Allow configuring ruin/empty space level count - #36191
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
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CitadelStationBot
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@@ -26,7 +26,6 @@ require only minor tweaks.
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#define MAP_REMOVE_JOB(jobpath) /datum/job/##jobpath/map_check() { return (SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) && ..() }
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#define SPACERUIN_MAP_EDGE_PAD 15
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#define ZLEVEL_SPACE_RUIN_COUNT 7
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// traits
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// boolean - marks a level as having that property if present
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