diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 13e309b79d..990d6cc038 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -39,15 +39,24 @@ return if(!check_sprite(target)) return - if(!active_dummy) - if(!(isturf(target) || ismob(target) || istype(target, /obj/structure/falsewall) || istype(target, /obj/effect))) //NOT any of these - playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) - to_chat(user, "Scanned [target].") - var/obj/temp = new/obj() - temp.appearance = target.appearance - temp.layer = initial(target.layer) // scanning things in your inventory - temp.plane = initial(target.plane) - saved_appearance = temp.appearance + if(active_dummy)//I now present you the blackli(f)st + return + if(isturf(target)) + return + if(ismob(target)) + return + if(istype(target, /obj/structure/falsewall)) + return + if(iseffect(target)) + if(!(istype(target, /obj/effect/decal))) //be a footprint + return + playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) + to_chat(user, "Scanned [target].") + var/obj/temp = new/obj() + temp.appearance = target.appearance + temp.layer = initial(target.layer) // scanning things in your inventory + temp.plane = initial(target.plane) + saved_appearance = temp.appearance /obj/item/chameleon/proc/check_sprite(atom/target) if(target.icon_state in icon_states(target.icon))