Merge pull request #6550 from Citadel-Station-13/upstream-merge-37476
[MIRROR] Uppercases slot defines.
This commit is contained in:
@@ -180,7 +180,7 @@
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held_items[hand_index] = I
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I.layer = ABOVE_HUD_LAYER
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I.plane = ABOVE_HUD_PLANE
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I.equipped(src, slot_hands)
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I.equipped(src, SLOT_HANDS)
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if(I.pulledby)
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I.pulledby.stop_pulling()
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update_inv_hands()
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@@ -399,7 +399,7 @@
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if(M.active_storage && M.active_storage.parent && M.active_storage.parent.SendSignal(COMSIG_TRY_STORAGE_INSERT, src,M))
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return TRUE
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var/list/obj/item/possible = list(M.get_inactive_held_item(), M.get_item_by_slot(slot_belt), M.get_item_by_slot(slot_generic_dextrous_storage), M.get_item_by_slot(slot_back))
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var/list/obj/item/possible = list(M.get_inactive_held_item(), M.get_item_by_slot(SLOT_BELT), M.get_item_by_slot(SLOT_GENERC_DEXTROUS_STORAGE), M.get_item_by_slot(SLOT_BACK))
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for(var/i in possible)
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if(!i)
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continue
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@@ -421,10 +421,10 @@
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//used in code for items usable by both carbon and drones, this gives the proper back slot for each mob.(defibrillator, backpack watertank, ...)
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/mob/proc/getBackSlot()
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return slot_back
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return SLOT_BACK
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/mob/proc/getBeltSlot()
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return slot_belt
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return SLOT_BELT
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@@ -45,13 +45,13 @@
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<HR>"}
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for(var/i in 1 to held_items.len)
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var/obj/item/I = get_item_for_held_index(i)
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dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
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dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
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dat += "<BR><A href='?src=[REF(src)];pouches=1'>Empty Pouches</A>"
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if(handcuffed)
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dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
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dat += "<BR><A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Handcuffed</A>"
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if(legcuffed)
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dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
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dat += "<BR><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A>"
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dat += {"
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<BR>
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@@ -169,7 +169,7 @@
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if(target.dropItemToGround(W))
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target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
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"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
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target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
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target.equip_to_slot_if_possible(src, SLOT_WEAR_MASK, 0, 1, 1)
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return TRUE // time for a smoke
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/obj/item/clothing/mask/facehugger/proc/Attach(mob/living/M)
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@@ -254,7 +254,7 @@
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return 1
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var/mob/living/carbon/C = M
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if(ishuman(C) && !(slot_wear_mask in C.dna.species.no_equip))
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if(ishuman(C) && !(SLOT_WEAR_MASK in C.dna.species.no_equip))
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var/mob/living/carbon/human/H = C
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if(H.is_mouth_covered(head_only = 1))
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return 0
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@@ -202,23 +202,23 @@
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<HR>
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<B><FONT size=3>[name]</FONT></B>
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<HR>
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<BR><B>Head:</B> <A href='?src=[REF(src)];item=[slot_head]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
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<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
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<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
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<BR><B>Head:</B> <A href='?src=[REF(src)];item=[SLOT_HEAD]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
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<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[SLOT_WEAR_MASK]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
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<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[SLOT_NECK]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
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for(var/i in 1 to held_items.len)
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var/obj/item/I = get_item_for_held_index(i)
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dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
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dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
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dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[slot_back]'>[back ? back : "Nothing"]</A>"
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dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[SLOT_BACK]'>[back ? back : "Nothing"]</A>"
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if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
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dat += "<BR><A href='?src=[REF(src)];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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if(handcuffed)
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dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
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dat += "<BR><A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Handcuffed</A>"
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if(legcuffed)
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dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
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dat += "<BR><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A>"
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dat += {"
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<BR>
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@@ -19,7 +19,7 @@
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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//uniform
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if(w_uniform && !(slot_w_uniform in obscured))
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if(w_uniform && !(SLOT_W_UNIFORM in obscured))
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//accessory
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var/accessory_msg
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if(istype(w_uniform, /obj/item/clothing/under))
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@@ -48,7 +48,7 @@
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GET_COMPONENT(FR, /datum/component/forensics)
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//gloves
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if(gloves && !(slot_gloves in obscured))
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if(gloves && !(SLOT_GLOVES in obscured))
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msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
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else if(FR && length(FR.blood_DNA))
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var/hand_number = get_num_arms()
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@@ -69,22 +69,22 @@
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msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
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//shoes
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if(shoes && !(slot_shoes in obscured))
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if(shoes && !(SLOT_SHOES in obscured))
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msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
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//mask
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if(wear_mask && !(slot_wear_mask in obscured))
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if(wear_mask && !(SLOT_WEAR_MASK in obscured))
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msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
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if (wear_neck && !(slot_neck in obscured))
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if (wear_neck && !(SLOT_NECK in obscured))
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msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
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//eyes
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if(glasses && !(slot_glasses in obscured))
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if(glasses && !(SLOT_GLASSES in obscured))
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msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
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//ears
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if(ears && !(slot_ears in obscured))
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if(ears && !(SLOT_EARS in obscured))
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msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
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//ID
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@@ -115,80 +115,80 @@
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dat += "<table>"
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for(var/i in 1 to held_items.len)
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var/obj/item/I = get_item_for_held_index(i)
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dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
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dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
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dat += "<tr><td> </td></tr>"
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=[REF(src)];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=[REF(src)];item=[SLOT_BACK]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(back, /obj/item/tank))
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dat += " <A href='?src=[REF(src)];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += " <A href='?src=[REF(src)];internal=[SLOT_BACK]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr><tr><td> </td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=[REF(src)];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HEAD]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_wear_mask in obscured)
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if(SLOT_WEAR_MASK in obscured)
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dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_MASK]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_neck in obscured)
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if(SLOT_NECK in obscured)
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dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Neck:</B></td><td><A href='?src=[REF(src)];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Neck:</B></td><td><A href='?src=[REF(src)];item=[SLOT_NECK]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_glasses in obscured)
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if(SLOT_GLASSES in obscured)
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dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[REF(src)];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_GLASSES]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_ears in obscured)
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if(SLOT_EARS in obscured)
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dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Ears:</B></td><td><A href='?src=[REF(src)];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Ears:</B></td><td><A href='?src=[REF(src)];item=[SLOT_EARS]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td> </td></tr>"
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dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_SUIT]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(wear_suit)
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dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=[REF(src)];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=[REF(src)];item=[SLOT_S_STORE]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(s_store, /obj/item/tank))
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dat += " <A href='?src=[REF(src)];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += " <A href='?src=[REF(src)];internal=[SLOT_S_STORE]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr>"
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else
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dat += "<tr><td><font color=grey> ↳<B>Suit Storage:</B></font></td></tr>"
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if(slot_shoes in obscured)
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if(SLOT_SHOES in obscured)
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dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_gloves in obscured)
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if(SLOT_GLOVES in obscured)
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dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[REF(src)];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[REF(src)];item=[SLOT_GLOVES]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_w_uniform in obscured)
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if(SLOT_W_UNIFORM in obscured)
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dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[REF(src)];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[REF(src)];item=[SLOT_W_UNIFORM]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
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if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
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if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (SLOT_W_UNIFORM in obscured))
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dat += "<tr><td><font color=grey> ↳<B>Pockets:</B></font></td></tr>"
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dat += "<tr><td><font color=grey> ↳<B>ID:</B></font></td></tr>"
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dat += "<tr><td><font color=grey> ↳<B>Belt:</B></font></td></tr>"
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else
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dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=[REF(src)];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=[REF(src)];item=[SLOT_BELT]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(belt, /obj/item/tank))
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dat += " <A href='?src=[REF(src)];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += " <A href='?src=[REF(src)];internal=[SLOT_BELT]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr>"
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dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=[REF(src)];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
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dat += " <A href='?src=[REF(src)];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
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dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_ID]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(handcuffed)
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dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[REF(src)];item=[slot_handcuffed]'>Remove</A></td></tr>"
|
||||
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Remove</A></td></tr>"
|
||||
if(legcuffed)
|
||||
dat += "<tr><td><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
|
||||
dat += "<tr><td><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A></td></tr>"
|
||||
|
||||
dat += {"</table>
|
||||
<A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
|
||||
@@ -241,8 +241,8 @@
|
||||
|
||||
if(href_list["pockets"])
|
||||
var/pocket_side = href_list["pockets"]
|
||||
var/pocket_id = (pocket_side == "right" ? slot_r_store : slot_l_store)
|
||||
var/obj/item/pocket_item = (pocket_id == slot_r_store ? r_store : l_store)
|
||||
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
|
||||
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
|
||||
var/obj/item/place_item = usr.get_active_held_item() // Item to place in the pocket, if it's empty
|
||||
|
||||
var/delay_denominator = 1
|
||||
@@ -258,7 +258,7 @@
|
||||
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator)) //placing an item into the pocket is 4 times faster
|
||||
if(pocket_item)
|
||||
if(pocket_item == (pocket_id == slot_r_store ? r_store : l_store)) //item still in the pocket we search
|
||||
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
|
||||
dropItemToGround(pocket_item)
|
||||
else
|
||||
if(place_item)
|
||||
@@ -510,23 +510,23 @@
|
||||
|
||||
if(wear_suit)
|
||||
if(wear_suit.flags_inv & HIDEGLOVES)
|
||||
obscured |= slot_gloves
|
||||
obscured |= SLOT_GLOVES
|
||||
if(wear_suit.flags_inv & HIDEJUMPSUIT)
|
||||
obscured |= slot_w_uniform
|
||||
obscured |= SLOT_W_UNIFORM
|
||||
if(wear_suit.flags_inv & HIDESHOES)
|
||||
obscured |= slot_shoes
|
||||
obscured |= SLOT_SHOES
|
||||
|
||||
if(head)
|
||||
if(head.flags_inv & HIDEMASK)
|
||||
obscured |= slot_wear_mask
|
||||
obscured |= SLOT_WEAR_MASK
|
||||
if(head.flags_inv & HIDEEYES)
|
||||
obscured |= slot_glasses
|
||||
obscured |= SLOT_GLASSES
|
||||
if(head.flags_inv & HIDEEARS)
|
||||
obscured |= slot_ears
|
||||
obscured |= SLOT_EARS
|
||||
|
||||
if(wear_mask)
|
||||
if(wear_mask.flags_inv & HIDEEYES)
|
||||
obscured |= slot_glasses
|
||||
obscured |= SLOT_GLASSES
|
||||
|
||||
if(obscured.len)
|
||||
return obscured
|
||||
|
||||
@@ -4,39 +4,39 @@
|
||||
// Return the item currently in the slot ID
|
||||
/mob/living/carbon/human/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
if(SLOT_BACK)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
if(SLOT_WEAR_MASK)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
if(SLOT_NECK)
|
||||
return wear_neck
|
||||
if(slot_handcuffed)
|
||||
if(SLOT_HANDCUFFED)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
if(SLOT_LEGCUFFED)
|
||||
return legcuffed
|
||||
if(slot_belt)
|
||||
if(SLOT_BELT)
|
||||
return belt
|
||||
if(slot_wear_id)
|
||||
if(SLOT_WEAR_ID)
|
||||
return wear_id
|
||||
if(slot_ears)
|
||||
if(SLOT_EARS)
|
||||
return ears
|
||||
if(slot_glasses)
|
||||
if(SLOT_GLASSES)
|
||||
return glasses
|
||||
if(slot_gloves)
|
||||
if(SLOT_GLOVES)
|
||||
return gloves
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
return head
|
||||
if(slot_shoes)
|
||||
if(SLOT_SHOES)
|
||||
return shoes
|
||||
if(slot_wear_suit)
|
||||
if(SLOT_WEAR_SUIT)
|
||||
return wear_suit
|
||||
if(slot_w_uniform)
|
||||
if(SLOT_W_UNIFORM)
|
||||
return w_uniform
|
||||
if(slot_l_store)
|
||||
if(SLOT_L_STORE)
|
||||
return l_store
|
||||
if(slot_r_store)
|
||||
if(SLOT_R_STORE)
|
||||
return r_store
|
||||
if(slot_s_store)
|
||||
if(SLOT_S_STORE)
|
||||
return s_store
|
||||
return null
|
||||
|
||||
@@ -84,17 +84,17 @@
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
switch(slot)
|
||||
if(slot_belt)
|
||||
if(SLOT_BELT)
|
||||
belt = I
|
||||
update_inv_belt()
|
||||
if(slot_wear_id)
|
||||
if(SLOT_WEAR_ID)
|
||||
wear_id = I
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
if(slot_ears)
|
||||
if(SLOT_EARS)
|
||||
ears = I
|
||||
update_inv_ears()
|
||||
if(slot_glasses)
|
||||
if(SLOT_GLASSES)
|
||||
glasses = I
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
@@ -107,13 +107,13 @@
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
if(slot_gloves)
|
||||
if(SLOT_GLOVES)
|
||||
gloves = I
|
||||
update_inv_gloves()
|
||||
if(slot_shoes)
|
||||
if(SLOT_SHOES)
|
||||
shoes = I
|
||||
update_inv_shoes()
|
||||
if(slot_wear_suit)
|
||||
if(SLOT_WEAR_SUIT)
|
||||
wear_suit = I
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
@@ -121,17 +121,17 @@
|
||||
stop_pulling() //can't pull if restrained
|
||||
update_action_buttons_icon() //certain action buttons will no longer be usable.
|
||||
update_inv_wear_suit()
|
||||
if(slot_w_uniform)
|
||||
if(SLOT_W_UNIFORM)
|
||||
w_uniform = I
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform()
|
||||
if(slot_l_store)
|
||||
if(SLOT_L_STORE)
|
||||
l_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_r_store)
|
||||
if(SLOT_R_STORE)
|
||||
r_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_s_store)
|
||||
if(SLOT_S_STORE)
|
||||
s_store = I
|
||||
update_inv_s_store()
|
||||
else
|
||||
|
||||
@@ -864,48 +864,48 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/num_legs = H.get_num_legs()
|
||||
|
||||
switch(slot)
|
||||
if(slot_hands)
|
||||
if(SLOT_HANDS)
|
||||
if(H.get_empty_held_indexes())
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(slot_wear_mask)
|
||||
if(SLOT_WEAR_MASK)
|
||||
if(H.wear_mask)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & SLOT_MASK))
|
||||
if(!(I.slot_flags & ITEM_SLOT_MASK))
|
||||
return FALSE
|
||||
if(!H.get_bodypart(BODY_ZONE_HEAD))
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_neck)
|
||||
if(SLOT_NECK)
|
||||
if(H.wear_neck)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_NECK) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_NECK) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_back)
|
||||
if(SLOT_BACK)
|
||||
if(H.back)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_BACK) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_BACK) )
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_wear_suit)
|
||||
if(SLOT_WEAR_SUIT)
|
||||
if(H.wear_suit)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_OCLOTHING) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_OCLOTHING) )
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_gloves)
|
||||
if(SLOT_GLOVES)
|
||||
if(H.gloves)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_GLOVES) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_GLOVES) )
|
||||
return FALSE
|
||||
if(num_arms < 2)
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_shoes)
|
||||
if(SLOT_SHOES)
|
||||
if(H.shoes)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_FEET) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_FEET) )
|
||||
return FALSE
|
||||
if(num_legs < 2)
|
||||
return FALSE
|
||||
@@ -914,7 +914,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
to_chat(H, "<span class='warning'>The footwear around here isn't compatible with your feet!</span>")
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_belt)
|
||||
if(SLOT_BELT)
|
||||
if(H.belt)
|
||||
return FALSE
|
||||
|
||||
@@ -924,40 +924,40 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
return FALSE
|
||||
if(!(I.slot_flags & SLOT_BELT))
|
||||
if(!(I.slot_flags & ITEM_SLOT_BELT))
|
||||
return
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_glasses)
|
||||
if(SLOT_GLASSES)
|
||||
if(H.glasses)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & SLOT_EYES))
|
||||
if(!(I.slot_flags & ITEM_SLOT_EYES))
|
||||
return FALSE
|
||||
if(!H.get_bodypart(BODY_ZONE_HEAD))
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
if(H.head)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & SLOT_HEAD))
|
||||
if(!(I.slot_flags & ITEM_SLOT_HEAD))
|
||||
return FALSE
|
||||
if(!H.get_bodypart(BODY_ZONE_HEAD))
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_ears)
|
||||
if(SLOT_EARS)
|
||||
if(H.ears)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & SLOT_EARS))
|
||||
if(!(I.slot_flags & ITEM_SLOT_EARS))
|
||||
return FALSE
|
||||
if(!H.get_bodypart(BODY_ZONE_HEAD))
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_w_uniform)
|
||||
if(SLOT_W_UNIFORM)
|
||||
if(H.w_uniform)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_ICLOTHING) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_ICLOTHING) )
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_wear_id)
|
||||
if(SLOT_WEAR_ID)
|
||||
if(H.wear_id)
|
||||
return FALSE
|
||||
|
||||
@@ -966,10 +966,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_ID) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_ID) )
|
||||
return FALSE
|
||||
return equip_delay_self_check(I, H, bypass_equip_delay_self)
|
||||
if(slot_l_store)
|
||||
if(SLOT_L_STORE)
|
||||
if(I.flags_1 & NODROP_1) //Pockets aren't visible, so you can't move NODROP_1 items into them.
|
||||
return FALSE
|
||||
if(H.l_store)
|
||||
@@ -981,11 +981,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
return FALSE
|
||||
if(I.slot_flags & SLOT_DENYPOCKET)
|
||||
if(I.slot_flags & ITEM_SLOT_DENYPOCKET)
|
||||
return FALSE
|
||||
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & SLOT_POCKET) )
|
||||
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & ITEM_SLOT_POCKET) )
|
||||
return TRUE
|
||||
if(slot_r_store)
|
||||
if(SLOT_R_STORE)
|
||||
if(I.flags_1 & NODROP_1)
|
||||
return FALSE
|
||||
if(H.r_store)
|
||||
@@ -997,12 +997,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
return FALSE
|
||||
if(I.slot_flags & SLOT_DENYPOCKET)
|
||||
if(I.slot_flags & ITEM_SLOT_DENYPOCKET)
|
||||
return FALSE
|
||||
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & SLOT_POCKET) )
|
||||
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & ITEM_SLOT_POCKET) )
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(slot_s_store)
|
||||
if(SLOT_S_STORE)
|
||||
if(I.flags_1 & NODROP_1)
|
||||
return FALSE
|
||||
if(H.s_store)
|
||||
@@ -1022,7 +1022,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if( istype(I, /obj/item/pda) || istype(I, /obj/item/pen) || is_type_in_list(I, H.wear_suit.allowed) )
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(slot_handcuffed)
|
||||
if(SLOT_HANDCUFFED)
|
||||
if(H.handcuffed)
|
||||
return FALSE
|
||||
if(!istype(I, /obj/item/restraints/handcuffs))
|
||||
@@ -1030,7 +1030,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(num_arms < 2)
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_legcuffed)
|
||||
if(SLOT_LEGCUFFED)
|
||||
if(H.legcuffed)
|
||||
return FALSE
|
||||
if(!istype(I, /obj/item/restraints/legcuffs))
|
||||
@@ -1038,7 +1038,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(num_legs < 2)
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_in_backpack)
|
||||
if(SLOT_IN_BACKPACK)
|
||||
if(H.back)
|
||||
if(H.back.SendSignal(COMSIG_TRY_STORAGE_CAN_INSERT, I, H, TRUE))
|
||||
return TRUE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
mutant_bodyparts = list("wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = 1
|
||||
no_equip = list(slot_back)
|
||||
no_equip = list(SLOT_BACK)
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
punchdamagelow = 5
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 11 //about 40% chance to stun
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
nojumpsuit = 1
|
||||
sexes = 1
|
||||
damage_overlay_type = ""
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 14 //about 44% chance to stun
|
||||
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform)
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM)
|
||||
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
limbs_id = "shadow"
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
|
||||
@@ -101,7 +101,7 @@ There are several things that need to be remembered:
|
||||
remove_overlay(UNIFORM_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_w_uniform]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM]
|
||||
inv.update_icon()
|
||||
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
@@ -148,7 +148,7 @@ There are several things that need to be remembered:
|
||||
remove_overlay(ID_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_id]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID]
|
||||
inv.update_icon()
|
||||
|
||||
var/mutable_appearance/id_overlay = overlays_standing[ID_LAYER]
|
||||
@@ -171,8 +171,8 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_inv_gloves()
|
||||
remove_overlay(GLOVES_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_gloves])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_gloves]
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES]
|
||||
inv.update_icon()
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
@@ -211,7 +211,7 @@ There are several things that need to be remembered:
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_glasses]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES]
|
||||
inv.update_icon()
|
||||
|
||||
if(glasses)
|
||||
@@ -238,7 +238,7 @@ There are several things that need to be remembered:
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_ears]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS]
|
||||
inv.update_icon()
|
||||
|
||||
if(ears)
|
||||
@@ -264,7 +264,7 @@ There are several things that need to be remembered:
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_shoes]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(shoes)
|
||||
@@ -286,7 +286,7 @@ There are several things that need to be remembered:
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_s_store]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
if(s_store)
|
||||
@@ -322,7 +322,7 @@ There are several things that need to be remembered:
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_belt]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT]
|
||||
inv.update_icon()
|
||||
|
||||
if(belt)
|
||||
@@ -349,7 +349,7 @@ There are several things that need to be remembered:
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_suit]
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT]
|
||||
inv.update_icon()
|
||||
|
||||
if(istype(wear_suit, /obj/item/clothing/suit))
|
||||
@@ -375,10 +375,10 @@ There are several things that need to be remembered:
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv
|
||||
|
||||
inv = hud_used.inv_slots[slot_l_store]
|
||||
inv = hud_used.inv_slots[SLOT_L_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
inv = hud_used.inv_slots[slot_r_store]
|
||||
inv = hud_used.inv_slots[SLOT_R_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
if(l_store)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
/mob/living/carbon/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
if(SLOT_BACK)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
if(SLOT_WEAR_MASK)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
if(SLOT_NECK)
|
||||
return wear_neck
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
return head
|
||||
if(slot_handcuffed)
|
||||
if(SLOT_HANDCUFFED)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
if(SLOT_LEGCUFFED)
|
||||
return legcuffed
|
||||
return null
|
||||
|
||||
@@ -50,28 +50,28 @@
|
||||
I.appearance_flags |= NO_CLIENT_COLOR
|
||||
var/not_handled = FALSE
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
if(SLOT_BACK)
|
||||
back = I
|
||||
update_inv_back()
|
||||
if(slot_wear_mask)
|
||||
if(SLOT_WEAR_MASK)
|
||||
wear_mask = I
|
||||
wear_mask_update(I, toggle_off = 0)
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
head = I
|
||||
head_update(I)
|
||||
if(slot_neck)
|
||||
if(SLOT_NECK)
|
||||
wear_neck = I
|
||||
update_inv_neck(I)
|
||||
if(slot_handcuffed)
|
||||
if(SLOT_HANDCUFFED)
|
||||
handcuffed = I
|
||||
update_handcuffed()
|
||||
if(slot_legcuffed)
|
||||
if(SLOT_LEGCUFFED)
|
||||
legcuffed = I
|
||||
update_inv_legcuffed()
|
||||
if(slot_hands)
|
||||
if(SLOT_HANDS)
|
||||
put_in_hands(I)
|
||||
update_inv_hands()
|
||||
if(slot_in_backpack)
|
||||
if(SLOT_IN_BACKPACK)
|
||||
if(!back.SendSignal(COMSIG_TRY_STORAGE_INSERT, I, src, TRUE))
|
||||
not_handled = TRUE
|
||||
else
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
switch(slot)
|
||||
if(slot_hands)
|
||||
if(SLOT_HANDS)
|
||||
if(get_empty_held_indexes())
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(slot_wear_mask)
|
||||
if(SLOT_WEAR_MASK)
|
||||
if(wear_mask)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_MASK) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_MASK) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_neck)
|
||||
if(SLOT_NECK)
|
||||
if(wear_neck)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_NECK) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_NECK) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
if(head)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_HEAD) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_HEAD) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(slot_back)
|
||||
if(SLOT_BACK)
|
||||
if(back)
|
||||
return FALSE
|
||||
if( !(I.slot_flags & SLOT_BACK) )
|
||||
if( !(I.slot_flags & ITEM_SLOT_BACK) )
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE //Unsupported slot
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -168,5 +168,5 @@
|
||||
. = ..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,slot_head)
|
||||
equip_to_slot_or_del(helmet,SLOT_HEAD)
|
||||
helmet.attack_self(src) // todo encapsulate toggle
|
||||
|
||||
@@ -27,9 +27,9 @@
|
||||
//bodyparts are actually created before we try to equip things to
|
||||
//those slots
|
||||
if(relic_hat)
|
||||
equip_to_slot_or_del(new relic_hat, slot_head)
|
||||
equip_to_slot_or_del(new relic_hat, SLOT_HEAD)
|
||||
if(relic_mask)
|
||||
equip_to_slot_or_del(new relic_mask, slot_wear_mask)
|
||||
equip_to_slot_or_del(new relic_mask, SLOT_WEAR_MASK)
|
||||
|
||||
/mob/living/carbon/monkey/punpun/Life()
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
|
||||
@@ -118,8 +118,8 @@
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_wear_mask])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_mask]
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
@@ -132,8 +132,8 @@
|
||||
/mob/living/carbon/update_inv_neck()
|
||||
remove_overlay(NECK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_neck])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_neck]
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_NECK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_NECK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_neck)
|
||||
@@ -146,8 +146,8 @@
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_back]
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK]
|
||||
inv.update_icon()
|
||||
|
||||
if(back)
|
||||
@@ -162,8 +162,8 @@
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_head]
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You need to disable a module first!</span>")
|
||||
if(.)
|
||||
O.equipped(src, slot_hands)
|
||||
O.equipped(src, SLOT_HANDS)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
|
||||
@@ -89,10 +89,10 @@
|
||||
|
||||
if(default_storage)
|
||||
var/obj/item/I = new default_storage(src)
|
||||
equip_to_slot_or_del(I, slot_generic_dextrous_storage)
|
||||
equip_to_slot_or_del(I, SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
if(default_hatmask)
|
||||
var/obj/item/I = new default_hatmask(src)
|
||||
equip_to_slot_or_del(I, slot_head)
|
||||
equip_to_slot_or_del(I, SLOT_HEAD)
|
||||
|
||||
access_card.flags_1 |= NODROP_1
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if(!D.default_hatmask && seasonal_hats && possible_seasonal_hats.len)
|
||||
var/hat_type = pick(possible_seasonal_hats)
|
||||
var/obj/item/new_hat = new hat_type(D)
|
||||
D.equip_to_slot_or_del(new_hat, slot_head)
|
||||
D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
|
||||
D.admin_spawned = admin_spawned
|
||||
D.key = user.key
|
||||
qdel(src)
|
||||
|
||||
@@ -21,13 +21,13 @@
|
||||
|
||||
/mob/living/simple_animal/drone/can_equip(obj/item/I, slot)
|
||||
switch(slot)
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
if(head)
|
||||
return 0
|
||||
if(!((I.slot_flags & SLOT_HEAD) || (I.slot_flags & SLOT_MASK)))
|
||||
if(!((I.slot_flags & ITEM_SLOT_HEAD) || (I.slot_flags & ITEM_SLOT_MASK)))
|
||||
return 0
|
||||
return 1
|
||||
if(slot_generic_dextrous_storage)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
if(internal_storage)
|
||||
return 0
|
||||
return 1
|
||||
@@ -36,9 +36,9 @@
|
||||
|
||||
/mob/living/simple_animal/drone/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
return head
|
||||
if(slot_generic_dextrous_storage)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
return internal_storage
|
||||
return ..()
|
||||
|
||||
@@ -63,10 +63,10 @@
|
||||
I.plane = ABOVE_HUD_PLANE
|
||||
|
||||
switch(slot)
|
||||
if(slot_head)
|
||||
if(SLOT_HEAD)
|
||||
head = I
|
||||
update_inv_head()
|
||||
if(slot_generic_dextrous_storage)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
internal_storage = I
|
||||
update_inv_internal_storage()
|
||||
else
|
||||
@@ -77,7 +77,7 @@
|
||||
I.equipped(src, slot)
|
||||
|
||||
/mob/living/simple_animal/drone/getBackSlot()
|
||||
return slot_generic_dextrous_storage
|
||||
return SLOT_GENERC_DEXTROUS_STORAGE
|
||||
|
||||
/mob/living/simple_animal/drone/getBeltSlot()
|
||||
return slot_generic_dextrous_storage
|
||||
return SLOT_GENERC_DEXTROUS_STORAGE
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot)
|
||||
switch(slot)
|
||||
if(slot_generic_dextrous_storage)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
if(internal_storage)
|
||||
return 0
|
||||
return 1
|
||||
@@ -65,17 +65,17 @@
|
||||
return
|
||||
|
||||
switch(slot)
|
||||
if(slot_generic_dextrous_storage)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
internal_storage = I
|
||||
update_inv_internal_storage()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/getBackSlot()
|
||||
return slot_generic_dextrous_storage
|
||||
return SLOT_GENERC_DEXTROUS_STORAGE
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/getBeltSlot()
|
||||
return slot_generic_dextrous_storage
|
||||
return SLOT_GENERC_DEXTROUS_STORAGE
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/proc/update_inv_internal_storage()
|
||||
if(internal_storage && client && hud_used && hud_used.hud_shown)
|
||||
|
||||
@@ -153,7 +153,7 @@ Difficulty: Medium
|
||||
icon_state = "staffofstorms"
|
||||
item_state = "staffofstorms"
|
||||
icon = 'icons/obj/guns/magic.dmi'
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 25
|
||||
damtype = BURN
|
||||
|
||||
@@ -237,14 +237,14 @@
|
||||
|
||||
if(!slot_priority)
|
||||
slot_priority = list( \
|
||||
slot_back, slot_wear_id,\
|
||||
slot_w_uniform, slot_wear_suit,\
|
||||
slot_wear_mask, slot_head, slot_neck,\
|
||||
slot_shoes, slot_gloves,\
|
||||
slot_ears, slot_glasses,\
|
||||
slot_belt, slot_s_store,\
|
||||
slot_l_store, slot_r_store,\
|
||||
slot_generic_dextrous_storage\
|
||||
SLOT_BACK, SLOT_WEAR_ID,\
|
||||
SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\
|
||||
SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\
|
||||
SLOT_SHOES, SLOT_GLOVES,\
|
||||
SLOT_EARS, SLOT_GLASSES,\
|
||||
SLOT_BELT, SLOT_S_STORE,\
|
||||
SLOT_L_STORE, SLOT_R_STORE,\
|
||||
SLOT_GENERC_DEXTROUS_STORAGE\
|
||||
)
|
||||
|
||||
for(var/slot in slot_priority)
|
||||
|
||||
Reference in New Issue
Block a user