Shows assemblies some love. ♥
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CitadelStationBot
parent
11c1e8fbf7
commit
6415ecdbe9
@@ -3,6 +3,7 @@
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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is_position_sensitive = TRUE
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var/on = FALSE
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var/visible = FALSE
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@@ -10,6 +11,7 @@
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var/list/obj/effect/beam/i_beam/beams
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var/olddir = 0
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var/datum/component/redirect/listener
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var/hearing_range = 3
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/obj/item/assembly/infra/Initialize()
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. = ..()
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@@ -30,23 +32,27 @@
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refreshBeam()
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/obj/item/assembly/infra/Destroy()
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STOP_PROCESSING(SSobj, src)
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QDEL_LIST(beams)
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return ..()
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. = ..()
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/obj/item/assembly/infra/describe()
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return "The infrared trigger is [on?"on":"off"]."
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/obj/item/assembly/infra/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
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/obj/item/assembly/infra/activate()
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if(!..())
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return 0//Cooldown check
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return FALSE//Cooldown check
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on = !on
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refreshBeam()
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update_icon()
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return 1
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return TRUE
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/obj/item/assembly/infra/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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refreshBeam()
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else
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QDEL_LIST(beams)
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STOP_PROCESSING(SSobj, src)
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@@ -59,13 +65,20 @@
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if(on)
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add_overlay("infrared_on")
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attached_overlays += "infrared_on"
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if(visible && secured)
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add_overlay("infrared_visible")
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attached_overlays += "infrared_visible"
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if(holder)
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holder.update_icon()
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return
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/obj/item/assembly/infra/dropped()
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refreshBeam()
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. = ..()
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if(holder)
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holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
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else
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refreshBeam()
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/obj/item/assembly/infra/process()
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if(!on || !secured)
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@@ -74,7 +87,15 @@
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/obj/item/assembly/infra/proc/refreshBeam()
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QDEL_LIST(beams)
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if(throwing || !on || !secured || !(isturf(loc) || holder && isturf(holder.loc)))
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if(throwing || !on || !secured)
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return
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if(holder)
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if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
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if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
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return
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else if(!isturf(holder.loc)) //else just check where the holder is
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return
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else if(!isturf(loc)) //or just where the fuck we are in general
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return
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var/turf/T = get_turf(src)
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var/_dir = dir
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@@ -82,6 +103,11 @@
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if(_T)
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for(var/i in 1 to maxlength)
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var/obj/effect/beam/i_beam/I = new(T)
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if(istype(holder, /obj/item/assembly_holder))
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var/obj/item/assembly_holder/assembly_holder = holder
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I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
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else if(istype(holder, /obj/item/transfer_valve))
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I.icon_state = "[initial(I.icon_state)]_ttv"
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I.density = TRUE
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if(!I.Move(_T))
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qdel(I)
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@@ -96,6 +122,12 @@
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_T = get_step(_T, _dir)
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CHECK_TICK
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/obj/item/assembly/infra/on_detach()
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. = ..()
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if(!.)
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return
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refreshBeam()
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/obj/item/assembly/infra/attack_hand()
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. = ..()
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refreshBeam()
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@@ -116,19 +148,17 @@
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setDir(olddir)
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olddir = null
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/obj/item/assembly/infra/holder_movement()
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if(!holder)
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return 0
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refreshBeam()
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return 1
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/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
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refreshBeam()
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switchListener(location)
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if(!secured || !on || next_activate > world.time)
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return FALSE
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pulse(0)
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audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
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pulse(FALSE)
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audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
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for(var/CHM in get_hearers_in_view(hearing_range, src))
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if(ismob(CHM))
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var/mob/LM = CHM
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LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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next_activate = world.time + 30
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/obj/item/assembly/infra/proc/switchListener(turf/newloc)
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@@ -144,7 +174,9 @@
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. = ..()
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if(is_secured(user))
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user.set_machine(src)
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var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]<BR>\n</TT>"
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var/dat = "<TT><B>Infrared Laser</B></TT>"
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dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
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dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
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dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
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user << browse(dat, "window=infra")
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@@ -163,6 +195,7 @@
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refreshBeam()
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if(href_list["visible"])
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visible = !(visible)
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update_icon()
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refreshBeam()
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if(href_list["close"])
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usr << browse(null, "window=infra")
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