reverts the bleed changes till they can be better tuned

This commit is contained in:
Poojawa
2019-09-12 00:14:26 -05:00
parent 4408d1b684
commit 65a89030eb
13 changed files with 28 additions and 152 deletions
@@ -76,13 +76,8 @@
L.forceMove(drop_location())
L.emote("scream")
if(iscarbon(L))
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.bleed_rate += 10
H.bleed(10) //less instant blood damage because you're bleeding, and bleeding is bad news.
else
var/mob/living/carbon/C = L
C.bleed(30)
var/mob/living/carbon/C = L
C.bleed(30)
else
L.add_splatter_floor()
L.adjustBruteLoss(30)