Various ghost role QoL; moving holding facility; removing energy net (#11676)

* Removed gay baby jail net from ninja

* Made a proper holding facility for syndicate contractors

* Made ghost role eligibility able to allow reghosting.

* Added a medibot to the holding facility.

* Added new comsigs to every other ghost proc

* Properly dummied out capture objective
This commit is contained in:
Putnam3145
2020-03-31 13:04:55 -07:00
committed by GitHub
parent 01b30b4ebb
commit 658701bf37
12 changed files with 130 additions and 73 deletions
+25 -11
View File
@@ -263,14 +263,15 @@ Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
penalize = suiciding || penalize // suicide squad.
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize)
penalize = !(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING) && (suiciding || penalize) // suicide squad.
voluntary_ghosted = voluntary
if(!key || key[1] == "@" || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
if(!key || key[1] == "@" || (sig_flags & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(get_turf(src), src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_corpse = can_reenter_corpse || (sig_flags & COMPONENT_FREE_GHOSTING)
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
@@ -297,12 +298,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE) & COMPONENT_BLOCK_GHOSTING)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE)
if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
penalty = 0
if(stat != DEAD)
succumb()
if(stat == DEAD)
if(stat == DEAD || sig_flags & COMPONENT_FREE_GHOSTING)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
@@ -321,7 +327,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE)
if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
@@ -333,10 +341,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
penalty = 0
if(sig_flags & COMPONENT_FREE_GHOSTING)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
@@ -670,7 +684,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 0
transfer_ckey(target, FALSE)
target.AddElement(/datum/element/ghost_role_eligibility)
target.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = FALSE, free_ghosting = TRUE)
target.faction = list("neutral")
return 1