From 64c43ee5bcaaa5047173ef21d4e3cd7aefac7751 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 5 Feb 2018 01:26:36 -0600 Subject: [PATCH] Morgue Trays now provide correct light-indication (#5262) --- code/game/objects/structures/morgue.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index d15138da1e..922bc51f77 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -162,7 +162,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an for(var/mob/living/M in compiled) var/mob/living/mob_occupant = get_mob_or_brainmob(M) - if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound) + if(mob_occupant.client && !mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound) icon_state = "morgue4" // Cloneable break @@ -353,4 +353,4 @@ GLOBAL_LIST_EMPTY(crematoriums) . = !density if(ismovableatom(caller)) var/atom/movable/mover = caller - . = . || (mover.pass_flags & PASSTABLE) + . = . || (mover.pass_flags & PASSTABLE) \ No newline at end of file