fixes two typos
yeah, I got those two wrong. Not anymore though.
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@@ -212,7 +212,7 @@
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icon_state = "[initial(icon_state)]_impregnated"
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var/obj/item/bodypart/chest/LC = target.get_bodypart(BODY_ZONE_CHEST)
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if((!LC || LC.is_robotic_limb(FALSE)) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
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if((!LC || !LC.is_robotic_limb(FALSE)) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
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new /obj/item/organ/body_egg/alien_embryo(target)
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else
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@@ -569,9 +569,9 @@
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update_threshhold_state()
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if(change_icon_to_default)
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if(is_organic_limb())
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if(is_organic_limb(FALSE))
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icon = base_bp_icon || DEFAULT_BODYPART_ICON_ORGANIC
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else if(is_robotic_limb(FALSE))
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else if(is_robotic_limb())
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icon = base_bp_icon || DEFAULT_BODYPART_ICON_ROBOTIC
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if(owner && !no_update) //Only use no_update if you are sure the bodypart will get updated from other sources anyways, to prevent unneccessary processing use.
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