reverts the bleed changes till they can be better tuned
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@@ -76,13 +76,8 @@
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L.forceMove(drop_location())
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L.emote("scream")
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if(iscarbon(L))
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.bleed_rate += 10
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H.bleed(10) //less instant blood damage because you're bleeding, and bleeding is bad news.
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else
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var/mob/living/carbon/C = L
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C.bleed(30)
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var/mob/living/carbon/C = L
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C.bleed(30)
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else
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L.add_splatter_floor()
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L.adjustBruteLoss(30)
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