Macros, generic skill implementations.

This commit is contained in:
Ghommie
2020-05-05 04:42:34 +02:00
parent 87389243e6
commit 643ef48f0e
64 changed files with 358 additions and 178 deletions
+4 -5
View File
@@ -58,10 +58,9 @@
return FALSE
if(tool)
speed_mod = tool.toolspeed
var/skill_mod = 1
if(user?.mind?.skill_holder)
skill_mod = SURGERY_SKILL_SPEEDUP_NUMERICAL_SCALE(user.mind.skill_holder.get_skill_value(/datum/skill/numerical/surgery))
if(do_after(user, time * speed_mod * skill_mod, target = target))
if(user.mind)
SKILL_MODIFIER(GLOB.skill_datums[/datum/skill/numerical/surgery], user.mind.skill_holder, speed_mod, THRESHOLD_COMPETENT)
if(do_after(user, time * speed_mod, target = target))
var/prob_chance = 100
if(implement_type) //this means it isn't a require hand or any item step.
prob_chance = implements[implement_type]
@@ -69,7 +68,7 @@
if((prob(prob_chance) || (iscyborg(user) && !silicons_obey_prob)) && chem_check(target) && !try_to_fail)
if(success(user, target, target_zone, tool, surgery))
user?.mind?.skill_holder?.auto_gain_experience(/datum/skill/numerical/surgery, SKILL_GAIN_SURGERY_PER_STEP)
user.mind?.skill_holder.auto_gain_experience(/datum/skill/numerical/surgery, SKILL_GAIN_SURGERY_PER_STEP)
advance = TRUE
else
if(failure(user, target, target_zone, tool, surgery))