Allow configuring ruin/empty space level count - #36191

Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
This commit is contained in:
Tad Hardesty
2018-03-06 23:48:22 -08:00
committed by CitadelStationBot
parent 4d0b7133c8
commit 6402912a32
4 changed files with 27 additions and 4 deletions
-1
View File
@@ -26,7 +26,6 @@ require only minor tweaks.
#define MAP_REMOVE_JOB(jobpath) /datum/job/##jobpath/map_check() { return (SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) && ..() }
#define SPACERUIN_MAP_EDGE_PAD 15
#define ZLEVEL_SPACE_RUIN_COUNT 7
// traits
// boolean - marks a level as having that property if present