diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index ee8ca1d624..3dba061fd9 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1,5 +1,6 @@ /mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game. mob_list -= src + SSmob.currentrun -= src dead_mob_list -= src living_mob_list -= src all_clockwork_mobs -= src @@ -966,4 +967,5 @@ proc/get_top_level_mob(var/mob/S) switch(var_name) if ("attack_log") return debug_variable(var_name, attack_log, 0, src, FALSE) + . = ..() \ No newline at end of file