reverts the bleed changes till they can be better tuned
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@@ -27,8 +27,6 @@
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return 1
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add_mob_blood(C)
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C.bleed(40)
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var/mob/living/carbon/human/H = C
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H.bleed_rate += 40
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var/direction = pick(GLOB.cardinals)
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var/t_range = rand(2,max(throw_range/2, 2))
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var/turf/target_turf = get_turf(src)
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@@ -55,8 +53,6 @@
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var/organ_spilled = 0
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var/turf/T = get_turf(C)
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C.bleed(50)
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var/mob/living/carbon/human/H = C
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H.bleed_rate += 60
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playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
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for(var/X in C.internal_organs)
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var/obj/item/organ/O = X
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