Shows assemblies some love. ♥
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committed by
CitadelStationBot
parent
11c1e8fbf7
commit
6415ecdbe9
@@ -15,7 +15,7 @@
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var/obj/item/assembly/a_right = null
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/obj/item/assembly_holder/IsAssemblyHolder()
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return 1
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return TRUE
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/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
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@@ -37,6 +37,7 @@
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a_left = A
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else
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a_right = A
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A.holder_movement()
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/obj/item/assembly_holder/update_icon()
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cut_overlays()
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@@ -46,11 +47,16 @@
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add_overlay("[O]_l")
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if(a_right)
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var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
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right.transform = matrix(-1, 0, 0, 0, 1, 0)
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for(var/O in a_right.attached_overlays)
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right.add_overlay("[O]_l")
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add_overlay(right)
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if(a_right.is_position_sensitive)
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add_overlay("[a_right.icon_state]_right")
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for(var/O in a_right.attached_overlays)
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add_overlay("[O]_r")
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else
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var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
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right.transform = matrix(-1, 0, 0, 0, 1, 0)
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for(var/O in a_right.attached_overlays)
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right.add_overlay("[O]_l")
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add_overlay(right)
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if(master)
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master.update_icon()
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@@ -69,32 +75,37 @@
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/obj/item/assembly_holder/Move()
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. = ..()
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if(a_left && a_right)
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if(a_left)
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a_left.holder_movement()
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if(a_right)
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a_right.holder_movement()
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/obj/item/assembly_holder/dropped(mob/user)
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. = ..()
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if(a_left)
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a_left.dropped()
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if(a_right)
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a_right.dropped()
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/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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. = ..()
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if(.)
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return
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if(a_left && a_right)
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a_left.holder_movement()
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a_right.holder_movement()
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if(a_left)
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a_left.attack_hand()
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if(a_right)
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a_right.attack_hand()
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/obj/item/assembly_holder/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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var/turf/T = get_turf(src)
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if(!T)
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return 0
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if(a_left)
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a_left.holder = null
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a_left.forceMove(T)
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if(a_right)
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a_right.holder = null
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a_right.forceMove(T)
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qdel(src)
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else
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..()
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/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
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to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
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if(a_left)
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a_left.on_detach()
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a_left = null
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if(a_right)
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a_right.on_detach()
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a_right = null
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qdel(src)
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return TRUE
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/obj/item/assembly_holder/attack_self(mob/user)
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src.add_fingerprint(user)
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@@ -115,12 +126,12 @@
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/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
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if(!D)
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return 0
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return FALSE
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if((normal) && (a_right) && (a_left))
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if(a_right != D)
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a_right.pulsed(0)
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a_right.pulsed(FALSE)
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if(a_left != D)
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a_left.pulsed(0)
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a_left.pulsed(FALSE)
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if(master)
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master.receive_signal()
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return 1
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return TRUE
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