Actual performance improvements for GetAllContents (#32029)
* Actual performance improvements for GetAllContents * Shaving off literal tens of clock cycles
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CitadelStationBot
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@@ -504,21 +504,19 @@ Turf and target are separate in case you want to teleport some distance from a t
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return y
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/*
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Recursively gets all contents of contents and returns them all in a list.
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recursive_depth is useful if you only want a turf and everything on it (recursive_depth=1)
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Do not set recursive depth higher than MAX_PROC_DEPTH as byond breaks when that limit is reached.
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Gets all contents of contents and returns them all in a list.
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*/
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/atom/proc/GetAllContents(list/output=list(), recursive_depth=MAX_PROC_DEPTH, _current_depth=0)
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. = output
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output += src
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if(_current_depth == recursive_depth)
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if(_current_depth == MAX_PROC_DEPTH)
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WARNING("Get all contents reached the max recursive depth of [MAX_PROC_DEPTH]. More and we would break shit. Offending atom: [src]")
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return
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for(var/i in 1 to contents.len)
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var/atom/thing = contents[i]
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thing.GetAllContents(output, recursive_depth, ++_current_depth)
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/atom/proc/GetAllContents()
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var/list/processing_list = list(src)
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var/list/assembled = list()
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while(processing_list.len)
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var/atom/A = processing_list[1]
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processing_list.Cut(1, 2)
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//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
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//This is also why we don't need to check against assembled as we go along
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processing_list += A.contents
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assembled += A
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return assembled
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//Step-towards method of determining whether one atom can see another. Similar to viewers()
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/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
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