ owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")
+ prime()
return TRUE //It hit the grenade, not them