reverts the bleed changes till they can be better tuned

This commit is contained in:
Poojawa
2019-09-12 00:14:26 -05:00
parent 4408d1b684
commit 65a89030eb
13 changed files with 28 additions and 152 deletions
@@ -27,8 +27,6 @@
return 1
add_mob_blood(C)
C.bleed(40)
var/mob/living/carbon/human/H = C
H.bleed_rate += 40
var/direction = pick(GLOB.cardinals)
var/t_range = rand(2,max(throw_range/2, 2))
var/turf/target_turf = get_turf(src)
@@ -55,8 +53,6 @@
var/organ_spilled = 0
var/turf/T = get_turf(C)
C.bleed(50)
var/mob/living/carbon/human/H = C
H.bleed_rate += 60
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X