100 down, 66 to go.

This commit is contained in:
Fermi
2019-05-11 02:05:25 +01:00
parent 29d4a2fdde
commit 6466ef562c
5 changed files with 128 additions and 121 deletions
+1 -1
View File
@@ -118,7 +118,7 @@
if(owner.client && owner.hud_used)
if(sanity < 25)
screen_obj.icon_state = "mood_insane"
else if (owner.has_status_effect(/datum/status_effect/chem/enthral))//Fermichem enthral chem, maybe change?
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
screen_obj.icon_state = "mood_entrance"
else
screen_obj.icon_state = "mood[mood_level]"
+78 -79
View File
@@ -621,7 +621,7 @@
var/next_command = 0
var/cooldown_mod = 1
var/base_multiplier = 1
//spans = list("say","yell")
spans = list("say","yell")
/*
/datum/action/item_action/organ_action/colossus
@@ -670,13 +670,13 @@
*/
/obj/item/organ/vocal_cords/velvet/handle_speech(message)
var/cooldown = velvetspeech(message, owner, spans, base_multiplier)
velvetspeech(message, owner, spans, base_multiplier)
return //velvetspeech should handle speech
/obj/item/organ/vocal_cords/velvet/speak_with(message)
var/cooldown = voice_of_god(message, owner, spans, base_multiplier)
velvetspeech(message, owner, spans, base_multiplier)
next_command = world.time + (cooldown * cooldown_mod)
//////////////////////////////////////
@@ -706,14 +706,14 @@
var/mob/living/list/listeners = list()
for(var/mob/living/L in get_hearers_in_view(8, user))
if(L.can_hear() && !L.anti_magic_check(FALSE, TRUE) && L.stat != DEAD)
if(L.has_status_effect(/datum/status_effect/chem/enthral))//Check to see if they have the status
if(L.has_status_effect(/datum/status_effect/chem/enthrall))//Check to see if they have the status
if(L == user && !include_speaker)
continue
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
continue
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)//Check to see if pet is on cooldown from last command
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)//Check to see if pet is on cooldown from last command
if (E.cooldown != 0)//If they're on cooldown you can't give them more commands.
continue
listeners += L
@@ -757,6 +757,7 @@
message = get_full_job_name(message)
for(var/V in listeners)
var/mob/living/L = V
if(dd_hasprefix(message, L.real_name))
specific_listeners += L //focus on those with the specified name
//Cut out the name so it doesn't trigger commands
@@ -780,9 +781,9 @@
//power_multiplier *= (1 + (1/specific_listeners.len)) //Put this is if it becomes OP, power is judged internally on a thrall, so shouldn't be nessicary.
message = copytext(message, 0, 1)+copytext(message, 1 + length(found_string), length(message) + 1)
var/obj/item/organ/tongue/T = M.getorganslot(ORGAN_SLOT_TONGUE)
var/obj/item/organ/tongue/T = user.getorganslot(ORGAN_SLOT_TONGUE)
if (T.name == "fluffy tongue") //If you sound hillarious, it's hard to take you seriously. This is a way for other players to combat/reduce their effectiveness.
power_multiplier*0.75
power_multiplier *= 0.75
/* CHECK THIS STUFF IN THE CHEM STATUS INSTEAD.
if(istype(H.neck, /obj/item/clothing/neck/petcollar))
@@ -795,7 +796,6 @@
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara") //enthral_words
var/static/regex/reward_words = regex("good boy|good girl|good pet") //reward_words
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet") ////punish_words
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
var/static/regex/wakeup_words = regex("revert|awaken|*snap")
@@ -838,20 +838,20 @@
if(findtext(message, enthral_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if(message.len > 50)
E.enthralTally += (power_multiplier*((message.len/200) + 1) //encourage players to say more than one word.
if(length(message))
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
else
E.enthralTally += power_multiplier*1.25
E.enthrallTally += power_multiplier*1.25
E.cooldown += 1
//REWARD mixable
if(findtext(message, reward_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
@@ -866,7 +866,7 @@
else if(findtext(message, punish_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
@@ -882,13 +882,13 @@
if((findtext(message, saymyname_words)))
for(var/V in listeners)
var/mob/living/L = V
addtimer(CALLBACK(L, /atom/movable/proc/say, "Master"), 5 * i)//When I figure out how to do genedered names put them here
addtimer(CALLBACK(L, /atom/movable/proc/say, "Master"), 5)//When I figure out how to do genedered names put them here
//WAKE UP
else if((findtext(message, wakeup_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(0)
E.phase = 3
@@ -900,9 +900,9 @@
//SILENCE
else if((findtext(message, silence_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/C = C.has_status_effect(/datum/status_effect/chem/enthral)
power_multiplier *= distancelist[get_dist(user, V)+1]
if L.phase == 3 //If target is fully enthralled,
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, C)+1]
if (E.phase == 3) //If target is fully enthralled,
C.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
else
C.silent += ((10 * power_multiplier) * E.phase)
@@ -912,7 +912,7 @@
else if((findtext(message, antiresist_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
E.status = "Antiresist"
E.statusStrength = (1 * power_multiplier * E.phase)
E.cooldown += 6//Too short?
@@ -920,15 +920,15 @@
//RESIST
else if((findtext(message, resist_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
power_multiplier *= distancelist[get_dist(user, V)+1]
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, C)+1]
E.deltaResist += (power_multiplier)
E.cooldown += 2
//FORGET (A way to cancel the process)
else if((findtext(message, forget_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
C.Sleeping(40)
to_chat(C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>")
switch(E.phase)
@@ -942,6 +942,7 @@
else if((findtext(message, attract_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
L.throw_at(get_step_towards(user,L), 3 * power_multiplier, 1 * power_multiplier)
E.cooldown += 3
@@ -950,15 +951,15 @@
else if((findtext(message, orgasm_words)))
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthral/E = H.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
H.mob_climax(forced_climax=TRUE)
H.setArousalLoss(H.min_arousal)
E.resistance = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthralTally += power_multiplier
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier
else
E.resistance = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthralTally += power_multiplier*1.1
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier*1.1
to_chat(H, "<span class='warning'>Your Masters command whites out your mind in bliss!</b></span>")
E.cooldown += 6
@@ -967,28 +968,30 @@
//awoo
else if((findtext(message, awoo_words)))
for(var/V in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
var/mob/living/M = V
M.say("*awoo")
H.say("*awoo")
E.cooldown += 1
//Nya
else if((findtext(message, nya_words)))
for(var/V in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
var/mob/living/M = V
playsound(get_turf(M), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/merowr.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1)
M.emote("me","lets out a nya!")
H.emote("me","lets out a nya!")
E.cooldown += 1
//SLEEP
else if((findtext(message, sleep_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
C.Sleeping(20 * power_multiplier)
@@ -997,14 +1000,14 @@
//STRIP
else if((findtext(message, strip_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)//Tier 2 only
E.phase = 1
var/items = M.get_contents()
var/items = H.get_contents()
for(var/I in items)
M.dropItemToGround(I, TRUE)
H.dropItemToGround(I, TRUE)
to_chat(H, "<span class='warning'>Before you can even think about it, you quickly remove your clothes in response to your Master's command.</b></span>")
E.cooldown += 10
@@ -1012,7 +1015,7 @@
else if((findtext(message, walk_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)//Tier 2 only
if(L.m_intent != MOVE_INTENT_WALK)
@@ -1023,7 +1026,7 @@
else if((findtext(message, run_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)//Tier 2 only
if(L.m_intent != MOVE_INTENT_RUN)
@@ -1034,7 +1037,7 @@
else if(findtext(message, knockdown_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 2 only
L.Knockdown(20 * power_multiplier * E.phase)
@@ -1045,54 +1048,54 @@
//STATE TRIGGERS
else if((findtext(message, statecustom_words)))
for(var/V in listeners)
var/speaktrigger ==""
var/speaktrigger = ""
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
if (!E.customTriggers == list())//i.e. if it's not empty
for (trigger in E.customTriggers)
for (var/trigger in E.customTriggers)
speaktrigger = "[trigger]\n"
L.say(speaktrigger)
//CUSTOM TRIGGERS
else if((findtext(message, custom_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3)
if (get_dist(user, V) > 1)//Requires user to be next to their pet.
to_chat(C, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
return
else
if (E.mental_capacity >= 10)
var/trigger = stripped_input(user, "Enter the trigger phrase", "Sentence", sentence, MAX_MESSAGE_LEN)
var/trigger2 = stripped_input(user, "Enter the effect.", "Sentence", sentence, MAX_MESSAGE_LEN)
var/trigger = stripped_input(user, "Enter the trigger phrase", MAX_MESSAGE_LEN)
var/trigger2 = stripped_input(user, "Enter the effect.", MAX_MESSAGE_LEN)
if ((findtext(trigger, custom_words_words)))
if (trigger2 == "speak" || trigger2 == "echo")
var/trigger3 = stripped_input(user, "Enter the phrase spoken.", "Sentence", sentence, MAX_MESSAGE_LEN)
E.customTriggers[trigger] = list(trigger2, trigger3)
var/trigger3 = stripped_input(user, "Enter the phrase spoken.", "Sentence", sentence, MAX_MESSAGE_LEN)
E.customTriggers[trigger] = list(trigger2, trigger3)
else
E.customTriggers[trigger] = trigger2
E.mental_capacity -= 10
else
to_chat(C, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
else
to_chat(C, "<span class='warning'>Your pet looks at you with a vacant blasé expression, you don't think you can program anything else into them</b></span>")
to_chat(user, "<span class='warning'>Your pet looks at you with a vacant blase expression, you don't think you can program anything else into them</b></span>")
//CUSTOM OBJECTIVE
else if((findtext(message, objective_words)))
cooldown = COOLDOWN_DAMAGE
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3)
if (get_dist(user, V) > 1)//Requires user to be next to their pet.
to_chat(C, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
return
else
user.emote("me", "puts their hands upon [L.name]'s head and looks deep into their eyes, whispering something to them.'")
user.emote("me", "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
if (E.mental_capacity >= 150 || message == "objective")
var/datum/objective/brainwashing/objective = stripped_input(user, "Add an objective to give your pet.", "Sentence", sentence, MAX_MESSAGE_LEN)
if(!LAZYLEN(objectives))
var/datum/objective/brainwashing/objective = stripped_input(user, "Add an objective to give your pet.", MAX_MESSAGE_LEN)
if(!LAZYLEN(objective))
return
//Pets don't understand harm
objective = replacetext(lowertext(objective), "kill", "hug")
@@ -1100,16 +1103,15 @@
objective = replacetext(lowertext(objective), "harm", "snuggle")
objective = replacetext(lowertext(objective), "decapitate", "headpat")
objective = replacetext(lowertext(objective), "strangle", "meow at")
E.objective += objectives
to_chat(L, "<span class='warning'>Your master whispers you a new objective.</span>")
to_chat(L, "<span class='warning'>Your master whispers you a new objective.</span>")
if(!L.objectives)
to_chat(owner, "<b>[i].</b> [O.explanation_text]")
to_chat(owner, "<b>[i].</b> [O.explanation_text]")
H.objective += objective
to_chat(H, "<span class='warning'>Your master whispers you a new objective.</span>")
if(!H.objectives)
to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
E.mental_capacity -= 150
//else if (E.mental_capacity >= 150)
else
to_chat(C, "<span class='warning'>Your pet looks at you with a vacant blasé expression, you don't think you can program anything else into them</b></span>")
to_chat(user, "<span class='warning'>Your pet looks at you with a vacant blasé expression, you don't think you can program anything else into them</b></span>")
//I dunno how to do state objectives without them revealing they're an antag
@@ -1118,7 +1120,7 @@
else if((findtext(message, heal_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
E.status = "heal"
@@ -1130,7 +1132,7 @@
if(findtext(message, stun_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.Stun(30 * power_multiplier)
@@ -1140,7 +1142,7 @@
else if((findtext(message, hallucinate_words)))
for(var/V in listeners)
var/mob/living/carbon/C = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0)
@@ -1149,7 +1151,7 @@
else if((findtext(message, hot_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.adjust_bodytemperature(10 * power_multiplier)//This seems nuts, reduced it
@@ -1159,7 +1161,7 @@
else if((findtext(message, cold_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.adjust_bodytemperature(-10 * power_multiplier)//This
@@ -1170,7 +1172,7 @@
else if((findtext(message, getup_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
if(L.resting)
@@ -1184,7 +1186,7 @@
else if((findtext(message, pacify_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
E.status = "pacify"
@@ -1194,7 +1196,7 @@
else if((findtext(message, charge_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthral/E = L.has_status_effect(/datum/status_effect/chem/enthral)
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
E.status = "charge"
@@ -1292,15 +1294,12 @@
i++
*/
else
cooldown = COOLDOWN_NONE
if(message_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
log_game("[key_name(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
SSblackbox.record_feedback("tally", "Velvet_voice", 1, log_message)
return cooldown
return
#undef COOLDOWN_STUN