Merge remote-tracking branch 'citadel/master' into combat_rework
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@@ -1,14 +1,7 @@
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//Gun crafting parts til they can be moved elsewhere
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// PARTS //
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k// PARTS //
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/obj/item/weaponcrafting
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icon = 'icons/obj/improvised.dmi'
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/obj/item/weaponcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon_state = "receiver"
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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@@ -19,3 +12,53 @@
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name = "durathread string"
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desc = "A long piece of durathread with some resemblance to cable coil."
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icon_state = "durastring"
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////////////////////////////////
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// KAT IMPROVISED WEAPON PARTS//
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////////////////////////////////
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/obj/item/weaponcrafting/improvised_parts
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name = "Eerie bunch of coloured dots."
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desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means."
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icon = 'icons/obj/guns/gun_parts.dmi'
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icon_state = "palette"
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// BARRELS
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/obj/item/weaponcrafting/improvised_parts/barrel_rifle
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name = "rifle barrel"
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desc = "A pipe with a diameter just the right size to fire 7.62 rounds out of."
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icon_state = "barrel_rifle"
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/obj/item/weaponcrafting/improvised_parts/barrel_shotgun
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name = "shotgun barrel"
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desc = "A twenty bore shotgun barrel."
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icon_state = "barrel_shotgun"
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// RECEIVERS
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver
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name = "bolt action receiver"
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desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle."
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icon_state = "receiver_rifle"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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name = "break-action assembly"
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desc = "An improvised receiver to create a break-action breechloaded shotgun."
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icon_state = "receiver_shotgun"
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w_class = WEIGHT_CLASS_SMALL
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// MISC
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly
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name = "firearm trigger assembly"
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desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
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icon_state = "trigger_assembly"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/wooden_body
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name = "wooden firearm body"
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desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
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icon_state = "wooden_body"
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@@ -251,8 +251,10 @@
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/datum/crafting_recipe/ishotgun
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name = "Improvised Shotgun"
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result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 1,
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reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_shotgun = 1,
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
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/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5)
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tools = list(TOOL_SCREWDRIVER)
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@@ -261,10 +263,12 @@
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/irifle
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name = "Improvised Rifle(7.62mm)"
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name = "Improvised Rifle (7.62mm)"
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result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 2,
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reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 1,
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
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/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5)
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tools = list(TOOL_SCREWDRIVER)
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@@ -394,3 +398,60 @@
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time = 5
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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////////////////////
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// PARTS CRAFTING //
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////////////////////
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// BARRELS
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/datum/crafting_recipe/rifle_barrel
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name = "Improvised Rifle Barrel"
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result = /obj/item/weaponcrafting/improvised_parts/barrel_rifle
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reqs = list(/obj/item/pipe = 2)
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tools = list(TOOL_WELDER,TOOL_SAW)
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time = 150
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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/datum/crafting_recipe/shotgun_barrel
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name = "Improvised Shotgun Barrel"
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result = /obj/item/weaponcrafting/improvised_parts/barrel_shotgun
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reqs = list(/obj/item/pipe = 2)
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tools = list(TOOL_WELDER,TOOL_SAW)
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time = 150
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// RECEIVERS
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/datum/crafting_recipe/rifle_receiver
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name = "Improvised Rifle Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
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reqs = list(/obj/item/stack/sheet/metal = 20)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) // Rifle is the easiest to craft and can be made at an autolathe, this is a very light kick in the shin for dual-wielding ishotguns.
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time = 50
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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/datum/crafting_recipe/shotgun_receiver
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name = "Improvised Shotgun Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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reqs = list(/obj/item/stack/sheet/metal = 10,
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/obj/item/stack/sheet/plasteel = 1)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) // Increased cost is to stop dual-wield alpha striking. ishotgun is a rvolver and can be duel-wielded
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time = 50
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// MISC
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/datum/crafting_recipe/trigger_assembly
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name = "Trigger Assembly"
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result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/assembly/igniter = 1)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 150
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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