fixes
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@@ -116,6 +116,8 @@
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playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
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/obj/attack_animal(mob/living/simple_animal/M)
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if(!M.CheckActionCooldown(CLICK_CD_MELEE))
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return
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if(!M.melee_damage_upper && !M.obj_damage)
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M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
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return 0
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@@ -177,6 +177,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
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/obj/structure/window/attack_paw(mob/user)
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user.DelayNextAction()
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return attack_hand(user)
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/obj/structure/window/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) //used by attack_alien, attack_animal, and attack_slime
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