Merge pull request #8854 from Ghommie/Ghommie-cit126
Stamina damage melee weaponry fixes.
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@@ -48,7 +48,12 @@
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/obj/hitby(atom/movable/AM)
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..()
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take_damage(AM.throwforce, BRUTE, "melee", 1, get_dir(src, AM))
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var/throwdamage = AM.throwforce
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if(isobj(AM))
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var/obj/O = AM
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if(O.damtype == STAMINA)
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throwdamage = 0
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take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
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/obj/ex_act(severity, target)
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if(resistance_flags & INDESTRUCTIBLE)
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@@ -262,7 +262,7 @@
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if(isobj(AM))
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if(prob(50) && anchored && !broken)
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var/obj/O = AM
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if(O.throwforce != 0)//don't want to let people spam tesla bolts, this way it will break after time
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if(O.throwforce != 0 && O.damtype != STAMINA)//don't want to let people spam tesla bolts, this way it will break after time
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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