Merge pull request #3159 from Citadel-Station-13/upstream-merge-30525

[MIRROR] Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby()
This commit is contained in:
LetterJay
2017-10-06 02:12:06 -04:00
committed by GitHub
11 changed files with 137 additions and 47 deletions
+17 -5
View File
@@ -17,13 +17,25 @@
dog_fashion = /datum/dog_fashion/head/helmet
/obj/item/clothing/head/helmet/Initialize()
. = ..()
/obj/item/clothing/head/helmet/sec
can_flashlight = 1
/obj/item/clothing/head/helmet/sec/attackby(obj/item/I, mob/user, params)
if(issignaler(I))
var/obj/item/device/assembly/signaler/S = I
if(F) //Has a flashlight. Player must remove it, else it will be lost forever.
to_chat(user, "<span class='warning'>The mounted flashlight is in the way, remove it first!</span>")
return
if(S.secured)
qdel(S)
var/obj/item/secbot_assembly/A = new /obj/item/secbot_assembly
user.put_in_hands(A)
to_chat(user, "<span class='notice'>You add the signaler to the helmet.</span>")
qdel(src)
return
return ..()
/obj/item/clothing/head/helmet/alt
name = "bulletproof helmet"
desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
@@ -281,7 +293,7 @@
qdel(THL)
return
..()
return ..()
/obj/item/clothing/head/helmet/proc/toggle_helmlight()
set name = "Toggle Helmetlight"
@@ -46,3 +46,64 @@
/obj/item/clothing/mask/gas/explorer/folded/New()
..()
adjustmask()
/obj/item/clothing/suit/space/hostile_environment
name = "H.E.C.K. suit"
desc = "Hostile Environiment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
flags_1 = THICKMATERIAL_1 //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
slowdown = 0
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
/obj/item/clothing/suit/space/hostile_environment/Initialize()
. = ..()
AddComponent(/datum/component/spraycan_paintable)
START_PROCESSING(SSobj, src)
/obj/item/clothing/suit/space/hostile_environment/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/suit/space/hostile_environment/process()
var/mob/living/carbon/C = loc
if(istype(C) && prob(2)) //cursed by bubblegum
if(prob(15))
new /datum/hallucination/oh_yeah(C)
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
else
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
/obj/item/clothing/head/helmet/space/hostile_environment
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
flags_1 = THICKMATERIAL_1 // no space protection
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize()
. = ..()
AddComponent(/datum/component/spraycan_paintable)
update_icon()
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
..()
cut_overlays()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands)
. = ..()
if(!isinhands)
var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
@@ -932,6 +932,8 @@
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
new /obj/item/clothing/suit/space/hostile_environment(src)
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
var/loot = rand(1,3)
switch(loot)
if(1)
@@ -357,28 +357,6 @@
var/build_step = 0
var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess
/obj/item/clothing/head/helmet/attackby(obj/item/device/assembly/signaler/S, mob/user, params)
..()
if(!issignaler(S))
..()
return
if(type != /obj/item/clothing/head/helmet/sec) //Eh, but we don't want people making secbots out of space helmets.
return
if(F) //Has a flashlight. Player must remove it, else it will be lost forever.
to_chat(user, "<span class='warning'>The mounted flashlight is in the way, remove it first!</span>")
return
if(S.secured)
qdel(S)
var/obj/item/secbot_assembly/A = new /obj/item/secbot_assembly
user.put_in_hands(A)
to_chat(user, "<span class='notice'>You add the signaler to the helmet.</span>")
qdel(src)
else
return
/obj/item/secbot_assembly/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/weldingtool))