Shows assemblies some love. ♥
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CitadelStationBot
parent
11c1e8fbf7
commit
6415ecdbe9
@@ -13,11 +13,14 @@
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var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
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/obj/item/onetankbomb/IsSpecialAssembly()
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return TRUE
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/obj/item/onetankbomb/examine(mob/user)
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bombtank.examine(user)
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/obj/item/onetankbomb/update_icon()
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cut_overlays()
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if(bombtank)
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icon = bombtank.icon
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icon_state = bombtank.icon_state
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@@ -30,29 +33,37 @@
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if(istype(W, /obj/item/analyzer))
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bombtank.attackby(W, user)
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return
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if(istype(W, /obj/item/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
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to_chat(user, "<span class='notice'>You disassemble [src].</span>")
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add_fingerprint(user)
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..()
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/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
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if(bombassembly)
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bombassembly.forceMove(drop_location())
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bombassembly.master = null
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bombassembly = null
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if(bombtank)
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bombtank.forceMove(drop_location())
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bombtank.master = null
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bombtank = null
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qdel(src)
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return TRUE
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qdel(src)
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/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I)
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. = FALSE
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if(status)
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to_chat(user, "<span class='notice'>[bombtank] already has a pressure hole!</span>")
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return
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var/obj/item/weldingtool/WT = W
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if((istype(WT) && WT.welding))
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if(!status)
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status = TRUE
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GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
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message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
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to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
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add_fingerprint(user)
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..()
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if(!I.tool_start_check(user, amount=0))
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return
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if(I.use_tool(src, user, 0, volume=40))
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status = TRUE
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GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
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message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
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to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
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add_fingerprint(user)
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return TRUE
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/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
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bombassembly.attack_self(user, TRUE)
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@@ -60,16 +71,20 @@
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return
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/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
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visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
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audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
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playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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sleep(10)
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if(!src)
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if(QDELETED(src))
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return
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if(status)
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bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
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else
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bombtank.release()
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//Assembly / attached device memes
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/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
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. = ..()
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if(bombassembly)
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bombassembly.Crossed(AM)
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@@ -77,6 +92,26 @@
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if(bombassembly)
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bombassembly.on_found(finder)
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/obj/item/onetankbomb/attack_hand() //also for mousetraps
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. = ..()
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if(.)
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return
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if(bombassembly)
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bombassembly.attack_hand()
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/obj/item/onetankbomb/Move()
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. = ..()
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if(bombassembly)
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bombassembly.setDir(dir)
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bombassembly.Move()
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/obj/item/onetankbomb/dropped()
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. = ..()
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if(bombassembly)
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bombassembly.dropped()
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// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
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