This commit is contained in:
Ghommie
2019-11-15 00:36:50 +01:00
447 changed files with 16075 additions and 3073 deletions
@@ -0,0 +1,35 @@
SUBSYSTEM_DEF(adjacent_air)
name = "Atmos Adjacency"
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 10
priority = FIRE_PRIORITY_ATMOS_ADJACENCY
var/list/queue = list()
/datum/controller/subsystem/adjacent_air/stat_entry()
#ifdef TESTING
..("P:[length(queue)], S:[GLOB.atmos_adjacent_savings[1]], T:[GLOB.atmos_adjacent_savings[2]]")
#else
..("P:[length(queue)]")
#endif
/datum/controller/subsystem/adjacent_air/Initialize()
while(length(queue))
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/adjacent_air/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
while (length(queue))
var/turf/currT = queue[1]
queue.Cut(1,2)
currT.ImmediateCalculateAdjacentTurfs()
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
+40
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@@ -658,6 +658,46 @@ SUBSYSTEM_DEF(job)
message_admins(msg)
CRASH(msg)
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
var/mob/the_mob = N
if(!the_mob)
the_mob = M // cause this doesn't get assigned if player is a latejoiner
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
if(!ishuman(M))//no silicons allowed
return
for(var/i in the_mob.client.prefs.chosen_gear)
var/datum/gear/G = i
G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)]
if(!G)
continue
var/permitted = TRUE
if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
permitted = FALSE
if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
permitted = FALSE
if(!equipbackpackstuff && G.category == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
permitted = FALSE
if(equipbackpackstuff && G.category != SLOT_IN_BACKPACK)//ditto
permitted = FALSE
if(!permitted)
continue
var/obj/item/I = new G.path
if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/storage/backpack/B = C.back
if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons.
I.forceMove(get_turf(C))
else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
/datum/controller/subsystem/job/proc/FreeRole(rank)
if(!rank)
return
var/datum/job/job = GetJob(rank)
if(!job)
return FALSE
job.current_positions = max(0, job.current_positions - 1)
///////////////////////////////////
//Keeps track of all living heads//
+27 -15
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@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
@@ -25,6 +26,7 @@ SUBSYSTEM_DEF(mapping)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
// Z-manager stuff
@@ -95,7 +97,7 @@ SUBSYSTEM_DEF(mapping)
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level()
initialize_reserved_level(transit.z_value)
return ..()
/* Nuke threats, for making the blue tiles on the station go RED
@@ -442,7 +444,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(initialized && !clearing_reserved_turfs)
UNTIL(reservation_ready["[z]"] && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
@@ -454,8 +456,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
num_of_res_levels += 1
var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
if(reserve.Reserve(width, height, newReserved))
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
initialize_reserved_level(newReserved.z_value)
if(reserve.Reserve(width, height, newReserved.z_value))
return reserve
else
if(!level_trait(z, ZTRAIT_RESERVED))
@@ -467,19 +470,22 @@ GLOBAL_LIST_EMPTY(the_station_areas)
QDEL_NULL(reserve)
//This is not for wiping reserved levels, use wipe_reservations() for that.
/datum/controller/subsystem/mapping/proc/initialize_reserved_level()
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,i))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,i))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[i]"] = block
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
@@ -513,3 +519,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
+6
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@@ -69,6 +69,10 @@ SUBSYSTEM_DEF(pai)
candidate.comments = copytext(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
if("submit")
if(isobserver(usr))
var/mob/dead/observer/O = usr
if(!O.can_reenter_round())
return FALSE
if(candidate)
candidate.ready = 1
for(var/obj/item/paicard/p in pai_card_list)
@@ -148,6 +152,8 @@ SUBSYSTEM_DEF(pai)
continue
if(!(ROLE_PAI in G.client.prefs.be_special))
continue
if(!G.can_reenter_round()) // this should use notify_ghosts() instead one day.
return FALSE
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
var/list/available = list()
+8
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@@ -638,3 +638,11 @@ SUBSYSTEM_DEF(shuttle)
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
+5
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@@ -148,6 +148,11 @@ SUBSYSTEM_DEF(throwing)
if (callback)
callback.Invoke()
if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
var/turf/T = get_turf(thrownthing)
if(T && thrownthing.has_gravity(T))
T.zFall(thrownthing)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)
+2 -2
View File
@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(traumas)
"cats" = strings(PHOBIA_FILE, "cats"),
"syndicate"= strings(PHOBIA_FILE, "syndicate"),
"eye" = strings(PHOBIA_FILE, "eye")
)
)
phobia_mobs = list("spiders" = typecacheof(list(/mob/living/simple_animal/hostile/poison/giant_spider)),
"security" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209)),
@@ -166,7 +166,7 @@ SUBSYSTEM_DEF(traumas)
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
+7 -7
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@@ -74,10 +74,10 @@ SUBSYSTEM_DEF(weather)
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A